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rocksdb/util/ribbon_impl.h

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// Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
#pragma once
#include "port/port.h" // for PREFETCH
#include "util/ribbon_alg.h"
namespace ROCKSDB_NAMESPACE {
namespace ribbon {
// RIBBON PHSF & RIBBON Filter (Rapid Incremental Boolean Banding ON-the-fly)
//
// ribbon_impl.h: templated (parameterized) standard implementations
//
// Ribbon is a Perfect Hash Static Function construction useful as a compact
// static Bloom filter alternative. See ribbon_alg.h for core algorithms
// and core design details.
//
// TODO: more details on trade-offs and practical issues.
// Ribbon implementations in this file take these parameters, which must be
// provided in a class/struct type with members expressed in this concept:
// concept TypesAndSettings {
// // See RibbonTypes and *Hasher in ribbon_alg.h, except here we have
// // the added constraint that Hash be equivalent to either uint32_t or
// // uint64_t.
// typename Hash;
// typename CoeffRow;
// typename ResultRow;
// typename Index;
// typename Key;
// static constexpr bool kFirstCoeffAlwaysOne;
//
// // An unsigned integer type for identifying a hash seed, typically
// // uint32_t or uint64_t.
// typename Seed;
//
// // When true, the PHSF implements a static filter, expecting just
// // keys as inputs for construction. When false, implements a general
// // PHSF and expects std::pair<Key, ResultRow> as inputs for
// // construction.
// static constexpr bool kIsFilter;
//
// // When true, adds a tiny bit more hashing logic on queries and
// // construction to improve utilization at the beginning and end of
// // the structure. Recommended when CoeffRow is only 64 bits (or
// // less), so typical num_starts < 10k.
// static constexpr bool kUseSmash;
//
// // A seedable stock hash function on Keys. All bits of Hash must
// // be reasonably high quality. XXH functions recommended, but
// // Murmur, City, Farm, etc. also work.
// //
// // If sequential seeds are not sufficiently independent for your
// // stock hash function, consider multiplying by a large odd constant.
// // If seed 0 is still undesirable, consider adding 1 before the
// // multiplication.
// static Hash HashFn(const Key &, Seed);
// };
// A bit of a hack to automatically construct the type for
// AddInput based on a constexpr bool.
template <typename Key, typename ResultRow, bool IsFilter>
struct AddInputSelector {
// For general PHSF, not filter
using T = std::pair<Key, ResultRow>;
};
template <typename Key, typename ResultRow>
struct AddInputSelector<Key, ResultRow, true /*IsFilter*/> {
// For Filter
using T = Key;
};
// To avoid writing 'typename' everwhere that we use types like 'Index'
#define IMPORT_RIBBON_TYPES_AND_SETTINGS(TypesAndSettings) \
using CoeffRow = typename TypesAndSettings::CoeffRow; \
using ResultRow = typename TypesAndSettings::ResultRow; \
using Index = typename TypesAndSettings::Index; \
using Hash = typename TypesAndSettings::Hash; \
using Key = typename TypesAndSettings::Key; \
using Seed = typename TypesAndSettings::Seed; \
\
/* Some more additions */ \
using QueryInput = Key; \
using AddInput = typename ROCKSDB_NAMESPACE::ribbon::AddInputSelector< \
Key, ResultRow, TypesAndSettings::kIsFilter>::T; \
static constexpr auto kCoeffBits = \
static_cast<Index>(sizeof(CoeffRow) * 8U); \
\
/* Export to algorithm */ \
static constexpr bool kFirstCoeffAlwaysOne = \
TypesAndSettings::kFirstCoeffAlwaysOne; \
\
static_assert(sizeof(CoeffRow) + sizeof(ResultRow) + sizeof(Index) + \
sizeof(Hash) + sizeof(Key) + sizeof(Seed) + \
sizeof(QueryInput) + sizeof(AddInput) + kCoeffBits + \
kFirstCoeffAlwaysOne > \
0, \
"avoid unused warnings, semicolon expected after macro call")
// StandardHasher: A standard implementation of concepts RibbonTypes,
// PhsfQueryHasher, FilterQueryHasher, and BandingHasher from ribbon_alg.h.
//
// This implementation should be suitable for most all practical purposes
// as it "behaves" across a wide range of settings, with little room left
// for improvement. The key functionality in this hasher is generating
// CoeffRows, starts, and (for filters) ResultRows, which could be ~150
// bits of data or more, from a modest hash of 64 or even just 32 bits, with
// enough uniformity and bitwise independence to be close to "the best you
// can do" with available hash information in terms of FP rate and
// compactness. (64 bits recommended and sufficient for PHSF practical
// purposes.)
template <class TypesAndSettings>
class StandardHasher {
public:
IMPORT_RIBBON_TYPES_AND_SETTINGS(TypesAndSettings);
StandardHasher(Seed seed = 0) : seed_(seed) {}
inline Hash GetHash(const Key& key) const {
return TypesAndSettings::HashFn(key, seed_);
};
// For when AddInput == pair<Key, ResultRow> (kIsFilter == false)
inline Hash GetHash(const std::pair<Key, ResultRow>& bi) const {
return GetHash(bi.first);
};
inline Index GetStart(Hash h, Index num_starts) const {
// This is "critical path" code because it's required before memory
// lookup.
//
// FastRange gives us a fast and effective mapping from h to the
// approriate range. This depends most, sometimes exclusively, on
// upper bits of h.
//
if (TypesAndSettings::kUseSmash) {
// Extra logic to "smash" entries at beginning and end, for
// better utilization. For example, without smash and with
// kFirstCoeffAlwaysOne, there's about a 30% chance that the
// first slot in the banding will be unused, and worse without
// kFirstCoeffAlwaysOne. The ending slots are even less utilized
// without smash.
//
// But since this only affects roughly kCoeffBits of the slots,
// it's usually small enough to be ignorable (less computation in
// this function) when number of slots is roughly 10k or larger.
//
// TODO: re-check these degress of smash, esp with kFirstCoeffAlwaysOne
//
constexpr auto kFrontSmash = kCoeffBits / 2 - 1;
constexpr auto kBackSmash = kCoeffBits / 2;
Index start = FastRangeGeneric(h, num_starts + kFrontSmash + kBackSmash);
start = std::max(start, kFrontSmash);
start -= kFrontSmash;
start = std::min(start, num_starts - 1);
return start;
} else {
// For query speed, we allow small number of initial and final
// entries to be under-utilized.
// NOTE: This call statically enforces that Hash is equivalent to
// either uint32_t or uint64_t.
return FastRangeGeneric(h, num_starts);
}
}
inline CoeffRow GetCoeffRow(Hash h) const {
// This is a reasonably cheap but empirically effective remix/expansion
// of the hash data to fill CoeffRow. (Large primes)
// This is not so much "critical path" code because it can be done in
// parallel (instruction level) with memory lookup.
Unsigned128 a = Multiply64to128(h, 0x85EBCA77C2B2AE63U);
Unsigned128 b = Multiply64to128(h, 0x27D4EB2F165667C5U);
auto cr = static_cast<CoeffRow>(b ^ (a << 64) ^ (a >> 64));
if (kFirstCoeffAlwaysOne) {
cr |= 1;
} else {
// Still have to ensure non-zero
cr |= static_cast<unsigned>(cr == 0);
}
return cr;
}
inline ResultRow GetResultRowMask() const {
// TODO: will be used with InterleavedSolutionStorage
// For now, all bits set (note: might be a small type so might need to
// narrow after promotion)
return static_cast<ResultRow>(~ResultRow{0});
}
inline ResultRow GetResultRowFromHash(Hash h) const {
if (TypesAndSettings::kIsFilter) {
// In contrast to GetStart, here we draw primarily from lower bits,
// but not literally, which seemed to cause FP rate hit in some cases.
// This is not so much "critical path" code because it can be done in
// parallel (instruction level) with memory lookup.
auto rr = static_cast<ResultRow>(h ^ (h >> 13) ^ (h >> 26));
return rr & GetResultRowMask();
} else {
// Must be zero
return 0;
}
}
// For when AddInput == Key (kIsFilter == true)
inline ResultRow GetResultRowFromInput(const Key&) const {
// Must be zero
return 0;
}
// For when AddInput == pair<Key, ResultRow> (kIsFilter == false)
inline ResultRow GetResultRowFromInput(
const std::pair<Key, ResultRow>& bi) const {
// Simple extraction
return bi.second;
}
bool NextSeed(Seed max_seed) {
if (seed_ >= max_seed) {
return false;
} else {
++seed_;
return true;
}
}
Seed GetSeed() const { return seed_; }
void ResetSeed(Seed seed = 0) { seed_ = seed; }
protected:
Seed seed_;
};
// StandardRehasher (and StandardRehasherAdapter): A variant of
// StandardHasher that uses the same type for keys as for hashes.
// This is primarily intended for building a Ribbon filter/PHSF
// from existing hashes without going back to original inputs in order
// to apply a different seed. This hasher seeds a 1-to-1 mixing
// transformation to apply a seed to an existing hash (or hash-sized key).
//
// Testing suggests essentially no degredation of solution success rate
// vs. going back to original inputs when changing hash seeds. For example:
// Average re-seeds for solution with r=128, 1.02x overhead, and ~100k keys
// is about 1.10 for both StandardHasher and StandardRehasher.
//
// concept RehasherTypesAndSettings: like TypesAndSettings but
// does not require Key or HashFn.
template <class RehasherTypesAndSettings>
class StandardRehasherAdapter : public RehasherTypesAndSettings {
public:
using Hash = typename RehasherTypesAndSettings::Hash;
using Key = Hash;
using Seed = typename RehasherTypesAndSettings::Seed;
static Hash HashFn(const Hash& input, Seed seed) {
static_assert(sizeof(Hash) <= 8, "Hash too big");
if (sizeof(Hash) > 4) {
// XXH3_avalanche / XXH3p_avalanche (64-bit), modified for seed
uint64_t h = input;
h ^= h >> 37;
h ^= seed * uint64_t{0xC2B2AE3D27D4EB4F};
h *= uint64_t{0x165667B19E3779F9};
h ^= h >> 32;
return static_cast<Hash>(h);
} else {
// XXH32_avalanche (32-bit), modified for seed
uint32_t h32 = static_cast<uint32_t>(input);
h32 ^= h32 >> 15;
h32 ^= seed * uint32_t{0x27D4EB4F};
h32 *= uint32_t{0x85EBCA77};
h32 ^= h32 >> 13;
h32 *= uint32_t{0xC2B2AE3D};
h32 ^= h32 >> 16;
return static_cast<Hash>(h32);
}
}
};
// See comment on StandardRehasherAdapter
template <class RehasherTypesAndSettings>
using StandardRehasher =
StandardHasher<StandardRehasherAdapter<RehasherTypesAndSettings>>;
// StandardBanding: a canonical implementation of BandingStorage and
// BacktrackStorage, with convenience API for banding (solving with on-the-fly
// Gaussian elimination) with and without backtracking.
template <class TypesAndSettings>
class StandardBanding : public StandardHasher<TypesAndSettings> {
public:
IMPORT_RIBBON_TYPES_AND_SETTINGS(TypesAndSettings);
StandardBanding(Index num_slots = 0, Index backtrack_size = 0) {
if (num_slots > 0) {
Reset(num_slots, backtrack_size);
} else {
EnsureBacktrackSize(backtrack_size);
}
}
void Reset(Index num_slots, Index backtrack_size = 0) {
assert(num_slots >= kCoeffBits);
if (num_slots > num_slots_allocated_) {
coeff_rows_.reset(new CoeffRow[num_slots]());
// Note: don't strictly have to zero-init result_rows,
// except possible information leakage ;)
result_rows_.reset(new ResultRow[num_slots]());
num_slots_allocated_ = num_slots;
} else {
for (Index i = 0; i < num_slots; ++i) {
coeff_rows_[i] = 0;
// Note: don't strictly have to zero-init result_rows
result_rows_[i] = 0;
}
}
num_starts_ = num_slots - kCoeffBits + 1;
EnsureBacktrackSize(backtrack_size);
}
void EnsureBacktrackSize(Index backtrack_size) {
if (backtrack_size > backtrack_size_) {
backtrack_.reset(new Index[backtrack_size]);
backtrack_size_ = backtrack_size;
}
}
// ********************************************************************
// From concept BandingStorage
inline bool UsePrefetch() const {
// A rough guestimate of when prefetching during construction pays off.
// TODO: verify/validate
return num_starts_ > 1500;
}
inline void Prefetch(Index i) const {
PREFETCH(&coeff_rows_[i], 1 /* rw */, 1 /* locality */);
PREFETCH(&result_rows_[i], 1 /* rw */, 1 /* locality */);
}
inline CoeffRow* CoeffRowPtr(Index i) { return &coeff_rows_[i]; }
inline ResultRow* ResultRowPtr(Index i) { return &result_rows_[i]; }
inline Index GetNumStarts() const { return num_starts_; }
// from concept BacktrackStorage, for when backtracking is used
inline bool UseBacktrack() const { return true; }
inline void BacktrackPut(Index i, Index to_save) { backtrack_[i] = to_save; }
inline Index BacktrackGet(Index i) const { return backtrack_[i]; }
// ********************************************************************
// Some useful API, still somewhat low level. Here an input is
// a Key for filters, or std::pair<Key, ResultRow> for general PHSF.
// Adds a range of inputs to the banding, returning true if successful.
// False means none or some may have been successfully added, so it's
// best to Reset this banding before any further use.
//
// Adding can fail even before all the "slots" are completely "full".
//
template <typename InputIterator>
bool AddRange(InputIterator begin, InputIterator end) {
return BandingAddRange(this, *this, begin, end);
}
// Adds a range of inputs to the banding, returning true if successful,
// or if unsuccessful, rolls back to state before this call and returns
// false. Caller guarantees that the number of inputs in this batch
// does not exceed `backtrack_size` provided to Reset.
//
// Adding can fail even before all the "slots" are completely "full".
//
template <typename InputIterator>
bool AddRangeOrRollBack(InputIterator begin, InputIterator end) {
return BandingAddRange(this, this, *this, begin, end);
}
// Adds a single input to the banding, returning true if successful.
// If unsuccessful, returns false and banding state is unchanged.
//
// Adding can fail even before all the "slots" are completely "full".
//
bool Add(const AddInput& input) { return AddRange(&input, &input + 1); }
// Return the number of "occupied" rows (with non-zero coefficients stored).
Index GetOccupiedCount() const {
Index count = 0;
const Index num_slots = num_starts_ + kCoeffBits - 1;
for (Index i = 0; i < num_slots; ++i) {
if (coeff_rows_[i] != 0) {
++count;
}
}
return count;
}
// ********************************************************************
// High-level API
// Iteratively (a) resets the structure for `num_slots`, (b) attempts
// to add the range of inputs, and (c) if unsuccessful, chooses next
// hash seed, until either successful or unsuccessful with max_seed
// (minimum one seed attempted). Returns true if successful. In that
// case, use GetSeed() to get the successful seed.
//
// If unsuccessful, how best to continue is going to be application
// specific. It should be possible to choose parameters such that
// failure is extremely unlikely, using max_seed around 32 to 64.
// (TODO: APIs to help choose parameters) One option for fallback in
// constructing a filter is to construct a Bloom filter instead.
// Increasing num_slots is an option, but should not be used often
// unless construction maximum latency is a concern (rather than
// average running time of construction). Instead, choose parameters
// appropriately and trust that seeds are independent. (Also,
// increasing num_slots without changing hash seed would have a
// significant correlation in success, rather than independence.)
template <typename InputIterator>
bool ResetAndFindSeedToSolve(Index num_slots, InputIterator begin,
InputIterator end, Seed max_seed) {
StandardHasher<TypesAndSettings>::ResetSeed();
do {
Reset(num_slots);
bool success = AddRange(begin, end);
if (success) {
return true;
}
} while (StandardHasher<TypesAndSettings>::NextSeed(max_seed));
// No seed through max_seed worked.
return false;
}
protected:
// TODO: explore combining in a struct
std::unique_ptr<CoeffRow[]> coeff_rows_;
std::unique_ptr<ResultRow[]> result_rows_;
// We generally store "starts" instead of slots for speed of GetStart(),
// as in StandardHasher.
Index num_starts_ = 0;
Index num_slots_allocated_ = 0;
std::unique_ptr<Index[]> backtrack_;
Index backtrack_size_ = 0;
};
// Implements concept SimpleSolutionStorage, mostly for demonstration
// purposes. This is "in memory" only because it does not handle byte
// ordering issues for serialization.
template <class TypesAndSettings>
class InMemSimpleSolution {
public:
IMPORT_RIBBON_TYPES_AND_SETTINGS(TypesAndSettings);
void PrepareForNumStarts(Index num_starts) {
const Index num_slots = num_starts + kCoeffBits - 1;
assert(num_slots >= kCoeffBits);
if (num_slots > num_slots_allocated_) {
// Do not need to init the memory
solution_rows_.reset(new ResultRow[num_slots]);
num_slots_allocated_ = num_slots;
}
num_starts_ = num_starts;
}
Index GetNumStarts() const { return num_starts_; }
ResultRow Load(Index slot_num) const { return solution_rows_[slot_num]; }
void Store(Index slot_num, ResultRow solution_row) {
solution_rows_[slot_num] = solution_row;
}
// ********************************************************************
// High-level API
template <typename BandingStorage>
void BackSubstFrom(const BandingStorage& ss) {
SimpleBackSubst(this, ss);
}
template <typename PhsfQueryHasher>
ResultRow PhsfQuery(const Key& input, const PhsfQueryHasher& hasher) {
assert(!TypesAndSettings::kIsFilter);
return SimplePhsfQuery(input, hasher, *this);
}
template <typename FilterQueryHasher>
bool FilterQuery(const Key& input, const FilterQueryHasher& hasher) {
assert(TypesAndSettings::kIsFilter);
return SimpleFilterQuery(input, hasher, *this);
}
protected:
// We generally store "starts" instead of slots for speed of GetStart(),
// as in StandardHasher.
Index num_starts_ = 0;
Index num_slots_allocated_ = 0;
std::unique_ptr<ResultRow[]> solution_rows_;
};
} // namespace ribbon
} // namespace ROCKSDB_NAMESPACE
// For convenience working with templates
#define IMPORT_RIBBON_IMPL_TYPES(TypesAndSettings) \
using Hasher = ROCKSDB_NAMESPACE::ribbon::StandardHasher<TypesAndSettings>; \
using Banding = \
ROCKSDB_NAMESPACE::ribbon::StandardBanding<TypesAndSettings>; \
using SimpleSoln = \
ROCKSDB_NAMESPACE::ribbon::InMemSimpleSolution<TypesAndSettings>; \
static_assert(sizeof(Hasher) + sizeof(Banding) + sizeof(SimpleSoln) > 0, \
"avoid unused warnings, semicolon expected after macro call")