// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // This source code is also licensed under the GPLv2 license found in the // COPYING file in the root directory of this source tree. // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #pragma once #include #include #include "db/dbformat.h" #include "db/range_del_aggregator.h" #include "options/cf_options.h" #include "rocksdb/db.h" #include "rocksdb/iterator.h" #include "util/arena.h" #include "util/autovector.h" namespace rocksdb { class Arena; class DBIter; class InternalIterator; // Return a new iterator that converts internal keys (yielded by // "*internal_iter") that were live at the specified "sequence" number // into appropriate user keys. extern Iterator* NewDBIterator(Env* env, const ReadOptions& read_options, const ImmutableCFOptions& cf_options, const Comparator* user_key_comparator, InternalIterator* internal_iter, const SequenceNumber& sequence, uint64_t max_sequential_skip_in_iterations, uint64_t version_number); // A wrapper iterator which wraps DB Iterator and the arena, with which the DB // iterator is supposed be allocated. This class is used as an entry point of // a iterator hierarchy whose memory can be allocated inline. In that way, // accessing the iterator tree can be more cache friendly. It is also faster // to allocate. class ArenaWrappedDBIter : public Iterator { public: virtual ~ArenaWrappedDBIter(); // Get the arena to be used to allocate memory for DBIter to be wrapped, // as well as child iterators in it. virtual Arena* GetArena() { return &arena_; } virtual RangeDelAggregator* GetRangeDelAggregator(); // Set the DB Iterator to be wrapped virtual void SetDBIter(DBIter* iter); // Set the internal iterator wrapped inside the DB Iterator. Usually it is // a merging iterator. virtual void SetIterUnderDBIter(InternalIterator* iter); virtual bool Valid() const override; virtual void SeekToFirst() override; virtual void SeekToLast() override; virtual void Seek(const Slice& target) override; virtual void SeekForPrev(const Slice& target) override; virtual void Next() override; virtual void Prev() override; virtual Slice key() const override; virtual Slice value() const override; virtual Status status() const override; void RegisterCleanup(CleanupFunction function, void* arg1, void* arg2); virtual Status GetProperty(std::string prop_name, std::string* prop) override; private: DBIter* db_iter_; Arena arena_; }; // Generate the arena wrapped iterator class. extern ArenaWrappedDBIter* NewArenaWrappedDbIterator( Env* env, const ReadOptions& read_options, const ImmutableCFOptions& cf_options, const Comparator* user_key_comparator, const SequenceNumber& sequence, uint64_t max_sequential_skip_in_iterations, uint64_t version_number); } // namespace rocksdb