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rocksdb/include/rocksdb/threadpool.h

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// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
namespace rocksdb {
/*
* ThreadPool is a component that will spawn N background threads that will
* be used to execute scheduled work, The number of background threads could
* be modified by calling SetBackgroundThreads().
* */
class ThreadPool {
public:
virtual ~ThreadPool() {}
// Wait for all threads to finish.
virtual void JoinAllThreads() = 0;
// Set the number of background threads that will be executing the
// scheduled jobs.
virtual void SetBackgroundThreads(int num) = 0;
// Get the number of jobs scheduled in the ThreadPool queue.
virtual unsigned int GetQueueLen() const = 0;
};
// NewThreadPool() is a function that could be used to create a ThreadPool
// with `num_threads` background threads.
extern ThreadPool* NewThreadPool(int num_threads);
} // namespace rocksdb