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//! Verifies that the server returns a `ConnectionClosed` error when the connection
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//! is closedd from the server's point of view and drop the underlying tcp socket.
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use std::net::TcpListener;
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use std::process::exit;
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use std::thread::{sleep, spawn};
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use std::time::Duration;
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use tungstenite::{accept, connect, Error, Message};
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use url::Url;
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#[test]
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fn test_close() {
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env_logger::init();
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spawn(|| {
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sleep(Duration::from_secs(5));
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println!("Unit test executed too long, perhaps stuck on WOULDBLOCK...");
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exit(1);
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});
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let server = TcpListener::bind("127.0.0.1:3012").unwrap();
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let client_thread = spawn(move || {
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let (mut client, _) = connect(Url::parse("ws://localhost:3012/socket").unwrap()).unwrap();
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client
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.write_message(Message::Text("Hello WebSocket".into()))
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.unwrap();
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let message = client.read_message().unwrap(); // receive close from server
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assert!(message.is_close());
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let err = client.read_message().unwrap_err(); // now we should get ConnectionClosed
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match err {
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Error::ConnectionClosed => {}
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_ => panic!("unexpected error: {:?}", err),
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}
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});
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let client_handler = server.incoming().next().unwrap();
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let mut client_handler = accept(client_handler.unwrap()).unwrap();
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let message = client_handler.read_message().unwrap();
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assert_eq!(message.into_data(), b"Hello WebSocket");
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client_handler.close(None).unwrap(); // send close to client
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assert!(client_handler.read_message().unwrap().is_close()); // receive acknowledgement
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let err = client_handler.read_message().unwrap_err(); // now we should get ConnectionClosed
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match err {
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Error::ConnectionClosed => {}
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_ => panic!("unexpected error: {:?}", err),
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}
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drop(client_handler);
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client_thread.join().unwrap();
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}
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