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rocksdb/third-party/folly/folly/Unit.h

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1.7 KiB

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
#pragma once
#include <type_traits>
namespace folly {
/// In functional programming, the degenerate case is often called "unit". In
/// C++, "void" is often the best analogue. However, because of the syntactic
/// special-casing required for void, it is frequently a liability for template
/// metaprogramming. So, instead of writing specializations to handle cases like
/// SomeContainer<void>, a library author may instead rule that out and simply
/// have library users use SomeContainer<Unit>. Contained values may be ignored.
/// Much easier.
///
/// "void" is the type that admits of no values at all. It is not possible to
/// construct a value of this type.
/// "unit" is the type that admits of precisely one unique value. It is
/// possible to construct a value of this type, but it is always the same value
/// every time, so it is uninteresting.
struct Unit {
constexpr bool operator==(const Unit& /*other*/) const {
return true;
}
constexpr bool operator!=(const Unit& /*other*/) const {
return false;
}
};
constexpr Unit unit{};
template <typename T>
struct lift_unit {
using type = T;
};
template <>
struct lift_unit<void> {
using type = Unit;
};
template <typename T>
using lift_unit_t = typename lift_unit<T>::type;
template <typename T>
struct drop_unit {
using type = T;
};
template <>
struct drop_unit<Unit> {
using type = void;
};
template <typename T>
using drop_unit_t = typename drop_unit<T>::type;
} // namespace folly