// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // This source code is also licensed under the GPLv2 license found in the // COPYING file in the root directory of this source tree. #include "db/write_thread.h" #include #include #include "db/column_family.h" #include "port/port.h" #include "util/random.h" #include "util/sync_point.h" namespace rocksdb { WriteThread::WriteThread(uint64_t max_yield_usec, uint64_t slow_yield_usec) : max_yield_usec_(max_yield_usec), slow_yield_usec_(slow_yield_usec), newest_writer_(nullptr) {} uint8_t WriteThread::BlockingAwaitState(Writer* w, uint8_t goal_mask) { // We're going to block. Lazily create the mutex. We guarantee // propagation of this construction to the waker via the // STATE_LOCKED_WAITING state. The waker won't try to touch the mutex // or the condvar unless they CAS away the STATE_LOCKED_WAITING that // we install below. w->CreateMutex(); auto state = w->state.load(std::memory_order_acquire); assert(state != STATE_LOCKED_WAITING); if ((state & goal_mask) == 0 && w->state.compare_exchange_strong(state, STATE_LOCKED_WAITING)) { // we have permission (and an obligation) to use StateMutex std::unique_lock guard(w->StateMutex()); w->StateCV().wait(guard, [w] { return w->state.load(std::memory_order_relaxed) != STATE_LOCKED_WAITING; }); state = w->state.load(std::memory_order_relaxed); } // else tricky. Goal is met or CAS failed. In the latter case the waker // must have changed the state, and compare_exchange_strong has updated // our local variable with the new one. At the moment WriteThread never // waits for a transition across intermediate states, so we know that // since a state change has occurred the goal must have been met. assert((state & goal_mask) != 0); return state; } uint8_t WriteThread::AwaitState(Writer* w, uint8_t goal_mask, AdaptationContext* ctx) { uint8_t state; // On a modern Xeon each loop takes about 7 nanoseconds (most of which // is the effect of the pause instruction), so 200 iterations is a bit // more than a microsecond. This is long enough that waits longer than // this can amortize the cost of accessing the clock and yielding. for (uint32_t tries = 0; tries < 200; ++tries) { state = w->state.load(std::memory_order_acquire); if ((state & goal_mask) != 0) { return state; } port::AsmVolatilePause(); } // If we're only going to end up waiting a short period of time, // it can be a lot more efficient to call std::this_thread::yield() // in a loop than to block in StateMutex(). For reference, on my 4.0 // SELinux test server with support for syscall auditing enabled, the // minimum latency between FUTEX_WAKE to returning from FUTEX_WAIT is // 2.7 usec, and the average is more like 10 usec. That can be a big // drag on RockDB's single-writer design. Of course, spinning is a // bad idea if other threads are waiting to run or if we're going to // wait for a long time. How do we decide? // // We break waiting into 3 categories: short-uncontended, // short-contended, and long. If we had an oracle, then we would always // spin for short-uncontended, always block for long, and our choice for // short-contended might depend on whether we were trying to optimize // RocksDB throughput or avoid being greedy with system resources. // // Bucketing into short or long is easy by measuring elapsed time. // Differentiating short-uncontended from short-contended is a bit // trickier, but not too bad. We could look for involuntary context // switches using getrusage(RUSAGE_THREAD, ..), but it's less work // (portability code and CPU) to just look for yield calls that take // longer than we expect. sched_yield() doesn't actually result in any // context switch overhead if there are no other runnable processes // on the current core, in which case it usually takes less than // a microsecond. // // There are two primary tunables here: the threshold between "short" // and "long" waits, and the threshold at which we suspect that a yield // is slow enough to indicate we should probably block. If these // thresholds are chosen well then CPU-bound workloads that don't // have more threads than cores will experience few context switches // (voluntary or involuntary), and the total number of context switches // (voluntary and involuntary) will not be dramatically larger (maybe // 2x) than the number of voluntary context switches that occur when // --max_yield_wait_micros=0. // // There's another constant, which is the number of slow yields we will // tolerate before reversing our previous decision. Solitary slow // yields are pretty common (low-priority small jobs ready to run), // so this should be at least 2. We set this conservatively to 3 so // that we can also immediately schedule a ctx adaptation, rather than // waiting for the next update_ctx. const size_t kMaxSlowYieldsWhileSpinning = 3; bool update_ctx = false; bool would_spin_again = false; if (max_yield_usec_ > 0) { update_ctx = Random::GetTLSInstance()->OneIn(256); if (update_ctx || ctx->value.load(std::memory_order_relaxed) >= 0) { // we're updating the adaptation statistics, or spinning has > // 50% chance of being shorter than max_yield_usec_ and causing no // involuntary context switches auto spin_begin = std::chrono::steady_clock::now(); // this variable doesn't include the final yield (if any) that // causes the goal to be met size_t slow_yield_count = 0; auto iter_begin = spin_begin; while ((iter_begin - spin_begin) <= std::chrono::microseconds(max_yield_usec_)) { std::this_thread::yield(); state = w->state.load(std::memory_order_acquire); if ((state & goal_mask) != 0) { // success would_spin_again = true; break; } auto now = std::chrono::steady_clock::now(); if (now == iter_begin || now - iter_begin >= std::chrono::microseconds(slow_yield_usec_)) { // conservatively count it as a slow yield if our clock isn't // accurate enough to measure the yield duration ++slow_yield_count; if (slow_yield_count >= kMaxSlowYieldsWhileSpinning) { // Not just one ivcsw, but several. Immediately update ctx // and fall back to blocking update_ctx = true; break; } } iter_begin = now; } } } if ((state & goal_mask) == 0) { state = BlockingAwaitState(w, goal_mask); } if (update_ctx) { auto v = ctx->value.load(std::memory_order_relaxed); // fixed point exponential decay with decay constant 1/1024, with +1 // and -1 scaled to avoid overflow for int32_t v = v + (v / 1024) + (would_spin_again ? 1 : -1) * 16384; ctx->value.store(v, std::memory_order_relaxed); } assert((state & goal_mask) != 0); return state; } void WriteThread::SetState(Writer* w, uint8_t new_state) { auto state = w->state.load(std::memory_order_acquire); if (state == STATE_LOCKED_WAITING || !w->state.compare_exchange_strong(state, new_state)) { assert(state == STATE_LOCKED_WAITING); std::lock_guard guard(w->StateMutex()); assert(w->state.load(std::memory_order_relaxed) != new_state); w->state.store(new_state, std::memory_order_relaxed); w->StateCV().notify_one(); } } void WriteThread::LinkOne(Writer* w, bool* linked_as_leader) { assert(w->state == STATE_INIT); while (true) { Writer* writers = newest_writer_.load(std::memory_order_relaxed); w->link_older = writers; if (newest_writer_.compare_exchange_strong(writers, w)) { if (writers == nullptr) { // this isn't part of the WriteThread machinery, but helps with // debugging and is checked by an assert in WriteImpl w->state.store(STATE_GROUP_LEADER, std::memory_order_relaxed); } // Then we are the head of the queue and hence definiltly the leader *linked_as_leader = (writers == nullptr); // Otherwise we will wait for previous leader to define our status return; } } } void WriteThread::CreateMissingNewerLinks(Writer* head) { while (true) { Writer* next = head->link_older; if (next == nullptr || next->link_newer != nullptr) { assert(next == nullptr || next->link_newer == head); break; } next->link_newer = head; head = next; } } void WriteThread::JoinBatchGroup(Writer* w) { static AdaptationContext ctx("JoinBatchGroup"); assert(w->batch != nullptr); bool linked_as_leader; LinkOne(w, &linked_as_leader); TEST_SYNC_POINT_CALLBACK("WriteThread::JoinBatchGroup:Wait", w); if (!linked_as_leader) { /** * Wait util: * 1) An existing leader pick us as the new leader when it finishes * 2) An exisitng leader pick us as its follewer and * 2.1) finishes the memtable writes on our behalf * 2.2) Or tell us to finish the memtable writes it in pralallel */ AwaitState(w, STATE_GROUP_LEADER | STATE_PARALLEL_FOLLOWER | STATE_COMPLETED, &ctx); TEST_SYNC_POINT_CALLBACK("WriteThread::JoinBatchGroup:DoneWaiting", w); } } size_t WriteThread::EnterAsBatchGroupLeader( Writer* leader, WriteThread::Writer** last_writer, autovector* write_batch_group) { assert(leader->link_older == nullptr); assert(leader->batch != nullptr); size_t size = WriteBatchInternal::ByteSize(leader->batch); write_batch_group->push_back(leader); // Allow the group to grow up to a maximum size, but if the // original write is small, limit the growth so we do not slow // down the small write too much. size_t max_size = 1 << 20; if (size <= (128 << 10)) { max_size = size + (128 << 10); } *last_writer = leader; Writer* newest_writer = newest_writer_.load(std::memory_order_acquire); // This is safe regardless of any db mutex status of the caller. Previous // calls to ExitAsGroupLeader either didn't call CreateMissingNewerLinks // (they emptied the list and then we added ourself as leader) or had to // explicitly wake us up (the list was non-empty when we added ourself, // so we have already received our MarkJoined). CreateMissingNewerLinks(newest_writer); // Tricky. Iteration start (leader) is exclusive and finish // (newest_writer) is inclusive. Iteration goes from old to new. Writer* w = leader; while (w != newest_writer) { w = w->link_newer; if (w->sync && !leader->sync) { // Do not include a sync write into a batch handled by a non-sync write. break; } if (w->no_slowdown != leader->no_slowdown) { // Do not mix writes that are ok with delays with the ones that // request fail on delays. break; } if (!w->disable_wal && leader->disable_wal) { // Do not include a write that needs WAL into a batch that has // WAL disabled. break; } if (w->batch == nullptr) { // Do not include those writes with nullptr batch. Those are not writes, // those are something else. They want to be alone break; } if (w->callback != nullptr && !w->callback->AllowWriteBatching()) { // dont batch writes that don't want to be batched break; } auto batch_size = WriteBatchInternal::ByteSize(w->batch); if (size + batch_size > max_size) { // Do not make batch too big break; } size += batch_size; write_batch_group->push_back(w); w->in_batch_group = true; *last_writer = w; } return size; } void WriteThread::LaunchParallelFollowers(ParallelGroup* pg, SequenceNumber sequence) { // EnterAsBatchGroupLeader already created the links from leader to // newer writers in the group pg->leader->parallel_group = pg; Writer* w = pg->leader; w->sequence = sequence; // Initialize and wake up the others while (w != pg->last_writer) { // Writers that won't write don't get sequence allotment if (!w->CallbackFailed() && w->ShouldWriteToMemtable()) { // There is a sequence number of each written key sequence += WriteBatchInternal::Count(w->batch); } w = w->link_newer; w->sequence = sequence; // sequence number for the first key in the batch w->parallel_group = pg; SetState(w, STATE_PARALLEL_FOLLOWER); } } // This method is called by both the leader and parallel followers bool WriteThread::CompleteParallelWorker(Writer* w) { static AdaptationContext ctx("CompleteParallelWorker"); auto* pg = w->parallel_group; if (!w->status.ok()) { std::lock_guard guard(pg->leader->StateMutex()); pg->status = w->status; } if (pg->running.load(std::memory_order_acquire) > 1 && pg->running-- > 1) { // we're not the last one AwaitState(w, STATE_COMPLETED, &ctx); return false; } // else we're the last parallel worker and should perform exit duties. w->status = pg->status; return true; } void WriteThread::ExitAsBatchGroupFollower(Writer* w) { auto* pg = w->parallel_group; assert(w->state == STATE_PARALLEL_FOLLOWER); assert(pg->status.ok()); ExitAsBatchGroupLeader(pg->leader, pg->last_writer, pg->status); assert(w->status.ok()); assert(w->state == STATE_COMPLETED); SetState(pg->leader, STATE_COMPLETED); } void WriteThread::ExitAsBatchGroupLeader(Writer* leader, Writer* last_writer, Status status) { assert(leader->link_older == nullptr); Writer* head = newest_writer_.load(std::memory_order_acquire); if (head != last_writer || !newest_writer_.compare_exchange_strong(head, nullptr)) { // Either w wasn't the head during the load(), or it was the head // during the load() but somebody else pushed onto the list before // we did the compare_exchange_strong (causing it to fail). In the // latter case compare_exchange_strong has the effect of re-reading // its first param (head). No need to retry a failing CAS, because // only a departing leader (which we are at the moment) can remove // nodes from the list. assert(head != last_writer); // After walking link_older starting from head (if not already done) // we will be able to traverse w->link_newer below. This function // can only be called from an active leader, only a leader can // clear newest_writer_, we didn't, and only a clear newest_writer_ // could cause the next leader to start their work without a call // to MarkJoined, so we can definitely conclude that no other leader // work is going on here (with or without db mutex). CreateMissingNewerLinks(head); assert(last_writer->link_newer->link_older == last_writer); last_writer->link_newer->link_older = nullptr; // Next leader didn't self-identify, because newest_writer_ wasn't // nullptr when they enqueued (we were definitely enqueued before them // and are still in the list). That means leader handoff occurs when // we call MarkJoined SetState(last_writer->link_newer, STATE_GROUP_LEADER); } // else nobody else was waiting, although there might already be a new // leader now while (last_writer != leader) { last_writer->status = status; // we need to read link_older before calling SetState, because as soon // as it is marked committed the other thread's Await may return and // deallocate the Writer. auto next = last_writer->link_older; SetState(last_writer, STATE_COMPLETED); last_writer = next; } } void WriteThread::EnterUnbatched(Writer* w, InstrumentedMutex* mu) { static AdaptationContext ctx("EnterUnbatched"); assert(w->batch == nullptr); bool linked_as_leader; LinkOne(w, &linked_as_leader); if (!linked_as_leader) { mu->Unlock(); TEST_SYNC_POINT("WriteThread::EnterUnbatched:Wait"); // Last leader will not pick us as a follower since our batch is nullptr AwaitState(w, STATE_GROUP_LEADER, &ctx); mu->Lock(); } } void WriteThread::ExitUnbatched(Writer* w) { Status dummy_status; ExitAsBatchGroupLeader(w, w, dummy_status); } } // namespace rocksdb