fork of https://github.com/oxigraph/rocksdb and https://github.com/facebook/rocksdb for nextgraph and oxigraph
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1905 lines
74 KiB
1905 lines
74 KiB
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// An Env is an interface used by the rocksdb implementation to access
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// operating system functionality like the filesystem etc. Callers
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// may wish to provide a custom Env object when opening a database to
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// get fine gain control; e.g., to rate limit file system operations.
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//
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// All Env implementations are safe for concurrent access from
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// multiple threads without any external synchronization.
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#pragma once
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#include <stdint.h>
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#include <cstdarg>
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#include <functional>
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#include <limits>
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#include <memory>
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#include <string>
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#include <vector>
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#include "rocksdb/customizable.h"
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#include "rocksdb/functor_wrapper.h"
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#include "rocksdb/port_defs.h"
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#include "rocksdb/status.h"
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#include "rocksdb/thread_status.h"
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#ifdef _WIN32
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// Windows API macro interference
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#undef DeleteFile
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#undef GetCurrentTime
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#undef LoadLibrary
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#endif
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#if defined(__GNUC__) || defined(__clang__)
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#define ROCKSDB_PRINTF_FORMAT_ATTR(format_param, dots_param) \
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__attribute__((__format__(__printf__, format_param, dots_param)))
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#else
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#define ROCKSDB_PRINTF_FORMAT_ATTR(format_param, dots_param)
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#endif
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namespace ROCKSDB_NAMESPACE {
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class DynamicLibrary;
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class FileLock;
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class Logger;
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class RandomAccessFile;
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class SequentialFile;
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class Slice;
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struct DataVerificationInfo;
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class WritableFile;
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class RandomRWFile;
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class MemoryMappedFileBuffer;
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class Directory;
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struct DBOptions;
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struct ImmutableDBOptions;
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struct MutableDBOptions;
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class RateLimiter;
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class ThreadStatusUpdater;
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struct ThreadStatus;
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class FileSystem;
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class SystemClock;
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struct ConfigOptions;
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const size_t kDefaultPageSize = 4 * 1024;
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// Options while opening a file to read/write
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struct EnvOptions {
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// Construct with default Options
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EnvOptions();
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// Construct from Options
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explicit EnvOptions(const DBOptions& options);
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// If true, then use mmap to read data.
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// Not recommended for 32-bit OS.
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bool use_mmap_reads = false;
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// If true, then use mmap to write data
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bool use_mmap_writes = true;
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// If true, then use O_DIRECT for reading data
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bool use_direct_reads = false;
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// If true, then use O_DIRECT for writing data
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bool use_direct_writes = false;
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// If false, fallocate() calls are bypassed
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bool allow_fallocate = true;
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// If true, set the FD_CLOEXEC on open fd.
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bool set_fd_cloexec = true;
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// Allows OS to incrementally sync files to disk while they are being
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// written, in the background. Issue one request for every bytes_per_sync
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// written. 0 turns it off.
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// Default: 0
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uint64_t bytes_per_sync = 0;
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// When true, guarantees the file has at most `bytes_per_sync` bytes submitted
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// for writeback at any given time.
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//
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// - If `sync_file_range` is supported it achieves this by waiting for any
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// prior `sync_file_range`s to finish before proceeding. In this way,
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// processing (compression, etc.) can proceed uninhibited in the gap
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// between `sync_file_range`s, and we block only when I/O falls behind.
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// - Otherwise the `WritableFile::Sync` method is used. Note this mechanism
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// always blocks, thus preventing the interleaving of I/O and processing.
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//
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// Note: Enabling this option does not provide any additional persistence
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// guarantees, as it may use `sync_file_range`, which does not write out
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// metadata.
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//
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// Default: false
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bool strict_bytes_per_sync = false;
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// If true, we will preallocate the file with FALLOC_FL_KEEP_SIZE flag, which
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// means that file size won't change as part of preallocation.
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// If false, preallocation will also change the file size. This option will
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// improve the performance in workloads where you sync the data on every
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// write. By default, we set it to true for MANIFEST writes and false for
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// WAL writes
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bool fallocate_with_keep_size = true;
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// See DBOptions doc
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size_t compaction_readahead_size = 0;
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// See DBOptions doc
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size_t random_access_max_buffer_size = 0;
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// See DBOptions doc
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size_t writable_file_max_buffer_size = 1024 * 1024;
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// If not nullptr, write rate limiting is enabled for flush and compaction
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RateLimiter* rate_limiter = nullptr;
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};
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// Exceptions MUST NOT propagate out of overridden functions into RocksDB,
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// because RocksDB is not exception-safe. This could cause undefined behavior
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// including data loss, unreported corruption, deadlocks, and more.
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class Env : public Customizable {
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public:
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static const char* kDefaultName() { return "DefaultEnv"; }
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struct FileAttributes {
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// File name
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std::string name;
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// Size of file in bytes
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uint64_t size_bytes;
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};
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Env();
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// Construct an Env with a separate FileSystem and/or SystemClock
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// implementation
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explicit Env(const std::shared_ptr<FileSystem>& fs);
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Env(const std::shared_ptr<FileSystem>& fs,
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const std::shared_ptr<SystemClock>& clock);
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// No copying allowed
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Env(const Env&) = delete;
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void operator=(const Env&) = delete;
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~Env() override;
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static const char* Type() { return "Environment"; }
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// Deprecated. Will be removed in a major release. Derived classes
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// should implement this method.
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const char* Name() const override { return ""; }
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// Loads the environment specified by the input value into the result
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// @see Customizable for a more detailed description of the parameters and
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// return codes
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//
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// @param config_options Controls how the environment is loaded.
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// @param value the name and associated properties for the environment.
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// @param result On success, the environment that was loaded.
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// @param guard If specified and the loaded environment is not static,
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// this value will contain the loaded environment (guard.get() ==
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// result).
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// @return OK If the environment was successfully loaded (and optionally
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// prepared)
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// @return not-OK if the load failed.
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static Status CreateFromString(const ConfigOptions& config_options,
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const std::string& value, Env** result);
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static Status CreateFromString(const ConfigOptions& config_options,
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const std::string& value, Env** result,
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std::shared_ptr<Env>* guard);
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// Loads the environment specified by the env and fs uri.
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// If both are specified, an error is returned.
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// Otherwise, the environment is created by loading (via CreateFromString)
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// the appropriate env/fs from the corresponding values.
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static Status CreateFromUri(const ConfigOptions& options,
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const std::string& env_uri,
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const std::string& fs_uri, Env** result,
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std::shared_ptr<Env>* guard);
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// Return a default environment suitable for the current operating
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// system. Sophisticated users may wish to provide their own Env
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// implementation instead of relying on this default environment.
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//
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// The result of Default() belongs to rocksdb and must never be deleted.
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static Env* Default();
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// See FileSystem::RegisterDbPaths.
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virtual Status RegisterDbPaths(const std::vector<std::string>& /*paths*/) {
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return Status::OK();
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}
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// See FileSystem::UnregisterDbPaths.
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virtual Status UnregisterDbPaths(const std::vector<std::string>& /*paths*/) {
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return Status::OK();
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}
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// Create a brand new sequentially-readable file with the specified name.
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// On success, stores a pointer to the new file in *result and returns OK.
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// On failure stores nullptr in *result and returns non-OK. If the file does
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// not exist, returns a non-OK status.
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//
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// The returned file will only be accessed by one thread at a time.
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virtual Status NewSequentialFile(const std::string& fname,
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std::unique_ptr<SequentialFile>* result,
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const EnvOptions& options) = 0;
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// Create a brand new random access read-only file with the
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// specified name. On success, stores a pointer to the new file in
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// *result and returns OK. On failure stores nullptr in *result and
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// returns non-OK. If the file does not exist, returns a non-OK
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// status.
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//
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// The returned file may be concurrently accessed by multiple threads.
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virtual Status NewRandomAccessFile(const std::string& fname,
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std::unique_ptr<RandomAccessFile>* result,
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const EnvOptions& options) = 0;
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// These values match Linux definition
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// https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/include/uapi/linux/fcntl.h#n56
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enum WriteLifeTimeHint {
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WLTH_NOT_SET = 0, // No hint information set
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WLTH_NONE, // No hints about write life time
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WLTH_SHORT, // Data written has a short life time
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WLTH_MEDIUM, // Data written has a medium life time
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WLTH_LONG, // Data written has a long life time
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WLTH_EXTREME, // Data written has an extremely long life time
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};
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// Create an object that writes to a new file with the specified
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// name. Deletes any existing file with the same name and creates a
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// new file. On success, stores a pointer to the new file in
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// *result and returns OK. On failure stores nullptr in *result and
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// returns non-OK.
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//
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// The returned file will only be accessed by one thread at a time.
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virtual Status NewWritableFile(const std::string& fname,
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std::unique_ptr<WritableFile>* result,
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const EnvOptions& options) = 0;
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// Create an object that writes to a file with the specified name.
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// `WritableFile::Append()`s will append after any existing content. If the
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// file does not already exist, creates it.
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//
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// On success, stores a pointer to the file in *result and returns OK. On
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// failure stores nullptr in *result and returns non-OK.
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//
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// The returned file will only be accessed by one thread at a time.
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virtual Status ReopenWritableFile(const std::string& /*fname*/,
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std::unique_ptr<WritableFile>* /*result*/,
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const EnvOptions& /*options*/) {
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return Status::NotSupported("Env::ReopenWritableFile() not supported.");
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}
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// Reuse an existing file by renaming it and opening it as writable.
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virtual Status ReuseWritableFile(const std::string& fname,
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const std::string& old_fname,
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std::unique_ptr<WritableFile>* result,
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const EnvOptions& options);
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// Open `fname` for random read and write, if file doesn't exist the file
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// will be created. On success, stores a pointer to the new file in
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// *result and returns OK. On failure returns non-OK.
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//
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// The returned file will only be accessed by one thread at a time.
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virtual Status NewRandomRWFile(const std::string& /*fname*/,
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std::unique_ptr<RandomRWFile>* /*result*/,
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const EnvOptions& /*options*/) {
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return Status::NotSupported("RandomRWFile is not implemented in this Env");
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}
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// Opens `fname` as a memory-mapped file for read and write (in-place updates
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// only, i.e., no appends). On success, stores a raw buffer covering the whole
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// file in `*result`. The file must exist prior to this call.
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virtual Status NewMemoryMappedFileBuffer(
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const std::string& /*fname*/,
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std::unique_ptr<MemoryMappedFileBuffer>* /*result*/) {
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return Status::NotSupported(
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"MemoryMappedFileBuffer is not implemented in this Env");
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}
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// Create an object that represents a directory. Will fail if directory
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// doesn't exist. If the directory exists, it will open the directory
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// and create a new Directory object.
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//
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// On success, stores a pointer to the new Directory in
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// *result and returns OK. On failure stores nullptr in *result and
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// returns non-OK.
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virtual Status NewDirectory(const std::string& name,
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std::unique_ptr<Directory>* result) = 0;
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// Returns OK if the named file exists.
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// NotFound if the named file does not exist,
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// the calling process does not have permission to determine
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// whether this file exists, or if the path is invalid.
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// IOError if an IO Error was encountered
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virtual Status FileExists(const std::string& fname) = 0;
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// Store in *result the names of the children of the specified directory.
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// The names are relative to "dir", and shall never include the
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// names `.` or `..`.
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// Original contents of *results are dropped.
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// Returns OK if "dir" exists and "*result" contains its children.
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// NotFound if "dir" does not exist, the calling process does not have
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// permission to access "dir", or if "dir" is invalid.
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// IOError if an IO Error was encountered
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virtual Status GetChildren(const std::string& dir,
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std::vector<std::string>* result) = 0;
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// Store in *result the attributes of the children of the specified directory.
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// In case the implementation lists the directory prior to iterating the files
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// and files are concurrently deleted, the deleted files will be omitted from
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// result.
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// The name attributes are relative to "dir", and shall never include the
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// names `.` or `..`.
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// Original contents of *results are dropped.
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// Returns OK if "dir" exists and "*result" contains its children.
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// NotFound if "dir" does not exist, the calling process does not have
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// permission to access "dir", or if "dir" is invalid.
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// IOError if an IO Error was encountered
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virtual Status GetChildrenFileAttributes(const std::string& dir,
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std::vector<FileAttributes>* result);
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// Delete the named file.
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virtual Status DeleteFile(const std::string& fname) = 0;
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// Truncate the named file to the specified size.
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virtual Status Truncate(const std::string& /*fname*/, size_t /*size*/) {
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return Status::NotSupported("Truncate is not supported for this Env");
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}
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// Create the specified directory. Returns error if directory exists.
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virtual Status CreateDir(const std::string& dirname) = 0;
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// Creates directory if missing. Return Ok if it exists, or successful in
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// Creating.
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virtual Status CreateDirIfMissing(const std::string& dirname) = 0;
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// Delete the specified directory.
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// Many implementations of this function will only delete a directory if it is
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// empty.
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virtual Status DeleteDir(const std::string& dirname) = 0;
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// Store the size of fname in *file_size.
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virtual Status GetFileSize(const std::string& fname, uint64_t* file_size) = 0;
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// Store the last modification time of fname in *file_mtime.
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virtual Status GetFileModificationTime(const std::string& fname,
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uint64_t* file_mtime) = 0;
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// Rename file src to target.
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virtual Status RenameFile(const std::string& src,
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const std::string& target) = 0;
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// Hard Link file src to target.
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virtual Status LinkFile(const std::string& /*src*/,
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const std::string& /*target*/) {
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return Status::NotSupported("LinkFile is not supported for this Env");
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}
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virtual Status NumFileLinks(const std::string& /*fname*/,
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uint64_t* /*count*/) {
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return Status::NotSupported(
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"Getting number of file links is not supported for this Env");
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}
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virtual Status AreFilesSame(const std::string& /*first*/,
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const std::string& /*second*/, bool* /*res*/) {
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return Status::NotSupported("AreFilesSame is not supported for this Env");
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}
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// Lock the specified file. Used to prevent concurrent access to
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// the same db by multiple processes. On failure, stores nullptr in
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// *lock and returns non-OK.
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//
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// On success, stores a pointer to the object that represents the
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// acquired lock in *lock and returns OK. The caller should call
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// UnlockFile(*lock) to release the lock. If the process exits,
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// the lock will be automatically released.
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//
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// If somebody else already holds the lock, finishes immediately
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// with a failure. I.e., this call does not wait for existing locks
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// to go away.
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//
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// May create the named file if it does not already exist.
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virtual Status LockFile(const std::string& fname, FileLock** lock) = 0;
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// Release the lock acquired by a previous successful call to LockFile.
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// REQUIRES: lock was returned by a successful LockFile() call
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// REQUIRES: lock has not already been unlocked.
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virtual Status UnlockFile(FileLock* lock) = 0;
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// Opens `lib_name` as a dynamic library.
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// If the 'search_path' is specified, breaks the path into its components
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// based on the appropriate platform separator (";" or ";") and looks for the
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// library in those directories. If 'search path is not specified, uses the
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// default library path search mechanism (such as LD_LIBRARY_PATH). On
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// success, stores a dynamic library in `*result`.
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virtual Status LoadLibrary(const std::string& /*lib_name*/,
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const std::string& /*search_path */,
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std::shared_ptr<DynamicLibrary>* /*result*/) {
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return Status::NotSupported("LoadLibrary is not implemented in this Env");
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}
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// Priority for scheduling job in thread pool
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enum Priority { BOTTOM, LOW, HIGH, USER, TOTAL };
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static std::string PriorityToString(Priority priority);
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// Priority for requesting bytes in rate limiter scheduler
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enum IOPriority {
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IO_LOW = 0,
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IO_MID = 1,
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IO_HIGH = 2,
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IO_USER = 3,
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IO_TOTAL = 4
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};
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// EXPERIMENTAL
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enum class IOActivity : uint8_t {
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kFlush = 0,
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kCompaction = 1,
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kDBOpen = 2,
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kUnknown, // Keep last for easy array of non-unknowns
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};
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// Arrange to run "(*function)(arg)" once in a background thread, in
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// the thread pool specified by pri. By default, jobs go to the 'LOW'
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// priority thread pool.
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// "function" may run in an unspecified thread. Multiple functions
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// added to the same Env may run concurrently in different threads.
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// I.e., the caller may not assume that background work items are
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// serialized.
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// When the UnSchedule function is called, the unschedFunction
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// registered at the time of Schedule is invoked with arg as a parameter.
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virtual void Schedule(void (*function)(void* arg), void* arg,
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Priority pri = LOW, void* tag = nullptr,
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void (*unschedFunction)(void* arg) = nullptr) = 0;
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// Arrange to remove jobs for given arg from the queue_ if they are not
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// already scheduled. Caller is expected to have exclusive lock on arg.
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virtual int UnSchedule(void* /*arg*/, Priority /*pri*/) { return 0; }
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// Start a new thread, invoking "function(arg)" within the new thread.
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// When "function(arg)" returns, the thread will be destroyed.
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virtual void StartThread(void (*function)(void* arg), void* arg) = 0;
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// Start a new thread, invoking "function(args...)" within the new thread.
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// When "function(args...)" returns, the thread will be destroyed.
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template <typename FunctionT, typename... Args>
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void StartThreadTyped(FunctionT function, Args&&... args) {
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using FWType = FunctorWrapper<Args...>;
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StartThread(
|
|
[](void* arg) {
|
|
auto* functor = static_cast<FWType*>(arg);
|
|
functor->invoke();
|
|
delete functor;
|
|
},
|
|
new FWType(std::function<void(Args...)>(function),
|
|
std::forward<Args>(args)...));
|
|
}
|
|
|
|
// Wait for all threads started by StartThread to terminate.
|
|
virtual void WaitForJoin() {}
|
|
|
|
// Reserve available background threads in the specified thread pool.
|
|
virtual int ReserveThreads(int /*threads_to_be_reserved*/, Priority /*pri*/) {
|
|
return 0;
|
|
}
|
|
|
|
// Release a specific number of reserved threads from the specified thread
|
|
// pool
|
|
virtual int ReleaseThreads(int /*threads_to_be_released*/, Priority /*pri*/) {
|
|
return 0;
|
|
}
|
|
|
|
// Get thread pool queue length for specific thread pool.
|
|
virtual unsigned int GetThreadPoolQueueLen(Priority /*pri*/ = LOW) const {
|
|
return 0;
|
|
}
|
|
|
|
// *path is set to a temporary directory that can be used for testing. It may
|
|
// or many not have just been created. The directory may or may not differ
|
|
// between runs of the same process, but subsequent calls will return the
|
|
// same directory.
|
|
virtual Status GetTestDirectory(std::string* path) = 0;
|
|
|
|
// Create and returns a default logger (an instance of EnvLogger) for storing
|
|
// informational messages. Derived classes can override to provide custom
|
|
// logger.
|
|
virtual Status NewLogger(const std::string& fname,
|
|
std::shared_ptr<Logger>* result);
|
|
|
|
// Returns the number of micro-seconds since some fixed point in time.
|
|
// It is often used as system time such as in GenericRateLimiter
|
|
// and other places so a port needs to return system time in order to work.
|
|
virtual uint64_t NowMicros() = 0;
|
|
|
|
// Returns the number of nano-seconds since some fixed point in time. Only
|
|
// useful for computing deltas of time in one run.
|
|
// Default implementation simply relies on NowMicros.
|
|
// In platform-specific implementations, NowNanos() should return time points
|
|
// that are MONOTONIC.
|
|
virtual uint64_t NowNanos() { return NowMicros() * 1000; }
|
|
|
|
// 0 indicates not supported.
|
|
virtual uint64_t NowCPUNanos() { return 0; }
|
|
|
|
// Sleep/delay the thread for the prescribed number of micro-seconds.
|
|
virtual void SleepForMicroseconds(int micros) = 0;
|
|
|
|
// Get the current host name as a null terminated string iff the string
|
|
// length is < len. The hostname should otherwise be truncated to len.
|
|
virtual Status GetHostName(char* name, uint64_t len) = 0;
|
|
|
|
// Get the current hostname from the given env as a std::string in result.
|
|
// The result may be truncated if the hostname is too
|
|
// long
|
|
virtual Status GetHostNameString(std::string* result);
|
|
|
|
// Get the number of seconds since the Epoch, 1970-01-01 00:00:00 (UTC).
|
|
// Only overwrites *unix_time on success.
|
|
virtual Status GetCurrentTime(int64_t* unix_time) = 0;
|
|
|
|
// Get full directory name for this db.
|
|
virtual Status GetAbsolutePath(const std::string& db_path,
|
|
std::string* output_path) = 0;
|
|
|
|
// The number of background worker threads of a specific thread pool
|
|
// for this environment. 'LOW' is the default pool.
|
|
// default number: 1
|
|
virtual void SetBackgroundThreads(int number, Priority pri = LOW) = 0;
|
|
virtual int GetBackgroundThreads(Priority pri = LOW) = 0;
|
|
|
|
virtual Status SetAllowNonOwnerAccess(bool /*allow_non_owner_access*/) {
|
|
return Status::NotSupported("Env::SetAllowNonOwnerAccess() not supported.");
|
|
}
|
|
|
|
// Enlarge number of background worker threads of a specific thread pool
|
|
// for this environment if it is smaller than specified. 'LOW' is the default
|
|
// pool.
|
|
virtual void IncBackgroundThreadsIfNeeded(int number, Priority pri) = 0;
|
|
|
|
// Lower IO priority for threads from the specified pool.
|
|
virtual void LowerThreadPoolIOPriority(Priority /*pool*/ = LOW) {}
|
|
|
|
// Lower CPU priority for threads from the specified pool.
|
|
virtual Status LowerThreadPoolCPUPriority(Priority /*pool*/,
|
|
CpuPriority /*pri*/) {
|
|
return Status::NotSupported(
|
|
"Env::LowerThreadPoolCPUPriority(Priority, CpuPriority) not supported");
|
|
}
|
|
|
|
// Lower CPU priority for threads from the specified pool.
|
|
virtual void LowerThreadPoolCPUPriority(Priority /*pool*/ = LOW) {}
|
|
|
|
// Converts seconds-since-Jan-01-1970 to a printable string
|
|
virtual std::string TimeToString(uint64_t time) = 0;
|
|
|
|
// Generates a human-readable unique ID that can be used to identify a DB.
|
|
// In built-in implementations, this is an RFC-4122 UUID string, but might
|
|
// not be in all implementations. Overriding is not recommended.
|
|
// NOTE: this has not be validated for use in cryptography
|
|
virtual std::string GenerateUniqueId();
|
|
|
|
// OptimizeForLogWrite will create a new EnvOptions object that is a copy of
|
|
// the EnvOptions in the parameters, but is optimized for reading log files.
|
|
virtual EnvOptions OptimizeForLogRead(const EnvOptions& env_options) const;
|
|
|
|
// OptimizeForManifestRead will create a new EnvOptions object that is a copy
|
|
// of the EnvOptions in the parameters, but is optimized for reading manifest
|
|
// files.
|
|
virtual EnvOptions OptimizeForManifestRead(
|
|
const EnvOptions& env_options) const;
|
|
|
|
// OptimizeForLogWrite will create a new EnvOptions object that is a copy of
|
|
// the EnvOptions in the parameters, but is optimized for writing log files.
|
|
// Default implementation returns the copy of the same object.
|
|
virtual EnvOptions OptimizeForLogWrite(const EnvOptions& env_options,
|
|
const DBOptions& db_options) const;
|
|
// OptimizeForManifestWrite will create a new EnvOptions object that is a copy
|
|
// of the EnvOptions in the parameters, but is optimized for writing manifest
|
|
// files. Default implementation returns the copy of the same object.
|
|
virtual EnvOptions OptimizeForManifestWrite(
|
|
const EnvOptions& env_options) const;
|
|
|
|
// OptimizeForCompactionTableWrite will create a new EnvOptions object that is
|
|
// a copy of the EnvOptions in the parameters, but is optimized for writing
|
|
// table files.
|
|
virtual EnvOptions OptimizeForCompactionTableWrite(
|
|
const EnvOptions& env_options,
|
|
const ImmutableDBOptions& immutable_ops) const;
|
|
|
|
// OptimizeForCompactionTableWrite will create a new EnvOptions object that
|
|
// is a copy of the EnvOptions in the parameters, but is optimized for reading
|
|
// table files.
|
|
virtual EnvOptions OptimizeForCompactionTableRead(
|
|
const EnvOptions& env_options,
|
|
const ImmutableDBOptions& db_options) const;
|
|
|
|
// OptimizeForBlobFileRead will create a new EnvOptions object that
|
|
// is a copy of the EnvOptions in the parameters, but is optimized for reading
|
|
// blob files.
|
|
virtual EnvOptions OptimizeForBlobFileRead(
|
|
const EnvOptions& env_options,
|
|
const ImmutableDBOptions& db_options) const;
|
|
|
|
// Returns the status of all threads that belong to the current Env.
|
|
virtual Status GetThreadList(std::vector<ThreadStatus>* /*thread_list*/) {
|
|
return Status::NotSupported("Env::GetThreadList() not supported.");
|
|
}
|
|
|
|
// Returns the pointer to ThreadStatusUpdater. This function will be
|
|
// used in RocksDB internally to update thread status and supports
|
|
// GetThreadList().
|
|
virtual ThreadStatusUpdater* GetThreadStatusUpdater() const {
|
|
return thread_status_updater_;
|
|
}
|
|
|
|
// Returns the ID of the current thread.
|
|
virtual uint64_t GetThreadID() const;
|
|
|
|
// This seems to clash with a macro on Windows, so #undef it here
|
|
#undef GetFreeSpace
|
|
|
|
// Get the amount of free disk space
|
|
virtual Status GetFreeSpace(const std::string& /*path*/,
|
|
uint64_t* /*diskfree*/) {
|
|
return Status::NotSupported("Env::GetFreeSpace() not supported.");
|
|
}
|
|
|
|
// Check whether the specified path is a directory
|
|
virtual Status IsDirectory(const std::string& /*path*/, bool* /*is_dir*/) {
|
|
return Status::NotSupported("Env::IsDirectory() not supported.");
|
|
}
|
|
|
|
virtual void SanitizeEnvOptions(EnvOptions* /*env_opts*/) const {}
|
|
|
|
// Get the FileSystem implementation this Env was constructed with. It
|
|
// could be a fully implemented one, or a wrapper class around the Env
|
|
const std::shared_ptr<FileSystem>& GetFileSystem() const;
|
|
|
|
// Get the SystemClock implementation this Env was constructed with. It
|
|
// could be a fully implemented one, or a wrapper class around the Env
|
|
const std::shared_ptr<SystemClock>& GetSystemClock() const;
|
|
|
|
// If you're adding methods here, remember to add them to EnvWrapper too.
|
|
|
|
protected:
|
|
// The pointer to an internal structure that will update the
|
|
// status of each thread.
|
|
ThreadStatusUpdater* thread_status_updater_;
|
|
|
|
// Pointer to the underlying FileSystem implementation
|
|
std::shared_ptr<FileSystem> file_system_;
|
|
|
|
// Pointer to the underlying SystemClock implementation
|
|
std::shared_ptr<SystemClock> system_clock_;
|
|
|
|
private:
|
|
static const size_t kMaxHostNameLen = 256;
|
|
};
|
|
|
|
// The factory function to construct a ThreadStatusUpdater. Any Env
|
|
// that supports GetThreadList() feature should call this function in its
|
|
// constructor to initialize thread_status_updater_.
|
|
ThreadStatusUpdater* CreateThreadStatusUpdater();
|
|
|
|
// A file abstraction for reading sequentially through a file
|
|
class SequentialFile {
|
|
public:
|
|
SequentialFile() {}
|
|
virtual ~SequentialFile();
|
|
|
|
// Read up to "n" bytes from the file. "scratch[0..n-1]" may be
|
|
// written by this routine. Sets "*result" to the data that was
|
|
// read (including if fewer than "n" bytes were successfully read).
|
|
// May set "*result" to point at data in "scratch[0..n-1]", so
|
|
// "scratch[0..n-1]" must be live when "*result" is used.
|
|
// If an error was encountered, returns a non-OK status.
|
|
//
|
|
// After call, result->size() < n only if end of file has been
|
|
// reached (or non-OK status). Read might fail if called again after
|
|
// first result->size() < n.
|
|
//
|
|
// REQUIRES: External synchronization
|
|
virtual Status Read(size_t n, Slice* result, char* scratch) = 0;
|
|
|
|
// Skip "n" bytes from the file. This is guaranteed to be no
|
|
// slower that reading the same data, but may be faster.
|
|
//
|
|
// If end of file is reached, skipping will stop at the end of the
|
|
// file, and Skip will return OK.
|
|
//
|
|
// REQUIRES: External synchronization
|
|
virtual Status Skip(uint64_t n) = 0;
|
|
|
|
// Indicates the upper layers if the current SequentialFile implementation
|
|
// uses direct IO.
|
|
virtual bool use_direct_io() const { return false; }
|
|
|
|
// Use the returned alignment value to allocate
|
|
// aligned buffer for Direct I/O
|
|
virtual size_t GetRequiredBufferAlignment() const { return kDefaultPageSize; }
|
|
|
|
// Remove any kind of caching of data from the offset to offset+length
|
|
// of this file. If the length is 0, then it refers to the end of file.
|
|
// If the system is not caching the file contents, then this is a noop.
|
|
virtual Status InvalidateCache(size_t /*offset*/, size_t /*length*/) {
|
|
return Status::NotSupported(
|
|
"SequentialFile::InvalidateCache not supported.");
|
|
}
|
|
|
|
// Positioned Read for direct I/O
|
|
// If Direct I/O enabled, offset, n, and scratch should be properly aligned
|
|
virtual Status PositionedRead(uint64_t /*offset*/, size_t /*n*/,
|
|
Slice* /*result*/, char* /*scratch*/) {
|
|
return Status::NotSupported(
|
|
"SequentialFile::PositionedRead() not supported.");
|
|
}
|
|
|
|
// If you're adding methods here, remember to add them to
|
|
// SequentialFileWrapper too.
|
|
};
|
|
|
|
// A read IO request structure for use in MultiRead
|
|
struct ReadRequest {
|
|
// File offset in bytes
|
|
uint64_t offset;
|
|
|
|
// Length to read in bytes. `result` only returns fewer bytes if end of file
|
|
// is hit (or `status` is not OK).
|
|
size_t len;
|
|
|
|
// A buffer that MultiRead() can optionally place data in. It can
|
|
// ignore this and allocate its own buffer
|
|
char* scratch;
|
|
|
|
// Output parameter set by MultiRead() to point to the data buffer, and
|
|
// the number of valid bytes
|
|
Slice result;
|
|
|
|
// Status of read
|
|
Status status;
|
|
};
|
|
|
|
// A file abstraction for randomly reading the contents of a file.
|
|
class RandomAccessFile {
|
|
public:
|
|
RandomAccessFile() {}
|
|
virtual ~RandomAccessFile();
|
|
|
|
// Read up to "n" bytes from the file starting at "offset".
|
|
// "scratch[0..n-1]" may be written by this routine. Sets "*result"
|
|
// to the data that was read (including if fewer than "n" bytes were
|
|
// successfully read). May set "*result" to point at data in
|
|
// "scratch[0..n-1]", so "scratch[0..n-1]" must be live when
|
|
// "*result" is used. If an error was encountered, returns a non-OK
|
|
// status.
|
|
//
|
|
// After call, result->size() < n only if end of file has been
|
|
// reached (or non-OK status). Read might fail if called again after
|
|
// first result->size() < n.
|
|
//
|
|
// Safe for concurrent use by multiple threads.
|
|
// If Direct I/O enabled, offset, n, and scratch should be aligned properly.
|
|
virtual Status Read(uint64_t offset, size_t n, Slice* result,
|
|
char* scratch) const = 0;
|
|
|
|
// Readahead the file starting from offset by n bytes for caching.
|
|
virtual Status Prefetch(uint64_t /*offset*/, size_t /*n*/) {
|
|
return Status::OK();
|
|
}
|
|
|
|
// Read a bunch of blocks as described by reqs. The blocks can
|
|
// optionally be read in parallel. This is a synchronous call, i.e it
|
|
// should return after all reads have completed. The reads will be
|
|
// non-overlapping. If the function return Status is not ok, status of
|
|
// individual requests will be ignored and return status will be assumed
|
|
// for all read requests. The function return status is only meant for
|
|
// any errors that occur before even processing specific read requests
|
|
virtual Status MultiRead(ReadRequest* reqs, size_t num_reqs) {
|
|
assert(reqs != nullptr);
|
|
for (size_t i = 0; i < num_reqs; ++i) {
|
|
ReadRequest& req = reqs[i];
|
|
req.status = Read(req.offset, req.len, &req.result, req.scratch);
|
|
}
|
|
return Status::OK();
|
|
}
|
|
|
|
// Tries to get an unique ID for this file that will be the same each time
|
|
// the file is opened (and will stay the same while the file is open).
|
|
// Furthermore, it tries to make this ID at most "max_size" bytes. If such an
|
|
// ID can be created this function returns the length of the ID and places it
|
|
// in "id"; otherwise, this function returns 0, in which case "id"
|
|
// may not have been modified.
|
|
//
|
|
// This function guarantees, for IDs from a given environment, two unique ids
|
|
// cannot be made equal to each other by adding arbitrary bytes to one of
|
|
// them. That is, no unique ID is the prefix of another.
|
|
//
|
|
// This function guarantees that the returned ID will not be interpretable as
|
|
// a single varint.
|
|
//
|
|
// Note: these IDs are only valid for the duration of the process.
|
|
virtual size_t GetUniqueId(char* /*id*/, size_t /*max_size*/) const {
|
|
return 0; // Default implementation to prevent issues with backwards
|
|
// compatibility.
|
|
}
|
|
|
|
enum AccessPattern { NORMAL, RANDOM, SEQUENTIAL, WILLNEED, DONTNEED };
|
|
|
|
virtual void Hint(AccessPattern /*pattern*/) {}
|
|
|
|
// Indicates the upper layers if the current RandomAccessFile implementation
|
|
// uses direct IO.
|
|
virtual bool use_direct_io() const { return false; }
|
|
|
|
// Use the returned alignment value to allocate
|
|
// aligned buffer for Direct I/O
|
|
virtual size_t GetRequiredBufferAlignment() const { return kDefaultPageSize; }
|
|
|
|
// Remove any kind of caching of data from the offset to offset+length
|
|
// of this file. If the length is 0, then it refers to the end of file.
|
|
// If the system is not caching the file contents, then this is a noop.
|
|
virtual Status InvalidateCache(size_t /*offset*/, size_t /*length*/) {
|
|
return Status::NotSupported(
|
|
"RandomAccessFile::InvalidateCache not supported.");
|
|
}
|
|
|
|
// If you're adding methods here, remember to add them to
|
|
// RandomAccessFileWrapper too.
|
|
};
|
|
|
|
// A file abstraction for sequential writing. The implementation
|
|
// must provide buffering since callers may append small fragments
|
|
// at a time to the file.
|
|
class WritableFile {
|
|
public:
|
|
WritableFile()
|
|
: last_preallocated_block_(0),
|
|
preallocation_block_size_(0),
|
|
io_priority_(Env::IO_TOTAL),
|
|
write_hint_(Env::WLTH_NOT_SET),
|
|
strict_bytes_per_sync_(false) {}
|
|
|
|
explicit WritableFile(const EnvOptions& options)
|
|
: last_preallocated_block_(0),
|
|
preallocation_block_size_(0),
|
|
io_priority_(Env::IO_TOTAL),
|
|
write_hint_(Env::WLTH_NOT_SET),
|
|
strict_bytes_per_sync_(options.strict_bytes_per_sync) {}
|
|
// No copying allowed
|
|
WritableFile(const WritableFile&) = delete;
|
|
void operator=(const WritableFile&) = delete;
|
|
|
|
// For cases when Close() hasn't been called, many derived classes of
|
|
// WritableFile will need to call Close() non-virtually in their destructor,
|
|
// and ignore the result, to ensure resources are released.
|
|
virtual ~WritableFile();
|
|
|
|
// Append data to the end of the file
|
|
// Note: A WritableFile object must support either Append or
|
|
// PositionedAppend, so the users cannot mix the two.
|
|
virtual Status Append(const Slice& data) = 0;
|
|
|
|
// Append data with verification information.
|
|
// Note that this API change is experimental and it might be changed in
|
|
// the future. Currently, RocksDB only generates crc32c based checksum for
|
|
// the file writes when the checksum handoff option is set.
|
|
// Expected behavior: if currently ChecksumType::kCRC32C is not supported by
|
|
// WritableFile, the information in DataVerificationInfo can be ignored
|
|
// (i.e. does not perform checksum verification).
|
|
virtual Status Append(const Slice& data,
|
|
const DataVerificationInfo& /* verification_info */) {
|
|
return Append(data);
|
|
}
|
|
|
|
// PositionedAppend data to the specified offset. The new EOF after append
|
|
// must be larger than the previous EOF. This is to be used when writes are
|
|
// not backed by OS buffers and hence has to always start from the start of
|
|
// the sector. The implementation thus needs to also rewrite the last
|
|
// partial sector.
|
|
// Note: PositionAppend does not guarantee moving the file offset after the
|
|
// write. A WritableFile object must support either Append or
|
|
// PositionedAppend, so the users cannot mix the two.
|
|
//
|
|
// PositionedAppend() can only happen on the page/sector boundaries. For that
|
|
// reason, if the last write was an incomplete sector we still need to rewind
|
|
// back to the nearest sector/page and rewrite the portion of it with whatever
|
|
// we need to add. We need to keep where we stop writing.
|
|
//
|
|
// PositionedAppend() can only write whole sectors. For that reason we have to
|
|
// pad with zeros for the last write and trim the file when closing according
|
|
// to the position we keep in the previous step.
|
|
//
|
|
// PositionedAppend() requires aligned buffer to be passed in. The alignment
|
|
// required is queried via GetRequiredBufferAlignment()
|
|
virtual Status PositionedAppend(const Slice& /* data */,
|
|
uint64_t /* offset */) {
|
|
return Status::NotSupported(
|
|
"WritableFile::PositionedAppend() not supported.");
|
|
}
|
|
|
|
// PositionedAppend data with verification information.
|
|
// Note that this API change is experimental and it might be changed in
|
|
// the future. Currently, RocksDB only generates crc32c based checksum for
|
|
// the file writes when the checksum handoff option is set.
|
|
// Expected behavior: if currently ChecksumType::kCRC32C is not supported by
|
|
// WritableFile, the information in DataVerificationInfo can be ignored
|
|
// (i.e. does not perform checksum verification).
|
|
virtual Status PositionedAppend(
|
|
const Slice& /* data */, uint64_t /* offset */,
|
|
const DataVerificationInfo& /* verification_info */) {
|
|
return Status::NotSupported("PositionedAppend");
|
|
}
|
|
|
|
// Truncate is necessary to trim the file to the correct size
|
|
// before closing. It is not always possible to keep track of the file
|
|
// size due to whole pages writes. The behavior is undefined if called
|
|
// with other writes to follow.
|
|
virtual Status Truncate(uint64_t /*size*/) { return Status::OK(); }
|
|
|
|
// The caller should call Close() before destroying the WritableFile to
|
|
// surface any errors associated with finishing writes to the file.
|
|
// The file is considered closed regardless of return status.
|
|
// (However, implementations must also clean up properly in the destructor
|
|
// even if Close() is not called.)
|
|
virtual Status Close() = 0;
|
|
virtual Status Flush() = 0;
|
|
virtual Status Sync() = 0; // sync data
|
|
|
|
/*
|
|
* Sync data and/or metadata as well.
|
|
* By default, sync only data.
|
|
* Override this method for environments where we need to sync
|
|
* metadata as well.
|
|
*/
|
|
virtual Status Fsync() { return Sync(); }
|
|
|
|
// true if Sync() and Fsync() are safe to call concurrently with Append()
|
|
// and Flush().
|
|
virtual bool IsSyncThreadSafe() const { return false; }
|
|
|
|
// Indicates the upper layers if the current WritableFile implementation
|
|
// uses direct IO.
|
|
virtual bool use_direct_io() const { return false; }
|
|
|
|
// Use the returned alignment value to allocate
|
|
// aligned buffer for Direct I/O
|
|
virtual size_t GetRequiredBufferAlignment() const { return kDefaultPageSize; }
|
|
|
|
/*
|
|
* If rate limiting is enabled, change the file-granularity priority used in
|
|
* rate-limiting writes.
|
|
*
|
|
* In the presence of finer-granularity priority such as
|
|
* `WriteOptions::rate_limiter_priority`, this file-granularity priority may
|
|
* be overridden by a non-Env::IO_TOTAL finer-granularity priority and used as
|
|
* a fallback for Env::IO_TOTAL finer-granularity priority.
|
|
*
|
|
* If rate limiting is not enabled, this call has no effect.
|
|
*/
|
|
virtual void SetIOPriority(Env::IOPriority pri) { io_priority_ = pri; }
|
|
|
|
virtual Env::IOPriority GetIOPriority() { return io_priority_; }
|
|
|
|
virtual void SetWriteLifeTimeHint(Env::WriteLifeTimeHint hint) {
|
|
write_hint_ = hint;
|
|
}
|
|
|
|
virtual Env::WriteLifeTimeHint GetWriteLifeTimeHint() { return write_hint_; }
|
|
/*
|
|
* Get the size of valid data in the file.
|
|
*/
|
|
virtual uint64_t GetFileSize() { return 0; }
|
|
|
|
/*
|
|
* Get and set the default pre-allocation block size for writes to
|
|
* this file. If non-zero, then Allocate will be used to extend the
|
|
* underlying storage of a file (generally via fallocate) if the Env
|
|
* instance supports it.
|
|
*/
|
|
virtual void SetPreallocationBlockSize(size_t size) {
|
|
preallocation_block_size_ = size;
|
|
}
|
|
|
|
virtual void GetPreallocationStatus(size_t* block_size,
|
|
size_t* last_allocated_block) {
|
|
*last_allocated_block = last_preallocated_block_;
|
|
*block_size = preallocation_block_size_;
|
|
}
|
|
|
|
// For documentation, refer to RandomAccessFile::GetUniqueId()
|
|
virtual size_t GetUniqueId(char* /*id*/, size_t /*max_size*/) const {
|
|
return 0; // Default implementation to prevent issues with backwards
|
|
}
|
|
|
|
// Remove any kind of caching of data from the offset to offset+length
|
|
// of this file. If the length is 0, then it refers to the end of file.
|
|
// If the system is not caching the file contents, then this is a noop.
|
|
// This call has no effect on dirty pages in the cache.
|
|
virtual Status InvalidateCache(size_t /*offset*/, size_t /*length*/) {
|
|
return Status::NotSupported("WritableFile::InvalidateCache not supported.");
|
|
}
|
|
|
|
// Sync a file range with disk.
|
|
// offset is the starting byte of the file range to be synchronized.
|
|
// nbytes specifies the length of the range to be synchronized.
|
|
// This asks the OS to initiate flushing the cached data to disk,
|
|
// without waiting for completion.
|
|
// Default implementation does nothing.
|
|
virtual Status RangeSync(uint64_t /*offset*/, uint64_t /*nbytes*/) {
|
|
if (strict_bytes_per_sync_) {
|
|
return Sync();
|
|
}
|
|
return Status::OK();
|
|
}
|
|
|
|
// PrepareWrite performs any necessary preparation for a write
|
|
// before the write actually occurs. This allows for pre-allocation
|
|
// of space on devices where it can result in less file
|
|
// fragmentation and/or less waste from over-zealous filesystem
|
|
// pre-allocation.
|
|
virtual void PrepareWrite(size_t offset, size_t len) {
|
|
if (preallocation_block_size_ == 0) {
|
|
return;
|
|
}
|
|
// If this write would cross one or more preallocation blocks,
|
|
// determine what the last preallocation block necessary to
|
|
// cover this write would be and Allocate to that point.
|
|
const auto block_size = preallocation_block_size_;
|
|
size_t new_last_preallocated_block =
|
|
(offset + len + block_size - 1) / block_size;
|
|
if (new_last_preallocated_block > last_preallocated_block_) {
|
|
size_t num_spanned_blocks =
|
|
new_last_preallocated_block - last_preallocated_block_;
|
|
// TODO: Don't ignore errors from allocate
|
|
Allocate(block_size * last_preallocated_block_,
|
|
block_size * num_spanned_blocks)
|
|
.PermitUncheckedError();
|
|
last_preallocated_block_ = new_last_preallocated_block;
|
|
}
|
|
}
|
|
|
|
// Pre-allocates space for a file.
|
|
virtual Status Allocate(uint64_t /*offset*/, uint64_t /*len*/) {
|
|
return Status::OK();
|
|
}
|
|
|
|
// If you're adding methods here, remember to add them to
|
|
// WritableFileWrapper too.
|
|
|
|
protected:
|
|
size_t preallocation_block_size() { return preallocation_block_size_; }
|
|
|
|
private:
|
|
size_t last_preallocated_block_;
|
|
size_t preallocation_block_size_;
|
|
|
|
protected:
|
|
Env::IOPriority io_priority_;
|
|
Env::WriteLifeTimeHint write_hint_;
|
|
const bool strict_bytes_per_sync_;
|
|
};
|
|
|
|
// A file abstraction for random reading and writing.
|
|
class RandomRWFile {
|
|
public:
|
|
RandomRWFile() {}
|
|
// No copying allowed
|
|
RandomRWFile(const RandomRWFile&) = delete;
|
|
RandomRWFile& operator=(const RandomRWFile&) = delete;
|
|
|
|
// For cases when Close() hasn't been called, many derived classes of
|
|
// RandomRWFile will need to call Close() non-virtually in their destructor,
|
|
// and ignore the result, to ensure resources are released.
|
|
virtual ~RandomRWFile() {}
|
|
|
|
// Indicates if the class makes use of direct I/O
|
|
// If false you must pass aligned buffer to Write()
|
|
virtual bool use_direct_io() const { return false; }
|
|
|
|
// Use the returned alignment value to allocate
|
|
// aligned buffer for Direct I/O
|
|
virtual size_t GetRequiredBufferAlignment() const { return kDefaultPageSize; }
|
|
|
|
// Write bytes in `data` at offset `offset`, Returns Status::OK() on success.
|
|
// Pass aligned buffer when use_direct_io() returns true.
|
|
virtual Status Write(uint64_t offset, const Slice& data) = 0;
|
|
|
|
// Read up to `n` bytes starting from offset `offset` and store them in
|
|
// result, provided `scratch` size should be at least `n`.
|
|
//
|
|
// After call, result->size() < n only if end of file has been
|
|
// reached (or non-OK status). Read might fail if called again after
|
|
// first result->size() < n.
|
|
//
|
|
// Returns Status::OK() on success.
|
|
virtual Status Read(uint64_t offset, size_t n, Slice* result,
|
|
char* scratch) const = 0;
|
|
|
|
virtual Status Flush() = 0;
|
|
|
|
virtual Status Sync() = 0;
|
|
|
|
virtual Status Fsync() { return Sync(); }
|
|
|
|
// The caller should call Close() before destroying the RandomRWFile to
|
|
// surface any errors associated with finishing writes to the file.
|
|
// The file is considered closed regardless of return status.
|
|
// (However, implementations must also clean up properly in the destructor
|
|
// even if Close() is not called.)
|
|
virtual Status Close() = 0;
|
|
|
|
// If you're adding methods here, remember to add them to
|
|
// RandomRWFileWrapper too.
|
|
};
|
|
|
|
// MemoryMappedFileBuffer object represents a memory-mapped file's raw buffer.
|
|
// Subclasses should release the mapping upon destruction.
|
|
class MemoryMappedFileBuffer {
|
|
public:
|
|
MemoryMappedFileBuffer(void* _base, size_t _length)
|
|
: base_(_base), length_(_length) {}
|
|
|
|
virtual ~MemoryMappedFileBuffer() = 0;
|
|
|
|
// We do not want to unmap this twice. We can make this class
|
|
// movable if desired, however, since
|
|
MemoryMappedFileBuffer(const MemoryMappedFileBuffer&) = delete;
|
|
MemoryMappedFileBuffer& operator=(const MemoryMappedFileBuffer&) = delete;
|
|
|
|
void* GetBase() const { return base_; }
|
|
size_t GetLen() const { return length_; }
|
|
|
|
protected:
|
|
void* base_;
|
|
const size_t length_;
|
|
};
|
|
|
|
// Directory object represents collection of files and implements
|
|
// filesystem operations that can be executed on directories.
|
|
class Directory {
|
|
public:
|
|
// Many derived classes of Directory will need to call Close() in their
|
|
// destructor, when not called already, to ensure resources are released.
|
|
virtual ~Directory() {}
|
|
// Fsync directory. Can be called concurrently from multiple threads.
|
|
virtual Status Fsync() = 0;
|
|
// Calling Close() before destroying a Directory is recommended to surface
|
|
// any errors associated with finishing writes (in case of future features).
|
|
// The directory is considered closed regardless of return status.
|
|
virtual Status Close() { return Status::NotSupported("Close"); }
|
|
|
|
virtual size_t GetUniqueId(char* /*id*/, size_t /*max_size*/) const {
|
|
return 0;
|
|
}
|
|
|
|
// If you're adding methods here, remember to add them to
|
|
// DirectoryWrapper too.
|
|
};
|
|
|
|
enum InfoLogLevel : unsigned char {
|
|
DEBUG_LEVEL = 0,
|
|
INFO_LEVEL,
|
|
WARN_LEVEL,
|
|
ERROR_LEVEL,
|
|
FATAL_LEVEL,
|
|
HEADER_LEVEL,
|
|
NUM_INFO_LOG_LEVELS,
|
|
};
|
|
|
|
// An interface for writing log messages.
|
|
//
|
|
// Exceptions MUST NOT propagate out of overridden functions into RocksDB,
|
|
// because RocksDB is not exception-safe. This could cause undefined behavior
|
|
// including data loss, unreported corruption, deadlocks, and more.
|
|
class Logger {
|
|
public:
|
|
size_t kDoNotSupportGetLogFileSize = (std::numeric_limits<size_t>::max)();
|
|
|
|
explicit Logger(const InfoLogLevel log_level = InfoLogLevel::INFO_LEVEL)
|
|
: closed_(false), log_level_(log_level) {}
|
|
// No copying allowed
|
|
Logger(const Logger&) = delete;
|
|
void operator=(const Logger&) = delete;
|
|
|
|
virtual ~Logger();
|
|
|
|
// Because Logger is typically a shared object, Close() may or may not be
|
|
// called before the object is destroyed, but is recommended to reveal any
|
|
// final errors in finishing outstanding writes. No other functions are
|
|
// supported after calling Close(), and the Logger is considered closed
|
|
// regardless of return status.
|
|
virtual Status Close();
|
|
|
|
// Write a header to the log file with the specified format
|
|
// It is recommended that you log all header information at the start of the
|
|
// application. But it is not enforced.
|
|
virtual void LogHeader(const char* format, va_list ap) {
|
|
// Default implementation does a simple INFO level log write.
|
|
// Please override as per the logger class requirement.
|
|
Logv(InfoLogLevel::INFO_LEVEL, format, ap);
|
|
}
|
|
|
|
// Write an entry to the log file with the specified format.
|
|
//
|
|
// Users who override the `Logv()` overload taking `InfoLogLevel` do not need
|
|
// to implement this, unless they explicitly invoke it in
|
|
// `Logv(InfoLogLevel, ...)`.
|
|
virtual void Logv(const char* /* format */, va_list /* ap */) {
|
|
assert(false);
|
|
}
|
|
|
|
// Write an entry to the log file with the specified log level
|
|
// and format. Any log with level under the internal log level
|
|
// of *this (see @SetInfoLogLevel and @GetInfoLogLevel) will not be
|
|
// printed.
|
|
virtual void Logv(const InfoLogLevel log_level, const char* format,
|
|
va_list ap);
|
|
|
|
virtual size_t GetLogFileSize() const { return kDoNotSupportGetLogFileSize; }
|
|
// Flush to the OS buffers
|
|
virtual void Flush() {}
|
|
virtual InfoLogLevel GetInfoLogLevel() const { return log_level_; }
|
|
virtual void SetInfoLogLevel(const InfoLogLevel log_level) {
|
|
log_level_ = log_level;
|
|
}
|
|
|
|
// If you're adding methods here, remember to add them to LoggerWrapper too.
|
|
|
|
protected:
|
|
virtual Status CloseImpl();
|
|
bool closed_;
|
|
|
|
private:
|
|
InfoLogLevel log_level_;
|
|
};
|
|
|
|
// Identifies a locked file. Except in custom Env/Filesystem implementations,
|
|
// the lifetime of a FileLock object should be managed only by LockFile() and
|
|
// UnlockFile().
|
|
class FileLock {
|
|
public:
|
|
FileLock() {}
|
|
virtual ~FileLock();
|
|
|
|
private:
|
|
// No copying allowed
|
|
FileLock(const FileLock&) = delete;
|
|
void operator=(const FileLock&) = delete;
|
|
};
|
|
|
|
class DynamicLibrary {
|
|
public:
|
|
virtual ~DynamicLibrary() {}
|
|
|
|
// Returns the name of the dynamic library.
|
|
virtual const char* Name() const = 0;
|
|
|
|
// Loads the symbol for sym_name from the library and updates the input
|
|
// function. Returns the loaded symbol.
|
|
template <typename T>
|
|
Status LoadFunction(const std::string& sym_name, std::function<T>* function) {
|
|
assert(nullptr != function);
|
|
void* ptr = nullptr;
|
|
Status s = LoadSymbol(sym_name, &ptr);
|
|
*function = reinterpret_cast<T*>(ptr);
|
|
return s;
|
|
}
|
|
// Loads and returns the symbol for sym_name from the library.
|
|
virtual Status LoadSymbol(const std::string& sym_name, void** func) = 0;
|
|
};
|
|
|
|
extern void LogFlush(const std::shared_ptr<Logger>& info_log);
|
|
|
|
extern void Log(const InfoLogLevel log_level,
|
|
const std::shared_ptr<Logger>& info_log, const char* format,
|
|
...) ROCKSDB_PRINTF_FORMAT_ATTR(3, 4);
|
|
|
|
// a set of log functions with different log levels.
|
|
extern void Header(const std::shared_ptr<Logger>& info_log, const char* format,
|
|
...) ROCKSDB_PRINTF_FORMAT_ATTR(2, 3);
|
|
extern void Debug(const std::shared_ptr<Logger>& info_log, const char* format,
|
|
...) ROCKSDB_PRINTF_FORMAT_ATTR(2, 3);
|
|
extern void Info(const std::shared_ptr<Logger>& info_log, const char* format,
|
|
...) ROCKSDB_PRINTF_FORMAT_ATTR(2, 3);
|
|
extern void Warn(const std::shared_ptr<Logger>& info_log, const char* format,
|
|
...) ROCKSDB_PRINTF_FORMAT_ATTR(2, 3);
|
|
extern void Error(const std::shared_ptr<Logger>& info_log, const char* format,
|
|
...) ROCKSDB_PRINTF_FORMAT_ATTR(2, 3);
|
|
extern void Fatal(const std::shared_ptr<Logger>& info_log, const char* format,
|
|
...) ROCKSDB_PRINTF_FORMAT_ATTR(2, 3);
|
|
|
|
// Log the specified data to *info_log if info_log is non-nullptr.
|
|
// The default info log level is InfoLogLevel::INFO_LEVEL.
|
|
extern void Log(const std::shared_ptr<Logger>& info_log, const char* format,
|
|
...) ROCKSDB_PRINTF_FORMAT_ATTR(2, 3);
|
|
|
|
extern void LogFlush(Logger* info_log);
|
|
|
|
extern void Log(const InfoLogLevel log_level, Logger* info_log,
|
|
const char* format, ...) ROCKSDB_PRINTF_FORMAT_ATTR(3, 4);
|
|
|
|
// The default info log level is InfoLogLevel::INFO_LEVEL.
|
|
extern void Log(Logger* info_log, const char* format, ...)
|
|
ROCKSDB_PRINTF_FORMAT_ATTR(2, 3);
|
|
|
|
// a set of log functions with different log levels.
|
|
extern void Header(Logger* info_log, const char* format, ...)
|
|
ROCKSDB_PRINTF_FORMAT_ATTR(2, 3);
|
|
extern void Debug(Logger* info_log, const char* format, ...)
|
|
ROCKSDB_PRINTF_FORMAT_ATTR(2, 3);
|
|
extern void Info(Logger* info_log, const char* format, ...)
|
|
ROCKSDB_PRINTF_FORMAT_ATTR(2, 3);
|
|
extern void Warn(Logger* info_log, const char* format, ...)
|
|
ROCKSDB_PRINTF_FORMAT_ATTR(2, 3);
|
|
extern void Error(Logger* info_log, const char* format, ...)
|
|
ROCKSDB_PRINTF_FORMAT_ATTR(2, 3);
|
|
extern void Fatal(Logger* info_log, const char* format, ...)
|
|
ROCKSDB_PRINTF_FORMAT_ATTR(2, 3);
|
|
|
|
// A utility routine: write "data" to the named file.
|
|
extern Status WriteStringToFile(Env* env, const Slice& data,
|
|
const std::string& fname,
|
|
bool should_sync = false);
|
|
|
|
// A utility routine: read contents of named file into *data
|
|
extern Status ReadFileToString(Env* env, const std::string& fname,
|
|
std::string* data);
|
|
|
|
// Below are helpers for wrapping most of the classes in this file.
|
|
// They forward all calls to another instance of the class.
|
|
// Useful when wrapping the default implementations.
|
|
// Typical usage is to inherit your wrapper from *Wrapper, e.g.:
|
|
//
|
|
// class MySequentialFileWrapper : public
|
|
// ROCKSDB_NAMESPACE::SequentialFileWrapper {
|
|
// public:
|
|
// MySequentialFileWrapper(ROCKSDB_NAMESPACE::SequentialFile* target):
|
|
// ROCKSDB_NAMESPACE::SequentialFileWrapper(target) {}
|
|
// Status Read(size_t n, Slice* result, char* scratch) override {
|
|
// cout << "Doing a read of size " << n << "!" << endl;
|
|
// return ROCKSDB_NAMESPACE::SequentialFileWrapper::Read(n, result,
|
|
// scratch);
|
|
// }
|
|
// // All other methods are forwarded to target_ automatically.
|
|
// };
|
|
//
|
|
// This is often more convenient than inheriting the class directly because
|
|
// (a) Don't have to override and forward all methods - the Wrapper will
|
|
// forward everything you're not explicitly overriding.
|
|
// (b) Don't need to update the wrapper when more methods are added to the
|
|
// rocksdb class. Unless you actually want to override the behavior.
|
|
// (And unless rocksdb people forgot to update the *Wrapper class.)
|
|
|
|
// An implementation of Env that forwards all calls to another Env.
|
|
// May be useful to clients who wish to override just part of the
|
|
// functionality of another Env.
|
|
class EnvWrapper : public Env {
|
|
public:
|
|
// The Target struct allows an Env to be stored as a raw (Env*) or
|
|
// std::shared_ptr<Env>. By using this struct, the wrapping/calling
|
|
// class does not need to worry about the ownership/lifetime of the
|
|
// wrapped target env. If the guard is set, then the Env will point
|
|
// to the guard.get().
|
|
struct Target {
|
|
Env* env; // The raw Env
|
|
std::shared_ptr<Env> guard; // The guarded Env
|
|
|
|
// Creates a Target without assuming ownership of the target Env
|
|
explicit Target(Env* t) : env(t) {}
|
|
|
|
// Creates a Target from the guarded env, assuming ownership
|
|
explicit Target(std::unique_ptr<Env>&& t) : guard(t.release()) {
|
|
env = guard.get();
|
|
}
|
|
|
|
// Creates a Target from the guarded env, assuming ownership
|
|
explicit Target(const std::shared_ptr<Env>& t) : guard(t) {
|
|
env = guard.get();
|
|
}
|
|
|
|
// Makes sure the raw Env is not nullptr
|
|
void Prepare() {
|
|
if (guard.get() != nullptr) {
|
|
env = guard.get();
|
|
} else if (env == nullptr) {
|
|
env = Env::Default();
|
|
}
|
|
}
|
|
};
|
|
|
|
// Initialize an EnvWrapper that delegates all calls to *t
|
|
explicit EnvWrapper(Env* t);
|
|
explicit EnvWrapper(std::unique_ptr<Env>&& t);
|
|
explicit EnvWrapper(const std::shared_ptr<Env>& t);
|
|
~EnvWrapper() override;
|
|
|
|
// Return the target to which this Env forwards all calls
|
|
Env* target() const { return target_.env; }
|
|
|
|
// Deprecated. Will be removed in a major release. Derived classes
|
|
// should implement this method.
|
|
const char* Name() const override { return target_.env->Name(); }
|
|
|
|
// The following text is boilerplate that forwards all methods to target()
|
|
Status RegisterDbPaths(const std::vector<std::string>& paths) override {
|
|
return target_.env->RegisterDbPaths(paths);
|
|
}
|
|
|
|
Status UnregisterDbPaths(const std::vector<std::string>& paths) override {
|
|
return target_.env->UnregisterDbPaths(paths);
|
|
}
|
|
|
|
Status NewSequentialFile(const std::string& f,
|
|
std::unique_ptr<SequentialFile>* r,
|
|
const EnvOptions& options) override {
|
|
return target_.env->NewSequentialFile(f, r, options);
|
|
}
|
|
Status NewRandomAccessFile(const std::string& f,
|
|
std::unique_ptr<RandomAccessFile>* r,
|
|
const EnvOptions& options) override {
|
|
return target_.env->NewRandomAccessFile(f, r, options);
|
|
}
|
|
Status NewWritableFile(const std::string& f, std::unique_ptr<WritableFile>* r,
|
|
const EnvOptions& options) override {
|
|
return target_.env->NewWritableFile(f, r, options);
|
|
}
|
|
Status ReopenWritableFile(const std::string& fname,
|
|
std::unique_ptr<WritableFile>* result,
|
|
const EnvOptions& options) override {
|
|
return target_.env->ReopenWritableFile(fname, result, options);
|
|
}
|
|
Status ReuseWritableFile(const std::string& fname,
|
|
const std::string& old_fname,
|
|
std::unique_ptr<WritableFile>* r,
|
|
const EnvOptions& options) override {
|
|
return target_.env->ReuseWritableFile(fname, old_fname, r, options);
|
|
}
|
|
Status NewRandomRWFile(const std::string& fname,
|
|
std::unique_ptr<RandomRWFile>* result,
|
|
const EnvOptions& options) override {
|
|
return target_.env->NewRandomRWFile(fname, result, options);
|
|
}
|
|
Status NewMemoryMappedFileBuffer(
|
|
const std::string& fname,
|
|
std::unique_ptr<MemoryMappedFileBuffer>* result) override {
|
|
return target_.env->NewMemoryMappedFileBuffer(fname, result);
|
|
}
|
|
Status NewDirectory(const std::string& name,
|
|
std::unique_ptr<Directory>* result) override {
|
|
return target_.env->NewDirectory(name, result);
|
|
}
|
|
Status FileExists(const std::string& f) override {
|
|
return target_.env->FileExists(f);
|
|
}
|
|
Status GetChildren(const std::string& dir,
|
|
std::vector<std::string>* r) override {
|
|
return target_.env->GetChildren(dir, r);
|
|
}
|
|
Status GetChildrenFileAttributes(
|
|
const std::string& dir, std::vector<FileAttributes>* result) override {
|
|
return target_.env->GetChildrenFileAttributes(dir, result);
|
|
}
|
|
Status DeleteFile(const std::string& f) override {
|
|
return target_.env->DeleteFile(f);
|
|
}
|
|
Status Truncate(const std::string& fname, size_t size) override {
|
|
return target_.env->Truncate(fname, size);
|
|
}
|
|
Status CreateDir(const std::string& d) override {
|
|
return target_.env->CreateDir(d);
|
|
}
|
|
Status CreateDirIfMissing(const std::string& d) override {
|
|
return target_.env->CreateDirIfMissing(d);
|
|
}
|
|
Status DeleteDir(const std::string& d) override {
|
|
return target_.env->DeleteDir(d);
|
|
}
|
|
Status GetFileSize(const std::string& f, uint64_t* s) override {
|
|
return target_.env->GetFileSize(f, s);
|
|
}
|
|
|
|
Status GetFileModificationTime(const std::string& fname,
|
|
uint64_t* file_mtime) override {
|
|
return target_.env->GetFileModificationTime(fname, file_mtime);
|
|
}
|
|
|
|
Status RenameFile(const std::string& s, const std::string& t) override {
|
|
return target_.env->RenameFile(s, t);
|
|
}
|
|
|
|
Status LinkFile(const std::string& s, const std::string& t) override {
|
|
return target_.env->LinkFile(s, t);
|
|
}
|
|
|
|
Status NumFileLinks(const std::string& fname, uint64_t* count) override {
|
|
return target_.env->NumFileLinks(fname, count);
|
|
}
|
|
|
|
Status AreFilesSame(const std::string& first, const std::string& second,
|
|
bool* res) override {
|
|
return target_.env->AreFilesSame(first, second, res);
|
|
}
|
|
|
|
Status LockFile(const std::string& f, FileLock** l) override {
|
|
return target_.env->LockFile(f, l);
|
|
}
|
|
|
|
Status UnlockFile(FileLock* l) override { return target_.env->UnlockFile(l); }
|
|
|
|
Status IsDirectory(const std::string& path, bool* is_dir) override {
|
|
return target_.env->IsDirectory(path, is_dir);
|
|
}
|
|
|
|
Status LoadLibrary(const std::string& lib_name,
|
|
const std::string& search_path,
|
|
std::shared_ptr<DynamicLibrary>* result) override {
|
|
return target_.env->LoadLibrary(lib_name, search_path, result);
|
|
}
|
|
|
|
void Schedule(void (*f)(void* arg), void* a, Priority pri,
|
|
void* tag = nullptr, void (*u)(void* arg) = nullptr) override {
|
|
return target_.env->Schedule(f, a, pri, tag, u);
|
|
}
|
|
|
|
int UnSchedule(void* tag, Priority pri) override {
|
|
return target_.env->UnSchedule(tag, pri);
|
|
}
|
|
|
|
void StartThread(void (*f)(void*), void* a) override {
|
|
return target_.env->StartThread(f, a);
|
|
}
|
|
void WaitForJoin() override { return target_.env->WaitForJoin(); }
|
|
unsigned int GetThreadPoolQueueLen(Priority pri = LOW) const override {
|
|
return target_.env->GetThreadPoolQueueLen(pri);
|
|
}
|
|
|
|
int ReserveThreads(int threads_to_be_reserved, Priority pri) override {
|
|
return target_.env->ReserveThreads(threads_to_be_reserved, pri);
|
|
}
|
|
|
|
int ReleaseThreads(int threads_to_be_released, Priority pri) override {
|
|
return target_.env->ReleaseThreads(threads_to_be_released, pri);
|
|
}
|
|
|
|
Status GetTestDirectory(std::string* path) override {
|
|
return target_.env->GetTestDirectory(path);
|
|
}
|
|
Status NewLogger(const std::string& fname,
|
|
std::shared_ptr<Logger>* result) override {
|
|
return target_.env->NewLogger(fname, result);
|
|
}
|
|
uint64_t NowMicros() override { return target_.env->NowMicros(); }
|
|
uint64_t NowNanos() override { return target_.env->NowNanos(); }
|
|
uint64_t NowCPUNanos() override { return target_.env->NowCPUNanos(); }
|
|
|
|
void SleepForMicroseconds(int micros) override {
|
|
target_.env->SleepForMicroseconds(micros);
|
|
}
|
|
Status GetHostName(char* name, uint64_t len) override {
|
|
return target_.env->GetHostName(name, len);
|
|
}
|
|
Status GetCurrentTime(int64_t* unix_time) override {
|
|
return target_.env->GetCurrentTime(unix_time);
|
|
}
|
|
Status GetAbsolutePath(const std::string& db_path,
|
|
std::string* output_path) override {
|
|
return target_.env->GetAbsolutePath(db_path, output_path);
|
|
}
|
|
void SetBackgroundThreads(int num, Priority pri) override {
|
|
return target_.env->SetBackgroundThreads(num, pri);
|
|
}
|
|
int GetBackgroundThreads(Priority pri) override {
|
|
return target_.env->GetBackgroundThreads(pri);
|
|
}
|
|
|
|
Status SetAllowNonOwnerAccess(bool allow_non_owner_access) override {
|
|
return target_.env->SetAllowNonOwnerAccess(allow_non_owner_access);
|
|
}
|
|
|
|
void IncBackgroundThreadsIfNeeded(int num, Priority pri) override {
|
|
return target_.env->IncBackgroundThreadsIfNeeded(num, pri);
|
|
}
|
|
|
|
void LowerThreadPoolIOPriority(Priority pool) override {
|
|
target_.env->LowerThreadPoolIOPriority(pool);
|
|
}
|
|
|
|
void LowerThreadPoolCPUPriority(Priority pool) override {
|
|
target_.env->LowerThreadPoolCPUPriority(pool);
|
|
}
|
|
|
|
Status LowerThreadPoolCPUPriority(Priority pool, CpuPriority pri) override {
|
|
return target_.env->LowerThreadPoolCPUPriority(pool, pri);
|
|
}
|
|
|
|
std::string TimeToString(uint64_t time) override {
|
|
return target_.env->TimeToString(time);
|
|
}
|
|
|
|
Status GetThreadList(std::vector<ThreadStatus>* thread_list) override {
|
|
return target_.env->GetThreadList(thread_list);
|
|
}
|
|
|
|
ThreadStatusUpdater* GetThreadStatusUpdater() const override {
|
|
return target_.env->GetThreadStatusUpdater();
|
|
}
|
|
|
|
uint64_t GetThreadID() const override { return target_.env->GetThreadID(); }
|
|
|
|
std::string GenerateUniqueId() override {
|
|
return target_.env->GenerateUniqueId();
|
|
}
|
|
|
|
EnvOptions OptimizeForLogRead(const EnvOptions& env_options) const override {
|
|
return target_.env->OptimizeForLogRead(env_options);
|
|
}
|
|
EnvOptions OptimizeForManifestRead(
|
|
const EnvOptions& env_options) const override {
|
|
return target_.env->OptimizeForManifestRead(env_options);
|
|
}
|
|
EnvOptions OptimizeForLogWrite(const EnvOptions& env_options,
|
|
const DBOptions& db_options) const override {
|
|
return target_.env->OptimizeForLogWrite(env_options, db_options);
|
|
}
|
|
EnvOptions OptimizeForManifestWrite(
|
|
const EnvOptions& env_options) const override {
|
|
return target_.env->OptimizeForManifestWrite(env_options);
|
|
}
|
|
EnvOptions OptimizeForCompactionTableWrite(
|
|
const EnvOptions& env_options,
|
|
const ImmutableDBOptions& immutable_ops) const override {
|
|
return target_.env->OptimizeForCompactionTableWrite(env_options,
|
|
immutable_ops);
|
|
}
|
|
EnvOptions OptimizeForCompactionTableRead(
|
|
const EnvOptions& env_options,
|
|
const ImmutableDBOptions& db_options) const override {
|
|
return target_.env->OptimizeForCompactionTableRead(env_options, db_options);
|
|
}
|
|
EnvOptions OptimizeForBlobFileRead(
|
|
const EnvOptions& env_options,
|
|
const ImmutableDBOptions& db_options) const override {
|
|
return target_.env->OptimizeForBlobFileRead(env_options, db_options);
|
|
}
|
|
Status GetFreeSpace(const std::string& path, uint64_t* diskfree) override {
|
|
return target_.env->GetFreeSpace(path, diskfree);
|
|
}
|
|
void SanitizeEnvOptions(EnvOptions* env_opts) const override {
|
|
target_.env->SanitizeEnvOptions(env_opts);
|
|
}
|
|
Status PrepareOptions(const ConfigOptions& options) override;
|
|
std::string SerializeOptions(const ConfigOptions& config_options,
|
|
const std::string& header) const override;
|
|
|
|
private:
|
|
Target target_;
|
|
};
|
|
|
|
class SequentialFileWrapper : public SequentialFile {
|
|
public:
|
|
explicit SequentialFileWrapper(SequentialFile* target) : target_(target) {}
|
|
|
|
Status Read(size_t n, Slice* result, char* scratch) override {
|
|
return target_->Read(n, result, scratch);
|
|
}
|
|
Status Skip(uint64_t n) override { return target_->Skip(n); }
|
|
bool use_direct_io() const override { return target_->use_direct_io(); }
|
|
size_t GetRequiredBufferAlignment() const override {
|
|
return target_->GetRequiredBufferAlignment();
|
|
}
|
|
Status InvalidateCache(size_t offset, size_t length) override {
|
|
return target_->InvalidateCache(offset, length);
|
|
}
|
|
Status PositionedRead(uint64_t offset, size_t n, Slice* result,
|
|
char* scratch) override {
|
|
return target_->PositionedRead(offset, n, result, scratch);
|
|
}
|
|
|
|
private:
|
|
SequentialFile* target_;
|
|
};
|
|
|
|
class RandomAccessFileWrapper : public RandomAccessFile {
|
|
public:
|
|
explicit RandomAccessFileWrapper(RandomAccessFile* target)
|
|
: target_(target) {}
|
|
|
|
Status Read(uint64_t offset, size_t n, Slice* result,
|
|
char* scratch) const override {
|
|
return target_->Read(offset, n, result, scratch);
|
|
}
|
|
Status MultiRead(ReadRequest* reqs, size_t num_reqs) override {
|
|
return target_->MultiRead(reqs, num_reqs);
|
|
}
|
|
Status Prefetch(uint64_t offset, size_t n) override {
|
|
return target_->Prefetch(offset, n);
|
|
}
|
|
size_t GetUniqueId(char* id, size_t max_size) const override {
|
|
return target_->GetUniqueId(id, max_size);
|
|
}
|
|
void Hint(AccessPattern pattern) override { target_->Hint(pattern); }
|
|
bool use_direct_io() const override { return target_->use_direct_io(); }
|
|
size_t GetRequiredBufferAlignment() const override {
|
|
return target_->GetRequiredBufferAlignment();
|
|
}
|
|
Status InvalidateCache(size_t offset, size_t length) override {
|
|
return target_->InvalidateCache(offset, length);
|
|
}
|
|
|
|
private:
|
|
RandomAccessFile* target_;
|
|
};
|
|
|
|
class WritableFileWrapper : public WritableFile {
|
|
public:
|
|
explicit WritableFileWrapper(WritableFile* t) : target_(t) {}
|
|
|
|
Status Append(const Slice& data) override { return target_->Append(data); }
|
|
Status Append(const Slice& data,
|
|
const DataVerificationInfo& verification_info) override {
|
|
return target_->Append(data, verification_info);
|
|
}
|
|
Status PositionedAppend(const Slice& data, uint64_t offset) override {
|
|
return target_->PositionedAppend(data, offset);
|
|
}
|
|
Status PositionedAppend(
|
|
const Slice& data, uint64_t offset,
|
|
const DataVerificationInfo& verification_info) override {
|
|
return target_->PositionedAppend(data, offset, verification_info);
|
|
}
|
|
Status Truncate(uint64_t size) override { return target_->Truncate(size); }
|
|
Status Close() override { return target_->Close(); }
|
|
Status Flush() override { return target_->Flush(); }
|
|
Status Sync() override { return target_->Sync(); }
|
|
Status Fsync() override { return target_->Fsync(); }
|
|
bool IsSyncThreadSafe() const override { return target_->IsSyncThreadSafe(); }
|
|
|
|
bool use_direct_io() const override { return target_->use_direct_io(); }
|
|
|
|
size_t GetRequiredBufferAlignment() const override {
|
|
return target_->GetRequiredBufferAlignment();
|
|
}
|
|
|
|
void SetIOPriority(Env::IOPriority pri) override {
|
|
target_->SetIOPriority(pri);
|
|
}
|
|
|
|
Env::IOPriority GetIOPriority() override { return target_->GetIOPriority(); }
|
|
|
|
void SetWriteLifeTimeHint(Env::WriteLifeTimeHint hint) override {
|
|
target_->SetWriteLifeTimeHint(hint);
|
|
}
|
|
|
|
Env::WriteLifeTimeHint GetWriteLifeTimeHint() override {
|
|
return target_->GetWriteLifeTimeHint();
|
|
}
|
|
|
|
uint64_t GetFileSize() override { return target_->GetFileSize(); }
|
|
|
|
void SetPreallocationBlockSize(size_t size) override {
|
|
target_->SetPreallocationBlockSize(size);
|
|
}
|
|
|
|
void GetPreallocationStatus(size_t* block_size,
|
|
size_t* last_allocated_block) override {
|
|
target_->GetPreallocationStatus(block_size, last_allocated_block);
|
|
}
|
|
|
|
size_t GetUniqueId(char* id, size_t max_size) const override {
|
|
return target_->GetUniqueId(id, max_size);
|
|
}
|
|
|
|
Status InvalidateCache(size_t offset, size_t length) override {
|
|
return target_->InvalidateCache(offset, length);
|
|
}
|
|
|
|
Status RangeSync(uint64_t offset, uint64_t nbytes) override {
|
|
return target_->RangeSync(offset, nbytes);
|
|
}
|
|
|
|
void PrepareWrite(size_t offset, size_t len) override {
|
|
target_->PrepareWrite(offset, len);
|
|
}
|
|
|
|
Status Allocate(uint64_t offset, uint64_t len) override {
|
|
return target_->Allocate(offset, len);
|
|
}
|
|
|
|
private:
|
|
WritableFile* target_;
|
|
};
|
|
|
|
class RandomRWFileWrapper : public RandomRWFile {
|
|
public:
|
|
explicit RandomRWFileWrapper(RandomRWFile* target) : target_(target) {}
|
|
|
|
bool use_direct_io() const override { return target_->use_direct_io(); }
|
|
size_t GetRequiredBufferAlignment() const override {
|
|
return target_->GetRequiredBufferAlignment();
|
|
}
|
|
Status Write(uint64_t offset, const Slice& data) override {
|
|
return target_->Write(offset, data);
|
|
}
|
|
Status Read(uint64_t offset, size_t n, Slice* result,
|
|
char* scratch) const override {
|
|
return target_->Read(offset, n, result, scratch);
|
|
}
|
|
Status Flush() override { return target_->Flush(); }
|
|
Status Sync() override { return target_->Sync(); }
|
|
Status Fsync() override { return target_->Fsync(); }
|
|
Status Close() override { return target_->Close(); }
|
|
|
|
private:
|
|
RandomRWFile* target_;
|
|
};
|
|
|
|
class DirectoryWrapper : public Directory {
|
|
public:
|
|
explicit DirectoryWrapper(Directory* target) : target_(target) {}
|
|
|
|
Status Fsync() override { return target_->Fsync(); }
|
|
Status Close() override { return target_->Close(); }
|
|
size_t GetUniqueId(char* id, size_t max_size) const override {
|
|
return target_->GetUniqueId(id, max_size);
|
|
}
|
|
|
|
private:
|
|
Directory* target_;
|
|
};
|
|
|
|
class LoggerWrapper : public Logger {
|
|
public:
|
|
explicit LoggerWrapper(Logger* target) : target_(target) {}
|
|
|
|
Status Close() override { return target_->Close(); }
|
|
void LogHeader(const char* format, va_list ap) override {
|
|
return target_->LogHeader(format, ap);
|
|
}
|
|
void Logv(const char* format, va_list ap) override {
|
|
return target_->Logv(format, ap);
|
|
}
|
|
void Logv(const InfoLogLevel log_level, const char* format,
|
|
va_list ap) override {
|
|
return target_->Logv(log_level, format, ap);
|
|
}
|
|
size_t GetLogFileSize() const override { return target_->GetLogFileSize(); }
|
|
void Flush() override { return target_->Flush(); }
|
|
InfoLogLevel GetInfoLogLevel() const override {
|
|
return target_->GetInfoLogLevel();
|
|
}
|
|
void SetInfoLogLevel(const InfoLogLevel log_level) override {
|
|
return target_->SetInfoLogLevel(log_level);
|
|
}
|
|
|
|
private:
|
|
Logger* target_;
|
|
};
|
|
|
|
// Returns a new environment that stores its data in memory and delegates
|
|
// all non-file-storage tasks to base_env. The caller must delete the result
|
|
// when it is no longer needed.
|
|
// *base_env must remain live while the result is in use.
|
|
Env* NewMemEnv(Env* base_env);
|
|
|
|
// Returns a new environment that measures function call times for filesystem
|
|
// operations, reporting results to variables in PerfContext.
|
|
// This is a factory method for TimedEnv defined in utilities/env_timed.cc.
|
|
Env* NewTimedEnv(Env* base_env);
|
|
|
|
// Returns an instance of logger that can be used for storing informational
|
|
// messages.
|
|
// This is a factory method for EnvLogger declared in logging/env_logging.h
|
|
Status NewEnvLogger(const std::string& fname, Env* env,
|
|
std::shared_ptr<Logger>* result);
|
|
|
|
// Creates a new Env based on Env::Default() but modified to use the specified
|
|
// FileSystem.
|
|
std::unique_ptr<Env> NewCompositeEnv(const std::shared_ptr<FileSystem>& fs);
|
|
|
|
} // namespace ROCKSDB_NAMESPACE
|
|
|