# wee_alloc 1. [What is `wee_alloc`?](#what-is-wee_alloc) 2. [Enabling `wee_alloc`](#enabling-wee_alloc) ## What is `wee_alloc`? WebAssembly code is frequently transmitted over the wire to users, so compiled code size is often important to ensure an application loads quickly and is responsive. > `wee_alloc` is a tiny allocator designed for WebAssembly that has a (pre-compression) code-size footprint of only a single kilobyte. [An analysis](http://fitzgeraldnick.com/2018/02/09/wee-alloc.html) suggests that over half of the bare minimum WebAssembly memory footprint is required by Rust's default memory allocator. Yet, WebAssembly code often does not require a sophisticated allocator, since it often just requests a couple of large initial allocations. `wee_alloc` trades off size for speed. It has a tiny code-size footprint, but it is not competitive in terms of performance with the default global allocator, for example. For even more details, see the [`wee_alloc` repository](https://github.com/rustwasm/wee_alloc), or [general documentation](https://rustwasm.github.io/docs/book/reference/code-size.html) about shrinking code size of WebAssembly binaries. ## Enabling `wee_alloc` In `lib.rs`, we have the configuration for `wee_alloc` inside a `cfg_if!` macro: ```rust cfg_if! { if #[cfg(feature = "wee_alloc")] { #[global_allocator] static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT; } } ``` This code block is intended to initialize `wee_alloc` as the global memory allocator, but only if the `wee_alloc` feature is enabled at compile time. The feature can be enabled by passing extra options while building: ``` $ wasm-pack build --features wee_alloc ``` or alternatively you could turn it on by default in `Cargo.toml`: ```toml [features] default = ["console_error_panic_hook", "wee_alloc"] ```