// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #include "cache/clock_cache.h" #include #include #include #include "cache/cache_key.h" #include "cache/secondary_cache_adapter.h" #include "logging/logging.h" #include "monitoring/perf_context_imp.h" #include "monitoring/statistics_impl.h" #include "port/lang.h" #include "rocksdb/env.h" #include "util/hash.h" #include "util/math.h" #include "util/random.h" namespace ROCKSDB_NAMESPACE { namespace clock_cache { namespace { inline uint64_t GetRefcount(uint64_t meta) { return ((meta >> ClockHandle::kAcquireCounterShift) - (meta >> ClockHandle::kReleaseCounterShift)) & ClockHandle::kCounterMask; } inline uint64_t GetInitialCountdown(Cache::Priority priority) { // Set initial clock data from priority // TODO: configuration parameters for priority handling and clock cycle // count? switch (priority) { case Cache::Priority::HIGH: return ClockHandle::kHighCountdown; default: assert(false); FALLTHROUGH_INTENDED; case Cache::Priority::LOW: return ClockHandle::kLowCountdown; case Cache::Priority::BOTTOM: return ClockHandle::kBottomCountdown; } } inline void MarkEmpty(ClockHandle& h) { #ifndef NDEBUG // Mark slot as empty, with assertion uint64_t meta = h.meta.exchange(0, std::memory_order_release); assert(meta >> ClockHandle::kStateShift == ClockHandle::kStateConstruction); #else // Mark slot as empty h.meta.store(0, std::memory_order_release); #endif } inline void FreeDataMarkEmpty(ClockHandle& h, MemoryAllocator* allocator) { // NOTE: in theory there's more room for parallelism if we copy the handle // data and delay actions like this until after marking the entry as empty, // but performance tests only show a regression by copying the few words // of data. h.FreeData(allocator); MarkEmpty(h); } inline bool ClockUpdate(ClockHandle& h) { uint64_t meta = h.meta.load(std::memory_order_relaxed); uint64_t acquire_count = (meta >> ClockHandle::kAcquireCounterShift) & ClockHandle::kCounterMask; uint64_t release_count = (meta >> ClockHandle::kReleaseCounterShift) & ClockHandle::kCounterMask; // fprintf(stderr, "ClockUpdate @ %p: %lu %lu %u\n", &h, acquire_count, // release_count, (unsigned)(meta >> ClockHandle::kStateShift)); if (acquire_count != release_count) { // Only clock update entries with no outstanding refs return false; } if (!((meta >> ClockHandle::kStateShift) & ClockHandle::kStateShareableBit)) { // Only clock update Shareable entries return false; } if ((meta >> ClockHandle::kStateShift == ClockHandle::kStateVisible) && acquire_count > 0) { // Decrement clock uint64_t new_count = std::min(acquire_count - 1, uint64_t{ClockHandle::kMaxCountdown} - 1); // Compare-exchange in the decremented clock info, but // not aggressively uint64_t new_meta = (uint64_t{ClockHandle::kStateVisible} << ClockHandle::kStateShift) | (new_count << ClockHandle::kReleaseCounterShift) | (new_count << ClockHandle::kAcquireCounterShift); h.meta.compare_exchange_strong(meta, new_meta, std::memory_order_relaxed); return false; } // Otherwise, remove entry (either unreferenced invisible or // unreferenced and expired visible). if (h.meta.compare_exchange_strong( meta, uint64_t{ClockHandle::kStateConstruction} << ClockHandle::kStateShift, std::memory_order_acquire)) { // Took ownership. return true; } else { // Compare-exchange failing probably // indicates the entry was used, so skip it in that case. return false; } } // If an entry doesn't receive clock updates but is repeatedly referenced & // released, the acquire and release counters could overflow without some // intervention. This is that intervention, which should be inexpensive // because it only incurs a simple, very predictable check. (Applying a bit // mask in addition to an increment to every Release likely would be // relatively expensive, because it's an extra atomic update.) // // We do have to assume that we never have many millions of simultaneous // references to a cache handle, because we cannot represent so many // references with the difference in counters, masked to the number of // counter bits. Similarly, we assume there aren't millions of threads // holding transient references (which might be "undone" rather than // released by the way). // // Consider these possible states for each counter: // low: less than kMaxCountdown // medium: kMaxCountdown to half way to overflow + kMaxCountdown // high: half way to overflow + kMaxCountdown, or greater // // And these possible states for the combination of counters: // acquire / release // ------- ------- // low low - Normal / common, with caveats (see below) // medium low - Can happen while holding some refs // high low - Violates assumptions (too many refs) // low medium - Violates assumptions (refs underflow, etc.) // medium medium - Normal (very read heavy cache) // high medium - Can happen while holding some refs // low high - This function is supposed to prevent // medium high - Violates assumptions (refs underflow, etc.) // high high - Needs CorrectNearOverflow // // Basically, this function detects (high, high) state (inferred from // release alone being high) and bumps it back down to (medium, medium) // state with the same refcount and the same logical countdown counter // (everything > kMaxCountdown is logically the same). Note that bumping // down to (low, low) would modify the countdown counter, so is "reserved" // in a sense. // // If near-overflow correction is triggered here, there's no guarantee // that another thread hasn't freed the entry and replaced it with another. // Therefore, it must be the case that the correction does not affect // entries unless they are very old (many millions of acquire-release cycles). // (Our bit manipulation is indeed idempotent and only affects entries in // exceptional cases.) We assume a pre-empted thread will not stall that long. // If it did, the state could be corrupted in the (unlikely) case that the top // bit of the acquire counter is set but not the release counter, and thus // we only clear the top bit of the acquire counter on resumption. It would // then appear that there are too many refs and the entry would be permanently // pinned (which is not terrible for an exceptionally rare occurrence), unless // it is referenced enough (at least kMaxCountdown more times) for the release // counter to reach "high" state again and bumped back to "medium." (This // motivates only checking for release counter in high state, not both in high // state.) inline void CorrectNearOverflow(uint64_t old_meta, std::atomic& meta) { // We clear both top-most counter bits at the same time. constexpr uint64_t kCounterTopBit = uint64_t{1} << (ClockHandle::kCounterNumBits - 1); constexpr uint64_t kClearBits = (kCounterTopBit << ClockHandle::kAcquireCounterShift) | (kCounterTopBit << ClockHandle::kReleaseCounterShift); // A simple check that allows us to initiate clearing the top bits for // a large portion of the "high" state space on release counter. constexpr uint64_t kCheckBits = (kCounterTopBit | (ClockHandle::kMaxCountdown + 1)) << ClockHandle::kReleaseCounterShift; if (UNLIKELY(old_meta & kCheckBits)) { meta.fetch_and(~kClearBits, std::memory_order_relaxed); } } inline bool BeginSlotInsert(const ClockHandleBasicData& proto, ClockHandle& h, uint64_t initial_countdown, bool* already_matches) { assert(*already_matches == false); // Optimistically transition the slot from "empty" to // "under construction" (no effect on other states) uint64_t old_meta = h.meta.fetch_or( uint64_t{ClockHandle::kStateOccupiedBit} << ClockHandle::kStateShift, std::memory_order_acq_rel); uint64_t old_state = old_meta >> ClockHandle::kStateShift; if (old_state == ClockHandle::kStateEmpty) { // We've started inserting into an available slot, and taken // ownership. return true; } else if (old_state != ClockHandle::kStateVisible) { // Slot not usable / touchable now return false; } // Existing, visible entry, which might be a match. // But first, we need to acquire a ref to read it. In fact, number of // refs for initial countdown, so that we boost the clock state if // this is a match. old_meta = h.meta.fetch_add(ClockHandle::kAcquireIncrement * initial_countdown, std::memory_order_acq_rel); // Like Lookup if ((old_meta >> ClockHandle::kStateShift) == ClockHandle::kStateVisible) { // Acquired a read reference if (h.hashed_key == proto.hashed_key) { // Match. Release in a way that boosts the clock state old_meta = h.meta.fetch_add(ClockHandle::kReleaseIncrement * initial_countdown, std::memory_order_acq_rel); // Correct for possible (but rare) overflow CorrectNearOverflow(old_meta, h.meta); // Insert detached instead (only if return handle needed) *already_matches = true; return false; } else { // Mismatch. Pretend we never took the reference old_meta = h.meta.fetch_sub(ClockHandle::kAcquireIncrement * initial_countdown, std::memory_order_acq_rel); } } else if (UNLIKELY((old_meta >> ClockHandle::kStateShift) == ClockHandle::kStateInvisible)) { // Pretend we never took the reference // WART/FIXME?: there's a tiny chance we release last ref to invisible // entry here. If that happens, we let eviction take care of it. old_meta = h.meta.fetch_sub(ClockHandle::kAcquireIncrement * initial_countdown, std::memory_order_acq_rel); } else { // For other states, incrementing the acquire counter has no effect // so we don't need to undo it. // Slot not usable / touchable now. } (void)old_meta; return false; } inline void FinishSlotInsert(const ClockHandleBasicData& proto, ClockHandle& h, uint64_t initial_countdown, bool keep_ref) { // Save data fields ClockHandleBasicData* h_alias = &h; *h_alias = proto; // Transition from "under construction" state to "visible" state uint64_t new_meta = uint64_t{ClockHandle::kStateVisible} << ClockHandle::kStateShift; // Maybe with an outstanding reference new_meta |= initial_countdown << ClockHandle::kAcquireCounterShift; new_meta |= (initial_countdown - keep_ref) << ClockHandle::kReleaseCounterShift; #ifndef NDEBUG // Save the state transition, with assertion uint64_t old_meta = h.meta.exchange(new_meta, std::memory_order_release); assert(old_meta >> ClockHandle::kStateShift == ClockHandle::kStateConstruction); #else // Save the state transition h.meta.store(new_meta, std::memory_order_release); #endif } bool TryInsert(const ClockHandleBasicData& proto, ClockHandle& h, uint64_t initial_countdown, bool keep_ref, bool* already_matches) { bool b = BeginSlotInsert(proto, h, initial_countdown, already_matches); if (b) { FinishSlotInsert(proto, h, initial_countdown, keep_ref); } return b; } } // namespace void ClockHandleBasicData::FreeData(MemoryAllocator* allocator) const { if (helper->del_cb) { helper->del_cb(value, allocator); } } template HandleImpl* BaseClockTable::StandaloneInsert( const ClockHandleBasicData& proto) { // Heap allocated separate from table HandleImpl* h = new HandleImpl(); ClockHandleBasicData* h_alias = h; *h_alias = proto; h->SetStandalone(); // Single reference (standalone entries only created if returning a refed // Handle back to user) uint64_t meta = uint64_t{ClockHandle::kStateInvisible} << ClockHandle::kStateShift; meta |= uint64_t{1} << ClockHandle::kAcquireCounterShift; h->meta.store(meta, std::memory_order_release); // Keep track of how much of usage is standalone standalone_usage_.fetch_add(proto.GetTotalCharge(), std::memory_order_relaxed); return h; } template typename Table::HandleImpl* BaseClockTable::CreateStandalone( ClockHandleBasicData& proto, size_t capacity, bool strict_capacity_limit, bool allow_uncharged) { Table& derived = static_cast(*this); typename Table::InsertState state; derived.StartInsert(state); const size_t total_charge = proto.GetTotalCharge(); if (strict_capacity_limit) { Status s = ChargeUsageMaybeEvictStrict( total_charge, capacity, /*need_evict_for_occupancy=*/false, state); if (!s.ok()) { if (allow_uncharged) { proto.total_charge = 0; } else { return nullptr; } } } else { // Case strict_capacity_limit == false bool success = ChargeUsageMaybeEvictNonStrict
( total_charge, capacity, /*need_evict_for_occupancy=*/false, state); if (!success) { // Force the issue usage_.fetch_add(total_charge, std::memory_order_relaxed); } } return StandaloneInsert(proto); } template Status BaseClockTable::ChargeUsageMaybeEvictStrict( size_t total_charge, size_t capacity, bool need_evict_for_occupancy, typename Table::InsertState& state) { if (total_charge > capacity) { return Status::MemoryLimit( "Cache entry too large for a single cache shard: " + std::to_string(total_charge) + " > " + std::to_string(capacity)); } // Grab any available capacity, and free up any more required. size_t old_usage = usage_.load(std::memory_order_relaxed); size_t new_usage; if (LIKELY(old_usage != capacity)) { do { new_usage = std::min(capacity, old_usage + total_charge); } while (!usage_.compare_exchange_weak(old_usage, new_usage, std::memory_order_relaxed)); } else { new_usage = old_usage; } // How much do we need to evict then? size_t need_evict_charge = old_usage + total_charge - new_usage; size_t request_evict_charge = need_evict_charge; if (UNLIKELY(need_evict_for_occupancy) && request_evict_charge == 0) { // Require at least 1 eviction. request_evict_charge = 1; } if (request_evict_charge > 0) { size_t evicted_charge = 0; size_t evicted_count = 0; static_cast(this)->Evict(request_evict_charge, &evicted_charge, &evicted_count, state); occupancy_.fetch_sub(evicted_count, std::memory_order_release); if (LIKELY(evicted_charge > need_evict_charge)) { assert(evicted_count > 0); // Evicted more than enough usage_.fetch_sub(evicted_charge - need_evict_charge, std::memory_order_relaxed); } else if (evicted_charge < need_evict_charge || (UNLIKELY(need_evict_for_occupancy) && evicted_count == 0)) { // Roll back to old usage minus evicted usage_.fetch_sub(evicted_charge + (new_usage - old_usage), std::memory_order_relaxed); if (evicted_charge < need_evict_charge) { return Status::MemoryLimit( "Insert failed because unable to evict entries to stay within " "capacity limit."); } else { return Status::MemoryLimit( "Insert failed because unable to evict entries to stay within " "table occupancy limit."); } } // If we needed to evict something and we are proceeding, we must have // evicted something. assert(evicted_count > 0); } return Status::OK(); } template inline bool BaseClockTable::ChargeUsageMaybeEvictNonStrict( size_t total_charge, size_t capacity, bool need_evict_for_occupancy, typename Table::InsertState& state) { // For simplicity, we consider that either the cache can accept the insert // with no evictions, or we must evict enough to make (at least) enough // space. It could lead to unnecessary failures or excessive evictions in // some extreme cases, but allows a fast, simple protocol. If we allow a // race to get us over capacity, then we might never get back to capacity // limit if the sizes of entries allow each insertion to evict the minimum // charge. Thus, we should evict some extra if it's not a signifcant // portion of the shard capacity. This can have the side benefit of // involving fewer threads in eviction. size_t old_usage = usage_.load(std::memory_order_relaxed); size_t need_evict_charge; // NOTE: if total_charge > old_usage, there isn't yet enough to evict // `total_charge` amount. Even if we only try to evict `old_usage` amount, // there's likely something referenced and we would eat CPU looking for // enough to evict. if (old_usage + total_charge <= capacity || total_charge > old_usage) { // Good enough for me (might run over with a race) need_evict_charge = 0; } else { // Try to evict enough space, and maybe some extra need_evict_charge = total_charge; if (old_usage > capacity) { // Not too much to avoid thundering herd while avoiding strict // synchronization, such as the compare_exchange used with strict // capacity limit. need_evict_charge += std::min(capacity / 1024, total_charge) + 1; } } if (UNLIKELY(need_evict_for_occupancy) && need_evict_charge == 0) { // Special case: require at least 1 eviction if we only have to // deal with occupancy need_evict_charge = 1; } size_t evicted_charge = 0; size_t evicted_count = 0; if (need_evict_charge > 0) { static_cast(this)->Evict(need_evict_charge, &evicted_charge, &evicted_count, state); // Deal with potential occupancy deficit if (UNLIKELY(need_evict_for_occupancy) && evicted_count == 0) { assert(evicted_charge == 0); // Can't meet occupancy requirement return false; } else { // Update occupancy for evictions occupancy_.fetch_sub(evicted_count, std::memory_order_release); } } // Track new usage even if we weren't able to evict enough usage_.fetch_add(total_charge - evicted_charge, std::memory_order_relaxed); // No underflow assert(usage_.load(std::memory_order_relaxed) < SIZE_MAX / 2); // Success return true; } template Status BaseClockTable::Insert(const ClockHandleBasicData& proto, typename Table::HandleImpl** handle, Cache::Priority priority, size_t capacity, bool strict_capacity_limit) { using HandleImpl = typename Table::HandleImpl; Table& derived = static_cast(*this); typename Table::InsertState state; derived.StartInsert(state); // Do we have the available occupancy? Optimistically assume we do // and deal with it if we don't. size_t old_occupancy = occupancy_.fetch_add(1, std::memory_order_acquire); // Whether we over-committed and need an eviction to make up for it bool need_evict_for_occupancy = !derived.GrowIfNeeded(old_occupancy + 1, state); // Usage/capacity handling is somewhat different depending on // strict_capacity_limit, but mostly pessimistic. bool use_standalone_insert = false; const size_t total_charge = proto.GetTotalCharge(); if (strict_capacity_limit) { Status s = ChargeUsageMaybeEvictStrict
( total_charge, capacity, need_evict_for_occupancy, state); if (!s.ok()) { // Revert occupancy occupancy_.fetch_sub(1, std::memory_order_relaxed); return s; } } else { // Case strict_capacity_limit == false bool success = ChargeUsageMaybeEvictNonStrict
( total_charge, capacity, need_evict_for_occupancy, state); if (!success) { // Revert occupancy occupancy_.fetch_sub(1, std::memory_order_relaxed); if (handle == nullptr) { // Don't insert the entry but still return ok, as if the entry // inserted into cache and evicted immediately. proto.FreeData(allocator_); return Status::OK(); } else { // Need to track usage of fallback standalone insert usage_.fetch_add(total_charge, std::memory_order_relaxed); use_standalone_insert = true; } } } if (!use_standalone_insert) { // Attempt a table insert, but abort if we find an existing entry for the // key. If we were to overwrite old entries, we would either // * Have to gain ownership over an existing entry to overwrite it, which // would only work if there are no outstanding (read) references and would // create a small gap in availability of the entry (old or new) to lookups. // * Have to insert into a suboptimal location (more probes) so that the // old entry can be kept around as well. uint64_t initial_countdown = GetInitialCountdown(priority); assert(initial_countdown > 0); HandleImpl* e = derived.DoInsert(proto, initial_countdown, handle != nullptr, state); if (e) { // Successfully inserted if (handle) { *handle = e; } return Status::OK(); } // Not inserted // Revert occupancy occupancy_.fetch_sub(1, std::memory_order_relaxed); // Maybe fall back on standalone insert if (handle == nullptr) { // Revert usage usage_.fetch_sub(total_charge, std::memory_order_relaxed); // No underflow assert(usage_.load(std::memory_order_relaxed) < SIZE_MAX / 2); // As if unrefed entry immdiately evicted proto.FreeData(allocator_); return Status::OK(); } use_standalone_insert = true; } // Run standalone insert assert(use_standalone_insert); *handle = StandaloneInsert(proto); // The OkOverwritten status is used to count "redundant" insertions into // block cache. This implementation doesn't strictly check for redundant // insertions, but we instead are probably interested in how many insertions // didn't go into the table (instead "standalone"), which could be redundant // Insert or some other reason (use_standalone_insert reasons above). return Status::OkOverwritten(); } void BaseClockTable::Ref(ClockHandle& h) { // Increment acquire counter uint64_t old_meta = h.meta.fetch_add(ClockHandle::kAcquireIncrement, std::memory_order_acquire); assert((old_meta >> ClockHandle::kStateShift) & ClockHandle::kStateShareableBit); // Must have already had a reference assert(GetRefcount(old_meta) > 0); (void)old_meta; } #ifndef NDEBUG void BaseClockTable::TEST_RefN(ClockHandle& h, size_t n) { // Increment acquire counter uint64_t old_meta = h.meta.fetch_add(n * ClockHandle::kAcquireIncrement, std::memory_order_acquire); assert((old_meta >> ClockHandle::kStateShift) & ClockHandle::kStateShareableBit); (void)old_meta; } void BaseClockTable::TEST_ReleaseNMinus1(ClockHandle* h, size_t n) { assert(n > 0); // Like n-1 Releases, but assumes one more will happen in the caller to take // care of anything like erasing an unreferenced, invisible entry. uint64_t old_meta = h->meta.fetch_add( (n - 1) * ClockHandle::kReleaseIncrement, std::memory_order_acquire); assert((old_meta >> ClockHandle::kStateShift) & ClockHandle::kStateShareableBit); (void)old_meta; } #endif HyperClockTable::HyperClockTable( size_t capacity, bool /*strict_capacity_limit*/, CacheMetadataChargePolicy metadata_charge_policy, MemoryAllocator* allocator, const Cache::EvictionCallback* eviction_callback, const uint32_t* hash_seed, const Opts& opts) : BaseClockTable(metadata_charge_policy, allocator, eviction_callback, hash_seed), length_bits_(CalcHashBits(capacity, opts.estimated_value_size, metadata_charge_policy)), length_bits_mask_((size_t{1} << length_bits_) - 1), occupancy_limit_(static_cast((uint64_t{1} << length_bits_) * kStrictLoadFactor)), array_(new HandleImpl[size_t{1} << length_bits_]) { if (metadata_charge_policy == CacheMetadataChargePolicy::kFullChargeCacheMetadata) { usage_ += size_t{GetTableSize()} * sizeof(HandleImpl); } static_assert(sizeof(HandleImpl) == 64U, "Expecting size / alignment with common cache line size"); } HyperClockTable::~HyperClockTable() { // Assumes there are no references or active operations on any slot/element // in the table. for (size_t i = 0; i < GetTableSize(); i++) { HandleImpl& h = array_[i]; switch (h.meta >> ClockHandle::kStateShift) { case ClockHandle::kStateEmpty: // noop break; case ClockHandle::kStateInvisible: // rare but possible case ClockHandle::kStateVisible: assert(GetRefcount(h.meta) == 0); h.FreeData(allocator_); #ifndef NDEBUG Rollback(h.hashed_key, &h); ReclaimEntryUsage(h.GetTotalCharge()); #endif break; // otherwise default: assert(false); break; } } #ifndef NDEBUG for (size_t i = 0; i < GetTableSize(); i++) { assert(array_[i].displacements.load() == 0); } #endif assert(usage_.load() == 0 || usage_.load() == size_t{GetTableSize()} * sizeof(HandleImpl)); assert(occupancy_ == 0); } void HyperClockTable::StartInsert(InsertState&) {} bool HyperClockTable::GrowIfNeeded(size_t new_occupancy, InsertState&) { return new_occupancy <= occupancy_limit_; } HyperClockTable::HandleImpl* HyperClockTable::DoInsert( const ClockHandleBasicData& proto, uint64_t initial_countdown, bool keep_ref, InsertState&) { bool already_matches = false; HandleImpl* e = FindSlot( proto.hashed_key, [&](HandleImpl* h) { return TryInsert(proto, *h, initial_countdown, keep_ref, &already_matches); }, [&](HandleImpl* h) { if (already_matches) { // Stop searching & roll back displacements Rollback(proto.hashed_key, h); return true; } else { // Keep going return false; } }, [&](HandleImpl* h, bool is_last) { if (is_last) { // Search is ending. Roll back displacements Rollback(proto.hashed_key, h); } else { h->displacements.fetch_add(1, std::memory_order_relaxed); } }); if (already_matches) { // Insertion skipped return nullptr; } if (e != nullptr) { // Successfully inserted return e; } // Else, no available slot found. Occupancy check should generally prevent // this, except it's theoretically possible for other threads to evict and // replace entries in the right order to hit every slot when it is populated. // Assuming random hashing, the chance of that should be no higher than // pow(kStrictLoadFactor, n) for n slots. That should be infeasible for // roughly n >= 256, so if this assertion fails, that suggests something is // going wrong. assert(GetTableSize() < 256); return nullptr; } HyperClockTable::HandleImpl* HyperClockTable::Lookup( const UniqueId64x2& hashed_key) { HandleImpl* e = FindSlot( hashed_key, [&](HandleImpl* h) { // Mostly branch-free version (similar performance) /* uint64_t old_meta = h->meta.fetch_add(ClockHandle::kAcquireIncrement, std::memory_order_acquire); bool Shareable = (old_meta >> (ClockHandle::kStateShift + 1)) & 1U; bool visible = (old_meta >> ClockHandle::kStateShift) & 1U; bool match = (h->key == key) & visible; h->meta.fetch_sub(static_cast(Shareable & !match) << ClockHandle::kAcquireCounterShift, std::memory_order_release); return match; */ // Optimistic lookup should pay off when the table is relatively // sparse. constexpr bool kOptimisticLookup = true; uint64_t old_meta; if (!kOptimisticLookup) { old_meta = h->meta.load(std::memory_order_acquire); if ((old_meta >> ClockHandle::kStateShift) != ClockHandle::kStateVisible) { return false; } } // (Optimistically) increment acquire counter old_meta = h->meta.fetch_add(ClockHandle::kAcquireIncrement, std::memory_order_acquire); // Check if it's an entry visible to lookups if ((old_meta >> ClockHandle::kStateShift) == ClockHandle::kStateVisible) { // Acquired a read reference if (h->hashed_key == hashed_key) { // Match return true; } else { // Mismatch. Pretend we never took the reference old_meta = h->meta.fetch_sub(ClockHandle::kAcquireIncrement, std::memory_order_release); } } else if (UNLIKELY((old_meta >> ClockHandle::kStateShift) == ClockHandle::kStateInvisible)) { // Pretend we never took the reference // WART: there's a tiny chance we release last ref to invisible // entry here. If that happens, we let eviction take care of it. old_meta = h->meta.fetch_sub(ClockHandle::kAcquireIncrement, std::memory_order_release); } else { // For other states, incrementing the acquire counter has no effect // so we don't need to undo it. Furthermore, we cannot safely undo // it because we did not acquire a read reference to lock the // entry in a Shareable state. } (void)old_meta; return false; }, [&](HandleImpl* h) { return h->displacements.load(std::memory_order_relaxed) == 0; }, [&](HandleImpl* /*h*/, bool /*is_last*/) {}); return e; } bool HyperClockTable::Release(HandleImpl* h, bool useful, bool erase_if_last_ref) { // In contrast with LRUCache's Release, this function won't delete the handle // when the cache is above capacity and the reference is the last one. Space // is only freed up by EvictFromClock (called by Insert when space is needed) // and Erase. We do this to avoid an extra atomic read of the variable usage_. uint64_t old_meta; if (useful) { // Increment release counter to indicate was used old_meta = h->meta.fetch_add(ClockHandle::kReleaseIncrement, std::memory_order_release); } else { // Decrement acquire counter to pretend it never happened old_meta = h->meta.fetch_sub(ClockHandle::kAcquireIncrement, std::memory_order_release); } assert((old_meta >> ClockHandle::kStateShift) & ClockHandle::kStateShareableBit); // No underflow assert(((old_meta >> ClockHandle::kAcquireCounterShift) & ClockHandle::kCounterMask) != ((old_meta >> ClockHandle::kReleaseCounterShift) & ClockHandle::kCounterMask)); if (erase_if_last_ref || UNLIKELY(old_meta >> ClockHandle::kStateShift == ClockHandle::kStateInvisible)) { // Update for last fetch_add op if (useful) { old_meta += ClockHandle::kReleaseIncrement; } else { old_meta -= ClockHandle::kAcquireIncrement; } // Take ownership if no refs do { if (GetRefcount(old_meta) != 0) { // Not last ref at some point in time during this Release call // Correct for possible (but rare) overflow CorrectNearOverflow(old_meta, h->meta); return false; } if ((old_meta & (uint64_t{ClockHandle::kStateShareableBit} << ClockHandle::kStateShift)) == 0) { // Someone else took ownership return false; } // Note that there's a small chance that we release, another thread // replaces this entry with another, reaches zero refs, and then we end // up erasing that other entry. That's an acceptable risk / imprecision. } while (!h->meta.compare_exchange_weak( old_meta, uint64_t{ClockHandle::kStateConstruction} << ClockHandle::kStateShift, std::memory_order_acquire)); // Took ownership size_t total_charge = h->GetTotalCharge(); if (UNLIKELY(h->IsStandalone())) { h->FreeData(allocator_); // Delete standalone handle delete h; standalone_usage_.fetch_sub(total_charge, std::memory_order_relaxed); usage_.fetch_sub(total_charge, std::memory_order_relaxed); } else { Rollback(h->hashed_key, h); FreeDataMarkEmpty(*h, allocator_); ReclaimEntryUsage(total_charge); } return true; } else { // Correct for possible (but rare) overflow CorrectNearOverflow(old_meta, h->meta); return false; } } #ifndef NDEBUG void HyperClockTable::TEST_ReleaseN(HandleImpl* h, size_t n) { if (n > 0) { // Do n-1 simple releases first TEST_ReleaseNMinus1(h, n); // Then the last release might be more involved Release(h, /*useful*/ true, /*erase_if_last_ref*/ false); } } #endif void HyperClockTable::Erase(const UniqueId64x2& hashed_key) { (void)FindSlot( hashed_key, [&](HandleImpl* h) { // Could be multiple entries in rare cases. Erase them all. // Optimistically increment acquire counter uint64_t old_meta = h->meta.fetch_add(ClockHandle::kAcquireIncrement, std::memory_order_acquire); // Check if it's an entry visible to lookups if ((old_meta >> ClockHandle::kStateShift) == ClockHandle::kStateVisible) { // Acquired a read reference if (h->hashed_key == hashed_key) { // Match. Set invisible. old_meta = h->meta.fetch_and(~(uint64_t{ClockHandle::kStateVisibleBit} << ClockHandle::kStateShift), std::memory_order_acq_rel); // Apply update to local copy old_meta &= ~(uint64_t{ClockHandle::kStateVisibleBit} << ClockHandle::kStateShift); for (;;) { uint64_t refcount = GetRefcount(old_meta); assert(refcount > 0); if (refcount > 1) { // Not last ref at some point in time during this Erase call // Pretend we never took the reference h->meta.fetch_sub(ClockHandle::kAcquireIncrement, std::memory_order_release); break; } else if (h->meta.compare_exchange_weak( old_meta, uint64_t{ClockHandle::kStateConstruction} << ClockHandle::kStateShift, std::memory_order_acq_rel)) { // Took ownership assert(hashed_key == h->hashed_key); size_t total_charge = h->GetTotalCharge(); FreeDataMarkEmpty(*h, allocator_); ReclaimEntryUsage(total_charge); // We already have a copy of hashed_key in this case, so OK to // delay Rollback until after releasing the entry Rollback(hashed_key, h); break; } } } else { // Mismatch. Pretend we never took the reference h->meta.fetch_sub(ClockHandle::kAcquireIncrement, std::memory_order_release); } } else if (UNLIKELY((old_meta >> ClockHandle::kStateShift) == ClockHandle::kStateInvisible)) { // Pretend we never took the reference // WART: there's a tiny chance we release last ref to invisible // entry here. If that happens, we let eviction take care of it. h->meta.fetch_sub(ClockHandle::kAcquireIncrement, std::memory_order_release); } else { // For other states, incrementing the acquire counter has no effect // so we don't need to undo it. } return false; }, [&](HandleImpl* h) { return h->displacements.load(std::memory_order_relaxed) == 0; }, [&](HandleImpl* /*h*/, bool /*is_last*/) {}); } void HyperClockTable::ConstApplyToEntriesRange( std::function func, size_t index_begin, size_t index_end, bool apply_if_will_be_deleted) const { uint64_t check_state_mask = ClockHandle::kStateShareableBit; if (!apply_if_will_be_deleted) { check_state_mask |= ClockHandle::kStateVisibleBit; } for (size_t i = index_begin; i < index_end; i++) { HandleImpl& h = array_[i]; // Note: to avoid using compare_exchange, we have to be extra careful. uint64_t old_meta = h.meta.load(std::memory_order_relaxed); // Check if it's an entry visible to lookups if ((old_meta >> ClockHandle::kStateShift) & check_state_mask) { // Increment acquire counter. Note: it's possible that the entry has // completely changed since we loaded old_meta, but incrementing acquire // count is always safe. (Similar to optimistic Lookup here.) old_meta = h.meta.fetch_add(ClockHandle::kAcquireIncrement, std::memory_order_acquire); // Check whether we actually acquired a reference. if ((old_meta >> ClockHandle::kStateShift) & ClockHandle::kStateShareableBit) { // Apply func if appropriate if ((old_meta >> ClockHandle::kStateShift) & check_state_mask) { func(h); } // Pretend we never took the reference h.meta.fetch_sub(ClockHandle::kAcquireIncrement, std::memory_order_release); // No net change, so don't need to check for overflow } else { // For other states, incrementing the acquire counter has no effect // so we don't need to undo it. Furthermore, we cannot safely undo // it because we did not acquire a read reference to lock the // entry in a Shareable state. } } } } void HyperClockTable::EraseUnRefEntries() { for (size_t i = 0; i <= this->length_bits_mask_; i++) { HandleImpl& h = array_[i]; uint64_t old_meta = h.meta.load(std::memory_order_relaxed); if (old_meta & (uint64_t{ClockHandle::kStateShareableBit} << ClockHandle::kStateShift) && GetRefcount(old_meta) == 0 && h.meta.compare_exchange_strong(old_meta, uint64_t{ClockHandle::kStateConstruction} << ClockHandle::kStateShift, std::memory_order_acquire)) { // Took ownership size_t total_charge = h.GetTotalCharge(); Rollback(h.hashed_key, &h); FreeDataMarkEmpty(h, allocator_); ReclaimEntryUsage(total_charge); } } } template inline HyperClockTable::HandleImpl* HyperClockTable::FindSlot( const UniqueId64x2& hashed_key, MatchFn match_fn, AbortFn abort_fn, UpdateFn update_fn) { // NOTE: upper 32 bits of hashed_key[0] is used for sharding // // We use double-hashing probing. Every probe in the sequence is a // pseudorandom integer, computed as a linear function of two random hashes, // which we call base and increment. Specifically, the i-th probe is base + i // * increment modulo the table size. size_t base = static_cast(hashed_key[1]); // We use an odd increment, which is relatively prime with the power-of-two // table size. This implies that we cycle back to the first probe only // after probing every slot exactly once. // TODO: we could also reconsider linear probing, though locality benefits // are limited because each slot is a full cache line size_t increment = static_cast(hashed_key[0]) | 1U; size_t first = ModTableSize(base); size_t current = first; bool is_last; do { HandleImpl* h = &array_[current]; if (match_fn(h)) { return h; } if (abort_fn(h)) { return nullptr; } current = ModTableSize(current + increment); is_last = current == first; update_fn(h, is_last); } while (!is_last); // We looped back. return nullptr; } inline void HyperClockTable::Rollback(const UniqueId64x2& hashed_key, const HandleImpl* h) { size_t current = ModTableSize(hashed_key[1]); size_t increment = static_cast(hashed_key[0]) | 1U; while (&array_[current] != h) { array_[current].displacements.fetch_sub(1, std::memory_order_relaxed); current = ModTableSize(current + increment); } } inline void HyperClockTable::ReclaimEntryUsage(size_t total_charge) { auto old_occupancy = occupancy_.fetch_sub(1U, std::memory_order_release); (void)old_occupancy; // No underflow assert(old_occupancy > 0); auto old_usage = usage_.fetch_sub(total_charge, std::memory_order_relaxed); (void)old_usage; // No underflow assert(old_usage >= total_charge); } inline void HyperClockTable::Evict(size_t requested_charge, size_t* freed_charge, size_t* freed_count, InsertState&) { // precondition assert(requested_charge > 0); // TODO: make a tuning parameter? constexpr size_t step_size = 4; // First (concurrent) increment clock pointer uint64_t old_clock_pointer = clock_pointer_.fetch_add(step_size, std::memory_order_relaxed); // Cap the eviction effort at this thread (along with those operating in // parallel) circling through the whole structure kMaxCountdown times. // In other words, this eviction run must find something/anything that is // unreferenced at start of and during the eviction run that isn't reclaimed // by a concurrent eviction run. uint64_t max_clock_pointer = old_clock_pointer + (ClockHandle::kMaxCountdown << length_bits_); // For key reconstructed from hash UniqueId64x2 unhashed; for (;;) { for (size_t i = 0; i < step_size; i++) { HandleImpl& h = array_[ModTableSize(Lower32of64(old_clock_pointer + i))]; bool evicting = ClockUpdate(h); if (evicting) { Rollback(h.hashed_key, &h); *freed_charge += h.GetTotalCharge(); *freed_count += 1; bool took_ownership = false; if (eviction_callback_) { took_ownership = eviction_callback_(ClockCacheShard::ReverseHash( h.GetHash(), &unhashed, hash_seed_), reinterpret_cast(&h)); } if (!took_ownership) { h.FreeData(allocator_); } MarkEmpty(h); } } // Loop exit condition if (*freed_charge >= requested_charge) { return; } if (old_clock_pointer >= max_clock_pointer) { return; } // Advance clock pointer (concurrently) old_clock_pointer = clock_pointer_.fetch_add(step_size, std::memory_order_relaxed); } } template ClockCacheShard
::ClockCacheShard( size_t capacity, bool strict_capacity_limit, CacheMetadataChargePolicy metadata_charge_policy, MemoryAllocator* allocator, const Cache::EvictionCallback* eviction_callback, const uint32_t* hash_seed, const typename Table::Opts& opts) : CacheShardBase(metadata_charge_policy), table_(capacity, strict_capacity_limit, metadata_charge_policy, allocator, eviction_callback, hash_seed, opts), capacity_(capacity), strict_capacity_limit_(strict_capacity_limit) { // Initial charge metadata should not exceed capacity assert(table_.GetUsage() <= capacity_ || capacity_ < sizeof(HandleImpl)); } template void ClockCacheShard
::EraseUnRefEntries() { table_.EraseUnRefEntries(); } template void ClockCacheShard
::ApplyToSomeEntries( const std::function& callback, size_t average_entries_per_lock, size_t* state) { // The state is essentially going to be the starting hash, which works // nicely even if we resize between calls because we use upper-most // hash bits for table indexes. size_t length_bits = table_.GetLengthBits(); size_t length = table_.GetTableSize(); assert(average_entries_per_lock > 0); // Assuming we are called with same average_entries_per_lock repeatedly, // this simplifies some logic (index_end will not overflow). assert(average_entries_per_lock < length || *state == 0); size_t index_begin = *state >> (sizeof(size_t) * 8u - length_bits); size_t index_end = index_begin + average_entries_per_lock; if (index_end >= length) { // Going to end. index_end = length; *state = SIZE_MAX; } else { *state = index_end << (sizeof(size_t) * 8u - length_bits); } auto hash_seed = table_.GetHashSeed(); table_.ConstApplyToEntriesRange( [callback, hash_seed](const HandleImpl& h) { UniqueId64x2 unhashed; callback(ReverseHash(h.hashed_key, &unhashed, hash_seed), h.value, h.GetTotalCharge(), h.helper); }, index_begin, index_end, false); } int HyperClockTable::CalcHashBits( size_t capacity, size_t estimated_value_size, CacheMetadataChargePolicy metadata_charge_policy) { double average_slot_charge = estimated_value_size * kLoadFactor; if (metadata_charge_policy == kFullChargeCacheMetadata) { average_slot_charge += sizeof(HandleImpl); } assert(average_slot_charge > 0.0); uint64_t num_slots = static_cast(capacity / average_slot_charge + 0.999999); int hash_bits = FloorLog2((num_slots << 1) - 1); if (metadata_charge_policy == kFullChargeCacheMetadata) { // For very small estimated value sizes, it's possible to overshoot while (hash_bits > 0 && uint64_t{sizeof(HandleImpl)} << hash_bits > capacity) { hash_bits--; } } return hash_bits; } template void ClockCacheShard
::SetCapacity(size_t capacity) { capacity_.store(capacity, std::memory_order_relaxed); // next Insert will take care of any necessary evictions } template void ClockCacheShard
::SetStrictCapacityLimit( bool strict_capacity_limit) { strict_capacity_limit_.store(strict_capacity_limit, std::memory_order_relaxed); // next Insert will take care of any necessary evictions } template Status ClockCacheShard
::Insert(const Slice& key, const UniqueId64x2& hashed_key, Cache::ObjectPtr value, const Cache::CacheItemHelper* helper, size_t charge, HandleImpl** handle, Cache::Priority priority) { if (UNLIKELY(key.size() != kCacheKeySize)) { return Status::NotSupported("ClockCache only supports key size " + std::to_string(kCacheKeySize) + "B"); } ClockHandleBasicData proto; proto.hashed_key = hashed_key; proto.value = value; proto.helper = helper; proto.total_charge = charge; return table_.template Insert
( proto, handle, priority, capacity_.load(std::memory_order_relaxed), strict_capacity_limit_.load(std::memory_order_relaxed)); } template typename Table::HandleImpl* ClockCacheShard
::CreateStandalone( const Slice& key, const UniqueId64x2& hashed_key, Cache::ObjectPtr obj, const Cache::CacheItemHelper* helper, size_t charge, bool allow_uncharged) { if (UNLIKELY(key.size() != kCacheKeySize)) { return nullptr; } ClockHandleBasicData proto; proto.hashed_key = hashed_key; proto.value = obj; proto.helper = helper; proto.total_charge = charge; return table_.template CreateStandalone
( proto, capacity_.load(std::memory_order_relaxed), strict_capacity_limit_.load(std::memory_order_relaxed), allow_uncharged); } template typename ClockCacheShard
::HandleImpl* ClockCacheShard
::Lookup( const Slice& key, const UniqueId64x2& hashed_key) { if (UNLIKELY(key.size() != kCacheKeySize)) { return nullptr; } return table_.Lookup(hashed_key); } template bool ClockCacheShard
::Ref(HandleImpl* h) { if (h == nullptr) { return false; } table_.Ref(*h); return true; } template bool ClockCacheShard
::Release(HandleImpl* handle, bool useful, bool erase_if_last_ref) { if (handle == nullptr) { return false; } return table_.Release(handle, useful, erase_if_last_ref); } #ifndef NDEBUG template void ClockCacheShard
::TEST_RefN(HandleImpl* h, size_t n) { table_.TEST_RefN(*h, n); } template void ClockCacheShard
::TEST_ReleaseN(HandleImpl* h, size_t n) { table_.TEST_ReleaseN(h, n); } #endif template bool ClockCacheShard
::Release(HandleImpl* handle, bool erase_if_last_ref) { return Release(handle, /*useful=*/true, erase_if_last_ref); } template void ClockCacheShard
::Erase(const Slice& key, const UniqueId64x2& hashed_key) { if (UNLIKELY(key.size() != kCacheKeySize)) { return; } table_.Erase(hashed_key); } template size_t ClockCacheShard
::GetUsage() const { return table_.GetUsage(); } template size_t ClockCacheShard
::GetStandaloneUsage() const { return table_.GetStandaloneUsage(); } template size_t ClockCacheShard
::GetCapacity() const { return capacity_; } template size_t ClockCacheShard
::GetPinnedUsage() const { // Computes the pinned usage by scanning the whole hash table. This // is slow, but avoids keeping an exact counter on the clock usage, // i.e., the number of not externally referenced elements. // Why avoid this counter? Because Lookup removes elements from the clock // list, so it would need to update the pinned usage every time, // which creates additional synchronization costs. size_t table_pinned_usage = 0; const bool charge_metadata = metadata_charge_policy_ == kFullChargeCacheMetadata; table_.ConstApplyToEntriesRange( [&table_pinned_usage, charge_metadata](const HandleImpl& h) { uint64_t meta = h.meta.load(std::memory_order_relaxed); uint64_t refcount = GetRefcount(meta); // Holding one ref for ConstApplyToEntriesRange assert(refcount > 0); if (refcount > 1) { table_pinned_usage += h.GetTotalCharge(); if (charge_metadata) { table_pinned_usage += sizeof(HandleImpl); } } }, 0, table_.GetTableSize(), true); return table_pinned_usage + table_.GetStandaloneUsage(); } template size_t ClockCacheShard
::GetOccupancyCount() const { return table_.GetOccupancy(); } template size_t ClockCacheShard
::GetOccupancyLimit() const { return table_.GetOccupancyLimit(); } template size_t ClockCacheShard
::GetTableAddressCount() const { return table_.GetTableSize(); } // Explicit instantiation template class ClockCacheShard; HyperClockCache::HyperClockCache(const HyperClockCacheOptions& opts) : ShardedCache(opts) { assert(opts.estimated_entry_charge > 0 || opts.metadata_charge_policy != kDontChargeCacheMetadata); // TODO: should not need to go through two levels of pointer indirection to // get to table entries size_t per_shard = GetPerShardCapacity(); MemoryAllocator* alloc = this->memory_allocator(); InitShards([&](Shard* cs) { HyperClockTable::Opts table_opts; table_opts.estimated_value_size = opts.estimated_entry_charge; new (cs) Shard(per_shard, opts.strict_capacity_limit, opts.metadata_charge_policy, alloc, &eviction_callback_, &hash_seed_, table_opts); }); } Cache::ObjectPtr HyperClockCache::Value(Handle* handle) { return reinterpret_cast(handle)->value; } size_t HyperClockCache::GetCharge(Handle* handle) const { return reinterpret_cast(handle)->GetTotalCharge(); } const Cache::CacheItemHelper* HyperClockCache::GetCacheItemHelper( Handle* handle) const { auto h = reinterpret_cast(handle); return h->helper; } namespace { // For each cache shard, estimate what the table load factor would be if // cache filled to capacity with average entries. This is considered // indicative of a potential problem if the shard is essentially operating // "at limit", which we define as high actual usage (>80% of capacity) // or actual occupancy very close to limit (>95% of limit). // Also, for each shard compute the recommended estimated_entry_charge, // and keep the minimum one for use as overall recommendation. void AddShardEvaluation(const HyperClockCache::Shard& shard, std::vector& predicted_load_factors, size_t& min_recommendation) { size_t usage = shard.GetUsage() - shard.GetStandaloneUsage(); size_t capacity = shard.GetCapacity(); double usage_ratio = 1.0 * usage / capacity; size_t occupancy = shard.GetOccupancyCount(); size_t occ_limit = shard.GetOccupancyLimit(); double occ_ratio = 1.0 * occupancy / occ_limit; if (usage == 0 || occupancy == 0 || (usage_ratio < 0.8 && occ_ratio < 0.95)) { // Skip as described above return; } // If filled to capacity, what would the occupancy ratio be? double ratio = occ_ratio / usage_ratio; // Given max load factor, what that load factor be? double lf = ratio * kStrictLoadFactor; predicted_load_factors.push_back(lf); // Update min_recommendation also size_t recommendation = usage / occupancy; min_recommendation = std::min(min_recommendation, recommendation); } } // namespace void HyperClockCache::ReportProblems( const std::shared_ptr& info_log) const { uint32_t shard_count = GetNumShards(); std::vector predicted_load_factors; size_t min_recommendation = SIZE_MAX; const_cast(this)->ForEachShard( [&](HyperClockCache::Shard* shard) { AddShardEvaluation(*shard, predicted_load_factors, min_recommendation); }); if (predicted_load_factors.empty()) { // None operating "at limit" -> nothing to report return; } std::sort(predicted_load_factors.begin(), predicted_load_factors.end()); // First, if the average load factor is within spec, we aren't going to // complain about a few shards being out of spec. // NOTE: this is only the average among cache shards operating "at limit," // which should be representative of what we care about. It it normal, even // desirable, for a cache to operate "at limit" so this should not create // selection bias. See AddShardEvaluation(). // TODO: Consider detecting cases where decreasing the number of shards // would be good, e.g. serious imbalance among shards. double average_load_factor = std::accumulate(predicted_load_factors.begin(), predicted_load_factors.end(), 0.0) / shard_count; constexpr double kLowSpecLoadFactor = kLoadFactor / 2; constexpr double kMidSpecLoadFactor = kLoadFactor / 1.414; if (average_load_factor > kLoadFactor) { // Out of spec => Consider reporting load factor too high // Estimate effective overall capacity loss due to enforcing occupancy limit double lost_portion = 0.0; int over_count = 0; for (double lf : predicted_load_factors) { if (lf > kStrictLoadFactor) { ++over_count; lost_portion += (lf - kStrictLoadFactor) / lf / shard_count; } } // >= 20% loss -> error // >= 10% loss -> consistent warning // >= 1% loss -> intermittent warning InfoLogLevel level = InfoLogLevel::INFO_LEVEL; bool report = true; if (lost_portion > 0.2) { level = InfoLogLevel::ERROR_LEVEL; } else if (lost_portion > 0.1) { level = InfoLogLevel::WARN_LEVEL; } else if (lost_portion > 0.01) { int report_percent = static_cast(lost_portion * 100.0); if (Random::GetTLSInstance()->PercentTrue(report_percent)) { level = InfoLogLevel::WARN_LEVEL; } } else { // don't report report = false; } if (report) { ROCKS_LOG_AT_LEVEL( info_log, level, "HyperClockCache@%p unable to use estimated %.1f%% capacity because " "of " "full occupancy in %d/%u cache shards (estimated_entry_charge too " "high). Recommend estimated_entry_charge=%zu", this, lost_portion * 100.0, over_count, (unsigned)shard_count, min_recommendation); } } else if (average_load_factor < kLowSpecLoadFactor) { // Out of spec => Consider reporting load factor too low // But cautiously because low is not as big of a problem. // Only report if highest occupancy shard is also below // spec and only if average is substantially out of spec if (predicted_load_factors.back() < kLowSpecLoadFactor && average_load_factor < kLowSpecLoadFactor / 1.414) { InfoLogLevel level = InfoLogLevel::INFO_LEVEL; if (average_load_factor < kLowSpecLoadFactor / 2) { level = InfoLogLevel::WARN_LEVEL; } ROCKS_LOG_AT_LEVEL( info_log, level, "HyperClockCache@%p table has low occupancy at full capacity. Higher " "estimated_entry_charge (about %.1fx) would likely improve " "performance. Recommend estimated_entry_charge=%zu", this, kMidSpecLoadFactor / average_load_factor, min_recommendation); } } } } // namespace clock_cache // DEPRECATED (see public API) std::shared_ptr NewClockCache( size_t capacity, int num_shard_bits, bool strict_capacity_limit, CacheMetadataChargePolicy metadata_charge_policy) { return NewLRUCache(capacity, num_shard_bits, strict_capacity_limit, /* high_pri_pool_ratio */ 0.5, nullptr, kDefaultToAdaptiveMutex, metadata_charge_policy, /* low_pri_pool_ratio */ 0.0); } std::shared_ptr HyperClockCacheOptions::MakeSharedCache() const { // For sanitized options HyperClockCacheOptions opts = *this; if (opts.num_shard_bits >= 20) { return nullptr; // The cache cannot be sharded into too many fine pieces. } if (opts.num_shard_bits < 0) { // Use larger shard size to reduce risk of large entries clustering // or skewing individual shards. constexpr size_t min_shard_size = 32U * 1024U * 1024U; opts.num_shard_bits = GetDefaultCacheShardBits(opts.capacity, min_shard_size); } std::shared_ptr cache = std::make_shared(opts); if (opts.secondary_cache) { cache = std::make_shared(cache, opts.secondary_cache); } return cache; } } // namespace ROCKSDB_NAMESPACE