// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // This source code is also licensed under the GPLv2 license found in the // COPYING file in the root directory of this source tree. // #include #include "db/write_controller.h" #include "rocksdb/env.h" #include "util/testharness.h" namespace rocksdb { class WriteControllerTest : public testing::Test {}; class TimeSetEnv : public EnvWrapper { public: explicit TimeSetEnv() : EnvWrapper(nullptr) {} uint64_t now_micros_ = 6666; virtual uint64_t NowNanos() override { return now_micros_ * std::milli::den; } }; TEST_F(WriteControllerTest, ChangeDelayRateTest) { TimeSetEnv env; WriteController controller(40000000u); // also set max delayed rate controller.set_delayed_write_rate(10000000u); auto delay_token_0 = controller.GetDelayToken(controller.delayed_write_rate()); ASSERT_EQ(static_cast(2000000), controller.GetDelay(&env, 20000000u)); auto delay_token_1 = controller.GetDelayToken(2000000u); ASSERT_EQ(static_cast(10000000), controller.GetDelay(&env, 20000000u)); auto delay_token_2 = controller.GetDelayToken(1000000u); ASSERT_EQ(static_cast(20000000), controller.GetDelay(&env, 20000000u)); auto delay_token_3 = controller.GetDelayToken(20000000u); ASSERT_EQ(static_cast(1000000), controller.GetDelay(&env, 20000000u)); // This is more than max rate. Max delayed rate will be used. auto delay_token_4 = controller.GetDelayToken(controller.delayed_write_rate() * 3); ASSERT_EQ(static_cast(500000), controller.GetDelay(&env, 20000000u)); } TEST_F(WriteControllerTest, SanityTest) { WriteController controller(10000000u); auto stop_token_1 = controller.GetStopToken(); auto stop_token_2 = controller.GetStopToken(); ASSERT_TRUE(controller.IsStopped()); stop_token_1.reset(); ASSERT_TRUE(controller.IsStopped()); stop_token_2.reset(); ASSERT_FALSE(controller.IsStopped()); TimeSetEnv env; auto delay_token_1 = controller.GetDelayToken(10000000u); ASSERT_EQ(static_cast(2000000), controller.GetDelay(&env, 20000000u)); env.now_micros_ += 1999900u; // sleep debt 1000 auto delay_token_2 = controller.GetDelayToken(10000000u); // Rate reset after changing the token. ASSERT_EQ(static_cast(2000000), controller.GetDelay(&env, 20000000u)); env.now_micros_ += 1999900u; // sleep debt 1000 // One refill: 10240 bytes allowed, 1000 used, 9240 left ASSERT_EQ(static_cast(1124), controller.GetDelay(&env, 1000u)); env.now_micros_ += 1124u; // sleep debt 0 delay_token_2.reset(); // 1000 used, 8240 left ASSERT_EQ(static_cast(0), controller.GetDelay(&env, 1000u)); env.now_micros_ += 100u; // sleep credit 100 // 1000 used, 7240 left ASSERT_EQ(static_cast(0), controller.GetDelay(&env, 1000u)); env.now_micros_ += 100u; // sleep credit 200 // One refill: 10240 fileed, sleep credit generates 2000. 8000 used // 7240 + 10240 + 2000 - 8000 = 11480 left ASSERT_EQ(static_cast(1024u), controller.GetDelay(&env, 8000u)); env.now_micros_ += 200u; // sleep debt 824 // 1000 used, 10480 left. ASSERT_EQ(static_cast(0), controller.GetDelay(&env, 1000u)); env.now_micros_ += 200u; // sleep debt 624 // Out of bound sleep, still 10480 left ASSERT_EQ(static_cast(3000624u), controller.GetDelay(&env, 30000000u)); env.now_micros_ += 3000724u; // sleep credit 100 // 6000 used, 4480 left. ASSERT_EQ(static_cast(0), controller.GetDelay(&env, 6000u)); env.now_micros_ += 200u; // sleep credit 300 // One refill, credit 4480 balance + 3000 credit + 10240 refill // Use 8000, 9720 left ASSERT_EQ(static_cast(1024u), controller.GetDelay(&env, 8000u)); env.now_micros_ += 3024u; // sleep credit 2000 // 1720 left ASSERT_EQ(static_cast(0u), controller.GetDelay(&env, 8000u)); // 1720 balance + 20000 credit = 20170 left // Use 8000, 12170 left ASSERT_EQ(static_cast(0u), controller.GetDelay(&env, 8000u)); // 4170 left ASSERT_EQ(static_cast(0u), controller.GetDelay(&env, 8000u)); // Need a refill ASSERT_EQ(static_cast(1024u), controller.GetDelay(&env, 9000u)); delay_token_1.reset(); ASSERT_EQ(static_cast(0), controller.GetDelay(&env, 30000000u)); delay_token_1.reset(); ASSERT_FALSE(controller.IsStopped()); } } // namespace rocksdb int main(int argc, char** argv) { ::testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); }