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rocksdb/util/fault_injection_test_env.h

182 lines
5.5 KiB

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright 2014 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
// This test uses a custom Env to keep track of the state of a filesystem as of
// the last "sync". It then checks for data loss errors by purposely dropping
// file data (or entire files) not protected by a "sync".
#pragma once
#include <map>
#include <set>
#include <string>
#include "db/version_set.h"
#include "env/mock_env.h"
#include "rocksdb/db.h"
#include "rocksdb/env.h"
#include "util/filename.h"
#include "util/mutexlock.h"
#include "util/random.h"
namespace rocksdb {
class TestWritableFile;
class FaultInjectionTestEnv;
struct FileState {
std::string filename_;
ssize_t pos_;
ssize_t pos_at_last_sync_;
ssize_t pos_at_last_flush_;
explicit FileState(const std::string& filename)
: filename_(filename),
pos_(-1),
pos_at_last_sync_(-1),
pos_at_last_flush_(-1) {}
FileState() : pos_(-1), pos_at_last_sync_(-1), pos_at_last_flush_(-1) {}
bool IsFullySynced() const { return pos_ <= 0 || pos_ == pos_at_last_sync_; }
Status DropUnsyncedData(Env* env) const;
Status DropRandomUnsyncedData(Env* env, Random* rand) const;
};
// A wrapper around WritableFileWriter* file
// is written to or sync'ed.
class TestWritableFile : public WritableFile {
public:
explicit TestWritableFile(const std::string& fname,
unique_ptr<WritableFile>&& f,
FaultInjectionTestEnv* env);
virtual ~TestWritableFile();
virtual Status Append(const Slice& data) override;
virtual Status Truncate(uint64_t size) override {
return target_->Truncate(size);
}
virtual Status Close() override;
virtual Status Flush() override;
virtual Status Sync() override;
virtual bool IsSyncThreadSafe() const override { return true; }
virtual Status PositionedAppend(const Slice& data,
uint64_t offset) override {
return target_->PositionedAppend(data, offset);
}
virtual bool use_direct_io() const override {
return target_->use_direct_io();
};
private:
FileState state_;
unique_ptr<WritableFile> target_;
bool writable_file_opened_;
FaultInjectionTestEnv* env_;
};
class TestDirectory : public Directory {
public:
explicit TestDirectory(FaultInjectionTestEnv* env, std::string dirname,
Directory* dir)
: env_(env), dirname_(dirname), dir_(dir) {}
~TestDirectory() {}
virtual Status Fsync() override;
private:
FaultInjectionTestEnv* env_;
std::string dirname_;
unique_ptr<Directory> dir_;
};
class FaultInjectionTestEnv : public EnvWrapper {
public:
explicit FaultInjectionTestEnv(Env* base)
: EnvWrapper(base), filesystem_active_(true) {}
virtual ~FaultInjectionTestEnv() {}
Status NewDirectory(const std::string& name,
unique_ptr<Directory>* result) override;
Status NewWritableFile(const std::string& fname,
unique_ptr<WritableFile>* result,
const EnvOptions& soptions) override;
virtual Status DeleteFile(const std::string& f) override;
virtual Status RenameFile(const std::string& s,
const std::string& t) override;
virtual Status GetFreeSpace(const std::string& path,
uint64_t* disk_free) override {
if (!IsFilesystemActive() && error_ == Status::NoSpace()) {
*disk_free = 0;
return Status::OK();
} else {
return target()->GetFreeSpace(path, disk_free);
}
}
void WritableFileClosed(const FileState& state);
// For every file that is not fully synced, make a call to `func` with
// FileState of the file as the parameter.
Status DropFileData(std::function<Status(Env*, FileState)> func);
Status DropUnsyncedFileData();
Status DropRandomUnsyncedFileData(Random* rnd);
Status DeleteFilesCreatedAfterLastDirSync();
void ResetState();
void UntrackFile(const std::string& f);
void SyncDir(const std::string& dirname) {
MutexLock l(&mutex_);
dir_to_new_files_since_last_sync_.erase(dirname);
}
// Setting the filesystem to inactive is the test equivalent to simulating a
// system reset. Setting to inactive will freeze our saved filesystem state so
// that it will stop being recorded. It can then be reset back to the state at
// the time of the reset.
bool IsFilesystemActive() {
MutexLock l(&mutex_);
return filesystem_active_;
}
void SetFilesystemActiveNoLock(bool active,
Status error = Status::Corruption("Not active")) {
filesystem_active_ = active;
if (!active) {
error_ = error;
}
}
void SetFilesystemActive(bool active,
Status error = Status::Corruption("Not active")) {
MutexLock l(&mutex_);
SetFilesystemActiveNoLock(active, error);
}
void AssertNoOpenFile() { assert(open_files_.empty()); }
Status GetError() { return error_; }
private:
port::Mutex mutex_;
std::map<std::string, FileState> db_file_state_;
std::set<std::string> open_files_;
std::unordered_map<std::string, std::set<std::string>>
dir_to_new_files_since_last_sync_;
bool filesystem_active_; // Record flushes, syncs, writes
Status error_;
};
} // namespace rocksdb