#include "rocksdb/memtablerep.h" #include #include #include #include #include #include "rocksdb/arena.h" #include "port/port.h" #include "util/mutexlock.h" #include "util/stl_wrappers.h" namespace leveldb { namespace { using namespace stl_wrappers; class VectorRep : public MemTableRep { public: VectorRep(const KeyComparator& compare, Arena* arena, size_t count); // Insert key into the collection. (The caller will pack key and value into a // single buffer and pass that in as the parameter to Insert) // REQUIRES: nothing that compares equal to key is currently in the // collection. virtual void Insert(const char* key) override; // Returns true iff an entry that compares equal to key is in the collection. virtual bool Contains(const char* key) const override; virtual void MarkReadOnly() override; virtual size_t ApproximateMemoryUsage() override; virtual ~VectorRep() override { } class Iterator : public MemTableRep::Iterator { class VectorRep* vrep_; std::shared_ptr> bucket_; typename std::vector::const_iterator mutable cit_; const KeyComparator& compare_; bool mutable sorted_; void DoSort() const; public: explicit Iterator(class VectorRep* vrep, std::shared_ptr> bucket, const KeyComparator& compare); // Initialize an iterator over the specified collection. // The returned iterator is not valid. // explicit Iterator(const MemTableRep* collection); virtual ~Iterator() override { }; // Returns true iff the iterator is positioned at a valid node. virtual bool Valid() const override; // Returns the key at the current position. // REQUIRES: Valid() virtual const char* key() const override; // Advances to the next position. // REQUIRES: Valid() virtual void Next() override; // Advances to the previous position. // REQUIRES: Valid() virtual void Prev() override; // Advance to the first entry with a key >= target virtual void Seek(const char* target) override; // Position at the first entry in collection. // Final state of iterator is Valid() iff collection is not empty. virtual void SeekToFirst() override; // Position at the last entry in collection. // Final state of iterator is Valid() iff collection is not empty. virtual void SeekToLast() override; }; // Unhide default implementations of GetIterator() using MemTableRep::GetIterator; // Return an iterator over the keys in this representation. virtual std::shared_ptr GetIterator() override; private: friend class Iterator; typedef std::vector Bucket; std::shared_ptr bucket_; mutable port::RWMutex rwlock_; bool immutable_; bool sorted_; const KeyComparator& compare_; }; void VectorRep::Insert(const char* key) { assert(!Contains(key)); WriteLock l(&rwlock_); assert(!immutable_); bucket_->push_back(key); } // Returns true iff an entry that compares equal to key is in the collection. bool VectorRep::Contains(const char* key) const { ReadLock l(&rwlock_); return std::find(bucket_->begin(), bucket_->end(), key) != bucket_->end(); } void VectorRep::MarkReadOnly() { WriteLock l(&rwlock_); immutable_ = true; } size_t VectorRep::ApproximateMemoryUsage() { return sizeof(bucket_) + sizeof(*bucket_) + bucket_->size() * sizeof( std::remove_reference::type::value_type ); } VectorRep::VectorRep(const KeyComparator& compare, Arena* arena, size_t count) : bucket_(new Bucket()), immutable_(false), sorted_(false), compare_(compare) { bucket_.get()->reserve(count); } VectorRep::Iterator::Iterator(class VectorRep* vrep, std::shared_ptr> bucket, const KeyComparator& compare) : vrep_(vrep), bucket_(bucket), cit_(nullptr), compare_(compare), sorted_(false) { } void VectorRep::Iterator::DoSort() const { // vrep is non-null means that we are working on an immutable memtable if (!sorted_ && vrep_ != nullptr) { WriteLock l(&vrep_->rwlock_); if (!vrep_->sorted_) { std::sort(bucket_->begin(), bucket_->end(), Compare(compare_)); cit_ = bucket_->begin(); vrep_->sorted_ = true; } sorted_ = true; } if (!sorted_) { std::sort(bucket_->begin(), bucket_->end(), Compare(compare_)); cit_ = bucket_->begin(); sorted_ = true; } assert(sorted_); assert(vrep_ == nullptr || vrep_->sorted_); } // Returns true iff the iterator is positioned at a valid node. bool VectorRep::Iterator::Valid() const { DoSort(); return cit_ != bucket_->end(); } // Returns the key at the current position. // REQUIRES: Valid() const char* VectorRep::Iterator::key() const { assert(Valid()); return *cit_; } // Advances to the next position. // REQUIRES: Valid() void VectorRep::Iterator::Next() { assert(Valid()); if (cit_ == bucket_->end()) { return; } ++cit_; } // Advances to the previous position. // REQUIRES: Valid() void VectorRep::Iterator::Prev() { assert(Valid()); if (cit_ == bucket_->begin()) { // If you try to go back from the first element, the iterator should be // invalidated. So we set it to past-the-end. This means that you can // treat the container circularly. cit_ = bucket_->end(); } else { --cit_; } } // Advance to the first entry with a key >= target void VectorRep::Iterator::Seek(const char* target) { DoSort(); // Do binary search to find first value not less than the target cit_ = std::equal_range(bucket_->begin(), bucket_->end(), target, [this] (const char* a, const char* b) { return compare_(a, b) < 0; }).first; } // Position at the first entry in collection. // Final state of iterator is Valid() iff collection is not empty. void VectorRep::Iterator::SeekToFirst() { DoSort(); cit_ = bucket_->begin(); } // Position at the last entry in collection. // Final state of iterator is Valid() iff collection is not empty. void VectorRep::Iterator::SeekToLast() { DoSort(); cit_ = bucket_->end(); if (bucket_->size() != 0) { --cit_; } } std::shared_ptr VectorRep::GetIterator() { ReadLock l(&rwlock_); // Do not sort here. The sorting would be done the first time // a Seek is performed on the iterator. if (immutable_) { return std::make_shared(this, bucket_, compare_); } else { std::shared_ptr tmp; tmp.reset(new Bucket(*bucket_)); // make a copy return std::make_shared(nullptr, tmp, compare_); } } } // anon namespace std::shared_ptr VectorRepFactory::CreateMemTableRep( MemTableRep::KeyComparator& compare, Arena* arena) { return std::make_shared(compare, arena, count_); } } // namespace leveldb