// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #include #include "util/coding.h" #include "util/hash.h" namespace rocksdb { uint32_t Hash(const char* data, size_t n, uint32_t seed) { // Similar to murmur hash const uint32_t m = 0xc6a4a793; const uint32_t r = 24; const char* limit = data + n; uint32_t h = static_cast(seed ^ (n * m)); // Pick up four bytes at a time while (data + 4 <= limit) { uint32_t w = DecodeFixed32(data); data += 4; h += w; h *= m; h ^= (h >> 16); } // Pick up remaining bytes switch (limit - data) { // Note: The original hash implementation used data[i] << shift, which // promotes the char to int and then performs the shift. If the char is // negative, the shift is undefined behavior in C++. The hash algorithm is // part of the format definition, so we cannot change it; to obtain the same // behavior in a legal way we just cast to uint32_t, which will do // sign-extension. To guarantee compatibility with architectures where chars // are unsigned we first cast the char to int8_t. case 3: h += static_cast(static_cast(data[2])) << 16; // fall through case 2: h += static_cast(static_cast(data[1])) << 8; // fall through case 1: h += static_cast(static_cast(data[0])); h *= m; h ^= (h >> r); break; } return h; } } // namespace rocksdb