// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #ifndef STORAGE_LEVELDB_INCLUDE_DB_H_ #define STORAGE_LEVELDB_INCLUDE_DB_H_ #include #include #include "include/iterator.h" #include "include/options.h" namespace leveldb { struct Options; struct ReadOptions; struct WriteOptions; class Snapshot; class WriteBatch; // Some internal types. Clients should ignore. class WriteBatchInternal; struct Range { Slice start; Slice limit; Range(const Slice& s, const Slice& l) : start(s), limit(l) { } }; // A DB is a persistent ordered map from keys to values. class DB { public: // Open the database with the specified "name". // Stores a pointer to a heap-allocated database in *dbptr and returns // OK on success. // Stores NULL in *dbptr and returns a non-OK status on error. // Caller should delete *dbptr when it is no longer needed. static Status Open(const Options& options, const std::string& name, DB** dbptr); DB() { } virtual ~DB(); // Set the database entry for "key" to "value". Returns OK on success, // and a non-OK status on error. // Note: consider setting options.sync = false. virtual Status Put(const WriteOptions& options, const Slice& key, const Slice& value) = 0; // Remove the database entry (if any) for "key". Returns OK on // success, and a non-OK status on error. It is not an error if "key" // did not exist in the database. // Note: consider setting options.sync = false. virtual Status Delete(const WriteOptions& options, const Slice& key) = 0; // Apply the specified updates to the database. // Returns OK on success, non-OK on failure. // Note: consider setting options.sync = false. virtual Status Write(const WriteOptions& options, WriteBatch* updates) = 0; // If the database contains an entry for "key" store the // corresponding value in *value and return OK. // // If there is no entry for "key" leave *value unchanged and return // a status for which Status::IsNotFound() returns true. // // May return some other Status on an error. virtual Status Get(const ReadOptions& options, const Slice& key, std::string* value) = 0; // Return a heap-allocated iterator over the contents of the database. // The result of NewIterator() is initially invalid (caller must // call one of the Seek methods on the iterator before using it). // // Caller should delete the iterator when it is no longer needed. // The returned iterator should be deleted before this db is deleted. virtual Iterator* NewIterator(const ReadOptions& options) = 0; // Return a handle to the current DB state. Iterators created with // this handle will all observe a stable snapshot of the current DB // state. The caller must call ReleaseSnapshot(result) when the // snapshot is no longer needed. virtual const Snapshot* GetSnapshot() = 0; // Release a previously acquired snapshot. The caller must not // use "snapshot" after this call. virtual void ReleaseSnapshot(const Snapshot* snapshot) = 0; // DB implementations can export properties about their state // via this method. If "property" is a valid property understood by this // DB implementation, fills "*value" with its current value and returns // true. Otherwise returns false. // // // Valid property names include: // // "leveldb.num-files-at-level" - return the number of files at level , // where is an ASCII representation of a level number (e.g. "0"). virtual bool GetProperty(const Slice& property, uint64_t* value) = 0; // For each i in [0,n-1], store in "sizes[i]", the approximate // file system space used by keys in "[range[i].start .. range[i].limit)". // // Note that the returned sizes measure file system space usage, so // if the user data compresses by a factor of ten, the returned // sizes will be one-tenth the size of the corresponding user data size. // // The results may not include the sizes of recently written data. virtual void GetApproximateSizes(const Range* range, int n, uint64_t* sizes) = 0; // Possible extensions: // (1) Add a method to compact a range of keys private: // No copying allowed DB(const DB&); void operator=(const DB&); }; // Destroy the contents of the specified database. // Be very careful using this method. Status DestroyDB(const std::string& name, const Options& options); // If a DB cannot be opened, you may attempt to call this method to // resurrect as much of the contents of the database as possible. // Some data may be lost, so be careful when calling this function // on a database that contains important information. Status RepairDB(const std::string& dbname, const Options& options); } #endif // STORAGE_LEVELDB_INCLUDE_DB_H_