//! Methods to accept an incoming WebSocket connection on a server. pub use handshake::server::ServerHandshake; use handshake::HandshakeError; use handshake::server::{Callback, NoCallback}; use protocol::{WebSocket, WebSocketConfig}; use std::io::{Read, Write}; /// Accept the given Stream as a WebSocket. /// /// This function starts a server WebSocket handshake over the given stream. /// If you want TLS support, use `native_tls::TlsStream` or `openssl::ssl::SslStream` /// for the stream here. Any `Read + Write` streams are supported, including /// those from `Mio` and others. pub fn accept(stream: S, config: Option) -> Result, HandshakeError>> { accept_hdr(stream, NoCallback, config) } /// Accept the given Stream as a WebSocket. /// /// This function does the same as `accept()` but accepts an extra callback /// for header processing. The callback receives headers of the incoming /// requests and is able to add extra headers to the reply. pub fn accept_hdr( stream: S, callback: C, config: Option ) -> Result, HandshakeError>> { ServerHandshake::start(stream, callback, config).handshake() }