// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #ifndef STORAGE_LEVELDB_INCLUDE_OPTIONS_H_ #define STORAGE_LEVELDB_INCLUDE_OPTIONS_H_ #include namespace leveldb { class Cache; class Comparator; class Env; class FilterPolicy; class Logger; class Snapshot; class Statistics; // DB contents are stored in a set of blocks, each of which holds a // sequence of key,value pairs. Each block may be compressed before // being stored in a file. The following enum describes which // compression method (if any) is used to compress a block. enum CompressionType { // NOTE: do not change the values of existing entries, as these are // part of the persistent format on disk. kNoCompression = 0x0, kSnappyCompression = 0x1, kZlibCompression = 0x2, kBZip2Compression = 0x3 }; // Options to control the behavior of a database (passed to DB::Open) struct Options { // ------------------- // Parameters that affect behavior // Comparator used to define the order of keys in the table. // Default: a comparator that uses lexicographic byte-wise ordering // // REQUIRES: The client must ensure that the comparator supplied // here has the same name and orders keys *exactly* the same as the // comparator provided to previous open calls on the same DB. const Comparator* comparator; // If true, the database will be created if it is missing. // Default: false bool create_if_missing; // If true, an error is raised if the database already exists. // Default: false bool error_if_exists; // If true, the implementation will do aggressive checking of the // data it is processing and will stop early if it detects any // errors. This may have unforeseen ramifications: for example, a // corruption of one DB entry may cause a large number of entries to // become unreadable or for the entire DB to become unopenable. // Default: false bool paranoid_checks; // Use the specified object to interact with the environment, // e.g. to read/write files, schedule background work, etc. // Default: Env::Default() Env* env; // Any internal progress/error information generated by the db will // be written to info_log if it is non-NULL, or to a file stored // in the same directory as the DB contents if info_log is NULL. // Default: NULL Logger* info_log; // ------------------- // Parameters that affect performance // Amount of data to build up in memory (backed by an unsorted log // on disk) before converting to a sorted on-disk file. // // Larger values increase performance, especially during bulk loads. // Up to two write buffers may be held in memory at the same time, // so you may wish to adjust this parameter to control memory usage. // Also, a larger write buffer will result in a longer recovery time // the next time the database is opened. // // Default: 4MB size_t write_buffer_size; // Number of open files that can be used by the DB. You may need to // increase this if your database has a large working set (budget // one open file per 2MB of working set). // // Default: 1000 int max_open_files; // Control over blocks (user data is stored in a set of blocks, and // a block is the unit of reading from disk). // If non-NULL, use the specified cache for blocks. // If NULL, leveldb will automatically create and use an 8MB internal cache. // Default: NULL Cache* block_cache; // Approximate size of user data packed per block. Note that the // block size specified here corresponds to uncompressed data. The // actual size of the unit read from disk may be smaller if // compression is enabled. This parameter can be changed dynamically. // // Default: 4K size_t block_size; // Number of keys between restart points for delta encoding of keys. // This parameter can be changed dynamically. Most clients should // leave this parameter alone. // // Default: 16 int block_restart_interval; // Number of levels for this database int num_levels; // Number of files to trigger level-0 compaction. A value <0 means that // level-0 compaction will not be triggered by number of files at all. int level0_file_num_compaction_trigger; // Soft limit on number of level-0 files. We slow down writes at this point. // A value <0 means that no writing slow down will be triggered by number // of files in level-0. int level0_slowdown_writes_trigger; // Maximum number of level-0 files. We stop writes at this point. int level0_stop_writes_trigger; // Maximum level to which a new compacted memtable is pushed if it // does not create overlap. We try to push to level 2 to avoid the // relatively expensive level 0=>1 compactions and to avoid some // expensive manifest file operations. We do not push all the way to // the largest level since that can generate a lot of wasted disk // space if the same key space is being repeatedly overwritten. int max_mem_compaction_level; // Target file size for compaction. Target file size for level L is // (target_file_size_base)^(target_file_size_multiplier). // For example, if target_file_size_base is 20MB and // target_file_size_multiplier is 2^10, then target file size on level 1 // will be 200MB, and wiil be 2GB on level 2. int target_file_size_base; int target_file_size_multiplier; // Control maximum number of bytes in all compacted files for one level. // Maximum number of bytes for level L is // (max_bytes_for_level_base)^(max_bytes_for_level_multiplier). int max_bytes_for_level_base; int max_bytes_for_level_multiplier; // Maximum number of bytes in all compacted files. We avoid expanding // the lower level file set of a compaction if it would make the // total compaction cover more than // (expanded_compaction_factor * targetFileSizeLevel()) many bytes. int expanded_compaction_factor; // Control maximum bytes of overlaps in grandparent (i.e., level+2) before we // stop building a single file in a level->level+1 compaction. int max_grandparent_overlap_factor; // Compress blocks using the specified compression algorithm. This // parameter can be changed dynamically. // // Default: kSnappyCompression, which gives lightweight but fast // compression. // // Typical speeds of kSnappyCompression on an Intel(R) Core(TM)2 2.4GHz: // ~200-500MB/s compression // ~400-800MB/s decompression // Note that these speeds are significantly faster than most // persistent storage speeds, and therefore it is typically never // worth switching to kNoCompression. Even if the input data is // incompressible, the kSnappyCompression implementation will // efficiently detect that and will switch to uncompressed mode. CompressionType compression; // If non-NULL, use the specified filter policy to reduce disk reads. // Many applications will benefit from passing the result of // NewBloomFilterPolicy() here. // // Default: NULL const FilterPolicy* filter_policy; // If non-null, then we should collect metrics about database operations Statistics* statistics; // If true, then the contents of data files are not synced // to stable storage. Their contents remain in the OS buffers till the // OS decides to flush them. This option is good for bulk-loading // of data. Once the bulk-loading is complete, please issue a // sync to the OS to flush all dirty buffesrs to stable storage. // Default: false bool disableDataSync; // This number controls how often a new scribe log about // db deploy stats is written out. // -1 indicates no logging at all. // Default value is 1800 (half an hour). int db_stats_log_interval; // Create an Options object with default values for all fields. Options(); }; // Options that control read operations struct ReadOptions { // If true, all data read from underlying storage will be // verified against corresponding checksums. // Default: false bool verify_checksums; // Should the data read for this iteration be cached in memory? // Callers may wish to set this field to false for bulk scans. // Default: true bool fill_cache; // If "snapshot" is non-NULL, read as of the supplied snapshot // (which must belong to the DB that is being read and which must // not have been released). If "snapshot" is NULL, use an impliicit // snapshot of the state at the beginning of this read operation. // Default: NULL const Snapshot* snapshot; ReadOptions() : verify_checksums(false), fill_cache(true), snapshot(NULL) { } ReadOptions(bool cksum, bool cache) : verify_checksums(cksum), fill_cache(cache), snapshot(NULL) { } }; // Options that control write operations struct WriteOptions { // If true, the write will be flushed from the operating system // buffer cache (by calling WritableFile::Sync()) before the write // is considered complete. If this flag is true, writes will be // slower. // // If this flag is false, and the machine crashes, some recent // writes may be lost. Note that if it is just the process that // crashes (i.e., the machine does not reboot), no writes will be // lost even if sync==false. // // In other words, a DB write with sync==false has similar // crash semantics as the "write()" system call. A DB write // with sync==true has similar crash semantics to a "write()" // system call followed by "fsync()". // // Default: false bool sync; // If true, writes will not first go to the write ahead log, // and the write may got lost after a crash. bool disableWAL; WriteOptions() : sync(false), disableWAL(false) { } }; // Options that control flush operations struct FlushOptions { // If true, the flush will wait until the flush is done. // Default: true bool wait; FlushOptions() : wait(true) { } }; } // namespace leveldb #endif // STORAGE_LEVELDB_INCLUDE_OPTIONS_H_