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rocksdb/include/rocksdb/utilities/spatial_db.h

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// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
#pragma once
#ifndef ROCKSDB_LITE
#include <string>
#include <vector>
#include "rocksdb/db.h"
#include "rocksdb/slice.h"
#include "rocksdb/utilities/stackable_db.h"
namespace rocksdb {
namespace spatial {
// NOTE: SpatialDB is experimental and we might change its API without warning.
// Please talk to us before developing against SpatialDB API.
//
// SpatialDB is a support for spatial indexes built on top of RocksDB.
// When creating a new SpatialDB, clients specifies a list of spatial indexes to
// build on their data. Each spatial index is defined by the area and
// granularity. If you're storing map data, different spatial index
// granularities can be used for different zoom levels.
//
// Each element inserted into SpatialDB has:
// * a bounding box, which determines how will the element be indexed
// * string blob, which will usually be WKB representation of the polygon
// (http://en.wikipedia.org/wiki/Well-known_text)
// * feature set, which is a map of key-value pairs, where value can be null,
// int, double, bool, string
// * a list of indexes to insert the element in
//
// Each query is executed on a single spatial index. Query guarantees that it
// will return all elements intersecting the specified bounding box, but it
// might also return some extra non-intersecting elements.
// Variant is a class that can be many things: null, bool, int, double or string
// It is used to store different value types in FeatureSet (see below)
struct Variant {
// Don't change the values here, they are persisted on disk
enum Type {
kNull = 0x0,
kBool = 0x1,
kInt = 0x2,
kDouble = 0x3,
kString = 0x4,
};
Variant() : type_(kNull) {}
/* implicit */ Variant(bool b) : type_(kBool) { data_.b = b; }
/* implicit */ Variant(uint64_t i) : type_(kInt) { data_.i = i; }
/* implicit */ Variant(double d) : type_(kDouble) { data_.d = d; }
/* implicit */ Variant(const std::string& s) : type_(kString) {
new (&data_.s) std::string(s);
}
Variant(const Variant& v) : type_(v.type_) { Init(v, data_); }
Variant& operator=(const Variant& v);
Variant(Variant&& rhs) : type_(kNull) { *this = std::move(rhs); }
Variant& operator=(Variant&& v);
~Variant() { Destroy(type_, data_); }
Type type() const { return type_; }
bool get_bool() const { return data_.b; }
uint64_t get_int() const { return data_.i; }
double get_double() const { return data_.d; }
const std::string& get_string() const { return *GetStringPtr(data_); }
bool operator==(const Variant& other) const;
bool operator!=(const Variant& other) const { return !(*this == other); }
private:
Type type_;
union Data {
bool b;
uint64_t i;
double d;
// Current version of MS compiler not C++11 compliant so can not put
// std::string
// however, even then we still need the rest of the maintenance.
char s[sizeof(std::string)];
} data_;
// Avoid type_punned aliasing problem
static std::string* GetStringPtr(Data& d) {
void* p = d.s;
return reinterpret_cast<std::string*>(p);
}
static const std::string* GetStringPtr(const Data& d) {
const void* p = d.s;
return reinterpret_cast<const std::string*>(p);
}
static void Init(const Variant&, Data&);
static void Destroy(Type t, Data& d) {
if (t == kString) {
using std::string;
GetStringPtr(d)->~string();
}
}
};
// FeatureSet is a map of key-value pairs. One feature set is associated with
// each element in SpatialDB. It can be used to add rich data about the element.
class FeatureSet {
private:
typedef std::unordered_map<std::string, Variant> map;
public:
class iterator {
public:
/* implicit */ iterator(const map::const_iterator itr) : itr_(itr) {}
iterator& operator++() {
++itr_;
return *this;
}
bool operator!=(const iterator& other) { return itr_ != other.itr_; }
bool operator==(const iterator& other) { return itr_ == other.itr_; }
map::value_type operator*() { return *itr_; }
private:
map::const_iterator itr_;
};
FeatureSet() = default;
FeatureSet* Set(const std::string& key, const Variant& value);
bool Contains(const std::string& key) const;
// REQUIRES: Contains(key)
const Variant& Get(const std::string& key) const;
iterator Find(const std::string& key) const;
iterator begin() const { return map_.begin(); }
iterator end() const { return map_.end(); }
void Clear();
size_t Size() const { return map_.size(); }
void Serialize(std::string* output) const;
// REQUIRED: empty FeatureSet
bool Deserialize(const Slice& input);
std::string DebugString() const;
private:
map map_;
};
// BoundingBox is a helper structure for defining rectangles representing
// bounding boxes of spatial elements.
template <typename T>
struct BoundingBox {
T min_x, min_y, max_x, max_y;
BoundingBox() = default;
BoundingBox(T _min_x, T _min_y, T _max_x, T _max_y)
: min_x(_min_x), min_y(_min_y), max_x(_max_x), max_y(_max_y) {}
bool Intersects(const BoundingBox<T>& a) const {
return !(min_x > a.max_x || min_y > a.max_y || a.min_x > max_x ||
a.min_y > max_y);
}
};
struct SpatialDBOptions {
uint64_t cache_size = 1 * 1024 * 1024 * 1024LL; // 1GB
int num_threads = 16;
bool bulk_load = true;
};
// Cursor is used to return data from the query to the client. To get all the
// data from the query, just call Next() while Valid() is true
class Cursor {
public:
Cursor() = default;
virtual ~Cursor() {}
virtual bool Valid() const = 0;
// REQUIRES: Valid()
virtual void Next() = 0;
// Lifetime of the underlying storage until the next call to Next()
// REQUIRES: Valid()
virtual const Slice blob() = 0;
// Lifetime of the underlying storage until the next call to Next()
// REQUIRES: Valid()
virtual const FeatureSet& feature_set() = 0;
virtual Status status() const = 0;
private:
// No copying allowed
Cursor(const Cursor&);
void operator=(const Cursor&);
};
// SpatialIndexOptions defines a spatial index that will be built on the data
struct SpatialIndexOptions {
// Spatial indexes are referenced by names
std::string name;
// An area that is indexed. If the element is not intersecting with spatial
// index's bbox, it will not be inserted into the index
BoundingBox<double> bbox;
// tile_bits control the granularity of the spatial index. Each dimension of
// the bbox will be split into (1 << tile_bits) tiles, so there will be a
// total of (1 << tile_bits)^2 tiles. It is recommended to configure a size of
// each tile to be approximately the size of the query on that spatial index
uint32_t tile_bits;
SpatialIndexOptions() {}
SpatialIndexOptions(const std::string& _name,
const BoundingBox<double>& _bbox, uint32_t _tile_bits)
: name(_name), bbox(_bbox), tile_bits(_tile_bits) {}
};
class SpatialDB : public StackableDB {
public:
// Creates the SpatialDB with specified list of indexes.
// REQUIRED: db doesn't exist
static Status Create(const SpatialDBOptions& options, const std::string& name,
const std::vector<SpatialIndexOptions>& spatial_indexes);
// Open the existing SpatialDB. The resulting db object will be returned
// through db parameter.
// REQUIRED: db was created using SpatialDB::Create
static Status Open(const SpatialDBOptions& options, const std::string& name,
SpatialDB** db, bool read_only = false);
explicit SpatialDB(DB* db) : StackableDB(db) {}
// Insert the element into the DB. Element will be inserted into specified
// spatial_indexes, based on specified bbox.
// REQUIRES: spatial_indexes.size() > 0
virtual Status Insert(const WriteOptions& write_options,
const BoundingBox<double>& bbox, const Slice& blob,
const FeatureSet& feature_set,
const std::vector<std::string>& spatial_indexes) = 0;
// Calling Compact() after inserting a bunch of elements should speed up
// reading. This is especially useful if you use SpatialDBOptions::bulk_load
// Num threads determines how many threads we'll use for compactions. Setting
// this to bigger number will use more IO and CPU, but finish faster
virtual Status Compact(int num_threads = 1) = 0;
// Query the specified spatial_index. Query will return all elements that
// intersect bbox, but it may also return some extra elements.
virtual Cursor* Query(const ReadOptions& read_options,
const BoundingBox<double>& bbox,
const std::string& spatial_index) = 0;
};
} // namespace spatial
} // namespace rocksdb
#endif // ROCKSDB_LITE