// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #include #include #include "port/win/env_win.h" #include "util/compression_context_cache.h" #include "test_util/sync_point.h" #include "util/thread_local.h" namespace rocksdb { namespace port { // We choose not to destroy the env because joining the threads from the // system loader // which destroys the statics (same as from DLLMain) creates a system loader // dead-lock. // in this manner any remaining threads are terminated OK. namespace { std::once_flag winenv_once_flag; Env* envptr; }; } Env* Env::Default() { using namespace port; ThreadLocalPtr::InitSingletons(); CompressionContextCache::InitSingleton(); INIT_SYNC_POINT_SINGLETONS(); std::call_once(winenv_once_flag, []() { envptr = new WinEnv(); }); return envptr; } }