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rocksdb/include/leveldb/arena.h

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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// Arena class defines memory allocation methods. It's used by memtable and
// skiplist.
#ifndef STORAGE_LEVELDB_INCLUDE_ARENA_H_
#define STORAGE_LEVELDB_INCLUDE_ARENA_H_
namespace leveldb {
class Arena {
public:
Arena() {};
virtual ~Arena() {};
// Return a pointer to a newly allocated memory block of "bytes" bytes.
virtual char* Allocate(size_t bytes) = 0;
// Allocate memory with the normal alignment guarantees provided by malloc.
virtual char* AllocateAligned(size_t bytes) = 0;
// Returns an estimate of the total memory used by arena.
virtual const size_t ApproximateMemoryUsage() = 0;
// Returns the total number of bytes in all blocks allocated so far.
virtual const size_t MemoryAllocatedBytes() = 0;
private:
// No copying allowed
Arena(const Arena&);
void operator=(const Arena&);
};
} // namespace leveldb
#endif // STORAGE_LEVELDB_INCLUDE_ARENA_H_