// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #pragma once #include "table/internal_iterator.h" #include "port/port.h" namespace rocksdb { class ScopedArenaIterator { void reset(InternalIterator* iter) ROCKSDB_NOEXCEPT { if (iter_ != nullptr) { iter_->~InternalIterator(); } iter_ = iter; } public: explicit ScopedArenaIterator(InternalIterator* iter = nullptr) : iter_(iter) {} ScopedArenaIterator(const ScopedArenaIterator&) = delete; ScopedArenaIterator& operator=(const ScopedArenaIterator&) = delete; ScopedArenaIterator(ScopedArenaIterator&& o) ROCKSDB_NOEXCEPT { iter_ = o.iter_; o.iter_ = nullptr; } ScopedArenaIterator& operator=(ScopedArenaIterator&& o) ROCKSDB_NOEXCEPT { reset(o.iter_); o.iter_ = nullptr; return *this; } InternalIterator* operator->() { return iter_; } void set(InternalIterator* iter) { reset(iter); } InternalIterator* get() { return iter_; } ~ScopedArenaIterator() { reset(nullptr); } private: InternalIterator* iter_; }; } // namespace rocksdb