// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. // // WriteBatch holds a collection of updates to apply atomically to a DB. // // The updates are applied in the order in which they are added // to the WriteBatch. For example, the value of "key" will be "v3" // after the following batch is written: // // batch.Put("key", "v1"); // batch.Delete("key"); // batch.Put("key", "v2"); // batch.Put("key", "v3"); // // Multiple threads can invoke const methods on a WriteBatch without // external synchronization, but if any of the threads may call a // non-const method, all threads accessing the same WriteBatch must use // external synchronization. #ifndef STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_ #define STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_ #include #include "leveldb/status.h" namespace leveldb { class Slice; class WriteBatch { public: WriteBatch(); ~WriteBatch(); // Store the mapping "key->value" in the database. void Put(const Slice& key, const Slice& value); // Merge "value" with the existing value of "key" in the database. // "key->merge(existing, value)" void Merge(const Slice& key, const Slice& value); // If the database contains a mapping for "key", erase it. Else do nothing. void Delete(const Slice& key); // Append a blob of arbitrary to the records in this batch. The blob will be // stored in the transaction log but not in any other file. In particular, it // will not be persisted to the SST files. When iterating over this // WriteBatch, WriteBatch::Handler::LogData will be called with the contents // of the blob as it is encountered. Blobs, puts, deletes, and merges will be // encountered in the same order in thich they were inserted. // // Example application: add timestamps to the transaction log for use in // replication. void PutLogData(const Slice& blob); // Clear all updates buffered in this batch. void Clear(); // Support for iterating over the contents of a batch. class Handler { public: virtual ~Handler(); virtual void Put(const Slice& key, const Slice& value) = 0; // Merge and LogData are not pure virtual. Otherwise, we would break // existing clients of Handler on a source code level. The default // implementation of Merge simply throws a runtime exception. virtual void Merge(const Slice& key, const Slice& value); // The default implementation of LogData does nothing. virtual void LogData(const Slice& blob); virtual void Delete(const Slice& key) = 0; }; Status Iterate(Handler* handler) const; // Retrieve the serialized version of this batch. std::string Data() { return rep_; } // Returns the number of updates in the batch int Count() const; // Constructor with a serialized string object explicit WriteBatch(std::string rep): rep_(rep) {} private: friend class WriteBatchInternal; std::string rep_; // See comment in write_batch.cc for the format of rep_ // Intentionally copyable }; } // namespace leveldb #endif // STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_