fork of https://github.com/oxigraph/rocksdb and https://github.com/facebook/rocksdb for nextgraph and oxigraph
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211 lines
7.6 KiB
211 lines
7.6 KiB
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// A WriteBatchWithIndex with a binary searchable index built for all the keys
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// inserted.
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#pragma once
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#ifndef ROCKSDB_LITE
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#include <string>
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#include "rocksdb/comparator.h"
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#include "rocksdb/iterator.h"
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#include "rocksdb/slice.h"
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#include "rocksdb/status.h"
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#include "rocksdb/write_batch.h"
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#include "rocksdb/write_batch_base.h"
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namespace rocksdb {
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class ColumnFamilyHandle;
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class Comparator;
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class DB;
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struct ReadOptions;
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struct DBOptions;
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enum WriteType {
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kPutRecord,
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kMergeRecord,
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kDeleteRecord,
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kSingleDeleteRecord,
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kDeleteRangeRecord,
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kLogDataRecord,
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kXIDRecord,
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};
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// an entry for Put, Merge, Delete, or SingleDelete entry for write batches.
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// Used in WBWIIterator.
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struct WriteEntry {
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WriteType type;
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Slice key;
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Slice value;
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};
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// Iterator of one column family out of a WriteBatchWithIndex.
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class WBWIIterator {
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public:
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virtual ~WBWIIterator() {}
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virtual bool Valid() const = 0;
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virtual void SeekToFirst() = 0;
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virtual void SeekToLast() = 0;
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virtual void Seek(const Slice& key) = 0;
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virtual void Next() = 0;
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virtual void Prev() = 0;
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// the return WriteEntry is only valid until the next mutation of
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// WriteBatchWithIndex
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virtual WriteEntry Entry() const = 0;
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virtual Status status() const = 0;
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};
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// A WriteBatchWithIndex with a binary searchable index built for all the keys
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// inserted.
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// In Put(), Merge() Delete(), or SingleDelete(), the same function of the
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// wrapped will be called. At the same time, indexes will be built.
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// By calling GetWriteBatch(), a user will get the WriteBatch for the data
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// they inserted, which can be used for DB::Write().
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// A user can call NewIterator() to create an iterator.
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class WriteBatchWithIndex : public WriteBatchBase {
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public:
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// backup_index_comparator: the backup comparator used to compare keys
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// within the same column family, if column family is not given in the
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// interface, or we can't find a column family from the column family handle
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// passed in, backup_index_comparator will be used for the column family.
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// reserved_bytes: reserved bytes in underlying WriteBatch
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// overwrite_key: if true, overwrite the key in the index when inserting
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// the same key as previously, so iterator will never
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// show two entries with the same key.
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explicit WriteBatchWithIndex(
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const Comparator* backup_index_comparator = BytewiseComparator(),
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size_t reserved_bytes = 0, bool overwrite_key = false);
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virtual ~WriteBatchWithIndex();
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using WriteBatchBase::Put;
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void Put(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value) override;
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void Put(const Slice& key, const Slice& value) override;
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using WriteBatchBase::Merge;
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void Merge(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value) override;
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void Merge(const Slice& key, const Slice& value) override;
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using WriteBatchBase::Delete;
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void Delete(ColumnFamilyHandle* column_family, const Slice& key) override;
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void Delete(const Slice& key) override;
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using WriteBatchBase::SingleDelete;
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void SingleDelete(ColumnFamilyHandle* column_family,
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const Slice& key) override;
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void SingleDelete(const Slice& key) override;
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using WriteBatchBase::DeleteRange;
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void DeleteRange(ColumnFamilyHandle* column_family, const Slice& begin_key,
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const Slice& end_key) override;
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void DeleteRange(const Slice& begin_key, const Slice& end_key) override;
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using WriteBatchBase::PutLogData;
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void PutLogData(const Slice& blob) override;
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using WriteBatchBase::Clear;
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void Clear() override;
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using WriteBatchBase::GetWriteBatch;
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WriteBatch* GetWriteBatch() override;
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// Create an iterator of a column family. User can call iterator.Seek() to
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// search to the next entry of or after a key. Keys will be iterated in the
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// order given by index_comparator. For multiple updates on the same key,
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// each update will be returned as a separate entry, in the order of update
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// time.
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//
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// The returned iterator should be deleted by the caller.
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WBWIIterator* NewIterator(ColumnFamilyHandle* column_family);
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// Create an iterator of the default column family.
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WBWIIterator* NewIterator();
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// Will create a new Iterator that will use WBWIIterator as a delta and
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// base_iterator as base.
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//
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// This function is only supported if the WriteBatchWithIndex was
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// constructed with overwrite_key=true.
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//
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// The returned iterator should be deleted by the caller.
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// The base_iterator is now 'owned' by the returned iterator. Deleting the
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// returned iterator will also delete the base_iterator.
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Iterator* NewIteratorWithBase(ColumnFamilyHandle* column_family,
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Iterator* base_iterator);
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// default column family
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Iterator* NewIteratorWithBase(Iterator* base_iterator);
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// Similar to DB::Get() but will only read the key from this batch.
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// If the batch does not have enough data to resolve Merge operations,
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// MergeInProgress status may be returned.
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Status GetFromBatch(ColumnFamilyHandle* column_family,
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const DBOptions& options, const Slice& key,
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std::string* value);
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// Similar to previous function but does not require a column_family.
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// Note: An InvalidArgument status will be returned if there are any Merge
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// operators for this key. Use previous method instead.
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Status GetFromBatch(const DBOptions& options, const Slice& key,
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std::string* value) {
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return GetFromBatch(nullptr, options, key, value);
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}
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// Similar to DB::Get() but will also read writes from this batch.
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//
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// This function will query both this batch and the DB and then merge
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// the results using the DB's merge operator (if the batch contains any
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// merge requests).
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//
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// Setting read_options.snapshot will affect what is read from the DB
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// but will NOT change which keys are read from the batch (the keys in
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// this batch do not yet belong to any snapshot and will be fetched
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// regardless).
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Status GetFromBatchAndDB(DB* db, const ReadOptions& read_options,
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const Slice& key, std::string* value);
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Status GetFromBatchAndDB(DB* db, const ReadOptions& read_options,
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ColumnFamilyHandle* column_family, const Slice& key,
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std::string* value);
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// Records the state of the batch for future calls to RollbackToSavePoint().
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// May be called multiple times to set multiple save points.
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void SetSavePoint() override;
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// Remove all entries in this batch (Put, Merge, Delete, SingleDelete,
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// PutLogData) since the most recent call to SetSavePoint() and removes the
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// most recent save point.
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// If there is no previous call to SetSavePoint(), behaves the same as
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// Clear().
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//
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// Calling RollbackToSavePoint invalidates any open iterators on this batch.
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//
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// Returns Status::OK() on success,
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// Status::NotFound() if no previous call to SetSavePoint(),
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// or other Status on corruption.
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Status RollbackToSavePoint() override;
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private:
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struct Rep;
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Rep* rep;
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};
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} // namespace rocksdb
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#endif // !ROCKSDB_LITE
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