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rocksdb/util/thread_status_updater.h

227 lines
8.2 KiB

// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// The implementation of ThreadStatus.
//
// Note that we make get and set access to ThreadStatusData lockless.
// As a result, ThreadStatusData as a whole is not atomic. However,
// we guarantee consistent ThreadStatusData all the time whenever
// user call GetThreadList(). This consistency guarantee is done
// by having the following constraint in the internal implementation
// of set and get order:
//
// 1. When reset any information in ThreadStatusData, always start from
// clearing up the lower-level information first.
// 2. When setting any information in ThreadStatusData, always start from
// setting the higher-level information.
// 3. When returning ThreadStatusData to the user, fields are fetched from
// higher-level to lower-level. In addition, where there's a nullptr
// in one field, then all fields that has lower-level than that field
// should be ignored.
//
// The high to low level information would be:
// thread_id > thread_type > db > cf > operation > state
//
// This means user might not always get full information, but whenever
// returned by the GetThreadList() is guaranteed to be consistent.
#pragma once
#include <atomic>
#include <list>
#include <memory>
#include <mutex>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "rocksdb/status.h"
#include "rocksdb/thread_status.h"
#include "port/port_posix.h"
#include "util/thread_operation.h"
namespace rocksdb {
class ColumnFamilyHandle;
// The structure that keeps constant information about a column family.
struct ConstantColumnFamilyInfo {
#if ROCKSDB_USING_THREAD_STATUS
public:
ConstantColumnFamilyInfo(
const void* _db_key,
const std::string& _db_name,
const std::string& _cf_name) :
db_key(_db_key), db_name(_db_name), cf_name(_cf_name) {}
const void* db_key;
const std::string db_name;
const std::string cf_name;
#endif // ROCKSDB_USING_THREAD_STATUS
};
// the internal data-structure that is used to reflect the current
// status of a thread using a set of atomic pointers.
struct ThreadStatusData {
#if ROCKSDB_USING_THREAD_STATUS
explicit ThreadStatusData() : thread_id(0), enable_tracking(false) {
thread_type.store(ThreadStatus::USER);
cf_key.store(nullptr);
operation_type.store(ThreadStatus::OP_UNKNOWN);
op_start_time.store(0);
state_type.store(ThreadStatus::STATE_UNKNOWN);
}
uint64_t thread_id;
// A flag to indicate whether the thread tracking is enabled
// in the current thread. This value will be updated based on whether
// the associated Options::enable_thread_tracking is set to true
// in ThreadStatusUtil::SetColumnFamily().
//
// If set to false, then SetThreadOperation and SetThreadState
// will be no-op.
bool enable_tracking;
std::atomic<ThreadStatus::ThreadType> thread_type;
std::atomic<const void*> cf_key;
std::atomic<ThreadStatus::OperationType> operation_type;
std::atomic<uint64_t> op_start_time;
std::atomic<ThreadStatus::OperationStage> operation_stage;
std::atomic<uint64_t> op_properties[ThreadStatus::kNumOperationProperties];
std::atomic<ThreadStatus::StateType> state_type;
#endif // ROCKSDB_USING_THREAD_STATUS
};
// The class that stores and updates the status of the current thread
// using a thread-local ThreadStatusData.
//
// In most of the case, you should use ThreadStatusUtil to update
// the status of the current thread instead of using ThreadSatusUpdater
// directly.
//
// @see ThreadStatusUtil
class ThreadStatusUpdater {
public:
ThreadStatusUpdater() {}
// Releases all ThreadStatusData of all active threads.
virtual ~ThreadStatusUpdater() {}
// Unregister the current thread.
void UnregisterThread();
// Reset the status of the current thread. This includes resetting
// ColumnFamilyInfoKey, ThreadOperation, and ThreadState.
void ResetThreadStatus();
uint64_t GetThreadID();
// Set the thread type of the current thread.
void SetThreadType(ThreadStatus::ThreadType ttype);
// Update the column-family info of the current thread by setting
// its thread-local pointer of ThreadStateInfo to the correct entry.
void SetColumnFamilyInfoKey(const void* cf_key);
// returns the column family info key.
const void* GetColumnFamilyInfoKey();
// Update the thread operation of the current thread.
void SetThreadOperation(const ThreadStatus::OperationType type);
// The start time of the current thread operation. It is in the format
// of micro-seconds since some fixed point in time.
void SetOperationStartTime(const uint64_t start_time);
// Set the "i"th property of the current operation.
//
// NOTE: Our practice here is to set all the thread operation properties
// and stage before we set thread operation, and thread operation
// will be set in std::memory_order_release. This is to ensure
// whenever a thread operation is not OP_UNKNOWN, we will always
// have a consistent information on its properties.
void SetThreadOperationProperty(
int i, uint64_t value);
// Increase the "i"th property of the current operation with
// the specified delta.
void IncreaseThreadOperationProperty(
int i, uint64_t delta);
// Update the thread operation stage of the current thread.
ThreadStatus::OperationStage SetThreadOperationStage(
const ThreadStatus::OperationStage stage);
// Clear thread operation of the current thread.
void ClearThreadOperation();
// Reset all thread-operation-properties to 0.
void ClearThreadOperationProperties();
// Update the thread state of the current thread.
void SetThreadState(const ThreadStatus::StateType type);
// Clear the thread state of the current thread.
void ClearThreadState();
// Obtain the status of all active registered threads.
Status GetThreadList(
std::vector<ThreadStatus>* thread_list);
// Create an entry in the global ColumnFamilyInfo table for the
// specified column family. This function should be called only
// when the current thread does not hold db_mutex.
void NewColumnFamilyInfo(
const void* db_key, const std::string& db_name,
const void* cf_key, const std::string& cf_name);
// Erase all ConstantColumnFamilyInfo that is associated with the
// specified db instance. This function should be called only when
// the current thread does not hold db_mutex.
void EraseDatabaseInfo(const void* db_key);
// Erase the ConstantColumnFamilyInfo that is associated with the
// specified ColumnFamilyData. This function should be called only
// when the current thread does not hold db_mutex.
void EraseColumnFamilyInfo(const void* cf_key);
// Verifies whether the input ColumnFamilyHandles matches
// the information stored in the current cf_info_map.
void TEST_VerifyColumnFamilyInfoMap(
const std::vector<ColumnFamilyHandle*>& handles,
bool check_exist);
protected:
#if ROCKSDB_USING_THREAD_STATUS
// The thread-local variable for storing thread status.
static __thread ThreadStatusData* thread_status_data_;
// Obtain the pointer to the thread status data. It also performs
// initialization when necessary.
ThreadStatusData* InitAndGet();
// The mutex that protects cf_info_map and db_key_map.
std::mutex thread_list_mutex_;
// The current status data of all active threads.
std::unordered_set<ThreadStatusData*> thread_data_set_;
// A global map that keeps the column family information. It is stored
// globally instead of inside DB is to avoid the situation where DB is
// closing while GetThreadList function already get the pointer to its
// CopnstantColumnFamilyInfo.
std::unordered_map<
const void*, std::unique_ptr<ConstantColumnFamilyInfo>> cf_info_map_;
// A db_key to cf_key map that allows erasing elements in cf_info_map
// associated to the same db_key faster.
std::unordered_map<
const void*, std::unordered_set<const void*>> db_key_map_;
#else
static ThreadStatusData* thread_status_data_;
#endif // ROCKSDB_USING_THREAD_STATUS
};
} // namespace rocksdb