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// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <gtest/gtest.h>
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#include <string>
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#include "rocksdb/env.h"
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#include "util/string_util.h"
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namespace rocksdb {
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namespace test {
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// Return the directory to use for temporary storage.
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std::string TmpDir(Env* env = Env::Default());
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// Return a randomization seed for this run. Typically returns the
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// same number on repeated invocations of this binary, but automated
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// runs may be able to vary the seed.
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int RandomSeed();
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#define ASSERT_OK(s) ASSERT_TRUE(((s).ok()))
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#define ASSERT_NOK(s) ASSERT_FALSE(((s).ok()))
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#define EXPECT_OK(s) EXPECT_TRUE(((s).ok()))
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#define EXPECT_NOK(s) EXPECT_FALSE(((s).ok()))
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} // namespace test
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} // namespace rocksdb
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