The rocksdb
library provides a persistent key value store. Keys and
values are arbitrary byte arrays. The keys are ordered within the key
value store according to a user-specified comparator function.
A rocksdb
database has a name which corresponds to a file system
directory. All of the contents of database are stored in this
directory. The following example shows how to open a database,
creating it if necessary:
#include <assert> #include "rocksdb/db.h" rocksdb::DB* db; rocksdb::Options options; options.create_if_missing = true; rocksdb::Status status = rocksdb::DB::Open(options, "/tmp/testdb", &db); assert(status.ok()); ...If you want to raise an error if the database already exists, add the following line before the
rocksdb::DB::Open
call:
options.error_if_exists = true;
You may have noticed the rocksdb::Status
type above. Values of this
type are returned by most functions in rocksdb
that may encounter an
error. You can check if such a result is ok, and also print an
associated error message:
rocksdb::Status s = ...; if (!s.ok()) cerr << s.ToString() << endl;
When you are done with a database, just delete the database object. Example:
... open the db as described above ... ... do something with db ... delete db;
The database provides Put
, Delete
, and Get
methods to
modify/query the database. For example, the following code
moves the value stored under key1 to key2.
std::string value; rocksdb::Status s = db->Get(rocksdb::ReadOptions(), key1, &value); if (s.ok()) s = db->Put(rocksdb::WriteOptions(), key2, value); if (s.ok()) s = db->Delete(rocksdb::WriteOptions(), key1);
Note that if the process dies after the Put of key2 but before the
delete of key1, the same value may be left stored under multiple keys.
Such problems can be avoided by using the WriteBatch
class to
atomically apply a set of updates:
#include "leveldb/write_batch.h" ... std::string value; rocksdb::Status s = db->Get(rocksdb::ReadOptions(), key1, &value); if (s.ok()) { rocksdb::WriteBatch batch; batch.Delete(key1); batch.Put(key2, value); s = db->Write(rocksdb::WriteOptions(), &batch); }The
WriteBatch
holds a sequence of edits to be made to the database,
and these edits within the batch are applied in order. Note that we
called Delete
before Put
so that if key1
is identical to key2
,
we do not end up erroneously dropping the value entirely.
Apart from its atomicity benefits, WriteBatch
may also be used to
speed up bulk updates by placing lots of individual mutations into the
same batch.
leveldb
is asynchronous: it
returns after pushing the write from the process into the operating
system. The transfer from operating system memory to the underlying
persistent storage happens asynchronously. The sync
flag
can be turned on for a particular write to make the write operation
not return until the data being written has been pushed all the way to
persistent storage. (On Posix systems, this is implemented by calling
either fsync(...)
or fdatasync(...)
or
msync(..., MS_SYNC)
before the write operation returns.)
rocksdb::WriteOptions write_options; write_options.sync = true; db->Put(write_options, ...);Asynchronous writes are often more than a thousand times as fast as synchronous writes. The downside of asynchronous writes is that a crash of the machine may cause the last few updates to be lost. Note that a crash of just the writing process (i.e., not a reboot) will not cause any loss since even when
sync
is false, an update
is pushed from the process memory into the operating system before it
is considered done.
Asynchronous writes can often be used safely. For example, when loading a large amount of data into the database you can handle lost updates by restarting the bulk load after a crash. A hybrid scheme is also possible where every Nth write is synchronous, and in the event of a crash, the bulk load is restarted just after the last synchronous write finished by the previous run. (The synchronous write can update a marker that describes where to restart on a crash.)
WriteBatch
provides an alternative to asynchronous writes.
Multiple updates may be placed in the same WriteBatch
and
applied together using a synchronous write (i.e.,
write_options.sync
is set to true). The extra cost of
the synchronous write will be amortized across all of the writes in
the batch.
We also provide a way to completely disable Write Ahead Log for a particular write. If you set write_option.disableWAL to true, the write will not go to the log at all and may be lost in an event of process crash.
When opening a DB, you can disable syncing of data files by setting Options::disableDataSync to true. This can be useful when doing bulk-loading or big idempotent operations. Once the operation is finished, you can manually call sync() to flush all dirty buffers to stable storage.
RocksDB by default uses faster fdatasync() to sync files. If you want to use fsync(), you can set Options::use_fsync to true. You should set this to true on filesystems like ext3 that can lose files after a reboot.
A database may only be opened by one process at a time.
The rocksdb
implementation acquires a lock from the
operating system to prevent misuse. Within a single process, the
same rocksdb::DB
object may be safely shared by multiple
concurrent threads. I.e., different threads may write into or fetch
iterators or call Get
on the same database without any
external synchronization (the leveldb implementation will
automatically do the required synchronization). However other objects
(like Iterator and WriteBatch) may require external synchronization.
If two threads share such an object, they must protect access to it
using their own locking protocol. More details are available in
the public header files.
Merge operators provide efficient support for read-modify-write operation. More on the interface and implementation can be found on:
The following example demonstrates how to print all key,value pairs in a database.
rocksdb::Iterator* it = db->NewIterator(rocksdb::ReadOptions()); for (it->SeekToFirst(); it->Valid(); it->Next()) { cout << it->key().ToString() << ": " << it->value().ToString() << endl; } assert(it->status().ok()); // Check for any errors found during the scan delete it;The following variation shows how to process just the keys in the range
[start,limit)
:
for (it->Seek(start); it->Valid() && it->key().ToString() < limit; it->Next()) { ... }You can also process entries in reverse order. (Caveat: reverse iteration may be somewhat slower than forward iteration.)
for (it->SeekToLast(); it->Valid(); it->Prev()) { ... }
Snapshots provide consistent read-only views over the entire state of
the key-value store. ReadOptions::snapshot
may be non-NULL to indicate
that a read should operate on a particular version of the DB state.
If ReadOptions::snapshot
is NULL, the read will operate on an
implicit snapshot of the current state.
Snapshots are created by the DB::GetSnapshot() method:
rocksdb::ReadOptions options; options.snapshot = db->GetSnapshot(); ... apply some updates to db ... rocksdb::Iterator* iter = db->NewIterator(options); ... read using iter to view the state when the snapshot was created ... delete iter; db->ReleaseSnapshot(options.snapshot);Note that when a snapshot is no longer needed, it should be released using the DB::ReleaseSnapshot interface. This allows the implementation to get rid of state that was being maintained just to support reading as of that snapshot.
The return value of the it->key()
and it->value()
calls above
are instances of the rocksdb::Slice
type. Slice
is a simple
structure that contains a length and a pointer to an external byte
array. Returning a Slice
is a cheaper alternative to returning a
std::string
since we do not need to copy potentially large keys and
values. In addition, rocksdb
methods do not return null-terminated
C-style strings since rocksdb
keys and values are allowed to
contain '\0' bytes.
C++ strings and null-terminated C-style strings can be easily converted to a Slice:
rocksdb::Slice s1 = "hello"; std::string str("world"); rocksdb::Slice s2 = str;A Slice can be easily converted back to a C++ string:
std::string str = s1.ToString(); assert(str == std::string("hello"));Be careful when using Slices since it is up to the caller to ensure that the external byte array into which the Slice points remains live while the Slice is in use. For example, the following is buggy:
rocksdb::Slice slice; if (...) { std::string str = ...; slice = str; } Use(slice);When the
if
statement goes out of scope, str
will be destroyed and the
backing storage for slice
will disappear.
The preceding examples used the default ordering function for key,
which orders bytes lexicographically. You can however supply a custom
comparator when opening a database. For example, suppose each
database key consists of two numbers and we should sort by the first
number, breaking ties by the second number. First, define a proper
subclass of rocksdb::Comparator
that expresses these rules:
class TwoPartComparator : public rocksdb::Comparator { public: // Three-way comparison function: // if a < b: negative result // if a > b: positive result // else: zero result int Compare(const rocksdb::Slice& a, const rocksdb::Slice& b) const { int a1, a2, b1, b2; ParseKey(a, &a1, &a2); ParseKey(b, &b1, &b2); if (a1 < b1) return -1; if (a1 > b1) return +1; if (a2 < b2) return -1; if (a2 > b2) return +1; return 0; } // Ignore the following methods for now: const char* Name() const { return "TwoPartComparator"; } void FindShortestSeparator(std::string*, const rocksdb::Slice&) const { } void FindShortSuccessor(std::string*) const { } };Now create a database using this custom comparator:
TwoPartComparator cmp; rocksdb::DB* db; rocksdb::Options options; options.create_if_missing = true; options.comparator = &cmp; rocksdb::Status status = rocksdb::DB::Open(options, "/tmp/testdb", &db); ...
The result of the comparator's Name
method is attached to the
database when it is created, and is checked on every subsequent
database open. If the name changes, the rocksdb::DB::Open
call will
fail. Therefore, change the name if and only if the new key format
and comparison function are incompatible with existing databases, and
it is ok to discard the contents of all existing databases.
You can however still gradually evolve your key format over time with
a little bit of pre-planning. For example, you could store a version
number at the end of each key (one byte should suffice for most uses).
When you wish to switch to a new key format (e.g., adding an optional
third part to the keys processed by TwoPartComparator
),
(a) keep the same comparator name (b) increment the version number
for new keys (c) change the comparator function so it uses the
version numbers found in the keys to decide how to interpret them.
By default, we keep the data in memory in skiplist memtable and the data on disk in a table format described here: RocksDB Table Format.
Since one of the goals of RocksDB is to have
different parts of the system easily pluggable, we support different
implementations of both memtable and table format. You can supply
your own memtable factory by setting Options::memtable_factory
and your own table factory by setting Options::table_factory
.
For available memtable factories, please refer to
rocksdb/memtablerep.h
and for table factores to
rocksdb/table.h
. These features are both in active development
and please be wary of any API changes that might break your application
going forward.
You can also read more about memtables here: Memtables wiki
Performance can be tuned by changing the default values of the
types defined in include/rocksdb/options.h
.
rocksdb
groups adjacent keys together into the same block and such a
block is the unit of transfer to and from persistent storage. The
default block size is approximately 4096 uncompressed bytes.
Applications that mostly do bulk scans over the contents of the
database may wish to increase this size. Applications that do a lot
of point reads of small values may wish to switch to a smaller block
size if performance measurements indicate an improvement. There isn't
much benefit in using blocks smaller than one kilobyte, or larger than
a few megabytes. Also note that compression will be more effective
with larger block sizes.
Options::write_buffer_size
specifies the amount of data
to build up in memory before converting to a sorted on-disk file.
Larger values increase performance, especially during bulk loads.
Up to max_write_buffer_number write buffers may be held in memory
at the same time,
so you may wish to adjust this parameter to control memory usage.
Also, a larger write buffer will result in a longer recovery time
the next time the database is opened.
Related option is
Options::max_write_buffer_number
, which is maximum number
of write buffers that are built up in memory. The default is 2, so that
when 1 write buffer is being flushed to storage, new writes can continue
to the other write buffer.
Options::min_write_buffer_number_to_merge
is the minimum number
of write buffers that will be merged together before writing to storage.
If set to 1, then all write buffers are fushed to L0 as individual files and
this increases read amplification because a get request has to check in all
of these files. Also, an in-memory merge may result in writing lesser
data to storage if there are duplicate records in each of these
individual write buffers. Default: 1
Each block is individually compressed before being written to persistent storage. Compression is on by default since the default compression method is very fast, and is automatically disabled for uncompressible data. In rare cases, applications may want to disable compression entirely, but should only do so if benchmarks show a performance improvement:
rocksdb::Options options; options.compression = rocksdb::kNoCompression; ... rocksdb::DB::Open(options, name, ...) ....
The contents of the database are stored in a set of files in the
filesystem and each file stores a sequence of compressed blocks. If
options.block_cache
is non-NULL, it is used to cache frequently
used uncompressed block contents. If options.block_cache_compressed
is non-NULL, it is used to cache frequently used compressed blocks. Compressed
cache is an alternative to OS cache, which also caches compressed blocks. If
compressed cache is used, you should disable OS cache by setting
options.allow_os_buffer
to false.
#include "rocksdb/cache.h" rocksdb::Options options; options.block_cache = rocksdb::NewLRUCache(100 * 1048576); // 100MB uncompressed cache options.block_cache_compressed = rocksdb::NewLRUCache(100 * 1048576); // 100MB compressed cache rocksdb::DB* db; rocksdb::DB::Open(options, name, &db); ... use the db ... delete db delete options.block_cache; delete options.block_cache_compressed;
When performing a bulk read, the application may wish to disable caching so that the data processed by the bulk read does not end up displacing most of the cached contents. A per-iterator option can be used to achieve this:
rocksdb::ReadOptions options; options.fill_cache = false; rocksdb::Iterator* it = db->NewIterator(options); for (it->SeekToFirst(); it->Valid(); it->Next()) { ... }
You can also disable block cache by setting options.no_block_cache
to true.
Note that the unit of disk transfer and caching is a block. Adjacent keys (according to the database sort order) will usually be placed in the same block. Therefore the application can improve its performance by placing keys that are accessed together near each other and placing infrequently used keys in a separate region of the key space.
For example, suppose we are implementing a simple file system on top
of rocksdb
. The types of entries we might wish to store are:
filename -> permission-bits, length, list of file_block_ids file_block_id -> dataWe might want to prefix
filename
keys with one letter (say '/') and the
file_block_id
keys with a different letter (say '0') so that scans
over just the metadata do not force us to fetch and cache bulky file
contents.
Because of the way rocksdb
data is organized on disk,
a single Get()
call may involve multiple reads from disk.
The optional FilterPolicy
mechanism can be used to reduce
the number of disk reads substantially.
rocksdb::Options options; options.filter_policy = NewBloomFilter(10); rocksdb::DB* db; rocksdb::DB::Open(options, "/tmp/testdb", &db); ... use the database ... delete db; delete options.filter_policy;The preceding code associates a Bloom filter based filtering policy with the database. Bloom filter based filtering relies on keeping some number of bits of data in memory per key (in this case 10 bits per key since that is the argument we passed to NewBloomFilter). This filter will reduce the number of unnecessary disk reads needed for
Get()
calls by a factor of
approximately a 100. Increasing the bits per key will lead to a
larger reduction at the cost of more memory usage. We recommend that
applications whose working set does not fit in memory and that do a
lot of random reads set a filter policy.
If you are using a custom comparator, you should ensure that the filter
policy you are using is compatible with your comparator. For example,
consider a comparator that ignores trailing spaces when comparing keys.
NewBloomFilter
must not be used with such a comparator.
Instead, the application should provide a custom filter policy that
also ignores trailing spaces. For example:
class CustomFilterPolicy : public rocksdb::FilterPolicy { private: FilterPolicy* builtin_policy_; public: CustomFilterPolicy() : builtin_policy_(NewBloomFilter(10)) { } ~CustomFilterPolicy() { delete builtin_policy_; } const char* Name() const { return "IgnoreTrailingSpacesFilter"; } void CreateFilter(const Slice* keys, int n, std::string* dst) const { // Use builtin bloom filter code after removing trailing spaces std::vector<Slice> trimmed(n); for (int i = 0; i < n; i++) { trimmed[i] = RemoveTrailingSpaces(keys[i]); } return builtin_policy_->CreateFilter(&trimmed[i], n, dst); } bool KeyMayMatch(const Slice& key, const Slice& filter) const { // Use builtin bloom filter code after removing trailing spaces return builtin_policy_->KeyMayMatch(RemoveTrailingSpaces(key), filter); } };
Advanced applications may provide a filter policy that does not use
a bloom filter but uses some other mechanism for summarizing a set
of keys. See rocksdb/filter_policy.h
for detail.
rocksdb
associates checksums with all data it stores in the file system.
There are two separate controls provided over how aggressively these
checksums are verified:
ReadOptions::verify_checksums
may be set to true to force
checksum verification of all data that is read from the file system on
behalf of a particular read. By default, no such verification is
done.
Options::paranoid_checks
may be set to true before opening a
database to make the database implementation raise an error as soon as
it detects an internal corruption. Depending on which portion of the
database has been corrupted, the error may be raised when the database
is opened, or later by another database operation. By default,
paranoid checking is off so that the database can be used even if
parts of its persistent storage have been corrupted.
If a database is corrupted (perhaps it cannot be opened when
paranoid checking is turned on), the rocksdb::RepairDB
function
may be used to recover as much of the data as possible.
You can read more on Compactions here: Multi-threaded compactions
Here we give overview of the options that impact behavior of Compactions:
Options::compaction_style
- RocksDB currently supports two
compaction algorithms - Compaction style and Level style. This option switches
between the two. Can be kCompactionStyleUniversal or kCompactionStyleLevel.
If this is kCompactionStyleUniversal, then you can configure universal style
parameters with Options::compaction_options_universal
.
Options::disable_auto_compactions
- Disable automatic compactions.
Manual compactions can still be issued on this database.
Options::compaction_filter
- Allows an application to modify/delete
a key-value during background compaction. The client must provide
compaction_filter_factory if it requires a new compaction filter to be used
for different compaction processes. Client should specify only one of filter
or factory.
Options::compaction_filter_factory
- a factory that provides
compaction filter objects which allow an application to modify/delete a
key-value during background compaction.
Other options impacting performance of compactions and when they get triggered
are: access_hint_on_compaction_start
,
level0_file_num_compaction_trigger
,
max_mem_compaction_level
, target_file_size_base
,
target_file_size_multiplier
,
expanded_compaction_factor
, source_compaction_factor
,
max_grandparent_overlap_factor
,
disable_seek_compaction
, max_background_compactions
.
You can learn more about all of those options in rocksdb/options.h
The GetApproximateSizes
method can used to get the approximate
number of bytes of file system space used by one or more key ranges.
rocksdb::Range ranges[2]; ranges[0] = rocksdb::Range("a", "c"); ranges[1] = rocksdb::Range("x", "z"); uint64_t sizes[2]; rocksdb::Status s = db->GetApproximateSizes(ranges, 2, sizes);The preceding call will set
sizes[0]
to the approximate number of
bytes of file system space used by the key range [a..c)
and
sizes[1]
to the approximate number of bytes used by the key range
[x..z)
.
All file operations (and other operating system calls) issued by the
rocksdb
implementation are routed through a rocksdb::Env
object.
Sophisticated clients may wish to provide their own Env
implementation to get better control. For example, an application may
introduce artificial delays in the file IO paths to limit the impact
of rocksdb
on other activities in the system.
class SlowEnv : public rocksdb::Env { .. implementation of the Env interface ... }; SlowEnv env; rocksdb::Options options; options.env = &env; Status s = rocksdb::DB::Open(options, ...);
rocksdb
may be ported to a new platform by providing platform
specific implementations of the types/methods/functions exported by
rocksdb/port/port.h
. See rocksdb/port/port_example.h
for more
details.
In addition, the new platform may need a new default rocksdb::Env
implementation. See rocksdb/util/env_posix.h
for an example.
To be able to efficiently tune your application, it is always helpful if you
have access to usage statistics. You can collect those statistics by setting
Options::table_stats_collectors
or
Options::statistics
. For more information, refer to
rocksdb/table_stats.h
and rocksdb/statistics.h
.
These should not add significant overhead to your application and we
recommend exporting them to other monitoring tools.
By default, old write-ahead logs are deleted automatically when they fall out
of scope and application doesn't need them anymore. There are options that
enable the user to archive the logs and then delete them lazily, either in
TTL fashion or based on size limit.
The options are Options::WAL_ttl_seconds
and
Options::WAL_size_limit_MB
. Here is how they can be used:
If both set to 0, logs will be deleted asap and will never get into the archive.
If WAL_ttl_seconds
is 0 and WAL_size_limit_MB is not 0, WAL
files will be checked every 10 min and if total size is greater then
WAL_size_limit_MB
, they will be deleted starting with the
earliest until size_limit is met. All empty files will be deleted.
If WAL_ttl_seconds
is not 0 and WAL_size_limit_MB is 0, then
WAL files will be checked every WAL_ttl_seconds / 2
and those
that are older than WAL_ttl_seconds will be deleted.
If both are not 0, WAL files will be checked every 10 min and both checks will be performed with ttl being first.
Details about the rocksdb
implementation may be found in
the following documents: