// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). #include "db/db_iter.h" #include "db/dbformat.h" #include "rocksdb/comparator.h" #include "rocksdb/options.h" #include "rocksdb/slice.h" #include "test_util/testharness.h" #include "util/random.h" #include "util/string_util.h" #include "utilities/merge_operators.h" #ifdef GFLAGS #include "util/gflags_compat.h" using GFLAGS_NAMESPACE::ParseCommandLineFlags; DEFINE_bool(verbose, false, "Print huge, detailed trace. Intended for debugging failures."); #else void ParseCommandLineFlags(int*, char***, bool) {} bool FLAGS_verbose = false; #endif namespace ROCKSDB_NAMESPACE { class DBIteratorStressTest : public testing::Test { public: Env* env_; DBIteratorStressTest() : env_(Env::Default()) {} }; namespace { struct Entry { std::string key; ValueType type; // kTypeValue, kTypeDeletion, kTypeMerge uint64_t sequence; std::string ikey; // internal key, made from `key`, `sequence` and `type` std::string value; // If false, we'll pretend that this entry doesn't exist. bool visible = true; bool operator<(const Entry& e) const { if (key != e.key) return key < e.key; return std::tie(sequence, type) > std::tie(e.sequence, e.type); } }; struct Data { std::vector entries; // Indices in `entries` with `visible` = false. std::vector hidden; // Keys of entries whose `visible` changed since the last seek of iterators. std::set recently_touched_keys; }; struct StressTestIterator : public InternalIterator { Data* data; Random64* rnd; InternalKeyComparator cmp; // Each operation will return error with this probability... double error_probability = 0; // ... and add/remove entries with this probability. double mutation_probability = 0; // The probability of adding vs removing entries will be chosen so that the // amount of removed entries stays somewhat close to this number. double target_hidden_fraction = 0; // If true, print all mutations to stdout for debugging. bool trace = false; int iter = -1; Status status_; StressTestIterator(Data* _data, Random64* _rnd, const Comparator* _cmp) : data(_data), rnd(_rnd), cmp(_cmp) {} bool Valid() const override { if (iter >= 0 && iter < (int)data->entries.size()) { assert(status_.ok()); return true; } return false; } Status status() const override { return status_; } bool MaybeFail() { if (rnd->Next() >= static_cast(std::numeric_limits::max()) * error_probability) { return false; } if (rnd->Next() % 2) { status_ = Status::Incomplete("test"); } else { status_ = Status::IOError("test"); } if (trace) { std::cout << "injecting " << status_.ToString() << std::endl; } iter = -1; return true; } void MaybeMutate() { if (rnd->Next() >= static_cast(std::numeric_limits::max()) * mutation_probability) { return; } do { // If too many entries are hidden, hide less, otherwise hide more. double hide_probability = data->hidden.size() > data->entries.size() * target_hidden_fraction ? 1. / 3 : 2. / 3; if (data->hidden.empty()) { hide_probability = 1; } bool do_hide = rnd->Next() < static_cast(std::numeric_limits::max()) * hide_probability; if (do_hide) { // Hide a random entry. size_t idx = rnd->Next() % data->entries.size(); Entry& e = data->entries[idx]; if (e.visible) { if (trace) { std::cout << "hiding idx " << idx << std::endl; } e.visible = false; data->hidden.push_back(idx); data->recently_touched_keys.insert(e.key); } else { // Already hidden. Let's go unhide something instead, just because // it's easy and it doesn't really matter what we do. do_hide = false; } } if (!do_hide) { // Unhide a random entry. size_t hi = rnd->Next() % data->hidden.size(); size_t idx = data->hidden[hi]; if (trace) { std::cout << "unhiding idx " << idx << std::endl; } Entry& e = data->entries[idx]; assert(!e.visible); e.visible = true; data->hidden[hi] = data->hidden.back(); data->hidden.pop_back(); data->recently_touched_keys.insert(e.key); } } while (rnd->Next() % 3 != 0); // do 3 mutations on average } void SkipForward() { while (iter < (int)data->entries.size() && !data->entries[iter].visible) { ++iter; } } void SkipBackward() { while (iter >= 0 && !data->entries[iter].visible) { --iter; } } void SeekToFirst() override { if (MaybeFail()) return; MaybeMutate(); status_ = Status::OK(); iter = 0; SkipForward(); } void SeekToLast() override { if (MaybeFail()) return; MaybeMutate(); status_ = Status::OK(); iter = (int)data->entries.size() - 1; SkipBackward(); } void Seek(const Slice& target) override { if (MaybeFail()) return; MaybeMutate(); status_ = Status::OK(); // Binary search. auto it = std::partition_point( data->entries.begin(), data->entries.end(), [&](const Entry& e) { return cmp.Compare(e.ikey, target) < 0; }); iter = (int)(it - data->entries.begin()); SkipForward(); } void SeekForPrev(const Slice& target) override { if (MaybeFail()) return; MaybeMutate(); status_ = Status::OK(); // Binary search. auto it = std::partition_point( data->entries.begin(), data->entries.end(), [&](const Entry& e) { return cmp.Compare(e.ikey, target) <= 0; }); iter = (int)(it - data->entries.begin()); --iter; SkipBackward(); } void Next() override { assert(Valid()); if (MaybeFail()) return; MaybeMutate(); ++iter; SkipForward(); } void Prev() override { assert(Valid()); if (MaybeFail()) return; MaybeMutate(); --iter; SkipBackward(); } Slice key() const override { assert(Valid()); return data->entries[iter].ikey; } Slice value() const override { assert(Valid()); return data->entries[iter].value; } bool IsKeyPinned() const override { return true; } bool IsValuePinned() const override { return true; } }; // A small reimplementation of DBIter, supporting only some of the features, // and doing everything in O(log n). // Skips all keys that are in recently_touched_keys. struct ReferenceIterator { Data* data; uint64_t sequence; // ignore entries with sequence number below this bool valid = false; std::string key; std::string value; ReferenceIterator(Data* _data, uint64_t _sequence) : data(_data), sequence(_sequence) {} bool Valid() const { return valid; } // Finds the first entry with key // greater/less/greater-or-equal/less-or-equal than `key`, depending on // arguments: if `skip`, inequality is strict; if `forward`, it's // greater/greater-or-equal, otherwise less/less-or-equal. // Sets `key` to the result. // If no such key exists, returns false. Doesn't check `visible`. bool FindNextKey(bool skip, bool forward) { valid = false; auto it = std::partition_point(data->entries.begin(), data->entries.end(), [&](const Entry& e) { if (forward != skip) { return e.key < key; } else { return e.key <= key; } }); if (forward) { if (it != data->entries.end()) { key = it->key; return true; } } else { if (it != data->entries.begin()) { --it; key = it->key; return true; } } return false; } bool FindValueForCurrentKey() { if (data->recently_touched_keys.count(key)) { return false; } // Find the first entry for the key. The caller promises that it exists. auto it = std::partition_point(data->entries.begin(), data->entries.end(), [&](const Entry& e) { if (e.key != key) { return e.key < key; } return e.sequence > sequence; }); // Find the first visible entry. for (;; ++it) { if (it == data->entries.end()) { return false; } Entry& e = *it; if (e.key != key) { return false; } assert(e.sequence <= sequence); if (!e.visible) continue; if (e.type == kTypeDeletion) { return false; } if (e.type == kTypeValue) { value = e.value; valid = true; return true; } assert(e.type == kTypeMerge); break; } // Collect merge operands. std::vector operands; for (; it != data->entries.end(); ++it) { Entry& e = *it; if (e.key != key) { break; } assert(e.sequence <= sequence); if (!e.visible) continue; if (e.type == kTypeDeletion) { break; } operands.push_back(e.value); if (e.type == kTypeValue) { break; } } // Do a merge. value = operands.back().ToString(); for (int i = (int)operands.size() - 2; i >= 0; --i) { value.append(","); value.append(operands[i].data(), operands[i].size()); } valid = true; return true; } // Start at `key` and move until we encounter a valid value. // `forward` defines the direction of movement. // If `skip` is true, we're looking for key not equal to `key`. void DoTheThing(bool skip, bool forward) { while (FindNextKey(skip, forward) && !FindValueForCurrentKey()) { skip = true; } } void Seek(const Slice& target) { key = target.ToString(); DoTheThing(false, true); } void SeekForPrev(const Slice& target) { key = target.ToString(); DoTheThing(false, false); } void SeekToFirst() { Seek(""); } void SeekToLast() { key = data->entries.back().key; DoTheThing(false, false); } void Next() { assert(Valid()); DoTheThing(true, true); } void Prev() { assert(Valid()); DoTheThing(true, false); } }; } // anonymous namespace // Use an internal iterator that sometimes returns errors and sometimes // adds/removes entries on the fly. Do random operations on a DBIter and // check results. // TODO: can be improved for more coverage: // * Override IsKeyPinned() and IsValuePinned() to actually use // PinnedIteratorManager and check that there's no use-after free. // * Try different combinations of prefix_extractor, total_order_seek, // prefix_same_as_start, iterate_lower_bound, iterate_upper_bound. TEST_F(DBIteratorStressTest, StressTest) { // We use a deterministic RNG, and everything happens in a single thread. Random64 rnd(826909345792864532ll); auto gen_key = [&](int max_key) { assert(max_key > 0); int len = 0; int a = max_key; while (a) { a /= 10; ++len; } std::string s = std::to_string(rnd.Next() % static_cast(max_key)); s.insert(0, len - (int)s.size(), '0'); return s; }; Options options; options.merge_operator = MergeOperators::CreateFromStringId("stringappend"); ReadOptions ropt; size_t num_matching = 0; size_t num_at_end = 0; size_t num_not_ok = 0; size_t num_recently_removed = 0; // Number of iterations for each combination of parameters // (there are ~250 of those). // Tweak this to change the test run time. // As of the time of writing, the test takes ~4 seconds for value of 5000. const int num_iterations = 5000; // Enable this to print all the operations for debugging. bool trace = FLAGS_verbose; for (int num_entries : {5, 10, 100}) { for (double key_space : {0.1, 1.0, 3.0}) { for (ValueType prevalent_entry_type : {kTypeValue, kTypeDeletion, kTypeMerge}) { for (double error_probability : {0.01, 0.1}) { for (double mutation_probability : {0.01, 0.5}) { for (double target_hidden_fraction : {0.1, 0.5}) { std::string trace_str = "entries: " + std::to_string(num_entries) + ", key_space: " + std::to_string(key_space) + ", error_probability: " + std::to_string(error_probability) + ", mutation_probability: " + std::to_string(mutation_probability) + ", target_hidden_fraction: " + std::to_string(target_hidden_fraction); SCOPED_TRACE(trace_str); if (trace) { std::cout << trace_str << std::endl; } // Generate data. Data data; int max_key = (int)(num_entries * key_space) + 1; for (int i = 0; i < num_entries; ++i) { Entry e; e.key = gen_key(max_key); if (rnd.Next() % 10 != 0) { e.type = prevalent_entry_type; } else { const ValueType types[] = {kTypeValue, kTypeDeletion, kTypeMerge}; e.type = types[rnd.Next() % (sizeof(types) / sizeof(types[0]))]; } e.sequence = i; e.value = "v" + std::to_string(i); ParsedInternalKey internal_key(e.key, e.sequence, e.type); AppendInternalKey(&e.ikey, internal_key); data.entries.push_back(e); } std::sort(data.entries.begin(), data.entries.end()); if (trace) { std::cout << "entries:"; for (size_t i = 0; i < data.entries.size(); ++i) { Entry& e = data.entries[i]; std::cout << "\n idx " << i << ": \"" << e.key << "\": \"" << e.value << "\" seq: " << e.sequence << " type: " << (e.type == kTypeValue ? "val" : e.type == kTypeDeletion ? "del" : "merge"); } std::cout << std::endl; } std::unique_ptr db_iter; std::unique_ptr ref_iter; for (int iteration = 0; iteration < num_iterations; ++iteration) { SCOPED_TRACE(iteration); // Create a new iterator every ~30 operations. if (db_iter == nullptr || rnd.Next() % 30 == 0) { uint64_t sequence = rnd.Next() % (data.entries.size() + 2); ref_iter.reset(new ReferenceIterator(&data, sequence)); if (trace) { std::cout << "new iterator, seq: " << sequence << std::endl; } auto internal_iter = new StressTestIterator(&data, &rnd, BytewiseComparator()); internal_iter->error_probability = error_probability; internal_iter->mutation_probability = mutation_probability; internal_iter->target_hidden_fraction = target_hidden_fraction; internal_iter->trace = trace; db_iter.reset(NewDBIterator( env_, ropt, ImmutableOptions(options), MutableCFOptions(options), BytewiseComparator(), internal_iter, nullptr /* version */, sequence, options.max_sequential_skip_in_iterations, nullptr /*read_callback*/)); } // Do a random operation. It's important to do it on ref_it // later than on db_iter to make sure ref_it sees the correct // recently_touched_keys. std::string old_key; bool forward = rnd.Next() % 2 > 0; // Do Next()/Prev() ~90% of the time. bool seek = !ref_iter->Valid() || rnd.Next() % 10 == 0; if (trace) { std::cout << iteration << ": "; } if (!seek) { assert(db_iter->Valid()); old_key = ref_iter->key; if (trace) { std::cout << (forward ? "Next" : "Prev") << std::endl; } if (forward) { db_iter->Next(); ref_iter->Next(); } else { db_iter->Prev(); ref_iter->Prev(); } } else { data.recently_touched_keys.clear(); // Do SeekToFirst less often than Seek. if (rnd.Next() % 4 == 0) { if (trace) { std::cout << (forward ? "SeekToFirst" : "SeekToLast") << std::endl; } if (forward) { old_key = ""; db_iter->SeekToFirst(); ref_iter->SeekToFirst(); } else { old_key = data.entries.back().key; db_iter->SeekToLast(); ref_iter->SeekToLast(); } } else { old_key = gen_key(max_key); if (trace) { std::cout << (forward ? "Seek" : "SeekForPrev") << " \"" << old_key << '"' << std::endl; } if (forward) { db_iter->Seek(old_key); ref_iter->Seek(old_key); } else { db_iter->SeekForPrev(old_key); ref_iter->SeekForPrev(old_key); } } } // Check the result. if (db_iter->Valid()) { ASSERT_TRUE(db_iter->status().ok()); if (data.recently_touched_keys.count( db_iter->key().ToString())) { // Ended on a key that may have been mutated during the // operation. Reference iterator skips such keys, so we // can't check the exact result. // Check that the key moved in the right direction. if (forward) { if (seek) ASSERT_GE(db_iter->key().ToString(), old_key); else ASSERT_GT(db_iter->key().ToString(), old_key); } else { if (seek) ASSERT_LE(db_iter->key().ToString(), old_key); else ASSERT_LT(db_iter->key().ToString(), old_key); } if (ref_iter->Valid()) { // Check that DBIter didn't miss any non-mutated key. if (forward) { ASSERT_LT(db_iter->key().ToString(), ref_iter->key); } else { ASSERT_GT(db_iter->key().ToString(), ref_iter->key); } } // Tell the next iteration of the loop to reseek the // iterators. ref_iter->valid = false; ++num_recently_removed; } else { ASSERT_TRUE(ref_iter->Valid()); ASSERT_EQ(ref_iter->key, db_iter->key().ToString()); ASSERT_EQ(ref_iter->value, db_iter->value()); ++num_matching; } } else if (db_iter->status().ok()) { ASSERT_FALSE(ref_iter->Valid()); ++num_at_end; } else { // Non-ok status. Nothing to check here. // Tell the next iteration of the loop to reseek the // iterators. ref_iter->valid = false; ++num_not_ok; } } } } } } } } // Check that all cases were hit many times. EXPECT_GT(num_matching, 10000); EXPECT_GT(num_at_end, 10000); EXPECT_GT(num_not_ok, 10000); EXPECT_GT(num_recently_removed, 10000); std::cout << "stats:\n exact matches: " << num_matching << "\n end reached: " << num_at_end << "\n non-ok status: " << num_not_ok << "\n mutated on the fly: " << num_recently_removed << std::endl; } } // namespace ROCKSDB_NAMESPACE int main(int argc, char** argv) { ROCKSDB_NAMESPACE::port::InstallStackTraceHandler(); ::testing::InitGoogleTest(&argc, argv); ParseCommandLineFlags(&argc, &argv, true); return RUN_ALL_TESTS(); }