You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
rocksdb/include/rocksdb/utilities/write_batch_with_index.h

211 lines
7.6 KiB

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// A WriteBatchWithIndex with a binary searchable index built for all the keys
// inserted.
#pragma once
#ifndef ROCKSDB_LITE
#include <string>
#include "rocksdb/comparator.h"
#include "rocksdb/iterator.h"
#include "rocksdb/slice.h"
#include "rocksdb/status.h"
#include "rocksdb/write_batch.h"
#include "rocksdb/write_batch_base.h"
namespace rocksdb {
class ColumnFamilyHandle;
class Comparator;
class DB;
struct ReadOptions;
struct DBOptions;
enum WriteType {
kPutRecord,
kMergeRecord,
kDeleteRecord,
kSingleDeleteRecord,
kDeleteRangeRecord,
kLogDataRecord,
kXIDRecord,
};
// an entry for Put, Merge, Delete, or SingleDelete entry for write batches.
// Used in WBWIIterator.
struct WriteEntry {
WriteType type;
Slice key;
Slice value;
};
// Iterator of one column family out of a WriteBatchWithIndex.
class WBWIIterator {
public:
virtual ~WBWIIterator() {}
virtual bool Valid() const = 0;
virtual void SeekToFirst() = 0;
virtual void SeekToLast() = 0;
virtual void Seek(const Slice& key) = 0;
virtual void Next() = 0;
virtual void Prev() = 0;
// the return WriteEntry is only valid until the next mutation of
// WriteBatchWithIndex
virtual WriteEntry Entry() const = 0;
virtual Status status() const = 0;
};
// A WriteBatchWithIndex with a binary searchable index built for all the keys
// inserted.
// In Put(), Merge() Delete(), or SingleDelete(), the same function of the
// wrapped will be called. At the same time, indexes will be built.
// By calling GetWriteBatch(), a user will get the WriteBatch for the data
// they inserted, which can be used for DB::Write().
// A user can call NewIterator() to create an iterator.
class WriteBatchWithIndex : public WriteBatchBase {
public:
// backup_index_comparator: the backup comparator used to compare keys
// within the same column family, if column family is not given in the
// interface, or we can't find a column family from the column family handle
// passed in, backup_index_comparator will be used for the column family.
// reserved_bytes: reserved bytes in underlying WriteBatch
// overwrite_key: if true, overwrite the key in the index when inserting
// the same key as previously, so iterator will never
// show two entries with the same key.
explicit WriteBatchWithIndex(
const Comparator* backup_index_comparator = BytewiseComparator(),
size_t reserved_bytes = 0, bool overwrite_key = false);
virtual ~WriteBatchWithIndex();
using WriteBatchBase::Put;
void Put(ColumnFamilyHandle* column_family, const Slice& key,
const Slice& value) override;
void Put(const Slice& key, const Slice& value) override;
using WriteBatchBase::Merge;
void Merge(ColumnFamilyHandle* column_family, const Slice& key,
const Slice& value) override;
void Merge(const Slice& key, const Slice& value) override;
using WriteBatchBase::Delete;
void Delete(ColumnFamilyHandle* column_family, const Slice& key) override;
void Delete(const Slice& key) override;
using WriteBatchBase::SingleDelete;
void SingleDelete(ColumnFamilyHandle* column_family,
const Slice& key) override;
void SingleDelete(const Slice& key) override;
using WriteBatchBase::DeleteRange;
void DeleteRange(ColumnFamilyHandle* column_family, const Slice& begin_key,
const Slice& end_key) override;
void DeleteRange(const Slice& begin_key, const Slice& end_key) override;
using WriteBatchBase::PutLogData;
void PutLogData(const Slice& blob) override;
using WriteBatchBase::Clear;
void Clear() override;
using WriteBatchBase::GetWriteBatch;
WriteBatch* GetWriteBatch() override;
// Create an iterator of a column family. User can call iterator.Seek() to
// search to the next entry of or after a key. Keys will be iterated in the
// order given by index_comparator. For multiple updates on the same key,
// each update will be returned as a separate entry, in the order of update
// time.
//
// The returned iterator should be deleted by the caller.
WBWIIterator* NewIterator(ColumnFamilyHandle* column_family);
// Create an iterator of the default column family.
WBWIIterator* NewIterator();
// Will create a new Iterator that will use WBWIIterator as a delta and
// base_iterator as base.
//
// This function is only supported if the WriteBatchWithIndex was
// constructed with overwrite_key=true.
//
// The returned iterator should be deleted by the caller.
// The base_iterator is now 'owned' by the returned iterator. Deleting the
// returned iterator will also delete the base_iterator.
Iterator* NewIteratorWithBase(ColumnFamilyHandle* column_family,
Iterator* base_iterator);
// default column family
Iterator* NewIteratorWithBase(Iterator* base_iterator);
// Similar to DB::Get() but will only read the key from this batch.
// If the batch does not have enough data to resolve Merge operations,
// MergeInProgress status may be returned.
Status GetFromBatch(ColumnFamilyHandle* column_family,
const DBOptions& options, const Slice& key,
std::string* value);
// Similar to previous function but does not require a column_family.
// Note: An InvalidArgument status will be returned if there are any Merge
// operators for this key. Use previous method instead.
Status GetFromBatch(const DBOptions& options, const Slice& key,
std::string* value) {
return GetFromBatch(nullptr, options, key, value);
}
// Similar to DB::Get() but will also read writes from this batch.
//
// This function will query both this batch and the DB and then merge
// the results using the DB's merge operator (if the batch contains any
// merge requests).
//
// Setting read_options.snapshot will affect what is read from the DB
// but will NOT change which keys are read from the batch (the keys in
// this batch do not yet belong to any snapshot and will be fetched
// regardless).
Status GetFromBatchAndDB(DB* db, const ReadOptions& read_options,
const Slice& key, std::string* value);
Status GetFromBatchAndDB(DB* db, const ReadOptions& read_options,
ColumnFamilyHandle* column_family, const Slice& key,
std::string* value);
// Records the state of the batch for future calls to RollbackToSavePoint().
// May be called multiple times to set multiple save points.
void SetSavePoint() override;
// Remove all entries in this batch (Put, Merge, Delete, SingleDelete,
// PutLogData) since the most recent call to SetSavePoint() and removes the
// most recent save point.
// If there is no previous call to SetSavePoint(), behaves the same as
// Clear().
//
// Calling RollbackToSavePoint invalidates any open iterators on this batch.
//
// Returns Status::OK() on success,
// Status::NotFound() if no previous call to SetSavePoint(),
// or other Status on corruption.
Status RollbackToSavePoint() override;
private:
struct Rep;
Rep* rep;
};
} // namespace rocksdb
#endif // !ROCKSDB_LITE