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rocksdb/cache/clock_cache.h

770 lines
29 KiB

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include <array>
#include <atomic>
#include <cstdint>
#include <memory>
#include <string>
#include "cache/cache_key.h"
#include "cache/sharded_cache.h"
#include "port/lang.h"
#include "port/malloc.h"
#include "port/port.h"
#include "rocksdb/cache.h"
#include "rocksdb/secondary_cache.h"
#include "util/autovector.h"
#include "util/distributed_mutex.h"
namespace ROCKSDB_NAMESPACE {
namespace clock_cache {
// Block cache implementation using a lock-free open-address hash table
// and clock eviction.
///////////////////////////////////////////////////////////////////////////////
// Part 1: Handles
//
// Every slot in the hash table is a ClockHandle. A handle can be in a few
// different states, that stem from the fact that handles can be externally
// referenced and, thus, can't always be immediately evicted when a delete
// operation is executed or when they are replaced by a new version (via an
// insert of the same key). Concretely, the state of a handle is defined by the
// following two properties:
// (R) Externally referenced: A handle can be referenced externally, or not.
// Importantly, a handle can be evicted if and only if it's not
// referenced. In particular, when an handle becomes referenced, it's
// temporarily taken out of clock until all references to it are released.
// (M) Marked for deletion (or invisible): An handle is marked for deletion
// when an operation attempts to delete it, but the handle is externally
// referenced, so it can't be immediately deleted. When this mark is placed,
// lookups will no longer be able to find it. Consequently, no more external
// references will be taken to the handle. When a handle is marked for
// deletion, we also say it's invisible.
// These properties induce 4 different states, with transitions defined as
// follows:
// - Not M --> M: When a handle is deleted or replaced by a new version, but
// not immediately evicted.
// - M --> not M: This cannot happen. Once a handle is marked for deletion,
// there is no can't go back.
// - R --> not R: When all references to an handle are released.
// - Not R --> R: When an unreferenced handle becomes referenced. This can only
// happen if the handle is visible, since references to an handle can only be
// created when it's visible.
//
///////////////////////////////////////////////////////////////////////////////
// Part 2: Hash table structure
//
// Internally, the cache uses an open-addressed hash table to index the handles.
// We use tombstone counters to keep track of displacements. Probes are
// generated with double-hashing (but the code can be easily modified to use
// other probing schemes, like linear hashing). Because of the tombstones and
// the two possible visibility states of a handle, the table slots (we use the
// word "slot" to refer to handles that are not necessary valid key-value
// elements) can be in 4 different states:
// 1. Visible element: The slot contains an element in not M state.
// 2. To-be-deleted element: The slot contains an element in M state.
// 3. Tombstone: The slot doesn't contain an element, but there is some other
// element that probed this slot during its insertion.
// 4. Empty: The slot is unused.
// When a ghost is removed from the table, it can either transition to being a
// tombstone or an empty slot, depending on the number of displacements of the
// slot. In any case, the slot becomes available. When a handle is inserted
// into that slot, it becomes a visible element again.
//
///////////////////////////////////////////////////////////////////////////////
// Part 3: The clock algorithm
//
// We maintain a circular buffer with the handles available for eviction,
// which the clock algorithm traverses (using a "clock pointer") to pick the
// next victim. We use the hash table array as the circular buffer, and mark
// the handles that are evictable. For this we use different clock flags, namely
// NONE, LOW, MEDIUM, HIGH, that represent priorities: LOW, MEDIUM and HIGH
// represent how close an element is from being evictable, LOW being immediately
// evictable. NONE means the slot is not evictable. This is due to one of the
// following reasons:
// (i) the slot doesn't contain an element, or
// (ii) the slot contains an element that is in R state, or
// (iii) the slot contains an element that was in R state but it's
// not any more, and the clock pointer has not swept through the
// slot since the element stopped being referenced.
//
// The priority NONE is really only important for case (iii), as in the other
// two cases there are other metadata fields that already capture the state.
// When an element stops being referenced (and is not deleted), the clock
// algorithm must acknowledge this, and assign a non-NONE priority to make
// the element evictable again.
//
///////////////////////////////////////////////////////////////////////////////
// Part 4: Synchronization
//
// We provide the following synchronization guarantees:
// - Lookup is lock-free.
// - Release is lock-free, unless (i) no references to the element are left,
// and (ii) it was marked for deletion or the user wishes to delete if
// releasing the last reference.
// - Insert and Erase still use a per-shard lock.
//
// Our hash table is lock-free, in the sense that system-wide progress is
// guaranteed, i.e., some thread is always able to make progress.
//
///////////////////////////////////////////////////////////////////////////////
// The load factor p is a real number in (0, 1) such that at all
// times at most a fraction p of all slots, without counting tombstones,
// are occupied by elements. This means that the probability that a
// random probe hits an empty slot is at most p, and thus at most 1/p probes
// are required on average. For example, p = 70% implies that between 1 and 2
// probes are needed on average (bear in mind that this reasoning doesn't
// consider the effects of clustering over time).
// Because the size of the hash table is always rounded up to the next
// power of 2, p is really an upper bound on the actual load factor---the
// actual load factor is anywhere between p/2 and p. This is a bit wasteful,
// but bear in mind that slots only hold metadata, not actual values.
// Since space cost is dominated by the values (the LSM blocks),
// overprovisioning the table with metadata only increases the total cache space
// usage by a tiny fraction.
constexpr double kLoadFactor = 0.35;
// The user can exceed kLoadFactor if the sizes of the inserted values don't
// match estimated_value_size, or if strict_capacity_limit == false. To
// avoid performance to plunge, we set a strict upper bound on the load factor.
constexpr double kStrictLoadFactor = 0.7;
// Arbitrary seeds.
constexpr uint32_t kProbingSeed1 = 0xbc9f1d34;
constexpr uint32_t kProbingSeed2 = 0x7a2bb9d5;
// An experimental (under development!) alternative to LRUCache.
struct ClockHandle {
void* value;
Cache::DeleterFn deleter;
uint32_t hash;
size_t total_charge;
std::array<char, kCacheKeySize> key_data;
static constexpr uint8_t kExternalRefsOffset = 0;
static constexpr uint8_t kSharedRefsOffset = 15;
static constexpr uint8_t kExclusiveRefOffset = 30;
static constexpr uint8_t kWillBeDeletedOffset = 31;
enum Refs : uint32_t {
// Number of external references to the slot.
EXTERNAL_REFS = ((uint32_t{1} << 15) - 1)
<< kExternalRefsOffset, // Bits 0, ..., 14
// Number of internal references plus external references to the slot.
SHARED_REFS = ((uint32_t{1} << 15) - 1)
<< kSharedRefsOffset, // Bits 15, ..., 29
// Whether a thread has an exclusive reference to the slot.
EXCLUSIVE_REF = uint32_t{1} << kExclusiveRefOffset, // Bit 30
// Whether the handle will be deleted soon. When this bit is set, new
// internal
// or external references to this handle stop being accepted.
// There is an exception: external references can be created from
// existing external references, or converting from existing internal
// references.
WILL_BE_DELETED = uint32_t{1} << kWillBeDeletedOffset // Bit 31
// Shared references (i.e., external and internal references) and exclusive
// references are our custom implementation of RW locks---external and
// internal references are read locks, and exclusive references are write
// locks. We prioritize readers, which never block; in fact, they don't even
// use compare-and-swap operations. Using our own implementation of RW locks
// allows us to save many atomic operations by packing data more carefully.
// In particular:
// - Combining EXTERNAL_REFS and SHARED_REFS allows us to convert an
// internal
// reference into an external reference in a single atomic arithmetic
// operation.
// - Combining SHARED_REFS and WILL_BE_DELETED allows us to attempt to take
// a shared reference and check whether the entry is marked for deletion
// in a single atomic arithmetic operation.
};
static constexpr uint32_t kOneInternalRef = 0x8000;
static constexpr uint32_t kOneExternalRef = 0x8001;
std::atomic<uint32_t> refs;
static constexpr uint8_t kIsElementOffset = 1;
static constexpr uint8_t kClockPriorityOffset = 2;
static constexpr uint8_t kIsHitOffset = 4;
static constexpr uint8_t kCachePriorityOffset = 5;
enum Flags : uint8_t {
// Whether the slot is in use by an element.
IS_ELEMENT = 1 << kIsElementOffset,
// Clock priorities. Represents how close a handle is from being evictable.
CLOCK_PRIORITY = 3 << kClockPriorityOffset,
// Whether the handle has been looked up after its insertion.
HAS_HIT = 1 << kIsHitOffset,
// The value of Cache::Priority for the handle.
CACHE_PRIORITY = 1 << kCachePriorityOffset,
};
std::atomic<uint8_t> flags;
enum ClockPriority : uint8_t {
NONE = (0 << kClockPriorityOffset),
LOW = (1 << kClockPriorityOffset),
MEDIUM = (2 << kClockPriorityOffset),
HIGH = (3 << kClockPriorityOffset)
};
// The number of elements that hash to this slot or a lower one, but wind
// up in this slot or a higher one.
std::atomic<uint32_t> displacements;
// Synchronization rules:
// - Use a shared reference when we want the handle's identity
// members (key_data, hash, value and IS_ELEMENT flag) to
// remain untouched, but not modify them. The only updates
// that a shared reference allows are:
// * set CLOCK_PRIORITY to NONE;
// * set the HAS_HIT bit.
// Notice that these two types of updates are idempotent, so
// they don't require synchronization across shared references.
// - Use an exclusive reference when we want identity members
// to remain untouched, as well as modify any identity member
// or flag.
// - displacements can be modified without holding a reference.
// - refs is only modified through appropriate functions to
// take or release references.
ClockHandle()
: value(nullptr),
deleter(nullptr),
hash(0),
total_charge(0),
refs(0),
flags(0),
displacements(0) {
SetWillBeDeleted(false);
SetIsElement(false);
SetClockPriority(ClockPriority::NONE);
SetCachePriority(Cache::Priority::LOW);
key_data.fill(0);
}
ClockHandle(const ClockHandle& other) { *this = other; }
void operator=(const ClockHandle& other) {
value = other.value;
deleter = other.deleter;
hash = other.hash;
total_charge = other.total_charge;
refs.store(other.refs);
key_data = other.key_data;
flags.store(other.flags);
SetWillBeDeleted(other.WillBeDeleted());
SetIsElement(other.IsElement());
SetClockPriority(other.GetClockPriority());
SetCachePriority(other.GetCachePriority());
displacements.store(other.displacements);
}
Slice key() const { return Slice(key_data.data(), kCacheKeySize); }
bool HasExternalRefs() const { return (refs & EXTERNAL_REFS) > 0; }
bool IsElement() const { return flags & IS_ELEMENT; }
void SetIsElement(bool is_element) {
if (is_element) {
flags |= IS_ELEMENT;
} else {
flags &= static_cast<uint8_t>(~IS_ELEMENT);
}
}
bool HasHit() const { return flags & HAS_HIT; }
void SetHit() { flags |= HAS_HIT; }
bool IsInClock() const {
return GetClockPriority() != ClockHandle::ClockPriority::NONE;
}
Cache::Priority GetCachePriority() const {
return static_cast<Cache::Priority>(flags & CACHE_PRIORITY);
}
void SetCachePriority(Cache::Priority priority) {
if (priority == Cache::Priority::HIGH) {
flags |= Flags::CACHE_PRIORITY;
} else {
flags &= static_cast<uint8_t>(~Flags::CACHE_PRIORITY);
}
}
ClockPriority GetClockPriority() const {
return static_cast<ClockPriority>(flags & Flags::CLOCK_PRIORITY);
}
void SetClockPriority(ClockPriority priority) {
flags &= static_cast<uint8_t>(~Flags::CLOCK_PRIORITY);
flags |= priority;
}
void DecreaseClockPriority() {
uint8_t p = static_cast<uint8_t>(flags & Flags::CLOCK_PRIORITY) >>
kClockPriorityOffset;
assert(p > 0);
p--;
flags &= static_cast<uint8_t>(~Flags::CLOCK_PRIORITY);
ClockPriority new_priority =
static_cast<ClockPriority>(p << kClockPriorityOffset);
flags |= new_priority;
}
void FreeData() {
if (deleter) {
(*deleter)(key(), value);
}
}
// Calculate the memory usage by metadata.
inline size_t CalcMetaCharge(
CacheMetadataChargePolicy metadata_charge_policy) const {
if (metadata_charge_policy != kFullChargeCacheMetadata) {
return 0;
} else {
// #ifdef ROCKSDB_MALLOC_USABLE_SIZE
// return malloc_usable_size(
// const_cast<void*>(static_cast<const void*>(this)));
// #else
// TODO(Guido) malloc_usable_size only works when we call it on
// a pointer allocated with malloc. Because our handles are all
// allocated in a single shot as an array, the user can't call
// CalcMetaCharge (or CalcTotalCharge or GetCharge) on a handle
// pointer returned by the cache. Moreover, malloc_usable_size
// expects a heap-allocated handle, but sometimes in our code we
// wish to pass a stack-allocated handle (this is only a performance
// concern).
// What is the right way to compute metadata charges with pre-allocated
// handles?
return sizeof(ClockHandle);
// #endif
}
}
inline void CalcTotalCharge(
size_t charge, CacheMetadataChargePolicy metadata_charge_policy) {
total_charge = charge + CalcMetaCharge(metadata_charge_policy);
}
inline size_t GetCharge(
CacheMetadataChargePolicy metadata_charge_policy) const {
size_t meta_charge = CalcMetaCharge(metadata_charge_policy);
assert(total_charge >= meta_charge);
return total_charge - meta_charge;
}
inline bool IsEmpty() const {
return !this->IsElement() && this->displacements == 0;
}
inline bool IsTombstone() const {
return !this->IsElement() && this->displacements > 0;
}
inline bool Matches(const Slice& some_key, uint32_t some_hash) const {
return this->IsElement() && this->hash == some_hash &&
this->key() == some_key;
}
bool WillBeDeleted() const { return refs & WILL_BE_DELETED; }
void SetWillBeDeleted(bool will_be_deleted) {
if (will_be_deleted) {
refs |= WILL_BE_DELETED;
} else {
refs &= ~WILL_BE_DELETED;
}
}
// The following functions are for taking and releasing refs.
// Tries to take an external ref. Returns true iff it succeeds.
inline bool TryExternalRef() {
if (!((refs += kOneExternalRef) & (EXCLUSIVE_REF | WILL_BE_DELETED))) {
return true;
}
refs -= kOneExternalRef;
return false;
}
// Releases an external ref. Returns the new value (this is useful to
// avoid an extra atomic read).
inline uint32_t ReleaseExternalRef() { return refs -= kOneExternalRef; }
// Take an external ref, assuming there is already one external ref
// to the handle.
void Ref() {
// TODO(Guido) Is it okay to assume that the existing external reference
// survives until this function returns?
refs += kOneExternalRef;
}
// Tries to take an internal ref. Returns true iff it succeeds.
inline bool TryInternalRef() {
if (!((refs += kOneInternalRef) & (EXCLUSIVE_REF | WILL_BE_DELETED))) {
return true;
}
refs -= kOneInternalRef;
return false;
}
inline void ReleaseInternalRef() { refs -= kOneInternalRef; }
// Tries to take an exclusive ref. Returns true iff it succeeds.
inline bool TryExclusiveRef() {
uint32_t will_be_deleted = refs & WILL_BE_DELETED;
uint32_t expected = will_be_deleted;
return refs.compare_exchange_strong(expected,
EXCLUSIVE_REF | will_be_deleted);
}
// Repeatedly tries to take an exclusive reference, but stops as soon
// as an external reference is detected (in this case the wait would
// presumably be too long).
inline bool TrySpinExclusiveRef() {
uint32_t expected = 0;
uint32_t will_be_deleted = 0;
while (!refs.compare_exchange_strong(expected,
EXCLUSIVE_REF | will_be_deleted)) {
if (expected & EXTERNAL_REFS) {
return false;
}
will_be_deleted = expected & WILL_BE_DELETED;
expected = will_be_deleted;
}
return true;
}
inline void ReleaseExclusiveRef() { refs.fetch_and(~EXCLUSIVE_REF); }
// The following functions are for upgrading and downgrading refs.
// They guarantee atomicity, i.e., no exclusive refs to the handle
// can be taken by a different thread during the conversion.
inline void ExclusiveToInternalRef() {
refs += kOneInternalRef;
ReleaseExclusiveRef();
}
inline void ExclusiveToExternalRef() {
refs += kOneExternalRef;
ReleaseExclusiveRef();
}
// TODO(Guido) Do we want to bound the loop and prepare the
// algorithms to react to a failure?
inline void InternalToExclusiveRef() {
uint32_t expected = kOneInternalRef;
uint32_t will_be_deleted = 0;
while (!refs.compare_exchange_strong(expected,
EXCLUSIVE_REF | will_be_deleted)) {
will_be_deleted = expected & WILL_BE_DELETED;
expected = kOneInternalRef | will_be_deleted;
}
}
inline void InternalToExternalRef() {
refs += kOneExternalRef - kOneInternalRef;
}
// TODO(Guido) Same concern.
inline void ExternalToExclusiveRef() {
uint32_t expected = kOneExternalRef;
uint32_t will_be_deleted = 0;
while (!refs.compare_exchange_strong(expected,
EXCLUSIVE_REF | will_be_deleted)) {
will_be_deleted = expected & WILL_BE_DELETED;
expected = kOneExternalRef | will_be_deleted;
}
}
}; // struct ClockHandle
class ClockHandleTable {
public:
explicit ClockHandleTable(int hash_bits);
~ClockHandleTable();
// Returns a pointer to a visible element matching the key/hash, or
// nullptr if not present.
ClockHandle* Lookup(const Slice& key, uint32_t hash);
// Inserts a copy of h into the hash table.
// Returns a pointer to the inserted handle, or nullptr if no slot
// available was found. If an existing visible element matching the
// key/hash is already present in the hash table, the argument old
// is set to point to it; otherwise, it's set to nullptr.
// Returns an exclusive reference to h, and no references to old.
ClockHandle* Insert(ClockHandle* h, ClockHandle** old);
// Removes h from the hash table. The handle must already be off clock.
void Remove(ClockHandle* h);
// Extracts the element information from a handle (src), and assigns it
// to a hash table slot (dst). Doesn't touch displacements and refs,
// which are maintained by the hash table algorithm.
void Assign(ClockHandle* dst, ClockHandle* src);
template <typename T>
void ApplyToEntriesRange(T func, uint32_t index_begin, uint32_t index_end,
bool apply_if_will_be_deleted) {
for (uint32_t i = index_begin; i < index_end; i++) {
ClockHandle* h = &array_[i];
if (h->TryExclusiveRef()) {
if (h->IsElement() &&
(apply_if_will_be_deleted || !h->WillBeDeleted())) {
// Hand the internal ref over to func, which is now responsible
// to release it.
func(h);
} else {
h->ReleaseExclusiveRef();
}
}
}
}
template <typename T>
void ConstApplyToEntriesRange(T func, uint32_t index_begin,
uint32_t index_end,
bool apply_if_will_be_deleted) const {
for (uint32_t i = index_begin; i < index_end; i++) {
ClockHandle* h = &array_[i];
if (h->TryExclusiveRef()) {
if (h->IsElement() &&
(apply_if_will_be_deleted || !h->WillBeDeleted())) {
func(h);
}
h->ReleaseExclusiveRef();
}
}
}
uint32_t GetTableSize() const { return uint32_t{1} << length_bits_; }
int GetLengthBits() const { return length_bits_; }
uint32_t GetOccupancyLimit() const { return occupancy_limit_; }
uint32_t GetOccupancy() const { return occupancy_; }
// Returns x mod 2^{length_bits_}.
uint32_t ModTableSize(uint32_t x) { return x & length_bits_mask_; }
private:
friend class ClockCacheShard;
int FindElement(const Slice& key, uint32_t hash, uint32_t& probe);
int FindAvailableSlot(const Slice& key, uint32_t& probe);
int FindElementOrAvailableSlot(const Slice& key, uint32_t hash,
uint32_t& probe);
// Returns the index of the first slot probed (hashing with
// the given key) with a handle e such that match(e) is true.
// At every step, the function first tests whether match(e) holds.
// If it's false, it evaluates abort(e) to decide whether the
// search should be aborted, and in the affirmative returns -1.
// For every handle e probed except the last one, the function runs
// update(e). We say a probe to a handle e is aborting if match(e) is
// false and abort(e) is true. The argument probe is one more than the
// last non-aborting probe during the call. This is so that that the
// variable can be used to keep track of progress across consecutive
// calls to FindSlot.
inline int FindSlot(const Slice& key, std::function<bool(ClockHandle*)> match,
std::function<bool(ClockHandle*)> stop,
std::function<void(ClockHandle*)> update,
uint32_t& probe);
// After a failed FindSlot call (i.e., with answer -1), this function
// decrements all displacements, starting from the 0-th probe.
void Rollback(const Slice& key, uint32_t probe);
// Number of hash bits used for table index.
// The size of the table is 1 << length_bits_.
int length_bits_;
// For faster computation of ModTableSize.
const uint32_t length_bits_mask_;
// Number of elements in the table.
uint32_t occupancy_;
// Maximum number of elements the user can store in the table.
uint32_t occupancy_limit_;
std::unique_ptr<ClockHandle[]> array_;
}; // class ClockHandleTable
// A single shard of sharded cache.
class ALIGN_AS(CACHE_LINE_SIZE) ClockCacheShard final : public CacheShard {
public:
ClockCacheShard(size_t capacity, size_t estimated_value_size,
bool strict_capacity_limit,
CacheMetadataChargePolicy metadata_charge_policy);
~ClockCacheShard() override = default;
// Separate from constructor so caller can easily make an array of ClockCache
// if current usage is more than new capacity, the function will attempt to
// free the needed space.
void SetCapacity(size_t capacity) override;
// Set the flag to reject insertion if cache if full.
void SetStrictCapacityLimit(bool strict_capacity_limit) override;
// Like Cache methods, but with an extra "hash" parameter.
// Insert an item into the hash table and, if handle is null, make it
// evictable by the clock algorithm. Older items are evicted as necessary.
// If the cache is full and free_handle_on_fail is true, the item is deleted
// and handle is set to nullptr.
Status Insert(const Slice& key, uint32_t hash, void* value, size_t charge,
Cache::DeleterFn deleter, Cache::Handle** handle,
Cache::Priority priority) override;
Status Insert(const Slice& key, uint32_t hash, void* value,
const Cache::CacheItemHelper* helper, size_t charge,
Cache::Handle** handle, Cache::Priority priority) override {
return Insert(key, hash, value, charge, helper->del_cb, handle, priority);
}
Cache::Handle* Lookup(const Slice& key, uint32_t hash,
const Cache::CacheItemHelper* /*helper*/,
const Cache::CreateCallback& /*create_cb*/,
Cache::Priority /*priority*/, bool /*wait*/,
Statistics* /*stats*/) override {
return Lookup(key, hash);
}
Cache::Handle* Lookup(const Slice& key, uint32_t hash) override;
bool Release(Cache::Handle* handle, bool /*useful*/,
bool erase_if_last_ref) override {
return Release(handle, erase_if_last_ref);
}
bool IsReady(Cache::Handle* /*handle*/) override { return true; }
void Wait(Cache::Handle* /*handle*/) override {}
bool Ref(Cache::Handle* handle) override;
bool Release(Cache::Handle* handle, bool erase_if_last_ref = false) override;
void Erase(const Slice& key, uint32_t hash) override;
size_t GetUsage() const override;
size_t GetPinnedUsage() const override;
void ApplyToSomeEntries(
const std::function<void(const Slice& key, void* value, size_t charge,
DeleterFn deleter)>& callback,
uint32_t average_entries_per_lock, uint32_t* state) override;
void EraseUnRefEntries() override;
std::string GetPrintableOptions() const override;
private:
friend class ClockCache;
// Makes an element evictable by clock.
void ClockOn(ClockHandle* h);
// Makes an element non-evictable.
void ClockOff(ClockHandle* h);
// Requires an exclusive ref on h.
void Evict(ClockHandle* h);
// Free some space following strict clock policy until enough space
// to hold (usage_ + charge) is freed or there are no evictable elements.
void EvictFromClock(size_t charge, autovector<ClockHandle>* deleted);
// Returns the charge of a single handle.
static size_t CalcEstimatedHandleCharge(
size_t estimated_value_size,
CacheMetadataChargePolicy metadata_charge_policy);
// Returns the number of bits used to hash an element in the hash
// table.
static int CalcHashBits(size_t capacity, size_t estimated_value_size,
CacheMetadataChargePolicy metadata_charge_policy);
// Initialized before use.
size_t capacity_;
// Whether to reject insertion if cache reaches its full capacity.
bool strict_capacity_limit_;
uint32_t clock_pointer_;
// ------------^^^^^^^^^^^^^-----------
// Not frequently modified data members
// ------------------------------------
//
// We separate data members that are updated frequently from the ones that
// are not frequently updated so that they don't share the same cache line
// which will lead into false cache sharing
//
// ------------------------------------
// Frequently modified data members
// ------------vvvvvvvvvvvvv-----------
ClockHandleTable table_;
// Memory size for entries residing in the cache.
size_t usage_;
// mutex_ protects the following state.
// We don't count mutex_ as the cache's internal state so semantically we
// don't mind mutex_ invoking the non-const actions.
mutable DMutex mutex_;
}; // class ClockCacheShard
class ClockCache
#ifdef NDEBUG
final
#endif
: public ShardedCache {
public:
ClockCache(size_t capacity, size_t estimated_value_size, int num_shard_bits,
bool strict_capacity_limit,
CacheMetadataChargePolicy metadata_charge_policy =
kDontChargeCacheMetadata);
~ClockCache() override;
const char* Name() const override { return "ClockCache"; }
CacheShard* GetShard(uint32_t shard) override;
const CacheShard* GetShard(uint32_t shard) const override;
void* Value(Handle* handle) override;
size_t GetCharge(Handle* handle) const override;
uint32_t GetHash(Handle* handle) const override;
DeleterFn GetDeleter(Handle* handle) const override;
void DisownData() override;
private:
ClockCacheShard* shards_ = nullptr;
int num_shards_ = 0;
}; // class ClockCache
} // namespace clock_cache
// Only for internal testing, temporarily replacing NewClockCache.
// TODO(Guido) Remove once NewClockCache constructs a ClockCache again.
extern std::shared_ptr<Cache> ExperimentalNewClockCache(
size_t capacity, size_t estimated_value_size, int num_shard_bits,
bool strict_capacity_limit,
CacheMetadataChargePolicy metadata_charge_policy);
} // namespace ROCKSDB_NAMESPACE