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rocksdb/util/lru_cache.cc

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// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include "port/port.h"
#include "util/autovector.h"
#include "util/mutexlock.h"
#include "util/sharded_cache.h"
namespace rocksdb {
namespace {
// LRU cache implementation
// An entry is a variable length heap-allocated structure.
// Entries are referenced by cache and/or by any external entity.
// The cache keeps all its entries in table. Some elements
// are also stored on LRU list.
//
// LRUHandle can be in these states:
// 1. Referenced externally AND in hash table.
// In that case the entry is *not* in the LRU. (refs > 1 && in_cache == true)
// 2. Not referenced externally and in hash table. In that case the entry is
// in the LRU and can be freed. (refs == 1 && in_cache == true)
// 3. Referenced externally and not in hash table. In that case the entry is
// in not on LRU and not in table. (refs >= 1 && in_cache == false)
//
// All newly created LRUHandles are in state 1. If you call
// LRUCacheShard::Release
// on entry in state 1, it will go into state 2. To move from state 1 to
// state 3, either call LRUCacheShard::Erase or LRUCacheShard::Insert with the
// same key.
// To move from state 2 to state 1, use LRUCacheShard::Lookup.
// Before destruction, make sure that no handles are in state 1. This means
// that any successful LRUCacheShard::Lookup/LRUCacheShard::Insert have a
// matching
// RUCache::Release (to move into state 2) or LRUCacheShard::Erase (for state 3)
struct LRUHandle {
void* value;
void (*deleter)(const Slice&, void* value);
LRUHandle* next_hash;
LRUHandle* next;
LRUHandle* prev;
size_t charge; // TODO(opt): Only allow uint32_t?
size_t key_length;
uint32_t refs; // a number of refs to this entry
// cache itself is counted as 1
bool in_cache; // true, if this entry is referenced by the hash table
uint32_t hash; // Hash of key(); used for fast sharding and comparisons
char key_data[1]; // Beginning of key
Slice key() const {
// For cheaper lookups, we allow a temporary Handle object
// to store a pointer to a key in "value".
if (next == this) {
return *(reinterpret_cast<Slice*>(value));
} else {
return Slice(key_data, key_length);
}
}
void Free() {
assert((refs == 1 && in_cache) || (refs == 0 && !in_cache));
(*deleter)(key(), value);
delete[] reinterpret_cast<char*>(this);
}
};
// We provide our own simple hash table since it removes a whole bunch
// of porting hacks and is also faster than some of the built-in hash
// table implementations in some of the compiler/runtime combinations
// we have tested. E.g., readrandom speeds up by ~5% over the g++
// 4.4.3's builtin hashtable.
class HandleTable {
public:
HandleTable() : length_(0), elems_(0), list_(nullptr) { Resize(); }
template <typename T>
void ApplyToAllCacheEntries(T func) {
for (uint32_t i = 0; i < length_; i++) {
LRUHandle* h = list_[i];
while (h != nullptr) {
auto n = h->next_hash;
assert(h->in_cache);
func(h);
h = n;
}
}
}
~HandleTable() {
ApplyToAllCacheEntries([](LRUHandle* h) {
if (h->refs == 1) {
h->Free();
}
});
delete[] list_;
}
LRUHandle* Lookup(const Slice& key, uint32_t hash) {
return *FindPointer(key, hash);
}
LRUHandle* Insert(LRUHandle* h) {
LRUHandle** ptr = FindPointer(h->key(), h->hash);
LRUHandle* old = *ptr;
h->next_hash = (old == nullptr ? nullptr : old->next_hash);
*ptr = h;
if (old == nullptr) {
++elems_;
if (elems_ > length_) {
// Since each cache entry is fairly large, we aim for a small
// average linked list length (<= 1).
Resize();
}
}
return old;
}
LRUHandle* Remove(const Slice& key, uint32_t hash) {
LRUHandle** ptr = FindPointer(key, hash);
LRUHandle* result = *ptr;
if (result != nullptr) {
*ptr = result->next_hash;
--elems_;
}
return result;
}
private:
// The table consists of an array of buckets where each bucket is
// a linked list of cache entries that hash into the bucket.
uint32_t length_;
uint32_t elems_;
LRUHandle** list_;
// Return a pointer to slot that points to a cache entry that
// matches key/hash. If there is no such cache entry, return a
// pointer to the trailing slot in the corresponding linked list.
LRUHandle** FindPointer(const Slice& key, uint32_t hash) {
LRUHandle** ptr = &list_[hash & (length_ - 1)];
while (*ptr != nullptr && ((*ptr)->hash != hash || key != (*ptr)->key())) {
ptr = &(*ptr)->next_hash;
}
return ptr;
}
void Resize() {
uint32_t new_length = 16;
while (new_length < elems_ * 1.5) {
new_length *= 2;
}
LRUHandle** new_list = new LRUHandle*[new_length];
memset(new_list, 0, sizeof(new_list[0]) * new_length);
uint32_t count = 0;
for (uint32_t i = 0; i < length_; i++) {
LRUHandle* h = list_[i];
while (h != nullptr) {
LRUHandle* next = h->next_hash;
uint32_t hash = h->hash;
LRUHandle** ptr = &new_list[hash & (new_length - 1)];
h->next_hash = *ptr;
*ptr = h;
h = next;
count++;
}
}
assert(elems_ == count);
delete[] list_;
list_ = new_list;
length_ = new_length;
}
};
// A single shard of sharded cache.
class LRUCacheShard : public CacheShard {
public:
LRUCacheShard();
virtual ~LRUCacheShard();
// Separate from constructor so caller can easily make an array of LRUCache
// if current usage is more than new capacity, the function will attempt to
// free the needed space
virtual void SetCapacity(size_t capacity) override;
// Set the flag to reject insertion if cache if full.
virtual void SetStrictCapacityLimit(bool strict_capacity_limit) override;
// Like Cache methods, but with an extra "hash" parameter.
virtual Status Insert(const Slice& key, uint32_t hash, void* value,
size_t charge,
void (*deleter)(const Slice& key, void* value),
Cache::Handle** handle) override;
virtual Cache::Handle* Lookup(const Slice& key, uint32_t hash) override;
virtual void Release(Cache::Handle* handle) override;
virtual void Erase(const Slice& key, uint32_t hash) override;
// Although in some platforms the update of size_t is atomic, to make sure
// GetUsage() and GetPinnedUsage() work correctly under any platform, we'll
// protect them with mutex_.
virtual size_t GetUsage() const override {
MutexLock l(&mutex_);
return usage_;
}
virtual size_t GetPinnedUsage() const override {
MutexLock l(&mutex_);
assert(usage_ >= lru_usage_);
return usage_ - lru_usage_;
}
virtual void ApplyToAllCacheEntries(void (*callback)(void*, size_t),
bool thread_safe) override;
virtual void EraseUnRefEntries() override;
private:
void LRU_Remove(LRUHandle* e);
void LRU_Append(LRUHandle* e);
// Just reduce the reference count by 1.
// Return true if last reference
bool Unref(LRUHandle* e);
// Free some space following strict LRU policy until enough space
// to hold (usage_ + charge) is freed or the lru list is empty
// This function is not thread safe - it needs to be executed while
// holding the mutex_
void EvictFromLRU(size_t charge, autovector<LRUHandle*>* deleted);
// Initialized before use.
size_t capacity_;
// Memory size for entries residing in the cache
size_t usage_;
// Memory size for entries residing only in the LRU list
size_t lru_usage_;
// Whether to reject insertion if cache reaches its full capacity.
bool strict_capacity_limit_;
// mutex_ protects the following state.
// We don't count mutex_ as the cache's internal state so semantically we
// don't mind mutex_ invoking the non-const actions.
mutable port::Mutex mutex_;
// Dummy head of LRU list.
// lru.prev is newest entry, lru.next is oldest entry.
// LRU contains items which can be evicted, ie reference only by cache
LRUHandle lru_;
HandleTable table_;
};
LRUCacheShard::LRUCacheShard() : usage_(0), lru_usage_(0) {
// Make empty circular linked list
lru_.next = &lru_;
lru_.prev = &lru_;
}
LRUCacheShard::~LRUCacheShard() {}
bool LRUCacheShard::Unref(LRUHandle* e) {
assert(e->refs > 0);
e->refs--;
return e->refs == 0;
}
// Call deleter and free
void LRUCacheShard::EraseUnRefEntries() {
autovector<LRUHandle*> last_reference_list;
{
MutexLock l(&mutex_);
while (lru_.next != &lru_) {
LRUHandle* old = lru_.next;
assert(old->in_cache);
assert(old->refs ==
1); // LRU list contains elements which may be evicted
LRU_Remove(old);
table_.Remove(old->key(), old->hash);
old->in_cache = false;
Unref(old);
usage_ -= old->charge;
last_reference_list.push_back(old);
}
}
for (auto entry : last_reference_list) {
entry->Free();
}
}
void LRUCacheShard::ApplyToAllCacheEntries(void (*callback)(void*, size_t),
bool thread_safe) {
if (thread_safe) {
mutex_.Lock();
}
table_.ApplyToAllCacheEntries(
[callback](LRUHandle* h) { callback(h->value, h->charge); });
if (thread_safe) {
mutex_.Unlock();
}
}
void LRUCacheShard::LRU_Remove(LRUHandle* e) {
assert(e->next != nullptr);
assert(e->prev != nullptr);
e->next->prev = e->prev;
e->prev->next = e->next;
e->prev = e->next = nullptr;
lru_usage_ -= e->charge;
}
void LRUCacheShard::LRU_Append(LRUHandle* e) {
// Make "e" newest entry by inserting just before lru_
assert(e->next == nullptr);
assert(e->prev == nullptr);
e->next = &lru_;
e->prev = lru_.prev;
e->prev->next = e;
e->next->prev = e;
lru_usage_ += e->charge;
}
void LRUCacheShard::EvictFromLRU(size_t charge,
autovector<LRUHandle*>* deleted) {
while (usage_ + charge > capacity_ && lru_.next != &lru_) {
LRUHandle* old = lru_.next;
assert(old->in_cache);
assert(old->refs == 1); // LRU list contains elements which may be evicted
LRU_Remove(old);
table_.Remove(old->key(), old->hash);
old->in_cache = false;
Unref(old);
usage_ -= old->charge;
deleted->push_back(old);
}
}
void LRUCacheShard::SetCapacity(size_t capacity) {
autovector<LRUHandle*> last_reference_list;
{
MutexLock l(&mutex_);
capacity_ = capacity;
EvictFromLRU(0, &last_reference_list);
}
// we free the entries here outside of mutex for
// performance reasons
for (auto entry : last_reference_list) {
entry->Free();
}
}
void LRUCacheShard::SetStrictCapacityLimit(bool strict_capacity_limit) {
MutexLock l(&mutex_);
strict_capacity_limit_ = strict_capacity_limit;
}
Cache::Handle* LRUCacheShard::Lookup(const Slice& key, uint32_t hash) {
MutexLock l(&mutex_);
LRUHandle* e = table_.Lookup(key, hash);
if (e != nullptr) {
assert(e->in_cache);
if (e->refs == 1) {
LRU_Remove(e);
}
e->refs++;
}
return reinterpret_cast<Cache::Handle*>(e);
}
void LRUCacheShard::Release(Cache::Handle* handle) {
if (handle == nullptr) {
return;
}
LRUHandle* e = reinterpret_cast<LRUHandle*>(handle);
bool last_reference = false;
{
MutexLock l(&mutex_);
last_reference = Unref(e);
if (last_reference) {
usage_ -= e->charge;
}
if (e->refs == 1 && e->in_cache) {
// The item is still in cache, and nobody else holds a reference to it
if (usage_ > capacity_) {
// the cache is full
// The LRU list must be empty since the cache is full
assert(lru_.next == &lru_);
// take this opportunity and remove the item
table_.Remove(e->key(), e->hash);
e->in_cache = false;
Unref(e);
usage_ -= e->charge;
last_reference = true;
} else {
// put the item on the list to be potentially freed
LRU_Append(e);
}
}
}
// free outside of mutex
if (last_reference) {
e->Free();
}
}
Status LRUCacheShard::Insert(const Slice& key, uint32_t hash, void* value,
size_t charge,
void (*deleter)(const Slice& key, void* value),
Cache::Handle** handle) {
// Allocate the memory here outside of the mutex
// If the cache is full, we'll have to release it
// It shouldn't happen very often though.
LRUHandle* e = reinterpret_cast<LRUHandle*>(
new char[sizeof(LRUHandle) - 1 + key.size()]);
Status s;
autovector<LRUHandle*> last_reference_list;
e->value = value;
e->deleter = deleter;
e->charge = charge;
e->key_length = key.size();
e->hash = hash;
e->refs = (handle == nullptr
? 1
: 2); // One from LRUCache, one for the returned handle
e->next = e->prev = nullptr;
e->in_cache = true;
memcpy(e->key_data, key.data(), key.size());
{
MutexLock l(&mutex_);
// Free the space following strict LRU policy until enough space
// is freed or the lru list is empty
EvictFromLRU(charge, &last_reference_list);
if (strict_capacity_limit_ && usage_ - lru_usage_ + charge > capacity_) {
if (handle == nullptr) {
last_reference_list.push_back(e);
} else {
delete[] reinterpret_cast<char*>(e);
*handle = nullptr;
}
s = Status::Incomplete("Insert failed due to LRU cache being full.");
} else {
// insert into the cache
// note that the cache might get larger than its capacity if not enough
// space was freed
LRUHandle* old = table_.Insert(e);
usage_ += e->charge;
if (old != nullptr) {
old->in_cache = false;
if (Unref(old)) {
usage_ -= old->charge;
// old is on LRU because it's in cache and its reference count
// was just 1 (Unref returned 0)
LRU_Remove(old);
last_reference_list.push_back(old);
}
}
if (handle == nullptr) {
LRU_Append(e);
} else {
*handle = reinterpret_cast<Cache::Handle*>(e);
}
s = Status::OK();
}
}
// we free the entries here outside of mutex for
// performance reasons
for (auto entry : last_reference_list) {
entry->Free();
}
return s;
}
void LRUCacheShard::Erase(const Slice& key, uint32_t hash) {
LRUHandle* e;
bool last_reference = false;
{
MutexLock l(&mutex_);
e = table_.Remove(key, hash);
if (e != nullptr) {
last_reference = Unref(e);
if (last_reference) {
usage_ -= e->charge;
}
if (last_reference && e->in_cache) {
LRU_Remove(e);
}
e->in_cache = false;
}
}
// mutex not held here
// last_reference will only be true if e != nullptr
if (last_reference) {
e->Free();
}
}
class LRUCache : public ShardedCache {
public:
LRUCache(size_t capacity, int num_shard_bits, bool strict_capacity_limit)
: ShardedCache(capacity, num_shard_bits, strict_capacity_limit) {
int num_shards = 1 << num_shard_bits;
shards_ = new LRUCacheShard[num_shards];
SetCapacity(capacity);
SetStrictCapacityLimit(strict_capacity_limit);
}
virtual ~LRUCache() { delete[] shards_; }
virtual CacheShard* GetShard(int shard) override {
return reinterpret_cast<CacheShard*>(&shards_[shard]);
}
virtual const CacheShard* GetShard(int shard) const override {
return reinterpret_cast<CacheShard*>(&shards_[shard]);
}
virtual void* Value(Handle* handle) override {
return reinterpret_cast<const LRUHandle*>(handle)->value;
}
virtual size_t GetCharge(Handle* handle) const override {
return reinterpret_cast<const LRUHandle*>(handle)->charge;
}
virtual uint32_t GetHash(Handle* handle) const override {
return reinterpret_cast<const LRUHandle*>(handle)->hash;
}
virtual void DisownData() override { shards_ = nullptr; }
private:
LRUCacheShard* shards_;
};
} // end anonymous namespace
std::shared_ptr<Cache> NewLRUCache(size_t capacity, int num_shard_bits,
bool strict_capacity_limit) {
if (num_shard_bits >= 20) {
return nullptr; // the cache cannot be sharded into too many fine pieces
}
return std::make_shared<LRUCache>(capacity, num_shard_bits,
strict_capacity_limit);
}
} // namespace rocksdb