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rocksdb/include/leveldb/memtablerep.h

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// This file contains the interface that must be implemented by any collection
// to be used as the backing store for a MemTable. Such a collection must
// satisfy the following properties:
// (1) It does not store duplicate items.
// (2) It uses MemTableRep::KeyComparator to compare items for iteration and
// equality.
// (3) It can be accessed concurrently by multiple readers and can support
// during reads. However, it needn't support multiple concurrent writes.
// (4) Items are never deleted.
// The liberal use of assertions is encouraged to enforce (1).
//
// The factory will be passed an Arena object when a new MemTableRep is
// requested. The API for this object is in leveldb/arena.h.
//
// Users can implement their own memtable representations. We include four
// types built in:
// - SkipListRep: This is the default; it is backed by a skip list.
// - TransformRep: This is backed by an std::unordered_map<Slice,
// std::set>. On construction, they are given a SliceTransform object. This
// object is applied to the user key of stored items which indexes into the
// unordered map to yield a set containing all records that share the same user
// key under the transform function.
// - UnsortedRep: A subclass of TransformRep where the transform function is
// the identity function. Optimized for point lookups.
// - PrefixHashRep: A subclass of TransformRep where the transform function is
// a fixed-size prefix extractor. If you use PrefixHashRepFactory, the transform
// must be identical to options.prefix_extractor, otherwise it will be discarded
// and the default will be used. It is optimized for ranged scans over a
// prefix.
// - VectorRep: This is backed by an unordered std::vector. On iteration, the
// vector is sorted. It is intelligent about sorting; once the MarkReadOnly()
// has been called, the vector will only be sorted once. It is optimized for
// random-write-heavy workloads.
//
// The last four implementations are designed for situations in which
// iteration over the entire collection is rare since doing so requires all the
// keys to be copied into a sorted data structure.
#ifndef STORAGE_LEVELDB_DB_MEMTABLEREP_H_
#define STORAGE_LEVELDB_DB_MEMTABLEREP_H_
#include <memory>
#include "leveldb/arena.h"
#include "leveldb/slice.h"
#include "leveldb/slice_transform.h"
namespace leveldb {
class MemTableRep {
public:
// KeyComparator provides a means to compare keys, which are internal keys
// concatenated with values.
class KeyComparator {
public:
// Compare a and b. Return a negative value if a is less than b, 0 if they
// are equal, and a positive value if a is greater than b
virtual int operator()(const char* a, const char* b) const = 0;
virtual ~KeyComparator() { }
};
// Insert key into the collection. (The caller will pack key and value into a
// single buffer and pass that in as the parameter to Insert)
// REQUIRES: nothing that compares equal to key is currently in the
// collection.
virtual void Insert(const char* key) = 0;
// Returns true iff an entry that compares equal to key is in the collection.
virtual bool Contains(const char* key) const = 0;
// Notify this table rep that it will no longer be added to. By default, does
// nothing.
virtual void MarkReadOnly() { }
// Report an approximation of how much memory has been used other than memory
// that was allocated through the arena.
virtual size_t ApproximateMemoryUsage() = 0;
virtual ~MemTableRep() { }
// Iteration over the contents of a skip collection
class Iterator {
public:
// Initialize an iterator over the specified collection.
// The returned iterator is not valid.
// explicit Iterator(const MemTableRep* collection);
virtual ~Iterator() { };
// Returns true iff the iterator is positioned at a valid node.
virtual bool Valid() const = 0;
// Returns the key at the current position.
// REQUIRES: Valid()
virtual const char* key() const = 0;
// Advances to the next position.
// REQUIRES: Valid()
virtual void Next() = 0;
// Advances to the previous position.
// REQUIRES: Valid()
virtual void Prev() = 0;
// Advance to the first entry with a key >= target
virtual void Seek(const char* target) = 0;
// Position at the first entry in collection.
// Final state of iterator is Valid() iff collection is not empty.
virtual void SeekToFirst() = 0;
// Position at the last entry in collection.
// Final state of iterator is Valid() iff collection is not empty.
virtual void SeekToLast() = 0;
};
// Return an iterator over the keys in this representation.
virtual std::shared_ptr<Iterator> GetIterator() = 0;
// Return an iterator over at least the keys with the specified user key. The
// iterator may also allow access to other keys, but doesn't have to. Default:
// GetIterator().
virtual std::shared_ptr<Iterator> GetIterator(const Slice& user_key) {
return GetIterator();
}
// Return an iterator over at least the keys with the specified prefix. The
// iterator may also allow access to other keys, but doesn't have to. Default:
// GetIterator().
virtual std::shared_ptr<Iterator> GetPrefixIterator(const Slice& prefix) {
return GetIterator();
}
protected:
// When *key is an internal key concatenated with the value, returns the
// user key.
virtual Slice UserKey(const char* key) const;
};
// This is the base class for all factories that are used by RocksDB to create
// new MemTableRep objects
class MemTableRepFactory {
public:
virtual ~MemTableRepFactory() { };
virtual std::shared_ptr<MemTableRep> CreateMemTableRep(
MemTableRep::KeyComparator&, Arena*) = 0;
};
// This creates MemTableReps that are backed by an std::vector. On iteration,
// the vector is sorted. This is useful for workloads where iteration is very
// rare and writes are generally not issued after reads begin.
//
// Parameters:
// count: Passed to the constructor of the underlying std::vector of each
// VectorRep. On initialization, the underlying array will be at least count
// size.
class VectorRepFactory : public MemTableRepFactory {
const size_t count_;
public:
explicit VectorRepFactory(size_t count = 0) : count_(count) { }
virtual std::shared_ptr<MemTableRep> CreateMemTableRep(
MemTableRep::KeyComparator&, Arena*) override;
};
// This uses a skip list to store keys. It is the default.
class SkipListFactory : public MemTableRepFactory {
public:
virtual std::shared_ptr<MemTableRep> CreateMemTableRep(
MemTableRep::KeyComparator&, Arena*) override;
};
// TransformReps are backed by an unordered map of buffers to buckets. When
// looking up a key, the user key is extracted and a user-supplied transform
// function (see leveldb/slice_transform.h) is applied to get the key into the
// unordered map. This allows the user to bin user keys based on arbitrary
// criteria. Two example implementations are UnsortedRepFactory and
// PrefixHashRepFactory.
//
// Iteration over the entire collection is implemented by dumping all the keys
// into an std::set. Thus, these data structures are best used when iteration
// over the entire collection is rare.
//
// Parameters:
// transform: The SliceTransform to bucket user keys on.
// bucket_count: Passed to the constructor of the underlying
// std::unordered_map of each TransformRep. On initialization, the
// underlying array will be at least bucket_count size.
// num_locks: Number of read-write locks to have for the rep. Each bucket is
// hashed onto a read-write lock which controls access to that lock. More
// locks means finer-grained concurrency but more memory overhead.
class TransformRepFactory : public MemTableRepFactory {
public:
const SliceTransform* transform_;
const size_t bucket_count_;
const size_t num_locks_;
explicit TransformRepFactory(const SliceTransform* transform,
size_t bucket_count, size_t num_locks = 1000)
: transform_(transform),
bucket_count_(bucket_count),
num_locks_(num_locks) { }
virtual std::shared_ptr<MemTableRep> CreateMemTableRep(
MemTableRep::KeyComparator&, Arena*) override;
};
// UnsortedReps bin user keys based on an identity function transform -- that
// is, transform(key) = key. This optimizes for point look-ups.
//
// Parameters: See TransformRepFactory.
class UnsortedRepFactory : public TransformRepFactory {
public:
explicit UnsortedRepFactory(size_t bucket_count = 0, size_t num_locks = 1000)
: TransformRepFactory(NewNoopTransform(), bucket_count, num_locks) { }
};
// PrefixHashReps bin user keys based on a fixed-size prefix. This optimizes for
// short ranged scans over a given prefix.
//
// Parameters: See TransformRepFactory.
class PrefixHashRepFactory : public TransformRepFactory {
public:
explicit PrefixHashRepFactory(const SliceTransform* prefix_extractor,
size_t bucket_count = 0, size_t num_locks = 1000)
: TransformRepFactory(prefix_extractor, bucket_count, num_locks)
{ }
virtual std::shared_ptr<MemTableRep> CreateMemTableRep(
MemTableRep::KeyComparator&, Arena*) override;
};
}
#endif // STORAGE_LEVELDB_DB_MEMTABLEREP_H_