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rocksdb/include/rocksdb/cache.h

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// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// A Cache is an interface that maps keys to values. It has internal
// synchronization and may be safely accessed concurrently from
// multiple threads. It may automatically evict entries to make room
// for new entries. Values have a specified charge against the cache
// capacity. For example, a cache where the values are variable
// length strings, may use the length of the string as the charge for
// the string.
//
// A builtin cache implementation with a least-recently-used eviction
// policy is provided. Clients may use their own implementations if
// they want something more sophisticated (like scan-resistance, a
// custom eviction policy, variable cache sizing, etc.)
#pragma once
#include <cstdint>
#include <functional>
#include <memory>
#include <string>
#include "rocksdb/memory_allocator.h"
#include "rocksdb/slice.h"
#include "rocksdb/statistics.h"
#include "rocksdb/status.h"
namespace ROCKSDB_NAMESPACE {
class Cache;
struct ConfigOptions;
class SecondaryCache;
extern const bool kDefaultToAdaptiveMutex;
enum CacheMetadataChargePolicy {
kDontChargeCacheMetadata,
kFullChargeCacheMetadata
};
const CacheMetadataChargePolicy kDefaultCacheMetadataChargePolicy =
kFullChargeCacheMetadata;
struct LRUCacheOptions {
// Capacity of the cache.
size_t capacity = 0;
// Cache is sharded into 2^num_shard_bits shards,
// by hash of key. Refer to NewLRUCache for further
// information.
int num_shard_bits = -1;
// If strict_capacity_limit is set,
// insert to the cache will fail when cache is full.
bool strict_capacity_limit = false;
// Percentage of cache reserved for high priority entries.
// If greater than zero, the LRU list will be split into a high-pri
// list and a low-pri list. High-pri entries will be inserted to the
// tail of high-pri list, while low-pri entries will be first inserted to
// the low-pri list (the midpoint). This is referred to as
// midpoint insertion strategy to make entries that never get hit in cache
// age out faster.
//
// See also
// BlockBasedTableOptions::cache_index_and_filter_blocks_with_high_priority.
double high_pri_pool_ratio = 0.5;
// If non-nullptr will use this allocator instead of system allocator when
// allocating memory for cache blocks. Call this method before you start using
// the cache!
//
// Caveat: when the cache is used as block cache, the memory allocator is
// ignored when dealing with compression libraries that allocate memory
// internally (currently only XPRESS).
std::shared_ptr<MemoryAllocator> memory_allocator;
// Whether to use adaptive mutexes for cache shards. Note that adaptive
// mutexes need to be supported by the platform in order for this to have any
// effect. The default value is true if RocksDB is compiled with
// -DROCKSDB_DEFAULT_TO_ADAPTIVE_MUTEX, false otherwise.
bool use_adaptive_mutex = kDefaultToAdaptiveMutex;
CacheMetadataChargePolicy metadata_charge_policy =
kDefaultCacheMetadataChargePolicy;
// A SecondaryCache instance to use a the non-volatile tier
std::shared_ptr<SecondaryCache> secondary_cache;
LRUCacheOptions() {}
LRUCacheOptions(size_t _capacity, int _num_shard_bits,
bool _strict_capacity_limit, double _high_pri_pool_ratio,
std::shared_ptr<MemoryAllocator> _memory_allocator = nullptr,
bool _use_adaptive_mutex = kDefaultToAdaptiveMutex,
CacheMetadataChargePolicy _metadata_charge_policy =
kDefaultCacheMetadataChargePolicy)
: capacity(_capacity),
num_shard_bits(_num_shard_bits),
strict_capacity_limit(_strict_capacity_limit),
high_pri_pool_ratio(_high_pri_pool_ratio),
memory_allocator(std::move(_memory_allocator)),
use_adaptive_mutex(_use_adaptive_mutex),
metadata_charge_policy(_metadata_charge_policy) {}
};
// Create a new cache with a fixed size capacity. The cache is sharded
// to 2^num_shard_bits shards, by hash of the key. The total capacity
// is divided and evenly assigned to each shard. If strict_capacity_limit
// is set, insert to the cache will fail when cache is full. User can also
// set percentage of the cache reserves for high priority entries via
// high_pri_pool_pct.
// num_shard_bits = -1 means it is automatically determined: every shard
// will be at least 512KB and number of shard bits will not exceed 6.
extern std::shared_ptr<Cache> NewLRUCache(
size_t capacity, int num_shard_bits = -1,
bool strict_capacity_limit = false, double high_pri_pool_ratio = 0.5,
std::shared_ptr<MemoryAllocator> memory_allocator = nullptr,
bool use_adaptive_mutex = kDefaultToAdaptiveMutex,
CacheMetadataChargePolicy metadata_charge_policy =
kDefaultCacheMetadataChargePolicy);
extern std::shared_ptr<Cache> NewLRUCache(const LRUCacheOptions& cache_opts);
// Similar to NewLRUCache, but create a cache based on CLOCK algorithm with
// better concurrent performance in some cases. See util/clock_cache.cc for
// more detail.
//
// Return nullptr if it is not supported.
//
// BROKEN: ClockCache is known to have bugs that could lead to crash or
// corruption, so should not be used until fixed. Use NewLRUCache instead.
extern std::shared_ptr<Cache> NewClockCache(
size_t capacity, int num_shard_bits = -1,
bool strict_capacity_limit = false,
CacheMetadataChargePolicy metadata_charge_policy =
kDefaultCacheMetadataChargePolicy);
class Cache {
public:
// Depending on implementation, cache entries with high priority could be less
// likely to get evicted than low priority entries.
enum class Priority { HIGH, LOW };
// A set of callbacks to allow objects in the primary block cache to be
// be persisted in a secondary cache. The purpose of the secondary cache
// is to support other ways of caching the object, such as persistent or
// compressed data, that may require the object to be parsed and transformed
// in some way. Since the primary cache holds C++ objects and the secondary
// cache may only hold flat data that doesn't need relocation, these
// callbacks need to be provided by the user of the block
// cache to do the conversion.
// The CacheItemHelper is passed to Insert() and Lookup(). It has pointers
// to callback functions for size, saving and deletion of the
// object. The callbacks are defined in C-style in order to make them
// stateless and not add to the cache metadata size.
// Saving multiple std::function objects will take up 32 bytes per
// function, even if its not bound to an object and does no capture.
//
// All the callbacks are C-style function pointers in order to simplify
// lifecycle management. Objects in the cache can outlive the parent DB,
// so anything required for these operations should be contained in the
// object itself.
//
// The SizeCallback takes a void* pointer to the object and returns the size
// of the persistable data. It can be used by the secondary cache to allocate
// memory if needed.
using SizeCallback = size_t (*)(void* obj);
// The SaveToCallback takes a void* object pointer and saves the persistable
// data into a buffer. The secondary cache may decide to not store it in a
// contiguous buffer, in which case this callback will be called multiple
// times with increasing offset
using SaveToCallback = Status (*)(void* from_obj, size_t from_offset,
size_t length, void* out);
// A function pointer type for custom destruction of an entry's
// value. The Cache is responsible for copying and reclaiming space
// for the key, but values are managed by the caller.
using DeleterFn = void (*)(const Slice& key, void* value);
// A struct with pointers to helper functions for spilling items from the
// cache into the secondary cache. May be extended in the future. An
// instance of this struct is expected to outlive the cache.
struct CacheItemHelper {
SizeCallback size_cb;
SaveToCallback saveto_cb;
DeleterFn del_cb;
CacheItemHelper() : size_cb(nullptr), saveto_cb(nullptr), del_cb(nullptr) {}
CacheItemHelper(SizeCallback _size_cb, SaveToCallback _saveto_cb,
DeleterFn _del_cb)
: size_cb(_size_cb), saveto_cb(_saveto_cb), del_cb(_del_cb) {}
};
// The CreateCallback is passed by the block cache user to Lookup(). It
// takes in a buffer from the NVM cache and constructs an object using
// it. The callback doesn't have ownership of the buffer and should
// copy the contents into its own buffer.
// typedef std::function<Status(void* buf, size_t size, void** out_obj,
// size_t* charge)>
// CreateCallback;
using CreateCallback = std::function<Status(void* buf, size_t size,
void** out_obj, size_t* charge)>;
Cache(std::shared_ptr<MemoryAllocator> allocator = nullptr)
: memory_allocator_(std::move(allocator)) {}
// No copying allowed
Cache(const Cache&) = delete;
Cache& operator=(const Cache&) = delete;
// Creates a new Cache based on the input value string and returns the result.
// Currently, this method can be used to create LRUCaches only
// @param config_options
// @param value The value might be:
// - an old-style cache ("1M") -- equivalent to NewLRUCache(1024*102(
// - Name-value option pairs -- "capacity=1M; num_shard_bits=4;
// For the LRUCache, the values are defined in LRUCacheOptions.
// @param result The new Cache object
// @return OK if the cache was successfully created
// @return NotFound if an invalid name was specified in the value
// @return InvalidArgument if either the options were not valid
static Status CreateFromString(const ConfigOptions& config_options,
const std::string& value,
std::shared_ptr<Cache>* result);
// Destroys all existing entries by calling the "deleter"
// function that was passed via the Insert() function.
//
// @See Insert
virtual ~Cache() {}
// Opaque handle to an entry stored in the cache.
struct Handle {};
// The type of the Cache
virtual const char* Name() const = 0;
// Insert a mapping from key->value into the volatile cache only
// and assign it // the specified charge against the total cache capacity.
// If strict_capacity_limit is true and cache reaches its full capacity,
// return Status::Incomplete.
//
// If handle is not nullptr, returns a handle that corresponds to the
// mapping. The caller must call this->Release(handle) when the returned
// mapping is no longer needed. In case of error caller is responsible to
// cleanup the value (i.e. calling "deleter").
//
// If handle is nullptr, it is as if Release is called immediately after
// insert. In case of error value will be cleanup.
//
// When the inserted entry is no longer needed, the key and
// value will be passed to "deleter" which must delete the value.
// (The Cache is responsible for copying and reclaiming space for
// the key.)
virtual Status Insert(const Slice& key, void* value, size_t charge,
DeleterFn deleter, Handle** handle = nullptr,
Priority priority = Priority::LOW) = 0;
// If the cache has no mapping for "key", returns nullptr.
//
// Else return a handle that corresponds to the mapping. The caller
// must call this->Release(handle) when the returned mapping is no
// longer needed.
// If stats is not nullptr, relative tickers could be used inside the
// function.
virtual Handle* Lookup(const Slice& key, Statistics* stats = nullptr) = 0;
// Increments the reference count for the handle if it refers to an entry in
// the cache. Returns true if refcount was incremented; otherwise, returns
// false.
// REQUIRES: handle must have been returned by a method on *this.
virtual bool Ref(Handle* handle) = 0;
/**
* Release a mapping returned by a previous Lookup(). A released entry might
* still remain in cache in case it is later looked up by others. If
* force_erase is set then it also erase it from the cache if there is no
* other reference to it. Erasing it should call the deleter function that
* was provided when the
* entry was inserted.
*
* Returns true if the entry was also erased.
*/
// REQUIRES: handle must not have been released yet.
// REQUIRES: handle must have been returned by a method on *this.
virtual bool Release(Handle* handle, bool force_erase = false) = 0;
// Return the value encapsulated in a handle returned by a
// successful Lookup().
// REQUIRES: handle must not have been released yet.
// REQUIRES: handle must have been returned by a method on *this.
virtual void* Value(Handle* handle) = 0;
// If the cache contains entry for key, erase it. Note that the
// underlying entry will be kept around until all existing handles
// to it have been released.
virtual void Erase(const Slice& key) = 0;
// Return a new numeric id. May be used by multiple clients who are
// sharding the same cache to partition the key space. Typically the
// client will allocate a new id at startup and prepend the id to
// its cache keys.
virtual uint64_t NewId() = 0;
// sets the maximum configured capacity of the cache. When the new
// capacity is less than the old capacity and the existing usage is
// greater than new capacity, the implementation will do its best job to
// purge the released entries from the cache in order to lower the usage
virtual void SetCapacity(size_t capacity) = 0;
// Set whether to return error on insertion when cache reaches its full
// capacity.
virtual void SetStrictCapacityLimit(bool strict_capacity_limit) = 0;
// Get the flag whether to return error on insertion when cache reaches its
// full capacity.
virtual bool HasStrictCapacityLimit() const = 0;
// returns the maximum configured capacity of the cache
virtual size_t GetCapacity() const = 0;
// returns the memory size for the entries residing in the cache.
virtual size_t GetUsage() const = 0;
// returns the memory size for a specific entry in the cache.
virtual size_t GetUsage(Handle* handle) const = 0;
// returns the memory size for the entries in use by the system
virtual size_t GetPinnedUsage() const = 0;
// returns the charge for the specific entry in the cache.
virtual size_t GetCharge(Handle* handle) const = 0;
// Returns the deleter for the specified entry. This might seem useless
// as the Cache itself is responsible for calling the deleter, but
// the deleter can essentially verify that a cache entry is of an
// expected type from an expected code source.
virtual DeleterFn GetDeleter(Handle* handle) const = 0;
// Call this on shutdown if you want to speed it up. Cache will disown
// any underlying data and will not free it on delete. This call will leak
// memory - call this only if you're shutting down the process.
// Any attempts of using cache after this call will fail terribly.
// Always delete the DB object before calling this method!
virtual void DisownData(){
// default implementation is noop
}
struct ApplyToAllEntriesOptions {
// If the Cache uses locks, setting `average_entries_per_lock` to
// a higher value suggests iterating over more entries each time a lock
// is acquired, likely reducing the time for ApplyToAllEntries but
// increasing latency for concurrent users of the Cache. Setting
// `average_entries_per_lock` to a smaller value could be helpful if
// callback is relatively expensive, such as using large data structures.
size_t average_entries_per_lock = 256;
};
// Apply a callback to all entries in the cache. The Cache must ensure
// thread safety but does not guarantee that a consistent snapshot of all
// entries is iterated over if other threads are operating on the Cache
// also.
virtual void ApplyToAllEntries(
const std::function<void(const Slice& key, void* value, size_t charge,
DeleterFn deleter)>& callback,
const ApplyToAllEntriesOptions& opts) = 0;
// DEPRECATED version of above. (Default implementation uses above.)
virtual void ApplyToAllCacheEntries(void (*callback)(void* value,
size_t charge),
bool /*thread_safe*/) {
ApplyToAllEntries([callback](const Slice&, void* value, size_t charge,
DeleterFn) { callback(value, charge); },
{});
}
// Remove all entries.
// Prerequisite: no entry is referenced.
virtual void EraseUnRefEntries() = 0;
virtual std::string GetPrintableOptions() const { return ""; }
MemoryAllocator* memory_allocator() const { return memory_allocator_.get(); }
// EXPERIMENTAL
// The following APIs are experimental and might change in the future.
// The Insert and Lookup APIs below are intended to allow cached objects
// to be demoted/promoted between the primary block cache and a secondary
// cache. The secondary cache could be a non-volatile cache, and will
// likely store the object in a different representation more suitable
// for on disk storage. They rely on a per object CacheItemHelper to do
// the conversions.
// The secondary cache may persist across process and system restarts,
// and may even be moved between hosts. Therefore, the cache key must
// be repeatable across restarts/reboots, and globally unique if
// multiple DBs share the same cache and the set of DBs can change
// over time.
// Insert a mapping from key->value into the cache and assign it
// the specified charge against the total cache capacity.
// If strict_capacity_limit is true and cache reaches its full capacity,
// return Status::Incomplete.
//
// The helper argument is saved by the cache and will be used when the
// inserted object is evicted or promoted to the secondary cache. It,
// therefore, must outlive the cache.
//
// If handle is not nullptr, returns a handle that corresponds to the
// mapping. The caller must call this->Release(handle) when the returned
// mapping is no longer needed. In case of error caller is responsible to
// cleanup the value (i.e. calling "deleter").
//
// If handle is nullptr, it is as if Release is called immediately after
// insert. In case of error value will be cleanup.
//
// Regardless of whether the item was inserted into the cache,
// it will attempt to insert it into the secondary cache if one is
// configured, and the helper supports it.
// The cache implementation must support a secondary cache, otherwise
// the item is only inserted into the primary cache. It may
// defer the insertion to the secondary cache as it sees fit.
//
// When the inserted entry is no longer needed, the key and
// value will be passed to "deleter".
virtual Status Insert(const Slice& key, void* value,
const CacheItemHelper* helper, size_t charge,
Handle** handle = nullptr,
Priority priority = Priority::LOW) {
if (!helper) {
return Status::InvalidArgument();
}
return Insert(key, value, charge, helper->del_cb, handle, priority);
}
// Lookup the key in the primary and secondary caches (if one is configured).
// The create_cb callback function object will be used to contruct the
// cached object.
// If none of the caches have the mapping for the key, returns nullptr.
// Else, returns a handle that corresponds to the mapping.
//
// This call may promote the object from the secondary cache (if one is
// configured, and has the given key) to the primary cache.
//
// The helper argument should be provided if the caller wants the lookup
// to include the secondary cache (if one is configured) and the object,
// if it exists, to be promoted to the primary cache. The helper may be
// saved and used later when the object is evicted. Therefore, it must
// outlive the cache.
//
// The handle returned may not be ready. The caller should call IsReady()
// to check if the item value is ready, and call Wait() or WaitAll() if
// its not ready. The caller should then call Value() to check if the
// item was successfully retrieved. If unsuccessful (perhaps due to an
// IO error), Value() will return nullptr.
virtual Handle* Lookup(const Slice& key, const CacheItemHelper* /*helper_cb*/,
const CreateCallback& /*create_cb*/,
Priority /*priority*/, bool /*wait*/,
Statistics* stats = nullptr) {
return Lookup(key, stats);
}
// Release a mapping returned by a previous Lookup(). The "useful"
// parameter specifies whether the data was actually used or not,
// which may be used by the cache implementation to decide whether
// to consider it as a hit for retention purposes.
virtual bool Release(Handle* handle, bool /*useful*/, bool force_erase) {
return Release(handle, force_erase);
}
// Determines if the handle returned by Lookup() has a valid value yet. The
// call is not thread safe and should be called only by someone holding a
// reference to the handle.
virtual bool IsReady(Handle* /*handle*/) { return true; }
// If the handle returned by Lookup() is not ready yet, wait till it
// becomes ready.
// Note: A ready handle doesn't necessarily mean it has a valid value. The
// user should call Value() and check for nullptr.
virtual void Wait(Handle* /*handle*/) {}
// Wait for a vector of handles to become ready. As with Wait(), the user
// should check the Value() of each handle for nullptr. This call is not
// thread safe and should only be called by the caller holding a reference
// to each of the handles.
virtual void WaitAll(std::vector<Handle*>& /*handles*/) {}
private:
std::shared_ptr<MemoryAllocator> memory_allocator_;
};
} // namespace ROCKSDB_NAMESPACE