fork of https://github.com/oxigraph/rocksdb and https://github.com/facebook/rocksdb for nextgraph and oxigraph
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330 lines
12 KiB
330 lines
12 KiB
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// WriteBatch holds a collection of updates to apply atomically to a DB.
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//
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// The updates are applied in the order in which they are added
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// to the WriteBatch. For example, the value of "key" will be "v3"
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// after the following batch is written:
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//
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// batch.Put("key", "v1");
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// batch.Delete("key");
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// batch.Put("key", "v2");
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// batch.Put("key", "v3");
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//
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// Multiple threads can invoke const methods on a WriteBatch without
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// external synchronization, but if any of the threads may call a
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// non-const method, all threads accessing the same WriteBatch must use
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// external synchronization.
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#ifndef STORAGE_ROCKSDB_INCLUDE_WRITE_BATCH_H_
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#define STORAGE_ROCKSDB_INCLUDE_WRITE_BATCH_H_
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#include <atomic>
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#include <stack>
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#include <string>
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#include <stdint.h>
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#include "rocksdb/status.h"
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#include "rocksdb/write_batch_base.h"
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namespace rocksdb {
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class Slice;
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class ColumnFamilyHandle;
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struct SavePoints;
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struct SliceParts;
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struct SavePoint {
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size_t size; // size of rep_
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int count; // count of elements in rep_
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uint32_t content_flags;
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SavePoint() : size(0), count(0), content_flags(0) {}
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SavePoint(size_t _size, int _count, uint32_t _flags)
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: size(_size), count(_count), content_flags(_flags) {}
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void clear() {
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size = 0;
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count = 0;
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content_flags = 0;
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}
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bool is_cleared() const { return (size | count | content_flags) == 0; }
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};
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class WriteBatch : public WriteBatchBase {
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public:
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explicit WriteBatch(size_t reserved_bytes = 0);
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~WriteBatch();
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using WriteBatchBase::Put;
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// Store the mapping "key->value" in the database.
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void Put(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value) override;
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void Put(const Slice& key, const Slice& value) override {
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Put(nullptr, key, value);
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}
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// Variant of Put() that gathers output like writev(2). The key and value
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// that will be written to the database are concatentations of arrays of
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// slices.
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void Put(ColumnFamilyHandle* column_family, const SliceParts& key,
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const SliceParts& value) override;
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void Put(const SliceParts& key, const SliceParts& value) override {
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Put(nullptr, key, value);
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}
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using WriteBatchBase::Delete;
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// If the database contains a mapping for "key", erase it. Else do nothing.
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void Delete(ColumnFamilyHandle* column_family, const Slice& key) override;
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void Delete(const Slice& key) override { Delete(nullptr, key); }
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// variant that takes SliceParts
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void Delete(ColumnFamilyHandle* column_family,
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const SliceParts& key) override;
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void Delete(const SliceParts& key) override { Delete(nullptr, key); }
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using WriteBatchBase::SingleDelete;
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// WriteBatch implementation of DB::SingleDelete(). See db.h.
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void SingleDelete(ColumnFamilyHandle* column_family,
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const Slice& key) override;
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void SingleDelete(const Slice& key) override { SingleDelete(nullptr, key); }
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// variant that takes SliceParts
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void SingleDelete(ColumnFamilyHandle* column_family,
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const SliceParts& key) override;
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void SingleDelete(const SliceParts& key) override {
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SingleDelete(nullptr, key);
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}
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using WriteBatchBase::DeleteRange;
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// WriteBatch implementation of DB::DeleteRange(). See db.h.
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void DeleteRange(ColumnFamilyHandle* column_family, const Slice& begin_key,
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const Slice& end_key) override;
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void DeleteRange(const Slice& begin_key, const Slice& end_key) override {
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DeleteRange(nullptr, begin_key, end_key);
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}
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// variant that takes SliceParts
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void DeleteRange(ColumnFamilyHandle* column_family,
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const SliceParts& begin_key,
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const SliceParts& end_key) override;
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void DeleteRange(const SliceParts& begin_key,
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const SliceParts& end_key) override {
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DeleteRange(nullptr, begin_key, end_key);
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}
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using WriteBatchBase::Merge;
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// Merge "value" with the existing value of "key" in the database.
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// "key->merge(existing, value)"
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void Merge(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value) override;
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void Merge(const Slice& key, const Slice& value) override {
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Merge(nullptr, key, value);
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}
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// variant that takes SliceParts
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void Merge(ColumnFamilyHandle* column_family, const SliceParts& key,
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const SliceParts& value) override;
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void Merge(const SliceParts& key, const SliceParts& value) override {
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Merge(nullptr, key, value);
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}
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using WriteBatchBase::PutLogData;
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// Append a blob of arbitrary size to the records in this batch. The blob will
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// be stored in the transaction log but not in any other file. In particular,
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// it will not be persisted to the SST files. When iterating over this
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// WriteBatch, WriteBatch::Handler::LogData will be called with the contents
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// of the blob as it is encountered. Blobs, puts, deletes, and merges will be
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// encountered in the same order in thich they were inserted. The blob will
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// NOT consume sequence number(s) and will NOT increase the count of the batch
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//
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// Example application: add timestamps to the transaction log for use in
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// replication.
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void PutLogData(const Slice& blob) override;
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using WriteBatchBase::Clear;
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// Clear all updates buffered in this batch.
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void Clear() override;
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// Records the state of the batch for future calls to RollbackToSavePoint().
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// May be called multiple times to set multiple save points.
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void SetSavePoint() override;
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// Remove all entries in this batch (Put, Merge, Delete, PutLogData) since the
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// most recent call to SetSavePoint() and removes the most recent save point.
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// If there is no previous call to SetSavePoint(), Status::NotFound()
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// will be returned.
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// Otherwise returns Status::OK().
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Status RollbackToSavePoint() override;
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// Support for iterating over the contents of a batch.
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class Handler {
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public:
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virtual ~Handler();
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// All handler functions in this class provide default implementations so
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// we won't break existing clients of Handler on a source code level when
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// adding a new member function.
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// default implementation will just call Put without column family for
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// backwards compatibility. If the column family is not default,
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// the function is noop
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virtual Status PutCF(uint32_t column_family_id, const Slice& key,
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const Slice& value) {
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if (column_family_id == 0) {
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// Put() historically doesn't return status. We didn't want to be
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// backwards incompatible so we didn't change the return status
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// (this is a public API). We do an ordinary get and return Status::OK()
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Put(key, value);
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return Status::OK();
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}
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return Status::InvalidArgument(
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"non-default column family and PutCF not implemented");
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}
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virtual void Put(const Slice& /*key*/, const Slice& /*value*/) {}
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virtual Status DeleteCF(uint32_t column_family_id, const Slice& key) {
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if (column_family_id == 0) {
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Delete(key);
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return Status::OK();
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}
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return Status::InvalidArgument(
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"non-default column family and DeleteCF not implemented");
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}
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virtual void Delete(const Slice& /*key*/) {}
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virtual Status SingleDeleteCF(uint32_t column_family_id, const Slice& key) {
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if (column_family_id == 0) {
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SingleDelete(key);
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return Status::OK();
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}
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return Status::InvalidArgument(
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"non-default column family and SingleDeleteCF not implemented");
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}
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virtual void SingleDelete(const Slice& /*key*/) {}
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virtual Status DeleteRangeCF(uint32_t column_family_id,
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const Slice& begin_key, const Slice& end_key) {
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return Status::InvalidArgument("DeleteRangeCF not implemented");
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}
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virtual Status MergeCF(uint32_t column_family_id, const Slice& key,
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const Slice& value) {
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if (column_family_id == 0) {
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Merge(key, value);
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return Status::OK();
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}
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return Status::InvalidArgument(
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"non-default column family and MergeCF not implemented");
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}
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virtual void Merge(const Slice& /*key*/, const Slice& /*value*/) {}
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// The default implementation of LogData does nothing.
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virtual void LogData(const Slice& blob);
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virtual Status MarkBeginPrepare() {
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return Status::InvalidArgument("MarkBeginPrepare() handler not defined.");
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}
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virtual Status MarkEndPrepare(const Slice& xid) {
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return Status::InvalidArgument("MarkEndPrepare() handler not defined.");
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}
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virtual Status MarkRollback(const Slice& xid) {
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return Status::InvalidArgument(
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"MarkRollbackPrepare() handler not defined.");
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}
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virtual Status MarkCommit(const Slice& xid) {
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return Status::InvalidArgument("MarkCommit() handler not defined.");
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}
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// Continue is called by WriteBatch::Iterate. If it returns false,
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// iteration is halted. Otherwise, it continues iterating. The default
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// implementation always returns true.
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virtual bool Continue();
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};
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Status Iterate(Handler* handler) const;
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// Retrieve the serialized version of this batch.
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const std::string& Data() const { return rep_; }
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// Retrieve data size of the batch.
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size_t GetDataSize() const { return rep_.size(); }
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// Returns the number of updates in the batch
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int Count() const;
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// Returns true if PutCF will be called during Iterate
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bool HasPut() const;
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// Returns true if DeleteCF will be called during Iterate
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bool HasDelete() const;
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// Returns true if SingleDeleteCF will be called during Iterate
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bool HasSingleDelete() const;
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// Returns true if DeleteRangeCF will be called during Iterate
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bool HasDeleteRange() const;
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// Returns true if MergeCF will be called during Iterate
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bool HasMerge() const;
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// Returns true if MarkBeginPrepare will be called during Iterate
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bool HasBeginPrepare() const;
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// Returns true if MarkEndPrepare will be called during Iterate
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bool HasEndPrepare() const;
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// Returns trie if MarkCommit will be called during Iterate
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bool HasCommit() const;
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// Returns trie if MarkRollback will be called during Iterate
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bool HasRollback() const;
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using WriteBatchBase::GetWriteBatch;
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WriteBatch* GetWriteBatch() override { return this; }
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// Constructor with a serialized string object
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explicit WriteBatch(const std::string& rep);
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WriteBatch(const WriteBatch& src);
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WriteBatch(WriteBatch&& src);
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WriteBatch& operator=(const WriteBatch& src);
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WriteBatch& operator=(WriteBatch&& src);
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// marks this point in the WriteBatch as the last record to
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// be inserted into the WAL, provided the WAL is enabled
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void MarkWalTerminationPoint();
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const SavePoint& GetWalTerminationPoint() const { return wal_term_point_; }
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private:
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friend class WriteBatchInternal;
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SavePoints* save_points_;
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// When sending a WriteBatch through WriteImpl we might want to
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// specify that only the first x records of the batch be written to
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// the WAL.
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SavePoint wal_term_point_;
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// For HasXYZ. Mutable to allow lazy computation of results
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mutable std::atomic<uint32_t> content_flags_;
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// Performs deferred computation of content_flags if necessary
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uint32_t ComputeContentFlags() const;
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protected:
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std::string rep_; // See comment in write_batch.cc for the format of rep_
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// Intentionally copyable
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};
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} // namespace rocksdb
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#endif // STORAGE_ROCKSDB_INCLUDE_WRITE_BATCH_H_
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