fork of https://github.com/oxigraph/rocksdb and https://github.com/facebook/rocksdb for nextgraph and oxigraph
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496 lines
22 KiB
496 lines
22 KiB
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// A Cache is an interface that maps keys to values. It has internal
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// synchronization and may be safely accessed concurrently from
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// multiple threads. It may automatically evict entries to make room
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// for new entries. Values have a specified charge against the cache
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// capacity. For example, a cache where the values are variable
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// length strings, may use the length of the string as the charge for
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// the string.
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//
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// A builtin cache implementation with a least-recently-used eviction
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// policy is provided. Clients may use their own implementations if
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// they want something more sophisticated (like scan-resistance, a
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// custom eviction policy, variable cache sizing, etc.)
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#pragma once
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#include <cstdint>
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#include <functional>
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#include <memory>
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#include <string>
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#include "rocksdb/memory_allocator.h"
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#include "rocksdb/slice.h"
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#include "rocksdb/statistics.h"
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#include "rocksdb/status.h"
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namespace ROCKSDB_NAMESPACE {
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class Cache;
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struct ConfigOptions;
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class SecondaryCache;
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extern const bool kDefaultToAdaptiveMutex;
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enum CacheMetadataChargePolicy {
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kDontChargeCacheMetadata,
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kFullChargeCacheMetadata
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};
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const CacheMetadataChargePolicy kDefaultCacheMetadataChargePolicy =
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kFullChargeCacheMetadata;
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struct LRUCacheOptions {
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// Capacity of the cache.
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size_t capacity = 0;
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// Cache is sharded into 2^num_shard_bits shards,
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// by hash of key. Refer to NewLRUCache for further
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// information.
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int num_shard_bits = -1;
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// If strict_capacity_limit is set,
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// insert to the cache will fail when cache is full.
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bool strict_capacity_limit = false;
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// Percentage of cache reserved for high priority entries.
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// If greater than zero, the LRU list will be split into a high-pri
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// list and a low-pri list. High-pri entries will be inserted to the
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// tail of high-pri list, while low-pri entries will be first inserted to
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// the low-pri list (the midpoint). This is referred to as
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// midpoint insertion strategy to make entries that never get hit in cache
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// age out faster.
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//
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// See also
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// BlockBasedTableOptions::cache_index_and_filter_blocks_with_high_priority.
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double high_pri_pool_ratio = 0.5;
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// If non-nullptr will use this allocator instead of system allocator when
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// allocating memory for cache blocks. Call this method before you start using
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// the cache!
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//
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// Caveat: when the cache is used as block cache, the memory allocator is
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// ignored when dealing with compression libraries that allocate memory
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// internally (currently only XPRESS).
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std::shared_ptr<MemoryAllocator> memory_allocator;
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// Whether to use adaptive mutexes for cache shards. Note that adaptive
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// mutexes need to be supported by the platform in order for this to have any
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// effect. The default value is true if RocksDB is compiled with
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// -DROCKSDB_DEFAULT_TO_ADAPTIVE_MUTEX, false otherwise.
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bool use_adaptive_mutex = kDefaultToAdaptiveMutex;
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CacheMetadataChargePolicy metadata_charge_policy =
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kDefaultCacheMetadataChargePolicy;
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// A SecondaryCache instance to use a the non-volatile tier
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std::shared_ptr<SecondaryCache> secondary_cache;
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LRUCacheOptions() {}
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LRUCacheOptions(size_t _capacity, int _num_shard_bits,
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bool _strict_capacity_limit, double _high_pri_pool_ratio,
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std::shared_ptr<MemoryAllocator> _memory_allocator = nullptr,
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bool _use_adaptive_mutex = kDefaultToAdaptiveMutex,
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CacheMetadataChargePolicy _metadata_charge_policy =
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kDefaultCacheMetadataChargePolicy)
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: capacity(_capacity),
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num_shard_bits(_num_shard_bits),
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strict_capacity_limit(_strict_capacity_limit),
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high_pri_pool_ratio(_high_pri_pool_ratio),
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memory_allocator(std::move(_memory_allocator)),
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use_adaptive_mutex(_use_adaptive_mutex),
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metadata_charge_policy(_metadata_charge_policy) {}
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};
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// Create a new cache with a fixed size capacity. The cache is sharded
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// to 2^num_shard_bits shards, by hash of the key. The total capacity
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// is divided and evenly assigned to each shard. If strict_capacity_limit
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// is set, insert to the cache will fail when cache is full. User can also
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// set percentage of the cache reserves for high priority entries via
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// high_pri_pool_pct.
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// num_shard_bits = -1 means it is automatically determined: every shard
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// will be at least 512KB and number of shard bits will not exceed 6.
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extern std::shared_ptr<Cache> NewLRUCache(
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size_t capacity, int num_shard_bits = -1,
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bool strict_capacity_limit = false, double high_pri_pool_ratio = 0.5,
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std::shared_ptr<MemoryAllocator> memory_allocator = nullptr,
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bool use_adaptive_mutex = kDefaultToAdaptiveMutex,
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CacheMetadataChargePolicy metadata_charge_policy =
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kDefaultCacheMetadataChargePolicy);
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extern std::shared_ptr<Cache> NewLRUCache(const LRUCacheOptions& cache_opts);
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// Similar to NewLRUCache, but create a cache based on CLOCK algorithm with
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// better concurrent performance in some cases. See util/clock_cache.cc for
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// more detail.
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//
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// Return nullptr if it is not supported.
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//
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// BROKEN: ClockCache is known to have bugs that could lead to crash or
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// corruption, so should not be used until fixed. Use NewLRUCache instead.
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extern std::shared_ptr<Cache> NewClockCache(
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size_t capacity, int num_shard_bits = -1,
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bool strict_capacity_limit = false,
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CacheMetadataChargePolicy metadata_charge_policy =
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kDefaultCacheMetadataChargePolicy);
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class Cache {
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public:
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// Depending on implementation, cache entries with high priority could be less
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// likely to get evicted than low priority entries.
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enum class Priority { HIGH, LOW };
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// A set of callbacks to allow objects in the primary block cache to be
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// be persisted in a secondary cache. The purpose of the secondary cache
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// is to support other ways of caching the object, such as persistent or
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// compressed data, that may require the object to be parsed and transformed
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// in some way. Since the primary cache holds C++ objects and the secondary
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// cache may only hold flat data that doesn't need relocation, these
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// callbacks need to be provided by the user of the block
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// cache to do the conversion.
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// The CacheItemHelper is passed to Insert() and Lookup(). It has pointers
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// to callback functions for size, saving and deletion of the
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// object. The callbacks are defined in C-style in order to make them
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// stateless and not add to the cache metadata size.
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// Saving multiple std::function objects will take up 32 bytes per
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// function, even if its not bound to an object and does no capture.
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//
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// All the callbacks are C-style function pointers in order to simplify
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// lifecycle management. Objects in the cache can outlive the parent DB,
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// so anything required for these operations should be contained in the
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// object itself.
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//
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// The SizeCallback takes a void* pointer to the object and returns the size
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// of the persistable data. It can be used by the secondary cache to allocate
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// memory if needed.
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using SizeCallback = size_t (*)(void* obj);
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// The SaveToCallback takes a void* object pointer and saves the persistable
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// data into a buffer. The secondary cache may decide to not store it in a
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// contiguous buffer, in which case this callback will be called multiple
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// times with increasing offset
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using SaveToCallback = Status (*)(void* from_obj, size_t from_offset,
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size_t length, void* out);
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// A function pointer type for custom destruction of an entry's
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// value. The Cache is responsible for copying and reclaiming space
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// for the key, but values are managed by the caller.
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using DeleterFn = void (*)(const Slice& key, void* value);
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// A struct with pointers to helper functions for spilling items from the
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// cache into the secondary cache. May be extended in the future. An
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// instance of this struct is expected to outlive the cache.
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struct CacheItemHelper {
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SizeCallback size_cb;
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SaveToCallback saveto_cb;
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DeleterFn del_cb;
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CacheItemHelper() : size_cb(nullptr), saveto_cb(nullptr), del_cb(nullptr) {}
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CacheItemHelper(SizeCallback _size_cb, SaveToCallback _saveto_cb,
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DeleterFn _del_cb)
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: size_cb(_size_cb), saveto_cb(_saveto_cb), del_cb(_del_cb) {}
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};
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// The CreateCallback is passed by the block cache user to Lookup(). It
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// takes in a buffer from the NVM cache and constructs an object using
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// it. The callback doesn't have ownership of the buffer and should
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// copy the contents into its own buffer.
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// typedef std::function<Status(void* buf, size_t size, void** out_obj,
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// size_t* charge)>
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// CreateCallback;
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using CreateCallback = std::function<Status(void* buf, size_t size,
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void** out_obj, size_t* charge)>;
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Cache(std::shared_ptr<MemoryAllocator> allocator = nullptr)
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: memory_allocator_(std::move(allocator)) {}
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// No copying allowed
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Cache(const Cache&) = delete;
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Cache& operator=(const Cache&) = delete;
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// Creates a new Cache based on the input value string and returns the result.
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// Currently, this method can be used to create LRUCaches only
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// @param config_options
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// @param value The value might be:
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// - an old-style cache ("1M") -- equivalent to NewLRUCache(1024*102(
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// - Name-value option pairs -- "capacity=1M; num_shard_bits=4;
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// For the LRUCache, the values are defined in LRUCacheOptions.
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// @param result The new Cache object
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// @return OK if the cache was successfully created
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// @return NotFound if an invalid name was specified in the value
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// @return InvalidArgument if either the options were not valid
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static Status CreateFromString(const ConfigOptions& config_options,
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const std::string& value,
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std::shared_ptr<Cache>* result);
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// Destroys all existing entries by calling the "deleter"
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// function that was passed via the Insert() function.
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//
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// @See Insert
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virtual ~Cache() {}
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// Opaque handle to an entry stored in the cache.
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struct Handle {};
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// The type of the Cache
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virtual const char* Name() const = 0;
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// Insert a mapping from key->value into the volatile cache only
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// and assign it // the specified charge against the total cache capacity.
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// If strict_capacity_limit is true and cache reaches its full capacity,
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// return Status::Incomplete.
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//
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// If handle is not nullptr, returns a handle that corresponds to the
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// mapping. The caller must call this->Release(handle) when the returned
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// mapping is no longer needed. In case of error caller is responsible to
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// cleanup the value (i.e. calling "deleter").
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//
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// If handle is nullptr, it is as if Release is called immediately after
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// insert. In case of error value will be cleanup.
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//
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// When the inserted entry is no longer needed, the key and
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// value will be passed to "deleter" which must delete the value.
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// (The Cache is responsible for copying and reclaiming space for
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// the key.)
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virtual Status Insert(const Slice& key, void* value, size_t charge,
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DeleterFn deleter, Handle** handle = nullptr,
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Priority priority = Priority::LOW) = 0;
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// If the cache has no mapping for "key", returns nullptr.
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//
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// Else return a handle that corresponds to the mapping. The caller
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// must call this->Release(handle) when the returned mapping is no
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// longer needed.
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// If stats is not nullptr, relative tickers could be used inside the
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// function.
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virtual Handle* Lookup(const Slice& key, Statistics* stats = nullptr) = 0;
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// Increments the reference count for the handle if it refers to an entry in
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// the cache. Returns true if refcount was incremented; otherwise, returns
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// false.
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// REQUIRES: handle must have been returned by a method on *this.
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virtual bool Ref(Handle* handle) = 0;
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/**
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* Release a mapping returned by a previous Lookup(). A released entry might
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* still remain in cache in case it is later looked up by others. If
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* force_erase is set then it also erase it from the cache if there is no
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* other reference to it. Erasing it should call the deleter function that
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* was provided when the
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* entry was inserted.
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*
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* Returns true if the entry was also erased.
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*/
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// REQUIRES: handle must not have been released yet.
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// REQUIRES: handle must have been returned by a method on *this.
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virtual bool Release(Handle* handle, bool force_erase = false) = 0;
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// Return the value encapsulated in a handle returned by a
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// successful Lookup().
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// REQUIRES: handle must not have been released yet.
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// REQUIRES: handle must have been returned by a method on *this.
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virtual void* Value(Handle* handle) = 0;
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// If the cache contains entry for key, erase it. Note that the
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// underlying entry will be kept around until all existing handles
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// to it have been released.
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virtual void Erase(const Slice& key) = 0;
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// Return a new numeric id. May be used by multiple clients who are
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// sharding the same cache to partition the key space. Typically the
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// client will allocate a new id at startup and prepend the id to
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// its cache keys.
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virtual uint64_t NewId() = 0;
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// sets the maximum configured capacity of the cache. When the new
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// capacity is less than the old capacity and the existing usage is
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// greater than new capacity, the implementation will do its best job to
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// purge the released entries from the cache in order to lower the usage
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virtual void SetCapacity(size_t capacity) = 0;
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// Set whether to return error on insertion when cache reaches its full
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// capacity.
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virtual void SetStrictCapacityLimit(bool strict_capacity_limit) = 0;
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// Get the flag whether to return error on insertion when cache reaches its
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// full capacity.
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virtual bool HasStrictCapacityLimit() const = 0;
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// returns the maximum configured capacity of the cache
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virtual size_t GetCapacity() const = 0;
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// returns the memory size for the entries residing in the cache.
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virtual size_t GetUsage() const = 0;
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// returns the memory size for a specific entry in the cache.
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virtual size_t GetUsage(Handle* handle) const = 0;
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// returns the memory size for the entries in use by the system
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virtual size_t GetPinnedUsage() const = 0;
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// returns the charge for the specific entry in the cache.
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virtual size_t GetCharge(Handle* handle) const = 0;
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// Returns the deleter for the specified entry. This might seem useless
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// as the Cache itself is responsible for calling the deleter, but
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// the deleter can essentially verify that a cache entry is of an
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// expected type from an expected code source.
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virtual DeleterFn GetDeleter(Handle* handle) const = 0;
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// Call this on shutdown if you want to speed it up. Cache will disown
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// any underlying data and will not free it on delete. This call will leak
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// memory - call this only if you're shutting down the process.
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// Any attempts of using cache after this call will fail terribly.
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// Always delete the DB object before calling this method!
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virtual void DisownData(){
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// default implementation is noop
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}
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struct ApplyToAllEntriesOptions {
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// If the Cache uses locks, setting `average_entries_per_lock` to
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// a higher value suggests iterating over more entries each time a lock
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// is acquired, likely reducing the time for ApplyToAllEntries but
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// increasing latency for concurrent users of the Cache. Setting
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// `average_entries_per_lock` to a smaller value could be helpful if
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// callback is relatively expensive, such as using large data structures.
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size_t average_entries_per_lock = 256;
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};
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// Apply a callback to all entries in the cache. The Cache must ensure
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// thread safety but does not guarantee that a consistent snapshot of all
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// entries is iterated over if other threads are operating on the Cache
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// also.
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virtual void ApplyToAllEntries(
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const std::function<void(const Slice& key, void* value, size_t charge,
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DeleterFn deleter)>& callback,
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const ApplyToAllEntriesOptions& opts) = 0;
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// DEPRECATED version of above. (Default implementation uses above.)
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virtual void ApplyToAllCacheEntries(void (*callback)(void* value,
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size_t charge),
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bool /*thread_safe*/) {
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ApplyToAllEntries([callback](const Slice&, void* value, size_t charge,
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DeleterFn) { callback(value, charge); },
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{});
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}
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// Remove all entries.
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// Prerequisite: no entry is referenced.
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virtual void EraseUnRefEntries() = 0;
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virtual std::string GetPrintableOptions() const { return ""; }
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MemoryAllocator* memory_allocator() const { return memory_allocator_.get(); }
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// EXPERIMENTAL
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// The following APIs are experimental and might change in the future.
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// The Insert and Lookup APIs below are intended to allow cached objects
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// to be demoted/promoted between the primary block cache and a secondary
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// cache. The secondary cache could be a non-volatile cache, and will
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// likely store the object in a different representation more suitable
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// for on disk storage. They rely on a per object CacheItemHelper to do
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// the conversions.
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// The secondary cache may persist across process and system restarts,
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// and may even be moved between hosts. Therefore, the cache key must
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// be repeatable across restarts/reboots, and globally unique if
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// multiple DBs share the same cache and the set of DBs can change
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// over time.
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// Insert a mapping from key->value into the cache and assign it
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// the specified charge against the total cache capacity.
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// If strict_capacity_limit is true and cache reaches its full capacity,
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// return Status::Incomplete.
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//
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// The helper argument is saved by the cache and will be used when the
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// inserted object is evicted or promoted to the secondary cache. It,
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// therefore, must outlive the cache.
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//
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// If handle is not nullptr, returns a handle that corresponds to the
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// mapping. The caller must call this->Release(handle) when the returned
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// mapping is no longer needed. In case of error caller is responsible to
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// cleanup the value (i.e. calling "deleter").
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//
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// If handle is nullptr, it is as if Release is called immediately after
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// insert. In case of error value will be cleanup.
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//
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// Regardless of whether the item was inserted into the cache,
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// it will attempt to insert it into the secondary cache if one is
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// configured, and the helper supports it.
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// The cache implementation must support a secondary cache, otherwise
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// the item is only inserted into the primary cache. It may
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// defer the insertion to the secondary cache as it sees fit.
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//
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// When the inserted entry is no longer needed, the key and
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// value will be passed to "deleter".
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virtual Status Insert(const Slice& key, void* value,
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const CacheItemHelper* helper, size_t charge,
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Handle** handle = nullptr,
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Priority priority = Priority::LOW) {
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if (!helper) {
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return Status::InvalidArgument();
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}
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return Insert(key, value, charge, helper->del_cb, handle, priority);
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}
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// Lookup the key in the primary and secondary caches (if one is configured).
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// The create_cb callback function object will be used to contruct the
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// cached object.
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// If none of the caches have the mapping for the key, returns nullptr.
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// Else, returns a handle that corresponds to the mapping.
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//
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// This call may promote the object from the secondary cache (if one is
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// configured, and has the given key) to the primary cache.
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//
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// The helper argument should be provided if the caller wants the lookup
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// to include the secondary cache (if one is configured) and the object,
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// if it exists, to be promoted to the primary cache. The helper may be
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// saved and used later when the object is evicted. Therefore, it must
|
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// outlive the cache.
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|
//
|
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// The handle returned may not be ready. The caller should call IsReady()
|
|
// to check if the item value is ready, and call Wait() or WaitAll() if
|
|
// its not ready. The caller should then call Value() to check if the
|
|
// item was successfully retrieved. If unsuccessful (perhaps due to an
|
|
// IO error), Value() will return nullptr.
|
|
virtual Handle* Lookup(const Slice& key, const CacheItemHelper* /*helper_cb*/,
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|
const CreateCallback& /*create_cb*/,
|
|
Priority /*priority*/, bool /*wait*/,
|
|
Statistics* stats = nullptr) {
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|
return Lookup(key, stats);
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|
}
|
|
|
|
// Release a mapping returned by a previous Lookup(). The "useful"
|
|
// parameter specifies whether the data was actually used or not,
|
|
// which may be used by the cache implementation to decide whether
|
|
// to consider it as a hit for retention purposes.
|
|
virtual bool Release(Handle* handle, bool /*useful*/, bool force_erase) {
|
|
return Release(handle, force_erase);
|
|
}
|
|
|
|
// Determines if the handle returned by Lookup() has a valid value yet. The
|
|
// call is not thread safe and should be called only by someone holding a
|
|
// reference to the handle.
|
|
virtual bool IsReady(Handle* /*handle*/) { return true; }
|
|
|
|
// If the handle returned by Lookup() is not ready yet, wait till it
|
|
// becomes ready.
|
|
// Note: A ready handle doesn't necessarily mean it has a valid value. The
|
|
// user should call Value() and check for nullptr.
|
|
virtual void Wait(Handle* /*handle*/) {}
|
|
|
|
// Wait for a vector of handles to become ready. As with Wait(), the user
|
|
// should check the Value() of each handle for nullptr. This call is not
|
|
// thread safe and should only be called by the caller holding a reference
|
|
// to each of the handles.
|
|
virtual void WaitAll(std::vector<Handle*>& /*handles*/) {}
|
|
|
|
private:
|
|
std::shared_ptr<MemoryAllocator> memory_allocator_;
|
|
};
|
|
|
|
} // namespace ROCKSDB_NAMESPACE
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|
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