Summary:
Savepoints are assumed to be used in a stack-wise fashion (only
the top element should be used), so they were stored by `WriteBatch`
in a member variable `save_points` using an std::stack.
Conceptually this is fine, but the implementation had a few issues:
- the `save_points_` instance variable was a plain pointer to a heap-
allocated `SavePoints` struct. The destructor of `WriteBatch` simply
deletes this pointer. However, the copy constructor of WriteBatch
just copied that pointer, meaning that copying a WriteBatch with
active savepoints will very likely have crashed before. Now a proper
copy of the savepoints is made in the copy constructor, and not just
a copy of the pointer
- `save_points_` was an std::stack, which defaults to `std::deque` for
the underlying container. A deque is a bit over the top here, as we
only need access to the most recent savepoint (i.e. stack.top()) but
never any elements at the front. std::deque is rather expensive to
initialize in common environments. For example, the STL implementation
shipped with GNU g++ will perform a heap allocation of more than 500
bytes to create an empty deque object. Although the `save_points_`
container is created lazily by RocksDB, moving from a deque to a plain
`std::vector` is much more memory-efficient. So `save_points_` is now
a vector.
- `save_points_` was changed from a plain pointer to an `std::unique_ptr`,
making ownership more explicit.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/5192
Differential Revision: D15024074
Pulled By: maysamyabandeh
fbshipit-source-id: 5b128786d3789cde94e46465c9e91badd07a25d7