// Copyright (c) 2014, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. // // Abstract interface for allocating memory in blocks. This memory is freed // when the allocator object is destroyed. See the Arena class for more info. #pragma once #include #include namespace rocksdb { class Logger; class Allocator { public: virtual ~Allocator() {} virtual char* Allocate(size_t bytes) = 0; virtual char* AllocateAligned(size_t bytes, size_t huge_page_size = 0, Logger* logger = nullptr) = 0; virtual size_t BlockSize() const = 0; }; } // namespace rocksdb