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rocksdb/thrift/lib/cpp/async/TAsyncServerSocket.h

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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#ifndef THRIFT_ASYNC_TASYNCSERVERSOCKET_H_
#define THRIFT_ASYNC_TASYNCSERVERSOCKET_H_ 1
#include "thrift/lib/cpp/thrift_config.h"
#include "thrift/lib/cpp/async/TDelayedDestruction.h"
#include "thrift/lib/cpp/async/TEventHandler.h"
#include <boost/shared_ptr.hpp>
#include <exception>
#include <vector>
#include <limits.h>
#include <stddef.h>
#include <memory>
#include <sys/socket.h>
namespace apache { namespace thrift {
namespace transport {
class TSocketAddress;
}
namespace async {
class TNotificationPipe;
/**
* A listening socket that asynchronously informs a callback whenever a new
* connection has been accepted.
*
* Unlike most async interfaces that always invoke their callback in the same
* TEventBase thread, TAsyncServerSocket is unusual in that it can distribute
* the callbacks across multiple TEventBase threads.
*
* This supports a common use case for network servers to distribute incoming
* connections across a number of TEventBase threads. (Servers typically run
* with one TEventBase thread per CPU.)
*
* Despite being able to invoke callbacks in multiple TEventBase threads,
* TAsyncServerSocket still has one "primary" TEventBase. Operations that
* modify the TAsyncServerSocket state may only be performed from the primary
* TEventBase thread.
*/
class TAsyncServerSocket : public TDelayedDestruction,
private TEventHandler {
public:
#if THRIFT_HAVE_UNIQUE_PTR
typedef std::unique_ptr<TAsyncServerSocket, Destructor> UniquePtr;
#endif
class AcceptCallback {
public:
virtual ~AcceptCallback() {}
/**
* connectionAccepted() is called whenever a new client connection is
* received.
*
* The AcceptCallback will remain installed after connectionAccepted()
* returns.
*
* @param fd The newly accepted client socket. The AcceptCallback
* assumes ownership of this socket, and is responsible
* for closing it when done. The newly accepted file
* descriptor will have already been put into
* non-blocking mode.
* @param clientAddr A reference to a TSocketAddress struct containing the
* client's address. This struct is only guaranteed to
* remain valid until connectionAccepted() returns.
*/
virtual void connectionAccepted(int fd,
const transport::TSocketAddress& clientAddr)
THRIFT_NOEXCEPT = 0;
/**
* acceptError() is called if an error occurs while accepting.
*
* The AcceptCallback will remain installed even after an accept error,
* as the errors are typically somewhat transient, such as being out of
* file descriptors. The server socket must be explicitly stopped if you
* wish to stop accepting after an error.
*
* @param ex An exception representing the error.
*/
virtual void acceptError(const std::exception& ex) THRIFT_NOEXCEPT = 0;
/**
* acceptStarted() will be called in the callback's TEventBase thread
* after this callback has been added to the TAsyncServerSocket.
*
* acceptStarted() will be called before any calls to connectionAccepted()
* or acceptError() are made on this callback.
*
* acceptStarted() makes it easier for callbacks to perform initialization
* inside the callback thread. (The call to addAcceptCallback() must
* always be made from the TAsyncServerSocket's primary TEventBase thread.
* acceptStarted() provides a hook that will always be invoked in the
* callback's thread.)
*
* Note that the call to acceptStarted() is made once the callback is
* added, regardless of whether or not the TAsyncServerSocket is actually
* accepting at the moment. acceptStarted() will be called even if the
* TAsyncServerSocket is paused when the callback is added (including if
* the initial call to startAccepting() on the TAsyncServerSocket has not
* been made yet).
*/
virtual void acceptStarted() THRIFT_NOEXCEPT {}
/**
* acceptStopped() will be called when this AcceptCallback is removed from
* the TAsyncServerSocket, or when the TAsyncServerSocket is destroyed,
* whichever occurs first.
*
* No more calls to connectionAccepted() or acceptError() will be made
* after acceptStopped() is invoked.
*/
virtual void acceptStopped() THRIFT_NOEXCEPT {}
};
static const uint32_t kDefaultMaxAcceptAtOnce = 30;
static const uint32_t kDefaultCallbackAcceptAtOnce = 5;
static const uint32_t kDefaultMaxMessagesInPipe = 0xffffffff;
/**
* Create a new TAsyncServerSocket with the specified TEventBase.
*
* @param eventBase The TEventBase to use for driving the asynchronous I/O.
* If this parameter is NULL, attachEventBase() must be
* called before this socket can begin accepting
* connections.
*/
explicit TAsyncServerSocket(TEventBase* eventBase = NULL);
/**
* Helper function to create a shared_ptr<TAsyncServerSocket>.
*
* This passes in the correct destructor object, since TAsyncServerSocket's
* destructor is protected and cannot be invoked directly.
*/
static boost::shared_ptr<TAsyncServerSocket> newSocket(TEventBase* evb) {
return boost::shared_ptr<TAsyncServerSocket>(new TAsyncServerSocket(evb),
Destructor());
}
/**
* Destroy the socket.
*
* TAsyncServerSocket::destroy() must be called to destroy the socket.
* The normal destructor is private, and should not be invoked directly.
* This prevents callers from deleting a TAsyncServerSocket while it is
* invoking a callback.
*
* destroy() must be invoked from the socket's primary TEventBase thread.
*
* If there are AcceptCallbacks still installed when destroy() is called,
* acceptStopped() will be called on these callbacks to notify them that
* accepting has stopped. Accept callbacks being driven by other TEventBase
* threads may continue to receive new accept callbacks for a brief period of
* time after destroy() returns. They will not receive any more callback
* invocations once acceptStopped() is invoked.
*/
virtual void destroy();
/**
* Attach this TAsyncServerSocket to its primary TEventBase.
*
* This may only be called if the TAsyncServerSocket is not already attached
* to a TEventBase. The TAsyncServerSocket must be attached to a TEventBase
* before it can begin accepting connections.
*/
void attachEventBase(TEventBase *eventBase);
/**
* Detach the TAsyncServerSocket from its primary TEventBase.
*
* detachEventBase() may only be called if the TAsyncServerSocket is not
* currently accepting connections.
*/
void detachEventBase();
/**
* Get the TEventBase used by this socket.
*/
TEventBase* getEventBase() const {
return eventBase_;
}
/**
* Create a TAsyncServerSocket from an existing socket file descriptor.
*
* useExistingSocket() will cause the TAsyncServerSocket to take ownership of
* the specified file descriptor, and use it to listen for new connections.
* The TAsyncServerSocket will close the file descriptor when it is
* destroyed.
*
* useExistingSocket() must be called before bind() or listen().
*
* The supplied file descriptor will automatically be put into non-blocking
* mode. The caller may have already directly called bind() and possibly
* listen on the file descriptor. If so the caller should skip calling the
* corresponding TAsyncServerSocket::bind() and listen() methods.
*
* On error a TTransportException will be thrown and the caller will retain
* ownership of the file descriptor.
*/
void useExistingSocket(int fd);
/**
* Return the underlying file descriptor
*/
int getSocket() const {
return socket_;
}
/**
* Bind to the specified address.
*
* This must be called from the primary TEventBase thread.
*
* Throws TTransportException on error.
*/
void bind(const transport::TSocketAddress& address);
/**
* Bind to the specified port.
*
* This must be called from the primary TEventBase thread.
*
* Throws TTransportException on error.
*/
void bind(uint16_t port);
/**
* Get the local address to which the socket is bound.
*
* Throws TTransportException on error.
*/
void getAddress(transport::TSocketAddress* addressReturn);
/**
* Begin listening for connections.
*
* This calls ::listen() with the specified backlog.
*
* Once listen() is invoked the socket will actually be open so that remote
* clients may establish connections. (Clients that attempt to connect
* before listen() is called will receive a connection refused error.)
*
* At least one callback must be set and startAccepting() must be called to
* actually begin notifying the accept callbacks of newly accepted
* connections. The backlog parameter controls how many connections the
* kernel will accept and buffer internally while the accept callbacks are
* paused (or if accepting is enabled but the callbacks cannot keep up).
*
* bind() must be called before calling listen().
* listen() must be called from the primary TEventBase thread.
*
* Throws TTransportException on error.
*/
void listen(int backlog);
/**
* Add an AcceptCallback.
*
* When a new socket is accepted, one of the AcceptCallbacks will be invoked
* with the new socket. The AcceptCallbacks are invoked in a round-robin
* fashion. This allows the accepted sockets to distributed among a pool of
* threads, each running its own TEventBase object. This is a common model,
* since most asynchronous-style servers typically run one TEventBase thread
* per CPU.
*
* The TEventBase object associated with each AcceptCallback must be running
* its loop. If the TEventBase loop is not running, sockets will still be
* scheduled for the callback, but the callback cannot actually get invoked
* until the loop runs.
*
* This method must be invoked from the TAsyncServerSocket's primary
* TEventBase thread.
*
* Note that startAccepting() must be called on the TAsyncServerSocket to
* cause it to actually start accepting sockets once callbacks have been
* installed.
*
* @param callback The callback to invoke.
* @param eventBase The TEventBase to use to invoke the callback. This
* parameter may be NULL, in which case the callback will be invoked in
* the TAsyncServerSocket's primary TEventBase.
* @param maxAtOnce The maximum number of connections to accept in this
* callback on a single iteration of the event base loop.
* This only takes effect when eventBase is non-NULL. When
* using a NULL eventBase for the callback, the
* setMaxAcceptAtOnce() method controls how many
* connections the main event base will accept at once.
*/
void addAcceptCallback(AcceptCallback *callback, TEventBase *eventBase,
uint32_t maxAtOnce = kDefaultCallbackAcceptAtOnce);
/**
* Remove an AcceptCallback.
*
* This allows a single AcceptCallback to be removed from the round-robin
* pool.
*
* This method must be invoked from the TAsyncServerSocket's primary
* TEventBase thread. Use TEventBase::runInEventBaseThread() to schedule the
* operation in the correct TEventBase if your code is not in the server
* socket's primary TEventBase.
*
* Given that the accept callback is being driven by a different TEventBase,
* the AcceptCallback may continue to be invoked for a short period of time
* after removeAcceptCallback() returns in this thread. Once the other
* TEventBase thread receives the notification to stop, it will call
* acceptStopped() on the callback to inform it that it is fully stopped and
* will not receive any new sockets.
*
* If the last accept callback is removed while the socket is accepting,
* the socket will implicitly pause accepting. If a callback is later added,
* it will resume accepting immediately, without requiring startAccepting()
* to be invoked.
*
* @param callback The callback to uninstall.
* @param eventBase The TEventBase associated with this callback. This must
* be the same TEventBase that was used when the callback was installed
* with addAcceptCallback().
*/
void removeAcceptCallback(AcceptCallback *callback, TEventBase *eventBase);
/**
* Begin accepting connctions on this socket.
*
* bind() and listen() must be called before calling startAccepting().
*
* When a TAsyncServerSocket is initially created, it will not begin
* accepting connections until at least one callback has been added and
* startAccepting() has been called. startAccepting() can also be used to
* resume accepting connections after a call to pauseAccepting().
*
* If startAccepting() is called when there are no accept callbacks
* installed, the socket will not actually begin accepting until an accept
* callback is added.
*
* This method may only be called from the primary TEventBase thread.
*/
void startAccepting();
/**
* Pause accepting connections.
*
* startAccepting() may be called to resume accepting.
*
* This method may only be called from the primary TEventBase thread.
* If there are AcceptCallbacks being driven by other TEventBase threads they
* may continue to receive callbacks for a short period of time after
* pauseAccepting() returns.
*
* Unlike removeAcceptCallback() or destroy(), acceptStopped() will not be
* called on the AcceptCallback objects simply due to a temporary pause. If
* the server socket is later destroyed while paused, acceptStopped() will be
* called all of the installed AcceptCallbacks.
*/
void pauseAccepting();
/**
* Get the maximum number of connections that will be accepted each time
* around the event loop.
*/
uint32_t getMaxAcceptAtOnce() const {
return maxAcceptAtOnce_;
}
/**
* Set the maximum number of connections that will be accepted each time
* around the event loop.
*
* This provides a very coarse-grained way of controlling how fast the
* TAsyncServerSocket will accept connections. If you find that when your
* server is overloaded TAsyncServerSocket accepts connections more quickly
* than your code can process them, you can try lowering this number so that
* fewer connections will be accepted each event loop iteration.
*
* For more explicit control over the accept rate, you can also use
* pauseAccepting() to temporarily pause accepting when your server is
* overloaded, and then use startAccepting() later to resume accepting.
*/
void setMaxAcceptAtOnce(uint32_t numConns) {
maxAcceptAtOnce_ = numConns;
}
/**
* Get the maximum number of unprocessed messages which a NotificationPipe
* can hold.
*/
uint32_t getMaxNumMessagesInPipe() const {
return maxNumMsgsInPipe_;
}
/**
* Set the maximum number of unprocessed messages in NotificationPipe.
* No new message will be sent to that NotificationPipe if there are more
* than such number of unprocessed messages in that pipe.
*/
void setMaxNumMessagesInPipe(uint32_t num) {
maxNumMsgsInPipe_ = num;
}
/**
* Get the speed of adjusting connection accept rate.
*/
double getAcceptRateAdjustSpeed() const {
return acceptRateAdjustSpeed_;
}
/**
* Set the speed of adjusting connection accept rate.
*/
void setAcceptRateAdjustSpeed(double speed) {
acceptRateAdjustSpeed_ = speed;
}
/**
* Get the number of connections dropped by the TAsyncServerSocket
*/
double getNumDroppedConnections() const {
return numDroppedConnections_;
}
protected:
/**
* Protected destructor.
*
* Invoke destroy() instead to destroy the TAsyncServerSocket.
*/
virtual ~TAsyncServerSocket();
private:
/**
* A struct to keep track of the callbacks associated with this server
* socket.
*/
struct CallbackInfo {
CallbackInfo(AcceptCallback *callback, TEventBase *eventBase)
: callback(callback),
eventBase(eventBase),
pipe(NULL) {}
AcceptCallback *callback;
TEventBase *eventBase;
// Note that the TNotificationPipe is actually owned by the RemoteAcceptor.
// The RemoteAcceptor will destroy the TNotificationPipe (and itself)
// once the pipe is closed by the TAsyncServerSocket.
TNotificationPipe *pipe;
};
class RemoteAcceptor;
enum MessageType {
MSG_NEW_CONN = 0,
MSG_ERROR = 1
};
class BackoffTimeout;
// Inherited from TEventHandler
virtual void handlerReady(uint16_t events) THRIFT_NOEXCEPT;
int createSocket(int family);
void setupSocket(int fd);
void dispatchSocket(int socket, const transport::TSocketAddress& address);
void dispatchError(const char *msg, int errnoValue);
void enterBackoff();
void backoffTimeoutExpired();
CallbackInfo* nextCallback() {
CallbackInfo* info = &callbacks_[callbackIndex_];
++callbackIndex_;
if (callbackIndex_ >= callbacks_.size()) {
callbackIndex_ = 0;
}
return info;
}
TEventBase *eventBase_;
sa_family_t addressFamily_;
int socket_;
bool accepting_;
uint32_t maxAcceptAtOnce_;
uint32_t maxNumMsgsInPipe_;
double acceptRateAdjustSpeed_; //0 to disable auto adjust
double acceptRate_;
int64_t lastAccepTimestamp_; // milliseconds
int64_t numDroppedConnections_;
uint32_t callbackIndex_;
BackoffTimeout *backoffTimeout_;
std::vector<CallbackInfo> callbacks_;
};
}}} // apache::thrift::async
#endif // THRIFT_ASYNC_TASYNCSERVERSOCKET_H_