|
|
|
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
|
|
|
|
// This source code is licensed under both the GPLv2 (found in the
|
|
|
|
// COPYING file in the root directory) and Apache 2.0 License
|
|
|
|
// (found in the LICENSE.Apache file in the root directory).
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
//
|
|
|
|
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
|
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
|
|
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
|
|
|
|
|
|
|
#ifndef ROCKSDB_LITE
|
|
|
|
|
|
|
|
#include "rocksdb/utilities/backupable_db.h"
|
|
|
|
|
|
|
|
#include <stdlib.h>
|
|
|
|
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
#include <algorithm>
|
|
|
|
#include <atomic>
|
|
|
|
#include <cinttypes>
|
|
|
|
#include <functional>
|
|
|
|
#include <future>
|
|
|
|
#include <limits>
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
#include <map>
|
|
|
|
#include <mutex>
|
|
|
|
#include <sstream>
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
#include <string>
|
|
|
|
#include <thread>
|
|
|
|
#include <unordered_map>
|
|
|
|
#include <unordered_set>
|
|
|
|
#include <vector>
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
Introduce a new storage specific Env API (#5761)
Summary:
The current Env API encompasses both storage/file operations, as well as OS related operations. Most of the APIs return a Status, which does not have enough metadata about an error, such as whether its retry-able or not, scope (i.e fault domain) of the error etc., that may be required in order to properly handle a storage error. The file APIs also do not provide enough control over the IO SLA, such as timeout, prioritization, hinting about placement and redundancy etc.
This PR separates out the file/storage APIs from Env into a new FileSystem class. The APIs are updated to return an IOStatus with metadata about the error, as well as to take an IOOptions structure as input in order to allow more control over the IO.
The user can set both ```options.env``` and ```options.file_system``` to specify that RocksDB should use the former for OS related operations and the latter for storage operations. Internally, a ```CompositeEnvWrapper``` has been introduced that inherits from ```Env``` and redirects individual methods to either an ```Env``` implementation or the ```FileSystem``` as appropriate. When options are sanitized during ```DB::Open```, ```options.env``` is replaced with a newly allocated ```CompositeEnvWrapper``` instance if both env and file_system have been specified. This way, the rest of the RocksDB code can continue to function as before.
This PR also ports PosixEnv to the new API by splitting it into two - PosixEnv and PosixFileSystem. PosixEnv is defined as a sub-class of CompositeEnvWrapper, and threading/time functions are overridden with Posix specific implementations in order to avoid an extra level of indirection.
The ```CompositeEnvWrapper``` translates ```IOStatus``` return code to ```Status```, and sets the severity to ```kSoftError``` if the io_status is retryable. The error handling code in RocksDB can then recover the DB automatically.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/5761
Differential Revision: D18868376
Pulled By: anand1976
fbshipit-source-id: 39efe18a162ea746fabac6360ff529baba48486f
5 years ago
|
|
|
#include "env/composite_env_wrapper.h"
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
#include "file/filename.h"
|
|
|
|
#include "file/sequence_file_reader.h"
|
|
|
|
#include "file/writable_file_writer.h"
|
|
|
|
#include "logging/logging.h"
|
|
|
|
#include "port/port.h"
|
|
|
|
#include "rocksdb/rate_limiter.h"
|
|
|
|
#include "rocksdb/transaction_log.h"
|
|
|
|
#include "table/sst_file_dumper.h"
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
#include "test_util/sync_point.h"
|
|
|
|
#include "util/channel.h"
|
|
|
|
#include "util/coding.h"
|
|
|
|
#include "util/crc32c.h"
|
|
|
|
#include "util/string_util.h"
|
|
|
|
#include "utilities/checkpoint/checkpoint_impl.h"
|
|
|
|
|
|
|
|
namespace ROCKSDB_NAMESPACE {
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
namespace {
|
Restore file size in backup table file names (and other cleanup) (#7400)
Summary:
Prior to 6.12, backup files using share_files_with_checksum had
the file size encoded in the file name, after the last '\_' and before
the last '.'. We considered this an implementation detail subject to
change, and indeed removed this information from the file name (with an
option to use old behavior) because it was considered
ineffective/inefficient for file name uniqueness. However, some
downstream RocksDB users were relying on this information since the file
size is not explicitly in the backup manifest file.
This primary purpose of this change is "retrofitting" the 6.12 release
(not yet a public release) to simultaneously support the benefits of the
new naming scheme (I/O performance and data correctness at scale) and
preserve the file size information, both as default behaviors. With this
change, we are essentially making the file size information encoded in
the file name an official, though obscure, extension of the backup meta
file format.
We preserve an option (kLegacyCrc32cAndFileSize) to use the original
"legacy" naming scheme, with its caveats, and make it easy to omit the
file size information (no kFlagIncludeFileSize), for more compact file
names. But note that changing the naming scheme used on an existing db
and backup directory can lead to transient space amplification, as some
files will be stored under two names in the shared_checksum directory.
Because some backups were saved using the original 6.12 naming scheme,
we offer two ways of dealing with those files: SST files generated by
older 6.12 versions can either use the default naming scheme in effect
when the SST files were generated (kFlagMatchInterimNaming, default, no
transient space amplification) or can use a new naming scheme (no
kFlagMatchInterimNaming, potential space amplification because some
already stored files getting a new name).
We don't have a natural way to detect which files were generated by
previous 6.12 versions, but this change hacks one in by changing DB
session ids to now use a more concise encoding, reducing file name
length, saving ~dozen bytes from SST files, and making them visually
distinct from DB ids so that they are less likely to be mixed up.
Two final auxiliary notes:
Recognizing that the backup file names have become a de facto part of
the backup meta schema, this change makes them easier to parse and
extend by putting a distinct marker, 's', before DB session ids embedded
in the name. When we extend this to allow custom checksums in the name,
they can get their own marker to ensure safe parsing. For backward
compatibility, file size does not get a marker but is assumed for
`_[0-9]+[.]`
Another change from initial 6.12 default behavior is never including
file custom checksum in the file name. Looking ahead to 6.13, we do not
want the default behavior to cause backup space amplification for
someone turning on file custom checksum checking in BackupEngine; we
want that to be an easy decision. When implemented, including file
custom checksums in backup file names will be a non-default option.
Actual file name patterns and priorities, as regexes:
kLegacyCrc32cAndFileSize OR pre-6.12 SST file ->
[0-9]+_[0-9]+_[0-9]+[.]sst
kFlagMatchInterimNaming set (default) AND early 6.12 SST file ->
[0-9]+_[0-9a-fA-F-]+[.]sst
kUseDbSessionId AND NOT kFlagIncludeFileSize ->
[0-9]+_s[0-9A-Z]{20}[.]sst
kUseDbSessionId AND kFlagIncludeFileSize (default) ->
[0-9]+_s[0-9A-Z]{20}_[0-9]+[.]sst
We might add opt-in options for more '\_' separated data in the name,
but embedded file size, if present, will always be after last '\_' and
before '.sst'.
This change was originally applied to version 6.12. (See https://github.com/facebook/rocksdb/issues/7390)
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7400
Test Plan:
unit tests included. Sync point callbacks are used to mimic
previous version SST files.
Reviewed By: ajkr
Differential Revision: D23759587
Pulled By: pdillinger
fbshipit-source-id: f62d8af4e0978de0a34f26288cfbe66049b70025
4 years ago
|
|
|
using ShareFilesNaming = BackupableDBOptions::ShareFilesNaming;
|
|
|
|
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
inline uint32_t ChecksumHexToInt32(const std::string& checksum_hex) {
|
|
|
|
std::string checksum_str;
|
|
|
|
Slice(checksum_hex).DecodeHex(&checksum_str);
|
|
|
|
return EndianSwapValue(DecodeFixed32(checksum_str.c_str()));
|
|
|
|
}
|
|
|
|
inline std::string ChecksumStrToHex(const std::string& checksum_str) {
|
|
|
|
return Slice(checksum_str).ToString(true);
|
|
|
|
}
|
|
|
|
inline std::string ChecksumInt32ToHex(const uint32_t& checksum_value) {
|
|
|
|
std::string checksum_str;
|
|
|
|
PutFixed32(&checksum_str, EndianSwapValue(checksum_value));
|
|
|
|
return ChecksumStrToHex(checksum_str);
|
|
|
|
}
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
void BackupStatistics::IncrementNumberSuccessBackup() {
|
|
|
|
number_success_backup++;
|
|
|
|
}
|
|
|
|
void BackupStatistics::IncrementNumberFailBackup() {
|
|
|
|
number_fail_backup++;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t BackupStatistics::GetNumberSuccessBackup() const {
|
|
|
|
return number_success_backup;
|
|
|
|
}
|
|
|
|
uint32_t BackupStatistics::GetNumberFailBackup() const {
|
|
|
|
return number_fail_backup;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string BackupStatistics::ToString() const {
|
|
|
|
char result[50];
|
|
|
|
snprintf(result, sizeof(result), "# success backup: %u, # fail backup: %u",
|
|
|
|
GetNumberSuccessBackup(), GetNumberFailBackup());
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
void BackupableDBOptions::Dump(Logger* logger) const {
|
|
|
|
ROCKS_LOG_INFO(logger, " Options.backup_dir: %s",
|
|
|
|
backup_dir.c_str());
|
|
|
|
ROCKS_LOG_INFO(logger, " Options.backup_env: %p", backup_env);
|
|
|
|
ROCKS_LOG_INFO(logger, " Options.share_table_files: %d",
|
|
|
|
static_cast<int>(share_table_files));
|
|
|
|
ROCKS_LOG_INFO(logger, " Options.info_log: %p", info_log);
|
|
|
|
ROCKS_LOG_INFO(logger, " Options.sync: %d",
|
|
|
|
static_cast<int>(sync));
|
|
|
|
ROCKS_LOG_INFO(logger, " Options.destroy_old_data: %d",
|
|
|
|
static_cast<int>(destroy_old_data));
|
|
|
|
ROCKS_LOG_INFO(logger, " Options.backup_log_files: %d",
|
|
|
|
static_cast<int>(backup_log_files));
|
|
|
|
ROCKS_LOG_INFO(logger, " Options.backup_rate_limit: %" PRIu64,
|
|
|
|
backup_rate_limit);
|
|
|
|
ROCKS_LOG_INFO(logger, " Options.restore_rate_limit: %" PRIu64,
|
|
|
|
restore_rate_limit);
|
|
|
|
ROCKS_LOG_INFO(logger, "Options.max_background_operations: %d",
|
|
|
|
max_background_operations);
|
|
|
|
}
|
|
|
|
|
|
|
|
// -------- BackupEngineImpl class ---------
|
|
|
|
class BackupEngineImpl : public BackupEngine {
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
public:
|
|
|
|
BackupEngineImpl(const BackupableDBOptions& options, Env* db_env,
|
|
|
|
bool read_only = false);
|
|
|
|
~BackupEngineImpl() override;
|
|
|
|
|
|
|
|
using BackupEngine::CreateNewBackupWithMetadata;
|
|
|
|
Status CreateNewBackupWithMetadata(const CreateBackupOptions& options, DB* db,
|
|
|
|
const std::string& app_metadata) override;
|
|
|
|
|
|
|
|
Status PurgeOldBackups(uint32_t num_backups_to_keep) override;
|
|
|
|
|
|
|
|
Status DeleteBackup(BackupID backup_id) override;
|
|
|
|
|
|
|
|
void StopBackup() override {
|
|
|
|
stop_backup_.store(true, std::memory_order_release);
|
|
|
|
}
|
|
|
|
|
|
|
|
Status GarbageCollect() override;
|
|
|
|
|
|
|
|
// The returned BackupInfos are in chronological order, which means the
|
|
|
|
// latest backup comes last.
|
|
|
|
void GetBackupInfo(std::vector<BackupInfo>* backup_info) override;
|
|
|
|
|
|
|
|
void GetCorruptedBackups(std::vector<BackupID>* corrupt_backup_ids) override;
|
|
|
|
|
|
|
|
using BackupEngine::RestoreDBFromBackup;
|
|
|
|
Status RestoreDBFromBackup(const RestoreOptions& options, BackupID backup_id,
|
|
|
|
const std::string& db_dir,
|
|
|
|
const std::string& wal_dir) override;
|
|
|
|
|
|
|
|
using BackupEngine::RestoreDBFromLatestBackup;
|
|
|
|
Status RestoreDBFromLatestBackup(const RestoreOptions& options,
|
|
|
|
const std::string& db_dir,
|
|
|
|
const std::string& wal_dir) override {
|
|
|
|
return RestoreDBFromBackup(options, latest_valid_backup_id_, db_dir,
|
|
|
|
wal_dir);
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
|
|
|
|
Status VerifyBackup(BackupID backup_id,
|
|
|
|
bool verify_with_checksum = false) override;
|
|
|
|
|
|
|
|
Status Initialize();
|
|
|
|
|
Restore file size in backup table file names (and other cleanup) (#7400)
Summary:
Prior to 6.12, backup files using share_files_with_checksum had
the file size encoded in the file name, after the last '\_' and before
the last '.'. We considered this an implementation detail subject to
change, and indeed removed this information from the file name (with an
option to use old behavior) because it was considered
ineffective/inefficient for file name uniqueness. However, some
downstream RocksDB users were relying on this information since the file
size is not explicitly in the backup manifest file.
This primary purpose of this change is "retrofitting" the 6.12 release
(not yet a public release) to simultaneously support the benefits of the
new naming scheme (I/O performance and data correctness at scale) and
preserve the file size information, both as default behaviors. With this
change, we are essentially making the file size information encoded in
the file name an official, though obscure, extension of the backup meta
file format.
We preserve an option (kLegacyCrc32cAndFileSize) to use the original
"legacy" naming scheme, with its caveats, and make it easy to omit the
file size information (no kFlagIncludeFileSize), for more compact file
names. But note that changing the naming scheme used on an existing db
and backup directory can lead to transient space amplification, as some
files will be stored under two names in the shared_checksum directory.
Because some backups were saved using the original 6.12 naming scheme,
we offer two ways of dealing with those files: SST files generated by
older 6.12 versions can either use the default naming scheme in effect
when the SST files were generated (kFlagMatchInterimNaming, default, no
transient space amplification) or can use a new naming scheme (no
kFlagMatchInterimNaming, potential space amplification because some
already stored files getting a new name).
We don't have a natural way to detect which files were generated by
previous 6.12 versions, but this change hacks one in by changing DB
session ids to now use a more concise encoding, reducing file name
length, saving ~dozen bytes from SST files, and making them visually
distinct from DB ids so that they are less likely to be mixed up.
Two final auxiliary notes:
Recognizing that the backup file names have become a de facto part of
the backup meta schema, this change makes them easier to parse and
extend by putting a distinct marker, 's', before DB session ids embedded
in the name. When we extend this to allow custom checksums in the name,
they can get their own marker to ensure safe parsing. For backward
compatibility, file size does not get a marker but is assumed for
`_[0-9]+[.]`
Another change from initial 6.12 default behavior is never including
file custom checksum in the file name. Looking ahead to 6.13, we do not
want the default behavior to cause backup space amplification for
someone turning on file custom checksum checking in BackupEngine; we
want that to be an easy decision. When implemented, including file
custom checksums in backup file names will be a non-default option.
Actual file name patterns and priorities, as regexes:
kLegacyCrc32cAndFileSize OR pre-6.12 SST file ->
[0-9]+_[0-9]+_[0-9]+[.]sst
kFlagMatchInterimNaming set (default) AND early 6.12 SST file ->
[0-9]+_[0-9a-fA-F-]+[.]sst
kUseDbSessionId AND NOT kFlagIncludeFileSize ->
[0-9]+_s[0-9A-Z]{20}[.]sst
kUseDbSessionId AND kFlagIncludeFileSize (default) ->
[0-9]+_s[0-9A-Z]{20}_[0-9]+[.]sst
We might add opt-in options for more '\_' separated data in the name,
but embedded file size, if present, will always be after last '\_' and
before '.sst'.
This change was originally applied to version 6.12. (See https://github.com/facebook/rocksdb/issues/7390)
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7400
Test Plan:
unit tests included. Sync point callbacks are used to mimic
previous version SST files.
Reviewed By: ajkr
Differential Revision: D23759587
Pulled By: pdillinger
fbshipit-source-id: f62d8af4e0978de0a34f26288cfbe66049b70025
4 years ago
|
|
|
ShareFilesNaming GetNamingNoFlags() const {
|
|
|
|
return options_.share_files_with_checksum_naming &
|
|
|
|
BackupableDBOptions::kMaskNoNamingFlags;
|
|
|
|
}
|
|
|
|
ShareFilesNaming GetNamingFlags() const {
|
|
|
|
return options_.share_files_with_checksum_naming &
|
|
|
|
BackupableDBOptions::kMaskNamingFlags;
|
|
|
|
}
|
|
|
|
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
private:
|
|
|
|
void DeleteChildren(const std::string& dir, uint32_t file_type_filter = 0);
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
Status DeleteBackupInternal(BackupID backup_id);
|
|
|
|
|
|
|
|
// Extends the "result" map with pathname->size mappings for the contents of
|
|
|
|
// "dir" in "env". Pathnames are prefixed with "dir".
|
|
|
|
Status InsertPathnameToSizeBytes(
|
|
|
|
const std::string& dir, Env* env,
|
|
|
|
std::unordered_map<std::string, uint64_t>* result);
|
|
|
|
|
|
|
|
struct FileInfo {
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
FileInfo(const std::string& fname, uint64_t sz, const std::string& checksum,
|
|
|
|
const std::string& id = "", const std::string& sid = "")
|
|
|
|
: refs(0),
|
|
|
|
filename(fname),
|
|
|
|
size(sz),
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
checksum_hex(checksum),
|
|
|
|
db_id(id),
|
|
|
|
db_session_id(sid) {}
|
|
|
|
|
|
|
|
FileInfo(const FileInfo&) = delete;
|
|
|
|
FileInfo& operator=(const FileInfo&) = delete;
|
|
|
|
|
|
|
|
int refs;
|
|
|
|
const std::string filename;
|
|
|
|
const uint64_t size;
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
const std::string checksum_hex;
|
|
|
|
// DB identities
|
|
|
|
// db_id is obtained for potential usage in the future but not used
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
// currently
|
|
|
|
const std::string db_id;
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
// db_session_id appears in the backup SST filename if the table naming
|
Restore file size in backup table file names (and other cleanup) (#7400)
Summary:
Prior to 6.12, backup files using share_files_with_checksum had
the file size encoded in the file name, after the last '\_' and before
the last '.'. We considered this an implementation detail subject to
change, and indeed removed this information from the file name (with an
option to use old behavior) because it was considered
ineffective/inefficient for file name uniqueness. However, some
downstream RocksDB users were relying on this information since the file
size is not explicitly in the backup manifest file.
This primary purpose of this change is "retrofitting" the 6.12 release
(not yet a public release) to simultaneously support the benefits of the
new naming scheme (I/O performance and data correctness at scale) and
preserve the file size information, both as default behaviors. With this
change, we are essentially making the file size information encoded in
the file name an official, though obscure, extension of the backup meta
file format.
We preserve an option (kLegacyCrc32cAndFileSize) to use the original
"legacy" naming scheme, with its caveats, and make it easy to omit the
file size information (no kFlagIncludeFileSize), for more compact file
names. But note that changing the naming scheme used on an existing db
and backup directory can lead to transient space amplification, as some
files will be stored under two names in the shared_checksum directory.
Because some backups were saved using the original 6.12 naming scheme,
we offer two ways of dealing with those files: SST files generated by
older 6.12 versions can either use the default naming scheme in effect
when the SST files were generated (kFlagMatchInterimNaming, default, no
transient space amplification) or can use a new naming scheme (no
kFlagMatchInterimNaming, potential space amplification because some
already stored files getting a new name).
We don't have a natural way to detect which files were generated by
previous 6.12 versions, but this change hacks one in by changing DB
session ids to now use a more concise encoding, reducing file name
length, saving ~dozen bytes from SST files, and making them visually
distinct from DB ids so that they are less likely to be mixed up.
Two final auxiliary notes:
Recognizing that the backup file names have become a de facto part of
the backup meta schema, this change makes them easier to parse and
extend by putting a distinct marker, 's', before DB session ids embedded
in the name. When we extend this to allow custom checksums in the name,
they can get their own marker to ensure safe parsing. For backward
compatibility, file size does not get a marker but is assumed for
`_[0-9]+[.]`
Another change from initial 6.12 default behavior is never including
file custom checksum in the file name. Looking ahead to 6.13, we do not
want the default behavior to cause backup space amplification for
someone turning on file custom checksum checking in BackupEngine; we
want that to be an easy decision. When implemented, including file
custom checksums in backup file names will be a non-default option.
Actual file name patterns and priorities, as regexes:
kLegacyCrc32cAndFileSize OR pre-6.12 SST file ->
[0-9]+_[0-9]+_[0-9]+[.]sst
kFlagMatchInterimNaming set (default) AND early 6.12 SST file ->
[0-9]+_[0-9a-fA-F-]+[.]sst
kUseDbSessionId AND NOT kFlagIncludeFileSize ->
[0-9]+_s[0-9A-Z]{20}[.]sst
kUseDbSessionId AND kFlagIncludeFileSize (default) ->
[0-9]+_s[0-9A-Z]{20}_[0-9]+[.]sst
We might add opt-in options for more '\_' separated data in the name,
but embedded file size, if present, will always be after last '\_' and
before '.sst'.
This change was originally applied to version 6.12. (See https://github.com/facebook/rocksdb/issues/7390)
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7400
Test Plan:
unit tests included. Sync point callbacks are used to mimic
previous version SST files.
Reviewed By: ajkr
Differential Revision: D23759587
Pulled By: pdillinger
fbshipit-source-id: f62d8af4e0978de0a34f26288cfbe66049b70025
4 years ago
|
|
|
// option is kUseDbSessionId
|
|
|
|
const std::string db_session_id;
|
|
|
|
};
|
|
|
|
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
class BackupMeta {
|
|
|
|
public:
|
|
|
|
BackupMeta(
|
|
|
|
const std::string& meta_filename, const std::string& meta_tmp_filename,
|
|
|
|
std::unordered_map<std::string, std::shared_ptr<FileInfo>>* file_infos,
|
|
|
|
Env* env)
|
|
|
|
: timestamp_(0),
|
|
|
|
sequence_number_(0),
|
|
|
|
size_(0),
|
|
|
|
meta_filename_(meta_filename),
|
|
|
|
meta_tmp_filename_(meta_tmp_filename),
|
|
|
|
file_infos_(file_infos),
|
|
|
|
env_(env) {}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
BackupMeta(const BackupMeta&) = delete;
|
|
|
|
BackupMeta& operator=(const BackupMeta&) = delete;
|
|
|
|
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
~BackupMeta() {}
|
|
|
|
|
|
|
|
void RecordTimestamp() {
|
|
|
|
env_->GetCurrentTime(×tamp_);
|
|
|
|
}
|
|
|
|
int64_t GetTimestamp() const {
|
|
|
|
return timestamp_;
|
|
|
|
}
|
|
|
|
uint64_t GetSize() const {
|
|
|
|
return size_;
|
|
|
|
}
|
|
|
|
uint32_t GetNumberFiles() { return static_cast<uint32_t>(files_.size()); }
|
|
|
|
void SetSequenceNumber(uint64_t sequence_number) {
|
|
|
|
sequence_number_ = sequence_number;
|
|
|
|
}
|
|
|
|
uint64_t GetSequenceNumber() {
|
|
|
|
return sequence_number_;
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
const std::string& GetAppMetadata() const { return app_metadata_; }
|
|
|
|
|
|
|
|
void SetAppMetadata(const std::string& app_metadata) {
|
|
|
|
app_metadata_ = app_metadata;
|
|
|
|
}
|
|
|
|
|
|
|
|
Status AddFile(std::shared_ptr<FileInfo> file_info);
|
|
|
|
|
|
|
|
Status Delete(bool delete_meta = true);
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
bool Empty() {
|
|
|
|
return files_.empty();
|
|
|
|
}
|
|
|
|
|
|
|
|
std::shared_ptr<FileInfo> GetFile(const std::string& filename) const {
|
|
|
|
auto it = file_infos_->find(filename);
|
|
|
|
if (it == file_infos_->end())
|
|
|
|
return nullptr;
|
|
|
|
return it->second;
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::vector<std::shared_ptr<FileInfo>>& GetFiles() {
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
return files_;
|
|
|
|
}
|
|
|
|
|
|
|
|
// @param abs_path_to_size Pre-fetched file sizes (bytes).
|
|
|
|
Status LoadFromFile(
|
|
|
|
const std::string& backup_dir,
|
|
|
|
const std::unordered_map<std::string, uint64_t>& abs_path_to_size);
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
Status StoreToFile(bool sync);
|
|
|
|
|
|
|
|
std::string GetInfoString() {
|
|
|
|
std::ostringstream ss;
|
|
|
|
ss << "Timestamp: " << timestamp_ << std::endl;
|
|
|
|
char human_size[16];
|
|
|
|
AppendHumanBytes(size_, human_size, sizeof(human_size));
|
|
|
|
ss << "Size: " << human_size << std::endl;
|
|
|
|
ss << "Files:" << std::endl;
|
|
|
|
for (const auto& file : files_) {
|
|
|
|
AppendHumanBytes(file->size, human_size, sizeof(human_size));
|
|
|
|
ss << file->filename << ", size " << human_size << ", refs "
|
|
|
|
<< file->refs << std::endl;
|
|
|
|
}
|
|
|
|
return ss.str();
|
|
|
|
}
|
|
|
|
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
private:
|
|
|
|
int64_t timestamp_;
|
|
|
|
// sequence number is only approximate, should not be used
|
|
|
|
// by clients
|
|
|
|
uint64_t sequence_number_;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
uint64_t size_;
|
|
|
|
std::string app_metadata_;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
std::string const meta_filename_;
|
|
|
|
std::string const meta_tmp_filename_;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
// files with relative paths (without "/" prefix!!)
|
|
|
|
std::vector<std::shared_ptr<FileInfo>> files_;
|
|
|
|
std::unordered_map<std::string, std::shared_ptr<FileInfo>>* file_infos_;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
Env* env_;
|
|
|
|
|
|
|
|
static const size_t max_backup_meta_file_size_ = 10 * 1024 * 1024; // 10MB
|
|
|
|
}; // BackupMeta
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
inline std::string GetAbsolutePath(
|
|
|
|
const std::string &relative_path = "") const {
|
|
|
|
assert(relative_path.size() == 0 || relative_path[0] != '/');
|
|
|
|
return options_.backup_dir + "/" + relative_path;
|
|
|
|
}
|
|
|
|
inline std::string GetPrivateDirRel() const {
|
|
|
|
return "private";
|
|
|
|
}
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
inline std::string GetSharedDirRel() const { return "shared"; }
|
|
|
|
inline std::string GetSharedChecksumDirRel() const {
|
|
|
|
return "shared_checksum";
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
inline std::string GetPrivateFileRel(BackupID backup_id,
|
|
|
|
bool tmp = false,
|
|
|
|
const std::string& file = "") const {
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
assert(file.size() == 0 || file[0] != '/');
|
|
|
|
return GetPrivateDirRel() + "/" + ROCKSDB_NAMESPACE::ToString(backup_id) +
|
|
|
|
(tmp ? ".tmp" : "") + "/" + file;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
inline std::string GetSharedFileRel(const std::string& file = "",
|
|
|
|
bool tmp = false) const {
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
assert(file.size() == 0 || file[0] != '/');
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
return GetSharedDirRel() + "/" + (tmp ? "." : "") + file +
|
|
|
|
(tmp ? ".tmp" : "");
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
inline std::string GetSharedFileWithChecksumRel(const std::string& file = "",
|
|
|
|
bool tmp = false) const {
|
|
|
|
assert(file.size() == 0 || file[0] != '/');
|
|
|
|
return GetSharedChecksumDirRel() + "/" + (tmp ? "." : "") + file +
|
|
|
|
(tmp ? ".tmp" : "");
|
|
|
|
}
|
Restore file size in backup table file names (and other cleanup) (#7400)
Summary:
Prior to 6.12, backup files using share_files_with_checksum had
the file size encoded in the file name, after the last '\_' and before
the last '.'. We considered this an implementation detail subject to
change, and indeed removed this information from the file name (with an
option to use old behavior) because it was considered
ineffective/inefficient for file name uniqueness. However, some
downstream RocksDB users were relying on this information since the file
size is not explicitly in the backup manifest file.
This primary purpose of this change is "retrofitting" the 6.12 release
(not yet a public release) to simultaneously support the benefits of the
new naming scheme (I/O performance and data correctness at scale) and
preserve the file size information, both as default behaviors. With this
change, we are essentially making the file size information encoded in
the file name an official, though obscure, extension of the backup meta
file format.
We preserve an option (kLegacyCrc32cAndFileSize) to use the original
"legacy" naming scheme, with its caveats, and make it easy to omit the
file size information (no kFlagIncludeFileSize), for more compact file
names. But note that changing the naming scheme used on an existing db
and backup directory can lead to transient space amplification, as some
files will be stored under two names in the shared_checksum directory.
Because some backups were saved using the original 6.12 naming scheme,
we offer two ways of dealing with those files: SST files generated by
older 6.12 versions can either use the default naming scheme in effect
when the SST files were generated (kFlagMatchInterimNaming, default, no
transient space amplification) or can use a new naming scheme (no
kFlagMatchInterimNaming, potential space amplification because some
already stored files getting a new name).
We don't have a natural way to detect which files were generated by
previous 6.12 versions, but this change hacks one in by changing DB
session ids to now use a more concise encoding, reducing file name
length, saving ~dozen bytes from SST files, and making them visually
distinct from DB ids so that they are less likely to be mixed up.
Two final auxiliary notes:
Recognizing that the backup file names have become a de facto part of
the backup meta schema, this change makes them easier to parse and
extend by putting a distinct marker, 's', before DB session ids embedded
in the name. When we extend this to allow custom checksums in the name,
they can get their own marker to ensure safe parsing. For backward
compatibility, file size does not get a marker but is assumed for
`_[0-9]+[.]`
Another change from initial 6.12 default behavior is never including
file custom checksum in the file name. Looking ahead to 6.13, we do not
want the default behavior to cause backup space amplification for
someone turning on file custom checksum checking in BackupEngine; we
want that to be an easy decision. When implemented, including file
custom checksums in backup file names will be a non-default option.
Actual file name patterns and priorities, as regexes:
kLegacyCrc32cAndFileSize OR pre-6.12 SST file ->
[0-9]+_[0-9]+_[0-9]+[.]sst
kFlagMatchInterimNaming set (default) AND early 6.12 SST file ->
[0-9]+_[0-9a-fA-F-]+[.]sst
kUseDbSessionId AND NOT kFlagIncludeFileSize ->
[0-9]+_s[0-9A-Z]{20}[.]sst
kUseDbSessionId AND kFlagIncludeFileSize (default) ->
[0-9]+_s[0-9A-Z]{20}_[0-9]+[.]sst
We might add opt-in options for more '\_' separated data in the name,
but embedded file size, if present, will always be after last '\_' and
before '.sst'.
This change was originally applied to version 6.12. (See https://github.com/facebook/rocksdb/issues/7390)
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7400
Test Plan:
unit tests included. Sync point callbacks are used to mimic
previous version SST files.
Reviewed By: ajkr
Differential Revision: D23759587
Pulled By: pdillinger
fbshipit-source-id: f62d8af4e0978de0a34f26288cfbe66049b70025
4 years ago
|
|
|
inline bool UseLegacyNaming(const std::string& sid) const {
|
|
|
|
return GetNamingNoFlags() ==
|
|
|
|
BackupableDBOptions::kLegacyCrc32cAndFileSize ||
|
|
|
|
sid.empty();
|
|
|
|
}
|
|
|
|
inline bool UseInterimNaming(const std::string& sid) const {
|
|
|
|
// The indicator of SST file from early internal 6.12 release
|
|
|
|
// is a '-' in the DB session id. DB session id was made more
|
|
|
|
// concise without '-' after that.
|
|
|
|
return (GetNamingFlags() & BackupableDBOptions::kFlagMatchInterimNaming) &&
|
|
|
|
sid.find('-') != std::string::npos;
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
}
|
|
|
|
inline std::string GetSharedFileWithChecksum(
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
const std::string& file, bool has_checksum,
|
|
|
|
const std::string& checksum_hex, const uint64_t file_size,
|
|
|
|
const std::string& db_session_id) const {
|
|
|
|
assert(file.size() == 0 || file[0] != '/');
|
|
|
|
std::string file_copy = file;
|
Restore file size in backup table file names (and other cleanup) (#7400)
Summary:
Prior to 6.12, backup files using share_files_with_checksum had
the file size encoded in the file name, after the last '\_' and before
the last '.'. We considered this an implementation detail subject to
change, and indeed removed this information from the file name (with an
option to use old behavior) because it was considered
ineffective/inefficient for file name uniqueness. However, some
downstream RocksDB users were relying on this information since the file
size is not explicitly in the backup manifest file.
This primary purpose of this change is "retrofitting" the 6.12 release
(not yet a public release) to simultaneously support the benefits of the
new naming scheme (I/O performance and data correctness at scale) and
preserve the file size information, both as default behaviors. With this
change, we are essentially making the file size information encoded in
the file name an official, though obscure, extension of the backup meta
file format.
We preserve an option (kLegacyCrc32cAndFileSize) to use the original
"legacy" naming scheme, with its caveats, and make it easy to omit the
file size information (no kFlagIncludeFileSize), for more compact file
names. But note that changing the naming scheme used on an existing db
and backup directory can lead to transient space amplification, as some
files will be stored under two names in the shared_checksum directory.
Because some backups were saved using the original 6.12 naming scheme,
we offer two ways of dealing with those files: SST files generated by
older 6.12 versions can either use the default naming scheme in effect
when the SST files were generated (kFlagMatchInterimNaming, default, no
transient space amplification) or can use a new naming scheme (no
kFlagMatchInterimNaming, potential space amplification because some
already stored files getting a new name).
We don't have a natural way to detect which files were generated by
previous 6.12 versions, but this change hacks one in by changing DB
session ids to now use a more concise encoding, reducing file name
length, saving ~dozen bytes from SST files, and making them visually
distinct from DB ids so that they are less likely to be mixed up.
Two final auxiliary notes:
Recognizing that the backup file names have become a de facto part of
the backup meta schema, this change makes them easier to parse and
extend by putting a distinct marker, 's', before DB session ids embedded
in the name. When we extend this to allow custom checksums in the name,
they can get their own marker to ensure safe parsing. For backward
compatibility, file size does not get a marker but is assumed for
`_[0-9]+[.]`
Another change from initial 6.12 default behavior is never including
file custom checksum in the file name. Looking ahead to 6.13, we do not
want the default behavior to cause backup space amplification for
someone turning on file custom checksum checking in BackupEngine; we
want that to be an easy decision. When implemented, including file
custom checksums in backup file names will be a non-default option.
Actual file name patterns and priorities, as regexes:
kLegacyCrc32cAndFileSize OR pre-6.12 SST file ->
[0-9]+_[0-9]+_[0-9]+[.]sst
kFlagMatchInterimNaming set (default) AND early 6.12 SST file ->
[0-9]+_[0-9a-fA-F-]+[.]sst
kUseDbSessionId AND NOT kFlagIncludeFileSize ->
[0-9]+_s[0-9A-Z]{20}[.]sst
kUseDbSessionId AND kFlagIncludeFileSize (default) ->
[0-9]+_s[0-9A-Z]{20}_[0-9]+[.]sst
We might add opt-in options for more '\_' separated data in the name,
but embedded file size, if present, will always be after last '\_' and
before '.sst'.
This change was originally applied to version 6.12. (See https://github.com/facebook/rocksdb/issues/7390)
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7400
Test Plan:
unit tests included. Sync point callbacks are used to mimic
previous version SST files.
Reviewed By: ajkr
Differential Revision: D23759587
Pulled By: pdillinger
fbshipit-source-id: f62d8af4e0978de0a34f26288cfbe66049b70025
4 years ago
|
|
|
if (UseLegacyNaming(db_session_id)) {
|
|
|
|
assert(has_checksum);
|
|
|
|
(void)has_checksum;
|
|
|
|
file_copy.insert(file_copy.find_last_of('.'),
|
|
|
|
"_" + ToString(ChecksumHexToInt32(checksum_hex)) + "_" +
|
|
|
|
ToString(file_size));
|
|
|
|
} else if (UseInterimNaming(db_session_id)) {
|
|
|
|
file_copy.insert(file_copy.find_last_of('.'), "_" + db_session_id);
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
} else {
|
Restore file size in backup table file names (and other cleanup) (#7400)
Summary:
Prior to 6.12, backup files using share_files_with_checksum had
the file size encoded in the file name, after the last '\_' and before
the last '.'. We considered this an implementation detail subject to
change, and indeed removed this information from the file name (with an
option to use old behavior) because it was considered
ineffective/inefficient for file name uniqueness. However, some
downstream RocksDB users were relying on this information since the file
size is not explicitly in the backup manifest file.
This primary purpose of this change is "retrofitting" the 6.12 release
(not yet a public release) to simultaneously support the benefits of the
new naming scheme (I/O performance and data correctness at scale) and
preserve the file size information, both as default behaviors. With this
change, we are essentially making the file size information encoded in
the file name an official, though obscure, extension of the backup meta
file format.
We preserve an option (kLegacyCrc32cAndFileSize) to use the original
"legacy" naming scheme, with its caveats, and make it easy to omit the
file size information (no kFlagIncludeFileSize), for more compact file
names. But note that changing the naming scheme used on an existing db
and backup directory can lead to transient space amplification, as some
files will be stored under two names in the shared_checksum directory.
Because some backups were saved using the original 6.12 naming scheme,
we offer two ways of dealing with those files: SST files generated by
older 6.12 versions can either use the default naming scheme in effect
when the SST files were generated (kFlagMatchInterimNaming, default, no
transient space amplification) or can use a new naming scheme (no
kFlagMatchInterimNaming, potential space amplification because some
already stored files getting a new name).
We don't have a natural way to detect which files were generated by
previous 6.12 versions, but this change hacks one in by changing DB
session ids to now use a more concise encoding, reducing file name
length, saving ~dozen bytes from SST files, and making them visually
distinct from DB ids so that they are less likely to be mixed up.
Two final auxiliary notes:
Recognizing that the backup file names have become a de facto part of
the backup meta schema, this change makes them easier to parse and
extend by putting a distinct marker, 's', before DB session ids embedded
in the name. When we extend this to allow custom checksums in the name,
they can get their own marker to ensure safe parsing. For backward
compatibility, file size does not get a marker but is assumed for
`_[0-9]+[.]`
Another change from initial 6.12 default behavior is never including
file custom checksum in the file name. Looking ahead to 6.13, we do not
want the default behavior to cause backup space amplification for
someone turning on file custom checksum checking in BackupEngine; we
want that to be an easy decision. When implemented, including file
custom checksums in backup file names will be a non-default option.
Actual file name patterns and priorities, as regexes:
kLegacyCrc32cAndFileSize OR pre-6.12 SST file ->
[0-9]+_[0-9]+_[0-9]+[.]sst
kFlagMatchInterimNaming set (default) AND early 6.12 SST file ->
[0-9]+_[0-9a-fA-F-]+[.]sst
kUseDbSessionId AND NOT kFlagIncludeFileSize ->
[0-9]+_s[0-9A-Z]{20}[.]sst
kUseDbSessionId AND kFlagIncludeFileSize (default) ->
[0-9]+_s[0-9A-Z]{20}_[0-9]+[.]sst
We might add opt-in options for more '\_' separated data in the name,
but embedded file size, if present, will always be after last '\_' and
before '.sst'.
This change was originally applied to version 6.12. (See https://github.com/facebook/rocksdb/issues/7390)
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7400
Test Plan:
unit tests included. Sync point callbacks are used to mimic
previous version SST files.
Reviewed By: ajkr
Differential Revision: D23759587
Pulled By: pdillinger
fbshipit-source-id: f62d8af4e0978de0a34f26288cfbe66049b70025
4 years ago
|
|
|
file_copy.insert(file_copy.find_last_of('.'), "_s" + db_session_id);
|
|
|
|
if (GetNamingFlags() & BackupableDBOptions::kFlagIncludeFileSize) {
|
|
|
|
file_copy.insert(file_copy.find_last_of('.'),
|
|
|
|
"_" + ToString(file_size));
|
|
|
|
}
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
}
|
Restore file size in backup table file names (and other cleanup) (#7400)
Summary:
Prior to 6.12, backup files using share_files_with_checksum had
the file size encoded in the file name, after the last '\_' and before
the last '.'. We considered this an implementation detail subject to
change, and indeed removed this information from the file name (with an
option to use old behavior) because it was considered
ineffective/inefficient for file name uniqueness. However, some
downstream RocksDB users were relying on this information since the file
size is not explicitly in the backup manifest file.
This primary purpose of this change is "retrofitting" the 6.12 release
(not yet a public release) to simultaneously support the benefits of the
new naming scheme (I/O performance and data correctness at scale) and
preserve the file size information, both as default behaviors. With this
change, we are essentially making the file size information encoded in
the file name an official, though obscure, extension of the backup meta
file format.
We preserve an option (kLegacyCrc32cAndFileSize) to use the original
"legacy" naming scheme, with its caveats, and make it easy to omit the
file size information (no kFlagIncludeFileSize), for more compact file
names. But note that changing the naming scheme used on an existing db
and backup directory can lead to transient space amplification, as some
files will be stored under two names in the shared_checksum directory.
Because some backups were saved using the original 6.12 naming scheme,
we offer two ways of dealing with those files: SST files generated by
older 6.12 versions can either use the default naming scheme in effect
when the SST files were generated (kFlagMatchInterimNaming, default, no
transient space amplification) or can use a new naming scheme (no
kFlagMatchInterimNaming, potential space amplification because some
already stored files getting a new name).
We don't have a natural way to detect which files were generated by
previous 6.12 versions, but this change hacks one in by changing DB
session ids to now use a more concise encoding, reducing file name
length, saving ~dozen bytes from SST files, and making them visually
distinct from DB ids so that they are less likely to be mixed up.
Two final auxiliary notes:
Recognizing that the backup file names have become a de facto part of
the backup meta schema, this change makes them easier to parse and
extend by putting a distinct marker, 's', before DB session ids embedded
in the name. When we extend this to allow custom checksums in the name,
they can get their own marker to ensure safe parsing. For backward
compatibility, file size does not get a marker but is assumed for
`_[0-9]+[.]`
Another change from initial 6.12 default behavior is never including
file custom checksum in the file name. Looking ahead to 6.13, we do not
want the default behavior to cause backup space amplification for
someone turning on file custom checksum checking in BackupEngine; we
want that to be an easy decision. When implemented, including file
custom checksums in backup file names will be a non-default option.
Actual file name patterns and priorities, as regexes:
kLegacyCrc32cAndFileSize OR pre-6.12 SST file ->
[0-9]+_[0-9]+_[0-9]+[.]sst
kFlagMatchInterimNaming set (default) AND early 6.12 SST file ->
[0-9]+_[0-9a-fA-F-]+[.]sst
kUseDbSessionId AND NOT kFlagIncludeFileSize ->
[0-9]+_s[0-9A-Z]{20}[.]sst
kUseDbSessionId AND kFlagIncludeFileSize (default) ->
[0-9]+_s[0-9A-Z]{20}_[0-9]+[.]sst
We might add opt-in options for more '\_' separated data in the name,
but embedded file size, if present, will always be after last '\_' and
before '.sst'.
This change was originally applied to version 6.12. (See https://github.com/facebook/rocksdb/issues/7390)
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7400
Test Plan:
unit tests included. Sync point callbacks are used to mimic
previous version SST files.
Reviewed By: ajkr
Differential Revision: D23759587
Pulled By: pdillinger
fbshipit-source-id: f62d8af4e0978de0a34f26288cfbe66049b70025
4 years ago
|
|
|
return file_copy;
|
|
|
|
}
|
|
|
|
inline std::string GetFileFromChecksumFile(const std::string& file) const {
|
|
|
|
assert(file.size() == 0 || file[0] != '/');
|
|
|
|
std::string file_copy = file;
|
|
|
|
size_t first_underscore = file_copy.find_first_of('_');
|
|
|
|
return file_copy.erase(first_underscore,
|
|
|
|
file_copy.find_last_of('.') - first_underscore);
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
inline std::string GetBackupMetaDir() const {
|
|
|
|
return GetAbsolutePath("meta");
|
|
|
|
}
|
|
|
|
inline std::string GetBackupMetaFile(BackupID backup_id, bool tmp) const {
|
|
|
|
return GetBackupMetaDir() + "/" + (tmp ? "." : "") +
|
|
|
|
ROCKSDB_NAMESPACE::ToString(backup_id) + (tmp ? ".tmp" : "");
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
|
|
|
|
// If size_limit == 0, there is no size limit, copy everything.
|
|
|
|
//
|
|
|
|
// Exactly one of src and contents must be non-empty.
|
|
|
|
//
|
|
|
|
// @param src If non-empty, the file is copied from this pathname.
|
|
|
|
// @param contents If non-empty, the file will be created with these contents.
|
|
|
|
Status CopyOrCreateFile(const std::string& src, const std::string& dst,
|
|
|
|
const std::string& contents, Env* src_env,
|
|
|
|
Env* dst_env, const EnvOptions& src_env_options,
|
|
|
|
bool sync, RateLimiter* rate_limiter,
|
|
|
|
uint64_t* size = nullptr,
|
|
|
|
std::string* checksum_hex = nullptr,
|
|
|
|
uint64_t size_limit = 0,
|
|
|
|
std::function<void()> progress_callback = []() {});
|
|
|
|
|
Less I/O for incremental backups, slightly better corruption detection (#7413)
Summary:
Two relatively simple functional changes to incremental backup
behavior, integrated with a minor refactoring to reduce code redundancy and
improve error/log message. There are nuances to the impact of these changes,
but I believe they are fundamentally good and generally safe. Those functional
changes:
* Incremental backups no longer read DB table files that are already saved to a
shared part of the backup directory, unless `share_files_with_checksum` is used
with `kLegacyCrc32cAndFileSize` naming (discouraged) where crc32c full file
checksums are needed to determine file naming.
* Justification: incremental backups should not need to read the whole DB,
especially without rate limiting. (Although other BackupEngine reads are not
rate limited either, other non-trivial reads are generally limited by a
corresponding write, as in copying files.) Also, the fact that this is not
already fixed was arguably a bug/oversight in the implementation of https://github.com/facebook/rocksdb/issues/7110.
* When considering whether a table file is already backed up in a shared part
of backup directory, BackupEngine would already query the sizes of source (DB)
and pre-existing destination (backup) files. BackupEngine now uses these file
sizes to detect corruption, as at least one of (a) old backup, (b) backup in
progress, or (c) current DB is corrupt if there's a size mismatch.
* Justification: a random related fix that also helps to cover a small hole
in corruption checking uncovered by the other functional change:
* For `share_table_files` without "checksum" (not recommended), the other
change regresses in detecting fundamentally unsafe use of this option
combination: when you might generate different versions of same SST file
number. As demonstrated by `BackupableDBTest.FailOverwritingBackups,` this
regression is greatly mitigated by the new file size checking. Nevertheless,
almost no reason to use `share_files_with_checksum=false` should remain, and
comments are updated appropriately.
Also, this change renames internal function `CalculateChecksum` to
`ReadFileAndComputeChecksum` to make the performance impact of this function
clear in code reviews.
It is not clear what 'same_path' is for in backupable_db.cc, and I suspect it
cannot be true for a DB with unique file names (like DBImpl). Nevertheless,
I've tried to keep its functionality intact when `true` to minimize risk for
now, despite having no unit tests for which it is true.
Select impact details (much more in unit tests): For
`share_files_with_checksum`, I am confident there is no regression (vs.
pre-6.12) in detecting DB or backup corruption at backup creation time, mostly
because the old design did not leverage this extra checksum computation for
detecting inconsistencies at backup creation time. (With computed checksums in
names, a recently corrupted file just looked like a different file vs. what was
already backed up.)
Even in the hypothetical case of DB session id collision (~100 bits entropy
collision), file size in name and/or our file size check add an extra layer of
protection against false success in creating an accurate new backup. (Unit test
included.)
`DB::VerifyChecksum` and `BackupEngine::VerifyBackup` with checksum checking
are still able to catch corruptions that `CreateNewBackup` does not. Note that
when custom file checksum support is added to BackupEngine, that will
essentially give the same power as `DB::VerifyChecksum` into `CreateNewBackup`.
We could add options for `CreateNewBackup` to cover some of what would be
caught by `VerifyBackup` with checksum checking.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7413
Test Plan:
Two new unit tests included, both of which fail without these
changes. Although we don't test the I/O improvement directly, we test it
indirectly in DB corruption detection power that was inadvertently unlocked
with new backup file naming PLUS computing current content checksums (now
removed). (I don't think that case of DB corruption detection justifies reading
the whole DB on incremental backup.)
Reviewed By: zhichao-cao
Differential Revision: D23818480
Pulled By: pdillinger
fbshipit-source-id: 148aff16f001af5b9fd4b22f155311c2461f1bac
4 years ago
|
|
|
Status ReadFileAndComputeChecksum(const std::string& src, Env* src_env,
|
|
|
|
const EnvOptions& src_env_options,
|
|
|
|
uint64_t size_limit,
|
|
|
|
std::string* checksum_hex);
|
|
|
|
|
|
|
|
// Obtain db_id and db_session_id from the table properties of file_path
|
|
|
|
Status GetFileDbIdentities(Env* src_env, const EnvOptions& src_env_options,
|
|
|
|
const std::string& file_path, std::string* db_id,
|
|
|
|
std::string* db_session_id);
|
|
|
|
|
|
|
|
struct CopyOrCreateResult {
|
|
|
|
uint64_t size;
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
std::string checksum_hex;
|
|
|
|
std::string db_id;
|
|
|
|
std::string db_session_id;
|
|
|
|
Status status;
|
|
|
|
};
|
|
|
|
|
|
|
|
// Exactly one of src_path and contents must be non-empty. If src_path is
|
|
|
|
// non-empty, the file is copied from this pathname. Otherwise, if contents is
|
|
|
|
// non-empty, the file will be created at dst_path with these contents.
|
|
|
|
struct CopyOrCreateWorkItem {
|
|
|
|
std::string src_path;
|
|
|
|
std::string dst_path;
|
|
|
|
std::string contents;
|
|
|
|
Env* src_env;
|
|
|
|
Env* dst_env;
|
|
|
|
EnvOptions src_env_options;
|
|
|
|
bool sync;
|
|
|
|
RateLimiter* rate_limiter;
|
|
|
|
uint64_t size_limit;
|
|
|
|
std::promise<CopyOrCreateResult> result;
|
|
|
|
std::function<void()> progress_callback;
|
|
|
|
bool verify_checksum_after_work;
|
|
|
|
std::string src_checksum_func_name;
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
std::string src_checksum_hex;
|
|
|
|
std::string db_id;
|
|
|
|
std::string db_session_id;
|
|
|
|
|
|
|
|
CopyOrCreateWorkItem()
|
|
|
|
: src_path(""),
|
|
|
|
dst_path(""),
|
|
|
|
contents(""),
|
|
|
|
src_env(nullptr),
|
|
|
|
dst_env(nullptr),
|
|
|
|
src_env_options(),
|
|
|
|
sync(false),
|
|
|
|
rate_limiter(nullptr),
|
|
|
|
size_limit(0),
|
|
|
|
verify_checksum_after_work(false),
|
|
|
|
src_checksum_func_name(kUnknownFileChecksumFuncName),
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
src_checksum_hex(""),
|
|
|
|
db_id(""),
|
|
|
|
db_session_id("") {}
|
|
|
|
|
|
|
|
CopyOrCreateWorkItem(const CopyOrCreateWorkItem&) = delete;
|
|
|
|
CopyOrCreateWorkItem& operator=(const CopyOrCreateWorkItem&) = delete;
|
|
|
|
|
|
|
|
CopyOrCreateWorkItem(CopyOrCreateWorkItem&& o) ROCKSDB_NOEXCEPT {
|
|
|
|
*this = std::move(o);
|
|
|
|
}
|
|
|
|
|
|
|
|
CopyOrCreateWorkItem& operator=(CopyOrCreateWorkItem&& o) ROCKSDB_NOEXCEPT {
|
|
|
|
src_path = std::move(o.src_path);
|
|
|
|
dst_path = std::move(o.dst_path);
|
|
|
|
contents = std::move(o.contents);
|
|
|
|
src_env = o.src_env;
|
|
|
|
dst_env = o.dst_env;
|
|
|
|
src_env_options = std::move(o.src_env_options);
|
|
|
|
sync = o.sync;
|
|
|
|
rate_limiter = o.rate_limiter;
|
|
|
|
size_limit = o.size_limit;
|
|
|
|
result = std::move(o.result);
|
|
|
|
progress_callback = std::move(o.progress_callback);
|
|
|
|
verify_checksum_after_work = o.verify_checksum_after_work;
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
src_checksum_func_name = std::move(o.src_checksum_func_name);
|
|
|
|
src_checksum_hex = std::move(o.src_checksum_hex);
|
|
|
|
db_id = std::move(o.db_id);
|
|
|
|
db_session_id = std::move(o.db_session_id);
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
CopyOrCreateWorkItem(
|
|
|
|
std::string _src_path, std::string _dst_path, std::string _contents,
|
|
|
|
Env* _src_env, Env* _dst_env, EnvOptions _src_env_options, bool _sync,
|
|
|
|
RateLimiter* _rate_limiter, uint64_t _size_limit,
|
|
|
|
std::function<void()> _progress_callback = []() {},
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
bool _verify_checksum_after_work = false,
|
|
|
|
const std::string& _src_checksum_func_name =
|
|
|
|
kUnknownFileChecksumFuncName,
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
const std::string& _src_checksum_hex = "",
|
|
|
|
const std::string& _db_id = "", const std::string& _db_session_id = "")
|
|
|
|
: src_path(std::move(_src_path)),
|
|
|
|
dst_path(std::move(_dst_path)),
|
|
|
|
contents(std::move(_contents)),
|
|
|
|
src_env(_src_env),
|
|
|
|
dst_env(_dst_env),
|
|
|
|
src_env_options(std::move(_src_env_options)),
|
|
|
|
sync(_sync),
|
|
|
|
rate_limiter(_rate_limiter),
|
|
|
|
size_limit(_size_limit),
|
|
|
|
progress_callback(_progress_callback),
|
|
|
|
verify_checksum_after_work(_verify_checksum_after_work),
|
|
|
|
src_checksum_func_name(_src_checksum_func_name),
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
src_checksum_hex(_src_checksum_hex),
|
|
|
|
db_id(_db_id),
|
|
|
|
db_session_id(_db_session_id) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct BackupAfterCopyOrCreateWorkItem {
|
|
|
|
std::future<CopyOrCreateResult> result;
|
|
|
|
bool shared;
|
|
|
|
bool needed_to_copy;
|
|
|
|
Env* backup_env;
|
|
|
|
std::string dst_path_tmp;
|
|
|
|
std::string dst_path;
|
|
|
|
std::string dst_relative;
|
|
|
|
BackupAfterCopyOrCreateWorkItem()
|
|
|
|
: shared(false),
|
|
|
|
needed_to_copy(false),
|
|
|
|
backup_env(nullptr),
|
|
|
|
dst_path_tmp(""),
|
|
|
|
dst_path(""),
|
|
|
|
dst_relative("") {}
|
|
|
|
|
|
|
|
BackupAfterCopyOrCreateWorkItem(BackupAfterCopyOrCreateWorkItem&& o)
|
|
|
|
ROCKSDB_NOEXCEPT {
|
|
|
|
*this = std::move(o);
|
|
|
|
}
|
|
|
|
|
|
|
|
BackupAfterCopyOrCreateWorkItem& operator=(
|
|
|
|
BackupAfterCopyOrCreateWorkItem&& o) ROCKSDB_NOEXCEPT {
|
|
|
|
result = std::move(o.result);
|
|
|
|
shared = o.shared;
|
|
|
|
needed_to_copy = o.needed_to_copy;
|
|
|
|
backup_env = o.backup_env;
|
|
|
|
dst_path_tmp = std::move(o.dst_path_tmp);
|
|
|
|
dst_path = std::move(o.dst_path);
|
|
|
|
dst_relative = std::move(o.dst_relative);
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
BackupAfterCopyOrCreateWorkItem(std::future<CopyOrCreateResult>&& _result,
|
|
|
|
bool _shared, bool _needed_to_copy,
|
|
|
|
Env* _backup_env, std::string _dst_path_tmp,
|
|
|
|
std::string _dst_path,
|
|
|
|
std::string _dst_relative)
|
|
|
|
: result(std::move(_result)),
|
|
|
|
shared(_shared),
|
|
|
|
needed_to_copy(_needed_to_copy),
|
|
|
|
backup_env(_backup_env),
|
|
|
|
dst_path_tmp(std::move(_dst_path_tmp)),
|
|
|
|
dst_path(std::move(_dst_path)),
|
|
|
|
dst_relative(std::move(_dst_relative)) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct RestoreAfterCopyOrCreateWorkItem {
|
|
|
|
std::future<CopyOrCreateResult> result;
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
std::string checksum_hex;
|
|
|
|
RestoreAfterCopyOrCreateWorkItem() : checksum_hex("") {}
|
|
|
|
RestoreAfterCopyOrCreateWorkItem(std::future<CopyOrCreateResult>&& _result,
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
const std::string& _checksum_hex)
|
|
|
|
: result(std::move(_result)), checksum_hex(_checksum_hex) {}
|
|
|
|
RestoreAfterCopyOrCreateWorkItem(RestoreAfterCopyOrCreateWorkItem&& o)
|
|
|
|
ROCKSDB_NOEXCEPT {
|
|
|
|
*this = std::move(o);
|
|
|
|
}
|
|
|
|
|
|
|
|
RestoreAfterCopyOrCreateWorkItem& operator=(
|
|
|
|
RestoreAfterCopyOrCreateWorkItem&& o) ROCKSDB_NOEXCEPT {
|
|
|
|
result = std::move(o.result);
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
checksum_hex = std::move(o.checksum_hex);
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
bool initialized_;
|
|
|
|
std::mutex byte_report_mutex_;
|
|
|
|
channel<CopyOrCreateWorkItem> files_to_copy_or_create_;
|
|
|
|
std::vector<port::Thread> threads_;
|
|
|
|
std::atomic<CpuPriority> threads_cpu_priority_;
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
// Certain operations like PurgeOldBackups and DeleteBackup will trigger
|
|
|
|
// automatic GarbageCollect (true) unless we've already done one in this
|
|
|
|
// session and have not failed to delete backup files since then (false).
|
|
|
|
bool might_need_garbage_collect_ = true;
|
|
|
|
|
|
|
|
// Adds a file to the backup work queue to be copied or created if it doesn't
|
|
|
|
// already exist.
|
|
|
|
//
|
|
|
|
// Exactly one of src_dir and contents must be non-empty.
|
|
|
|
//
|
|
|
|
// @param src_dir If non-empty, the file in this directory named fname will be
|
|
|
|
// copied.
|
|
|
|
// @param fname Name of destination file and, in case of copy, source file.
|
|
|
|
// @param contents If non-empty, the file will be created with these contents.
|
|
|
|
Status AddBackupFileWorkItem(
|
|
|
|
std::unordered_set<std::string>& live_dst_paths,
|
|
|
|
std::vector<BackupAfterCopyOrCreateWorkItem>& backup_items_to_finish,
|
|
|
|
BackupID backup_id, bool shared, const std::string& src_dir,
|
|
|
|
const std::string& fname, // starts with "/"
|
|
|
|
const EnvOptions& src_env_options, RateLimiter* rate_limiter,
|
|
|
|
uint64_t size_bytes, uint64_t size_limit = 0,
|
|
|
|
bool shared_checksum = false,
|
|
|
|
std::function<void()> progress_callback = []() {},
|
|
|
|
const std::string& contents = std::string(),
|
|
|
|
const std::string& src_checksum_func_name = kUnknownFileChecksumFuncName,
|
|
|
|
const std::string& src_checksum_str = kUnknownFileChecksum);
|
|
|
|
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
// backup state data
|
|
|
|
BackupID latest_backup_id_;
|
|
|
|
BackupID latest_valid_backup_id_;
|
|
|
|
std::map<BackupID, std::unique_ptr<BackupMeta>> backups_;
|
|
|
|
std::map<BackupID, std::pair<Status, std::unique_ptr<BackupMeta>>>
|
|
|
|
corrupt_backups_;
|
|
|
|
std::unordered_map<std::string,
|
|
|
|
std::shared_ptr<FileInfo>> backuped_file_infos_;
|
|
|
|
std::atomic<bool> stop_backup_;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
// options data
|
|
|
|
BackupableDBOptions options_;
|
|
|
|
Env* db_env_;
|
|
|
|
Env* backup_env_;
|
|
|
|
|
|
|
|
// directories
|
|
|
|
std::unique_ptr<Directory> backup_directory_;
|
|
|
|
std::unique_ptr<Directory> shared_directory_;
|
|
|
|
std::unique_ptr<Directory> meta_directory_;
|
|
|
|
std::unique_ptr<Directory> private_directory_;
|
|
|
|
|
|
|
|
static const size_t kDefaultCopyFileBufferSize = 5 * 1024 * 1024LL; // 5MB
|
|
|
|
size_t copy_file_buffer_size_;
|
|
|
|
bool read_only_;
|
|
|
|
BackupStatistics backup_statistics_;
|
|
|
|
static const size_t kMaxAppMetaSize = 1024 * 1024; // 1MB
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
};
|
|
|
|
|
|
|
|
Status BackupEngine::Open(const BackupableDBOptions& options, Env* env,
|
|
|
|
BackupEngine** backup_engine_ptr) {
|
|
|
|
std::unique_ptr<BackupEngineImpl> backup_engine(
|
|
|
|
new BackupEngineImpl(options, env));
|
|
|
|
auto s = backup_engine->Initialize();
|
|
|
|
if (!s.ok()) {
|
|
|
|
*backup_engine_ptr = nullptr;
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
*backup_engine_ptr = backup_engine.release();
|
|
|
|
return Status::OK();
|
|
|
|
}
|
|
|
|
|
|
|
|
BackupEngineImpl::BackupEngineImpl(const BackupableDBOptions& options,
|
|
|
|
Env* db_env, bool read_only)
|
|
|
|
: initialized_(false),
|
|
|
|
threads_cpu_priority_(),
|
|
|
|
latest_backup_id_(0),
|
|
|
|
latest_valid_backup_id_(0),
|
|
|
|
stop_backup_(false),
|
|
|
|
options_(options),
|
|
|
|
db_env_(db_env),
|
|
|
|
backup_env_(options.backup_env != nullptr ? options.backup_env : db_env_),
|
|
|
|
copy_file_buffer_size_(kDefaultCopyFileBufferSize),
|
|
|
|
read_only_(read_only) {
|
|
|
|
if (options_.backup_rate_limiter == nullptr &&
|
|
|
|
options_.backup_rate_limit > 0) {
|
|
|
|
options_.backup_rate_limiter.reset(
|
|
|
|
NewGenericRateLimiter(options_.backup_rate_limit));
|
|
|
|
}
|
|
|
|
if (options_.restore_rate_limiter == nullptr &&
|
|
|
|
options_.restore_rate_limit > 0) {
|
|
|
|
options_.restore_rate_limiter.reset(
|
|
|
|
NewGenericRateLimiter(options_.restore_rate_limit));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
BackupEngineImpl::~BackupEngineImpl() {
|
|
|
|
files_to_copy_or_create_.sendEof();
|
|
|
|
for (auto& t : threads_) {
|
|
|
|
t.join();
|
|
|
|
}
|
|
|
|
LogFlush(options_.info_log);
|
|
|
|
}
|
|
|
|
|
|
|
|
Status BackupEngineImpl::Initialize() {
|
|
|
|
assert(!initialized_);
|
|
|
|
initialized_ = true;
|
|
|
|
if (read_only_) {
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Starting read_only backup engine");
|
|
|
|
}
|
|
|
|
options_.Dump(options_.info_log);
|
|
|
|
|
|
|
|
if (!read_only_) {
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
// we might need to clean up from previous crash or I/O errors
|
|
|
|
might_need_garbage_collect_ = true;
|
|
|
|
|
|
|
|
if (options_.max_valid_backups_to_open != port::kMaxInt32) {
|
|
|
|
options_.max_valid_backups_to_open = port::kMaxInt32;
|
|
|
|
ROCKS_LOG_WARN(
|
|
|
|
options_.info_log,
|
|
|
|
"`max_valid_backups_to_open` is not set to the default value. Ignoring "
|
|
|
|
"its value since BackupEngine is not read-only.");
|
|
|
|
}
|
|
|
|
|
|
|
|
// gather the list of directories that we need to create
|
|
|
|
std::vector<std::pair<std::string, std::unique_ptr<Directory>*>>
|
|
|
|
directories;
|
|
|
|
directories.emplace_back(GetAbsolutePath(), &backup_directory_);
|
|
|
|
if (options_.share_table_files) {
|
|
|
|
if (options_.share_files_with_checksum) {
|
|
|
|
directories.emplace_back(
|
|
|
|
GetAbsolutePath(GetSharedFileWithChecksumRel()),
|
|
|
|
&shared_directory_);
|
|
|
|
} else {
|
|
|
|
directories.emplace_back(GetAbsolutePath(GetSharedFileRel()),
|
|
|
|
&shared_directory_);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
directories.emplace_back(GetAbsolutePath(GetPrivateDirRel()),
|
|
|
|
&private_directory_);
|
|
|
|
directories.emplace_back(GetBackupMetaDir(), &meta_directory_);
|
|
|
|
// create all the dirs we need
|
|
|
|
for (const auto& d : directories) {
|
|
|
|
auto s = backup_env_->CreateDirIfMissing(d.first);
|
|
|
|
if (s.ok()) {
|
|
|
|
s = backup_env_->NewDirectory(d.first, d.second);
|
|
|
|
}
|
|
|
|
if (!s.ok()) {
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
std::vector<std::string> backup_meta_files;
|
|
|
|
{
|
|
|
|
auto s = backup_env_->GetChildren(GetBackupMetaDir(), &backup_meta_files);
|
|
|
|
if (s.IsNotFound()) {
|
|
|
|
return Status::NotFound(GetBackupMetaDir() + " is missing");
|
|
|
|
} else if (!s.ok()) {
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
// create backups_ structure
|
|
|
|
for (auto& file : backup_meta_files) {
|
|
|
|
if (file == "." || file == "..") {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Detected backup %s", file.c_str());
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
BackupID backup_id = 0;
|
|
|
|
sscanf(file.c_str(), "%u", &backup_id);
|
|
|
|
if (backup_id == 0 || file != ROCKSDB_NAMESPACE::ToString(backup_id)) {
|
|
|
|
if (!read_only_) {
|
|
|
|
// invalid file name, delete that
|
|
|
|
auto s = backup_env_->DeleteFile(GetBackupMetaDir() + "/" + file);
|
|
|
|
ROCKS_LOG_INFO(options_.info_log,
|
|
|
|
"Unrecognized meta file %s, deleting -- %s",
|
|
|
|
file.c_str(), s.ToString().c_str());
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
continue;
|
|
|
|
}
|
|
|
|
assert(backups_.find(backup_id) == backups_.end());
|
|
|
|
// Insert all the (backup_id, BackupMeta) that will be loaded later
|
|
|
|
// The loading performed later will check whether there are corrupt backups
|
|
|
|
// and move the corrupt backups to corrupt_backups_
|
|
|
|
backups_.insert(std::make_pair(
|
|
|
|
backup_id, std::unique_ptr<BackupMeta>(new BackupMeta(
|
|
|
|
GetBackupMetaFile(backup_id, false /* tmp */),
|
|
|
|
GetBackupMetaFile(backup_id, true /* tmp */),
|
|
|
|
&backuped_file_infos_, backup_env_))));
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
|
Remove the need for LATEST_BACKUP in BackupEngine
Summary:
In the first implementation of BackupEngine, LATEST_BACKUP was the commit point. The backup became committed after the write to LATEST_BACKUP completed.
However, we can avoid the need for LATEST_BACKUP. Instead of write to LATEST_BACKUP, the commit point can be the rename from `meta/<backup_id>.tmp` to `meta/<backup_id>`. Once we see that there exists a file `meta/<backup_id>` (without tmp), we can assume that backup is valid.
In this diff, we still write out the file LATEST_BACKUP. We need to do this so that we can maintain backward compatibility. However, the new version doesn't depend on this file anymore. We get the latest backup by `ls`-ing `meta` directory.
This diff depends on D41925
Test Plan: Adjusted backupable_db_test to this new behavior
Reviewers: benj, yhchiang, sdong, AaronFeldman
Reviewed By: sdong
Subscribers: dhruba, leveldb
Differential Revision: https://reviews.facebook.net/D42069
9 years ago
|
|
|
latest_backup_id_ = 0;
|
|
|
|
latest_valid_backup_id_ = 0;
|
|
|
|
if (options_.destroy_old_data) { // Destroy old data
|
|
|
|
assert(!read_only_);
|
|
|
|
ROCKS_LOG_INFO(
|
|
|
|
options_.info_log,
|
|
|
|
"Backup Engine started with destroy_old_data == true, deleting all "
|
|
|
|
"backups");
|
|
|
|
auto s = PurgeOldBackups(0);
|
|
|
|
if (s.ok()) {
|
|
|
|
s = GarbageCollect();
|
|
|
|
}
|
|
|
|
if (!s.ok()) {
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
} else { // Load data from storage
|
|
|
|
// abs_path_to_size: maps absolute paths of files in backup directory to
|
|
|
|
// their corresponding sizes
|
|
|
|
std::unordered_map<std::string, uint64_t> abs_path_to_size;
|
|
|
|
// Insert files and their sizes in backup sub-directories (shared and
|
|
|
|
// shared_checksum) to abs_path_to_size
|
|
|
|
for (const auto& rel_dir :
|
|
|
|
{GetSharedFileRel(), GetSharedFileWithChecksumRel()}) {
|
|
|
|
const auto abs_dir = GetAbsolutePath(rel_dir);
|
|
|
|
InsertPathnameToSizeBytes(abs_dir, backup_env_, &abs_path_to_size);
|
|
|
|
}
|
|
|
|
// load the backups if any, until valid_backups_to_open of the latest
|
|
|
|
// non-corrupted backups have been successfully opened.
|
|
|
|
int valid_backups_to_open = options_.max_valid_backups_to_open;
|
|
|
|
for (auto backup_iter = backups_.rbegin();
|
|
|
|
backup_iter != backups_.rend();
|
|
|
|
++backup_iter) {
|
|
|
|
assert(latest_backup_id_ == 0 || latest_backup_id_ > backup_iter->first);
|
|
|
|
if (latest_backup_id_ == 0) {
|
|
|
|
latest_backup_id_ = backup_iter->first;
|
|
|
|
}
|
|
|
|
if (valid_backups_to_open == 0) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Insert files and their sizes in backup sub-directories
|
|
|
|
// (private/backup_id) to abs_path_to_size
|
|
|
|
InsertPathnameToSizeBytes(
|
|
|
|
GetAbsolutePath(GetPrivateFileRel(backup_iter->first)), backup_env_,
|
|
|
|
&abs_path_to_size);
|
|
|
|
Status s = backup_iter->second->LoadFromFile(options_.backup_dir,
|
|
|
|
abs_path_to_size);
|
|
|
|
if (s.IsCorruption()) {
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Backup %u corrupted -- %s",
|
|
|
|
backup_iter->first, s.ToString().c_str());
|
|
|
|
corrupt_backups_.insert(
|
|
|
|
std::make_pair(backup_iter->first,
|
|
|
|
std::make_pair(s, std::move(backup_iter->second))));
|
|
|
|
} else if (!s.ok()) {
|
|
|
|
// Distinguish corruption errors from errors in the backup Env.
|
|
|
|
// Errors in the backup Env (i.e., this code path) will cause Open() to
|
|
|
|
// fail, whereas corruption errors would not cause Open() failures.
|
|
|
|
return s;
|
|
|
|
} else {
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Loading backup %" PRIu32 " OK:\n%s",
|
|
|
|
backup_iter->first,
|
|
|
|
backup_iter->second->GetInfoString().c_str());
|
|
|
|
assert(latest_valid_backup_id_ == 0 ||
|
|
|
|
latest_valid_backup_id_ > backup_iter->first);
|
|
|
|
if (latest_valid_backup_id_ == 0) {
|
|
|
|
latest_valid_backup_id_ = backup_iter->first;
|
|
|
|
}
|
|
|
|
--valid_backups_to_open;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (const auto& corrupt : corrupt_backups_) {
|
|
|
|
backups_.erase(backups_.find(corrupt.first));
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
// erase the backups before max_valid_backups_to_open
|
|
|
|
int num_unopened_backups;
|
|
|
|
if (options_.max_valid_backups_to_open == 0) {
|
|
|
|
num_unopened_backups = 0;
|
|
|
|
} else {
|
|
|
|
num_unopened_backups =
|
|
|
|
std::max(0, static_cast<int>(backups_.size()) -
|
|
|
|
options_.max_valid_backups_to_open);
|
|
|
|
}
|
|
|
|
for (int i = 0; i < num_unopened_backups; ++i) {
|
|
|
|
assert(backups_.begin()->second->Empty());
|
|
|
|
backups_.erase(backups_.begin());
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Latest backup is %u", latest_backup_id_);
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Latest valid backup is %u",
|
|
|
|
latest_valid_backup_id_);
|
|
|
|
|
|
|
|
// set up threads perform copies from files_to_copy_or_create_ in the
|
|
|
|
// background
|
|
|
|
threads_cpu_priority_ = CpuPriority::kNormal;
|
|
|
|
threads_.reserve(options_.max_background_operations);
|
|
|
|
for (int t = 0; t < options_.max_background_operations; t++) {
|
|
|
|
threads_.emplace_back([this]() {
|
|
|
|
#if defined(_GNU_SOURCE) && defined(__GLIBC_PREREQ)
|
|
|
|
#if __GLIBC_PREREQ(2, 12)
|
|
|
|
pthread_setname_np(pthread_self(), "backup_engine");
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
CpuPriority current_priority = CpuPriority::kNormal;
|
|
|
|
CopyOrCreateWorkItem work_item;
|
|
|
|
while (files_to_copy_or_create_.read(work_item)) {
|
|
|
|
CpuPriority priority = threads_cpu_priority_;
|
|
|
|
if (current_priority != priority) {
|
|
|
|
TEST_SYNC_POINT_CALLBACK(
|
|
|
|
"BackupEngineImpl::Initialize:SetCpuPriority", &priority);
|
|
|
|
port::SetCpuPriority(0, priority);
|
|
|
|
current_priority = priority;
|
|
|
|
}
|
|
|
|
CopyOrCreateResult result;
|
|
|
|
result.status = CopyOrCreateFile(
|
|
|
|
work_item.src_path, work_item.dst_path, work_item.contents,
|
|
|
|
work_item.src_env, work_item.dst_env, work_item.src_env_options,
|
|
|
|
work_item.sync, work_item.rate_limiter, &result.size,
|
|
|
|
&result.checksum_hex, work_item.size_limit,
|
|
|
|
work_item.progress_callback);
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
result.db_id = work_item.db_id;
|
|
|
|
result.db_session_id = work_item.db_session_id;
|
|
|
|
if (result.status.ok() && work_item.verify_checksum_after_work) {
|
|
|
|
// unknown checksum function name implies no db table file checksum in
|
|
|
|
// db manifest; work_item.verify_checksum_after_work being true means
|
|
|
|
// backup engine has calculated its crc32c checksum for the table
|
|
|
|
// file; therefore, we are able to compare the checksums.
|
|
|
|
if (work_item.src_checksum_func_name ==
|
|
|
|
kUnknownFileChecksumFuncName ||
|
|
|
|
work_item.src_checksum_func_name == kDbFileChecksumFuncName) {
|
|
|
|
if (work_item.src_checksum_hex != result.checksum_hex) {
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
std::string checksum_info(
|
|
|
|
"Expected checksum is " + work_item.src_checksum_hex +
|
|
|
|
" while computed checksum is " + result.checksum_hex);
|
|
|
|
result.status =
|
|
|
|
Status::Corruption("Checksum mismatch after copying to " +
|
|
|
|
work_item.dst_path + ": " + checksum_info);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
std::string checksum_function_info(
|
|
|
|
"Existing checksum function is " +
|
|
|
|
work_item.src_checksum_func_name +
|
|
|
|
" while provided checksum function is " +
|
|
|
|
kBackupFileChecksumFuncName);
|
|
|
|
ROCKS_LOG_INFO(
|
|
|
|
options_.info_log,
|
|
|
|
"Unable to verify checksum after copying to %s: %s\n",
|
|
|
|
work_item.dst_path.c_str(), checksum_function_info.c_str());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
work_item.result.set_value(std::move(result));
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Initialized BackupEngine");
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
return Status::OK();
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
Status BackupEngineImpl::CreateNewBackupWithMetadata(
|
|
|
|
const CreateBackupOptions& options, DB* db,
|
|
|
|
const std::string& app_metadata) {
|
|
|
|
assert(initialized_);
|
|
|
|
assert(!read_only_);
|
|
|
|
if (app_metadata.size() > kMaxAppMetaSize) {
|
|
|
|
return Status::InvalidArgument("App metadata too large");
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
if (options.decrease_background_thread_cpu_priority) {
|
|
|
|
if (options.background_thread_cpu_priority < threads_cpu_priority_) {
|
|
|
|
threads_cpu_priority_.store(options.background_thread_cpu_priority);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
BackupID new_backup_id = latest_backup_id_ + 1;
|
|
|
|
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
assert(backups_.find(new_backup_id) == backups_.end());
|
|
|
|
|
|
|
|
auto private_dir = GetAbsolutePath(GetPrivateFileRel(new_backup_id));
|
|
|
|
Status s = backup_env_->FileExists(private_dir);
|
|
|
|
if (s.ok()) {
|
|
|
|
// maybe last backup failed and left partial state behind, clean it up.
|
|
|
|
// need to do this before updating backups_ such that a private dir
|
|
|
|
// named after new_backup_id will be cleaned up.
|
|
|
|
// (If an incomplete new backup is followed by an incomplete delete
|
|
|
|
// of the latest full backup, then there could be more than one next
|
|
|
|
// id with a private dir, the last thing to be deleted in delete
|
|
|
|
// backup, but all will be cleaned up with a GarbageCollect.)
|
|
|
|
s = GarbageCollect();
|
|
|
|
} else if (s.IsNotFound()) {
|
|
|
|
// normal case, the new backup's private dir doesn't exist yet
|
|
|
|
s = Status::OK();
|
|
|
|
}
|
|
|
|
|
|
|
|
auto ret = backups_.insert(std::make_pair(
|
|
|
|
new_backup_id, std::unique_ptr<BackupMeta>(new BackupMeta(
|
|
|
|
GetBackupMetaFile(new_backup_id, false /* tmp */),
|
|
|
|
GetBackupMetaFile(new_backup_id, true /* tmp */),
|
|
|
|
&backuped_file_infos_, backup_env_))));
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
assert(ret.second == true);
|
|
|
|
auto& new_backup = ret.first->second;
|
|
|
|
new_backup->RecordTimestamp();
|
|
|
|
new_backup->SetAppMetadata(app_metadata);
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
auto start_backup = backup_env_->NowMicros();
|
|
|
|
|
|
|
|
ROCKS_LOG_INFO(options_.info_log,
|
|
|
|
"Started the backup process -- creating backup %u",
|
|
|
|
new_backup_id);
|
|
|
|
if (s.ok()) {
|
|
|
|
s = backup_env_->CreateDir(private_dir);
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
RateLimiter* rate_limiter = options_.backup_rate_limiter.get();
|
|
|
|
if (rate_limiter) {
|
|
|
|
copy_file_buffer_size_ = static_cast<size_t>(rate_limiter->GetSingleBurstBytes());
|
|
|
|
}
|
|
|
|
|
|
|
|
// A set into which we will insert the dst_paths that are calculated for live
|
|
|
|
// files and live WAL files.
|
|
|
|
// This is used to check whether a live files shares a dst_path with another
|
|
|
|
// live file.
|
|
|
|
std::unordered_set<std::string> live_dst_paths;
|
|
|
|
|
|
|
|
std::vector<BackupAfterCopyOrCreateWorkItem> backup_items_to_finish;
|
|
|
|
// Add a CopyOrCreateWorkItem to the channel for each live file
|
|
|
|
db->DisableFileDeletions();
|
|
|
|
if (s.ok()) {
|
|
|
|
CheckpointImpl checkpoint(db);
|
|
|
|
uint64_t sequence_number = 0;
|
|
|
|
DBOptions db_options = db->GetDBOptions();
|
|
|
|
FileChecksumGenFactory* db_checksum_factory =
|
|
|
|
db_options.file_checksum_gen_factory.get();
|
|
|
|
const std::string kFileChecksumGenFactoryName =
|
|
|
|
"FileChecksumGenCrc32cFactory";
|
|
|
|
bool compare_checksum =
|
|
|
|
db_checksum_factory != nullptr &&
|
|
|
|
db_checksum_factory->Name() == kFileChecksumGenFactoryName
|
|
|
|
? true
|
|
|
|
: false;
|
|
|
|
EnvOptions src_raw_env_options(db_options);
|
|
|
|
s = checkpoint.CreateCustomCheckpoint(
|
|
|
|
db_options,
|
|
|
|
[&](const std::string& /*src_dirname*/, const std::string& /*fname*/,
|
|
|
|
FileType) {
|
|
|
|
// custom checkpoint will switch to calling copy_file_cb after it sees
|
|
|
|
// NotSupported returned from link_file_cb.
|
|
|
|
return Status::NotSupported();
|
|
|
|
} /* link_file_cb */,
|
|
|
|
[&](const std::string& src_dirname, const std::string& fname,
|
|
|
|
uint64_t size_limit_bytes, FileType type,
|
|
|
|
const std::string& checksum_func_name,
|
|
|
|
const std::string& checksum_val) {
|
|
|
|
if (type == kWalFile && !options_.backup_log_files) {
|
|
|
|
return Status::OK();
|
|
|
|
}
|
|
|
|
Log(options_.info_log, "add file for backup %s", fname.c_str());
|
|
|
|
uint64_t size_bytes = 0;
|
|
|
|
Status st;
|
|
|
|
if (type == kTableFile) {
|
|
|
|
st = db_env_->GetFileSize(src_dirname + fname, &size_bytes);
|
|
|
|
}
|
|
|
|
EnvOptions src_env_options;
|
|
|
|
switch (type) {
|
|
|
|
case kWalFile:
|
|
|
|
src_env_options =
|
|
|
|
db_env_->OptimizeForLogRead(src_raw_env_options);
|
|
|
|
break;
|
|
|
|
case kTableFile:
|
|
|
|
src_env_options = db_env_->OptimizeForCompactionTableRead(
|
|
|
|
src_raw_env_options, ImmutableDBOptions(db_options));
|
|
|
|
break;
|
|
|
|
case kDescriptorFile:
|
|
|
|
src_env_options =
|
|
|
|
db_env_->OptimizeForManifestRead(src_raw_env_options);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
// Other backed up files (like options file) are not read by live
|
|
|
|
// DB, so don't need to worry about avoiding mixing buffered and
|
|
|
|
// direct I/O. Just use plain defaults.
|
|
|
|
src_env_options = src_raw_env_options;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (st.ok()) {
|
|
|
|
st = AddBackupFileWorkItem(
|
|
|
|
live_dst_paths, backup_items_to_finish, new_backup_id,
|
|
|
|
options_.share_table_files && type == kTableFile, src_dirname,
|
|
|
|
fname, src_env_options, rate_limiter, size_bytes,
|
|
|
|
size_limit_bytes,
|
|
|
|
options_.share_files_with_checksum && type == kTableFile,
|
|
|
|
options.progress_callback, "" /* contents */,
|
|
|
|
checksum_func_name, checksum_val);
|
|
|
|
}
|
|
|
|
return st;
|
|
|
|
} /* copy_file_cb */,
|
|
|
|
[&](const std::string& fname, const std::string& contents, FileType) {
|
|
|
|
Log(options_.info_log, "add file for backup %s", fname.c_str());
|
|
|
|
return AddBackupFileWorkItem(
|
|
|
|
live_dst_paths, backup_items_to_finish, new_backup_id,
|
|
|
|
false /* shared */, "" /* src_dir */, fname,
|
|
|
|
EnvOptions() /* src_env_options */, rate_limiter, contents.size(),
|
|
|
|
0 /* size_limit */, false /* shared_checksum */,
|
|
|
|
options.progress_callback, contents);
|
|
|
|
} /* create_file_cb */,
|
|
|
|
&sequence_number, options.flush_before_backup ? 0 : port::kMaxUint64,
|
|
|
|
compare_checksum);
|
|
|
|
if (s.ok()) {
|
|
|
|
new_backup->SetSequenceNumber(sequence_number);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "add files for backup done, wait finish.");
|
|
|
|
Status item_status;
|
|
|
|
for (auto& item : backup_items_to_finish) {
|
|
|
|
item.result.wait();
|
|
|
|
auto result = item.result.get();
|
|
|
|
item_status = result.status;
|
|
|
|
if (item_status.ok() && item.shared && item.needed_to_copy) {
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
item_status =
|
|
|
|
item.backup_env->RenameFile(item.dst_path_tmp, item.dst_path);
|
|
|
|
}
|
|
|
|
if (item_status.ok()) {
|
|
|
|
item_status = new_backup.get()->AddFile(std::make_shared<FileInfo>(
|
|
|
|
item.dst_relative, result.size, result.checksum_hex, result.db_id,
|
|
|
|
result.db_session_id));
|
|
|
|
}
|
|
|
|
if (!item_status.ok()) {
|
|
|
|
s = item_status;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// we copied all the files, enable file deletions
|
|
|
|
db->EnableFileDeletions(false);
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
auto backup_time = backup_env_->NowMicros() - start_backup;
|
|
|
|
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
if (s.ok()) {
|
|
|
|
// persist the backup metadata on the disk
|
|
|
|
s = new_backup->StoreToFile(options_.sync);
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
if (s.ok() && options_.sync) {
|
|
|
|
std::unique_ptr<Directory> backup_private_directory;
|
|
|
|
backup_env_->NewDirectory(
|
|
|
|
GetAbsolutePath(GetPrivateFileRel(new_backup_id, false)),
|
|
|
|
&backup_private_directory);
|
|
|
|
if (backup_private_directory != nullptr) {
|
|
|
|
s = backup_private_directory->Fsync();
|
|
|
|
}
|
|
|
|
if (s.ok() && private_directory_ != nullptr) {
|
|
|
|
s = private_directory_->Fsync();
|
|
|
|
}
|
|
|
|
if (s.ok() && meta_directory_ != nullptr) {
|
|
|
|
s = meta_directory_->Fsync();
|
|
|
|
}
|
|
|
|
if (s.ok() && shared_directory_ != nullptr) {
|
|
|
|
s = shared_directory_->Fsync();
|
|
|
|
}
|
|
|
|
if (s.ok() && backup_directory_ != nullptr) {
|
|
|
|
s = backup_directory_->Fsync();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (s.ok()) {
|
|
|
|
backup_statistics_.IncrementNumberSuccessBackup();
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
if (!s.ok()) {
|
|
|
|
backup_statistics_.IncrementNumberFailBackup();
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
// clean all the files we might have created
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Backup failed -- %s",
|
|
|
|
s.ToString().c_str());
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Backup Statistics %s\n",
|
|
|
|
backup_statistics_.ToString().c_str());
|
Fix BackupEngine
Summary:
In D28521 we removed GarbageCollect() from BackupEngine's constructor. The reason was that opening BackupEngine on HDFS was very slow and in most cases we didn't have any garbage. We allowed the user to call GarbageCollect() when it detects some garbage files in his backup directory.
Unfortunately, this left us vulnerable to an interesting issue. Let's say we started a backup and copied files {1, 3} but the backup failed. On another host, we restore DB from backup and generate {1, 3, 5}. Since {1, 3} is already there, we will not overwrite. However, these files might be from a different database so their contents might be different. See internal task t6781803 for more info.
Now, when we're copying files and we discover a file already there, we check:
1. if the file is not referenced from any backups, we overwrite the file.
2. if the file is referenced from other backups AND the checksums don't match, we fail the backup. This will only happen if user is using a single backup directory for backing up two different databases.
3. if the file is referenced from other backups AND the checksums match, it's all good. We skip the copy and go copy the next file.
Test Plan: Added new test to backupable_db_test. The test fails before this patch.
Reviewers: sdong, rven, yhchiang
Reviewed By: yhchiang
Subscribers: dhruba, leveldb
Differential Revision: https://reviews.facebook.net/D37599
10 years ago
|
|
|
// delete files that we might have already written
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
might_need_garbage_collect_ = true;
|
Fix BackupEngine
Summary:
In D28521 we removed GarbageCollect() from BackupEngine's constructor. The reason was that opening BackupEngine on HDFS was very slow and in most cases we didn't have any garbage. We allowed the user to call GarbageCollect() when it detects some garbage files in his backup directory.
Unfortunately, this left us vulnerable to an interesting issue. Let's say we started a backup and copied files {1, 3} but the backup failed. On another host, we restore DB from backup and generate {1, 3, 5}. Since {1, 3} is already there, we will not overwrite. However, these files might be from a different database so their contents might be different. See internal task t6781803 for more info.
Now, when we're copying files and we discover a file already there, we check:
1. if the file is not referenced from any backups, we overwrite the file.
2. if the file is referenced from other backups AND the checksums don't match, we fail the backup. This will only happen if user is using a single backup directory for backing up two different databases.
3. if the file is referenced from other backups AND the checksums match, it's all good. We skip the copy and go copy the next file.
Test Plan: Added new test to backupable_db_test. The test fails before this patch.
Reviewers: sdong, rven, yhchiang
Reviewed By: yhchiang
Subscribers: dhruba, leveldb
Differential Revision: https://reviews.facebook.net/D37599
10 years ago
|
|
|
DeleteBackup(new_backup_id);
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
|
|
|
// here we know that we succeeded and installed the new backup
|
|
|
|
// in the LATEST_BACKUP file
|
|
|
|
latest_backup_id_ = new_backup_id;
|
|
|
|
latest_valid_backup_id_ = new_backup_id;
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Backup DONE. All is good");
|
|
|
|
|
|
|
|
// backup_speed is in byte/second
|
|
|
|
double backup_speed = new_backup->GetSize() / (1.048576 * backup_time);
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Backup number of files: %u",
|
|
|
|
new_backup->GetNumberFiles());
|
|
|
|
char human_size[16];
|
|
|
|
AppendHumanBytes(new_backup->GetSize(), human_size, sizeof(human_size));
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Backup size: %s", human_size);
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Backup time: %" PRIu64 " microseconds",
|
|
|
|
backup_time);
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Backup speed: %.3f MB/s", backup_speed);
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Backup Statistics %s",
|
|
|
|
backup_statistics_.ToString().c_str());
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
|
|
|
Status BackupEngineImpl::PurgeOldBackups(uint32_t num_backups_to_keep) {
|
|
|
|
assert(initialized_);
|
|
|
|
assert(!read_only_);
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
|
|
|
|
// Best effort deletion even with errors
|
|
|
|
Status overall_status = Status::OK();
|
|
|
|
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Purging old backups, keeping %u",
|
|
|
|
num_backups_to_keep);
|
|
|
|
std::vector<BackupID> to_delete;
|
|
|
|
auto itr = backups_.begin();
|
|
|
|
while ((backups_.size() - to_delete.size()) > num_backups_to_keep) {
|
|
|
|
to_delete.push_back(itr->first);
|
|
|
|
itr++;
|
|
|
|
}
|
|
|
|
for (auto backup_id : to_delete) {
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
auto s = DeleteBackupInternal(backup_id);
|
|
|
|
if (!s.ok()) {
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
overall_status = s;
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
// Clean up after any incomplete backup deletion, potentially from
|
|
|
|
// earlier session.
|
|
|
|
if (might_need_garbage_collect_) {
|
|
|
|
auto s = GarbageCollect();
|
|
|
|
if (!s.ok() && overall_status.ok()) {
|
|
|
|
overall_status = s;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return overall_status;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
|
|
|
|
Status BackupEngineImpl::DeleteBackup(BackupID backup_id) {
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
auto s1 = DeleteBackupInternal(backup_id);
|
|
|
|
auto s2 = Status::OK();
|
|
|
|
|
|
|
|
// Clean up after any incomplete backup deletion, potentially from
|
|
|
|
// earlier session.
|
|
|
|
if (might_need_garbage_collect_) {
|
|
|
|
s2 = GarbageCollect();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!s1.ok()) {
|
|
|
|
return s1;
|
|
|
|
} else {
|
|
|
|
return s2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Does not auto-GarbageCollect
|
|
|
|
Status BackupEngineImpl::DeleteBackupInternal(BackupID backup_id) {
|
|
|
|
assert(initialized_);
|
|
|
|
assert(!read_only_);
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Deleting backup %u", backup_id);
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
auto backup = backups_.find(backup_id);
|
|
|
|
if (backup != backups_.end()) {
|
|
|
|
auto s = backup->second->Delete();
|
|
|
|
if (!s.ok()) {
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
backups_.erase(backup);
|
|
|
|
} else {
|
|
|
|
auto corrupt = corrupt_backups_.find(backup_id);
|
|
|
|
if (corrupt == corrupt_backups_.end()) {
|
|
|
|
return Status::NotFound("Backup not found");
|
|
|
|
}
|
|
|
|
auto s = corrupt->second.second->Delete();
|
|
|
|
if (!s.ok()) {
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
corrupt_backups_.erase(corrupt);
|
|
|
|
}
|
|
|
|
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
// After removing meta file, best effort deletion even with errors.
|
|
|
|
// (Don't delete other files if we can't delete the meta file right
|
|
|
|
// now.)
|
|
|
|
std::vector<std::string> to_delete;
|
|
|
|
for (auto& itr : backuped_file_infos_) {
|
|
|
|
if (itr.second->refs == 0) {
|
|
|
|
Status s = backup_env_->DeleteFile(GetAbsolutePath(itr.first));
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Deleting %s -- %s", itr.first.c_str(),
|
|
|
|
s.ToString().c_str());
|
|
|
|
to_delete.push_back(itr.first);
|
|
|
|
if (!s.ok()) {
|
|
|
|
// Trying again later might work
|
|
|
|
might_need_garbage_collect_ = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (auto& td : to_delete) {
|
|
|
|
backuped_file_infos_.erase(td);
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
|
|
|
|
// take care of private dirs -- GarbageCollect() will take care of them
|
|
|
|
// if they are not empty
|
|
|
|
std::string private_dir = GetPrivateFileRel(backup_id);
|
|
|
|
Status s = backup_env_->DeleteDir(GetAbsolutePath(private_dir));
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Deleting private dir %s -- %s",
|
|
|
|
private_dir.c_str(), s.ToString().c_str());
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
if (!s.ok()) {
|
|
|
|
// Full gc or trying again later might work
|
|
|
|
might_need_garbage_collect_ = true;
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
return Status::OK();
|
|
|
|
}
|
|
|
|
|
|
|
|
void BackupEngineImpl::GetBackupInfo(std::vector<BackupInfo>* backup_info) {
|
|
|
|
assert(initialized_);
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
backup_info->reserve(backups_.size());
|
|
|
|
for (auto& backup : backups_) {
|
|
|
|
if (!backup.second->Empty()) {
|
|
|
|
backup_info->push_back(BackupInfo(
|
|
|
|
backup.first, backup.second->GetTimestamp(), backup.second->GetSize(),
|
|
|
|
backup.second->GetNumberFiles(), backup.second->GetAppMetadata()));
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
BackupEngineImpl::GetCorruptedBackups(
|
|
|
|
std::vector<BackupID>* corrupt_backup_ids) {
|
|
|
|
assert(initialized_);
|
|
|
|
corrupt_backup_ids->reserve(corrupt_backups_.size());
|
|
|
|
for (auto& backup : corrupt_backups_) {
|
|
|
|
corrupt_backup_ids->push_back(backup.first);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Status BackupEngineImpl::RestoreDBFromBackup(const RestoreOptions& options,
|
|
|
|
BackupID backup_id,
|
|
|
|
const std::string& db_dir,
|
|
|
|
const std::string& wal_dir) {
|
|
|
|
assert(initialized_);
|
|
|
|
auto corrupt_itr = corrupt_backups_.find(backup_id);
|
|
|
|
if (corrupt_itr != corrupt_backups_.end()) {
|
|
|
|
return corrupt_itr->second.first;
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
auto backup_itr = backups_.find(backup_id);
|
|
|
|
if (backup_itr == backups_.end()) {
|
|
|
|
return Status::NotFound("Backup not found");
|
|
|
|
}
|
|
|
|
auto& backup = backup_itr->second;
|
|
|
|
if (backup->Empty()) {
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
return Status::NotFound("Backup not found");
|
|
|
|
}
|
|
|
|
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Restoring backup id %u\n", backup_id);
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "keep_log_files: %d\n",
|
|
|
|
static_cast<int>(options.keep_log_files));
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
// just in case. Ignore errors
|
|
|
|
db_env_->CreateDirIfMissing(db_dir);
|
|
|
|
db_env_->CreateDirIfMissing(wal_dir);
|
|
|
|
|
|
|
|
if (options.keep_log_files) {
|
|
|
|
// delete files in db_dir, but keep all the log files
|
|
|
|
DeleteChildren(db_dir, 1 << kWalFile);
|
|
|
|
// move all the files from archive dir to wal_dir
|
|
|
|
std::string archive_dir = ArchivalDirectory(wal_dir);
|
|
|
|
std::vector<std::string> archive_files;
|
|
|
|
db_env_->GetChildren(archive_dir, &archive_files); // ignore errors
|
|
|
|
for (const auto& f : archive_files) {
|
|
|
|
uint64_t number;
|
|
|
|
FileType type;
|
|
|
|
bool ok = ParseFileName(f, &number, &type);
|
|
|
|
if (ok && type == kWalFile) {
|
|
|
|
ROCKS_LOG_INFO(options_.info_log,
|
|
|
|
"Moving log file from archive/ to wal_dir: %s",
|
|
|
|
f.c_str());
|
|
|
|
Status s =
|
|
|
|
db_env_->RenameFile(archive_dir + "/" + f, wal_dir + "/" + f);
|
|
|
|
if (!s.ok()) {
|
|
|
|
// if we can't move log file from archive_dir to wal_dir,
|
|
|
|
// we should fail, since it might mean data loss
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
DeleteChildren(wal_dir);
|
|
|
|
DeleteChildren(ArchivalDirectory(wal_dir));
|
|
|
|
DeleteChildren(db_dir);
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
RateLimiter* rate_limiter = options_.restore_rate_limiter.get();
|
|
|
|
if (rate_limiter) {
|
|
|
|
copy_file_buffer_size_ =
|
|
|
|
static_cast<size_t>(rate_limiter->GetSingleBurstBytes());
|
|
|
|
}
|
|
|
|
Status s;
|
|
|
|
std::vector<RestoreAfterCopyOrCreateWorkItem> restore_items_to_finish;
|
|
|
|
for (const auto& file_info : backup->GetFiles()) {
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
const std::string& file = file_info->filename;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
std::string dst;
|
|
|
|
// 1. extract the filename
|
|
|
|
size_t slash = file.find_last_of('/');
|
|
|
|
// file will either be shared/<file>, shared_checksum/<file_crc32c_size>,
|
|
|
|
// shared_checksum/<file_session>, shared_checksum/<file_crc32c_session>,
|
|
|
|
// or private/<number>/<file>
|
|
|
|
assert(slash != std::string::npos);
|
|
|
|
dst = file.substr(slash + 1);
|
|
|
|
|
|
|
|
// if the file was in shared_checksum, extract the real file name
|
|
|
|
// in this case the file is <number>_<checksum>_<size>.<type>,
|
|
|
|
// <number>_<session>.<type>, or <number>_<checksum>_<session>.<type>
|
|
|
|
if (file.substr(0, slash) == GetSharedChecksumDirRel()) {
|
|
|
|
dst = GetFileFromChecksumFile(dst);
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
|
|
|
|
// 2. find the filetype
|
|
|
|
uint64_t number;
|
|
|
|
FileType type;
|
|
|
|
bool ok = ParseFileName(dst, &number, &type);
|
|
|
|
if (!ok) {
|
|
|
|
return Status::Corruption("Backup corrupted: Fail to parse filename " +
|
|
|
|
dst);
|
|
|
|
}
|
|
|
|
// 3. Construct the final path
|
|
|
|
// kWalFile lives in wal_dir and all the rest live in db_dir
|
|
|
|
dst = ((type == kWalFile) ? wal_dir : db_dir) + "/" + dst;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Restoring %s to %s\n", file.c_str(),
|
|
|
|
dst.c_str());
|
|
|
|
CopyOrCreateWorkItem copy_or_create_work_item(
|
|
|
|
GetAbsolutePath(file), dst, "" /* contents */, backup_env_, db_env_,
|
|
|
|
EnvOptions() /* src_env_options */, false, rate_limiter,
|
|
|
|
0 /* size_limit */);
|
|
|
|
RestoreAfterCopyOrCreateWorkItem after_copy_or_create_work_item(
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
copy_or_create_work_item.result.get_future(), file_info->checksum_hex);
|
|
|
|
files_to_copy_or_create_.write(std::move(copy_or_create_work_item));
|
|
|
|
restore_items_to_finish.push_back(
|
|
|
|
std::move(after_copy_or_create_work_item));
|
|
|
|
}
|
|
|
|
Status item_status;
|
|
|
|
for (auto& item : restore_items_to_finish) {
|
|
|
|
item.result.wait();
|
|
|
|
auto result = item.result.get();
|
|
|
|
item_status = result.status;
|
|
|
|
// Note: It is possible that both of the following bad-status cases occur
|
|
|
|
// during copying. But, we only return one status.
|
|
|
|
if (!item_status.ok()) {
|
|
|
|
s = item_status;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
break;
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
} else if (item.checksum_hex != result.checksum_hex) {
|
|
|
|
s = Status::Corruption("Checksum check failed");
|
|
|
|
break;
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Restoring done -- %s\n",
|
|
|
|
s.ToString().c_str());
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
|
|
|
Status BackupEngineImpl::VerifyBackup(BackupID backup_id,
|
|
|
|
bool verify_with_checksum) {
|
|
|
|
// Check if backup_id is corrupted, or valid and registered
|
|
|
|
assert(initialized_);
|
|
|
|
auto corrupt_itr = corrupt_backups_.find(backup_id);
|
|
|
|
if (corrupt_itr != corrupt_backups_.end()) {
|
|
|
|
return corrupt_itr->second.first;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto backup_itr = backups_.find(backup_id);
|
|
|
|
if (backup_itr == backups_.end()) {
|
|
|
|
return Status::NotFound();
|
|
|
|
}
|
|
|
|
|
|
|
|
auto& backup = backup_itr->second;
|
|
|
|
if (backup->Empty()) {
|
|
|
|
return Status::NotFound();
|
|
|
|
}
|
|
|
|
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Verifying backup id %u\n", backup_id);
|
|
|
|
|
|
|
|
// Find all existing backup files belong to backup_id
|
|
|
|
std::unordered_map<std::string, uint64_t> curr_abs_path_to_size;
|
|
|
|
for (const auto& rel_dir : {GetPrivateFileRel(backup_id), GetSharedFileRel(),
|
|
|
|
GetSharedFileWithChecksumRel()}) {
|
|
|
|
const auto abs_dir = GetAbsolutePath(rel_dir);
|
|
|
|
InsertPathnameToSizeBytes(abs_dir, backup_env_, &curr_abs_path_to_size);
|
|
|
|
}
|
|
|
|
|
|
|
|
// For all files registered in backup
|
|
|
|
for (const auto& file_info : backup->GetFiles()) {
|
|
|
|
const auto abs_path = GetAbsolutePath(file_info->filename);
|
|
|
|
// check existence of the file
|
|
|
|
if (curr_abs_path_to_size.find(abs_path) == curr_abs_path_to_size.end()) {
|
|
|
|
return Status::NotFound("File missing: " + abs_path);
|
|
|
|
}
|
|
|
|
// verify file size
|
|
|
|
if (file_info->size != curr_abs_path_to_size[abs_path]) {
|
|
|
|
std::string size_info("Expected file size is " +
|
|
|
|
ToString(file_info->size) +
|
|
|
|
" while found file size is " +
|
|
|
|
ToString(curr_abs_path_to_size[abs_path]));
|
|
|
|
return Status::Corruption("File corrupted: File size mismatch for " +
|
|
|
|
abs_path + ": " + size_info);
|
|
|
|
}
|
|
|
|
if (verify_with_checksum) {
|
|
|
|
// verify file checksum
|
|
|
|
std::string checksum_hex;
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Verifying %s checksum...\n",
|
|
|
|
abs_path.c_str());
|
Less I/O for incremental backups, slightly better corruption detection (#7413)
Summary:
Two relatively simple functional changes to incremental backup
behavior, integrated with a minor refactoring to reduce code redundancy and
improve error/log message. There are nuances to the impact of these changes,
but I believe they are fundamentally good and generally safe. Those functional
changes:
* Incremental backups no longer read DB table files that are already saved to a
shared part of the backup directory, unless `share_files_with_checksum` is used
with `kLegacyCrc32cAndFileSize` naming (discouraged) where crc32c full file
checksums are needed to determine file naming.
* Justification: incremental backups should not need to read the whole DB,
especially without rate limiting. (Although other BackupEngine reads are not
rate limited either, other non-trivial reads are generally limited by a
corresponding write, as in copying files.) Also, the fact that this is not
already fixed was arguably a bug/oversight in the implementation of https://github.com/facebook/rocksdb/issues/7110.
* When considering whether a table file is already backed up in a shared part
of backup directory, BackupEngine would already query the sizes of source (DB)
and pre-existing destination (backup) files. BackupEngine now uses these file
sizes to detect corruption, as at least one of (a) old backup, (b) backup in
progress, or (c) current DB is corrupt if there's a size mismatch.
* Justification: a random related fix that also helps to cover a small hole
in corruption checking uncovered by the other functional change:
* For `share_table_files` without "checksum" (not recommended), the other
change regresses in detecting fundamentally unsafe use of this option
combination: when you might generate different versions of same SST file
number. As demonstrated by `BackupableDBTest.FailOverwritingBackups,` this
regression is greatly mitigated by the new file size checking. Nevertheless,
almost no reason to use `share_files_with_checksum=false` should remain, and
comments are updated appropriately.
Also, this change renames internal function `CalculateChecksum` to
`ReadFileAndComputeChecksum` to make the performance impact of this function
clear in code reviews.
It is not clear what 'same_path' is for in backupable_db.cc, and I suspect it
cannot be true for a DB with unique file names (like DBImpl). Nevertheless,
I've tried to keep its functionality intact when `true` to minimize risk for
now, despite having no unit tests for which it is true.
Select impact details (much more in unit tests): For
`share_files_with_checksum`, I am confident there is no regression (vs.
pre-6.12) in detecting DB or backup corruption at backup creation time, mostly
because the old design did not leverage this extra checksum computation for
detecting inconsistencies at backup creation time. (With computed checksums in
names, a recently corrupted file just looked like a different file vs. what was
already backed up.)
Even in the hypothetical case of DB session id collision (~100 bits entropy
collision), file size in name and/or our file size check add an extra layer of
protection against false success in creating an accurate new backup. (Unit test
included.)
`DB::VerifyChecksum` and `BackupEngine::VerifyBackup` with checksum checking
are still able to catch corruptions that `CreateNewBackup` does not. Note that
when custom file checksum support is added to BackupEngine, that will
essentially give the same power as `DB::VerifyChecksum` into `CreateNewBackup`.
We could add options for `CreateNewBackup` to cover some of what would be
caught by `VerifyBackup` with checksum checking.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7413
Test Plan:
Two new unit tests included, both of which fail without these
changes. Although we don't test the I/O improvement directly, we test it
indirectly in DB corruption detection power that was inadvertently unlocked
with new backup file naming PLUS computing current content checksums (now
removed). (I don't think that case of DB corruption detection justifies reading
the whole DB on incremental backup.)
Reviewed By: zhichao-cao
Differential Revision: D23818480
Pulled By: pdillinger
fbshipit-source-id: 148aff16f001af5b9fd4b22f155311c2461f1bac
4 years ago
|
|
|
ReadFileAndComputeChecksum(abs_path, backup_env_, EnvOptions(),
|
|
|
|
0 /* size_limit */, &checksum_hex);
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
if (file_info->checksum_hex != checksum_hex) {
|
|
|
|
std::string checksum_info(
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
"Expected checksum is " + file_info->checksum_hex +
|
|
|
|
" while computed checksum is " + checksum_hex);
|
|
|
|
return Status::Corruption("File corrupted: Checksum mismatch for " +
|
|
|
|
abs_path + ": " + checksum_info);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return Status::OK();
|
|
|
|
}
|
|
|
|
|
|
|
|
Status BackupEngineImpl::CopyOrCreateFile(
|
|
|
|
const std::string& src, const std::string& dst, const std::string& contents,
|
|
|
|
Env* src_env, Env* dst_env, const EnvOptions& src_env_options, bool sync,
|
|
|
|
RateLimiter* rate_limiter, uint64_t* size, std::string* checksum_hex,
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
uint64_t size_limit, std::function<void()> progress_callback) {
|
|
|
|
assert(src.empty() != contents.empty());
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
Status s;
|
|
|
|
std::unique_ptr<WritableFile> dst_file;
|
|
|
|
std::unique_ptr<SequentialFile> src_file;
|
|
|
|
EnvOptions dst_env_options;
|
|
|
|
dst_env_options.use_mmap_writes = false;
|
|
|
|
// TODO:(gzh) maybe use direct reads/writes here if possible
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
if (size != nullptr) {
|
|
|
|
*size = 0;
|
|
|
|
}
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
uint32_t checksum_value = 0;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
// Check if size limit is set. if not, set it to very big number
|
|
|
|
if (size_limit == 0) {
|
|
|
|
size_limit = std::numeric_limits<uint64_t>::max();
|
|
|
|
}
|
|
|
|
|
|
|
|
s = dst_env->NewWritableFile(dst, &dst_file, dst_env_options);
|
|
|
|
if (s.ok() && !src.empty()) {
|
|
|
|
s = src_env->NewSequentialFile(src, &src_file, src_env_options);
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
if (!s.ok()) {
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
Introduce a new storage specific Env API (#5761)
Summary:
The current Env API encompasses both storage/file operations, as well as OS related operations. Most of the APIs return a Status, which does not have enough metadata about an error, such as whether its retry-able or not, scope (i.e fault domain) of the error etc., that may be required in order to properly handle a storage error. The file APIs also do not provide enough control over the IO SLA, such as timeout, prioritization, hinting about placement and redundancy etc.
This PR separates out the file/storage APIs from Env into a new FileSystem class. The APIs are updated to return an IOStatus with metadata about the error, as well as to take an IOOptions structure as input in order to allow more control over the IO.
The user can set both ```options.env``` and ```options.file_system``` to specify that RocksDB should use the former for OS related operations and the latter for storage operations. Internally, a ```CompositeEnvWrapper``` has been introduced that inherits from ```Env``` and redirects individual methods to either an ```Env``` implementation or the ```FileSystem``` as appropriate. When options are sanitized during ```DB::Open```, ```options.env``` is replaced with a newly allocated ```CompositeEnvWrapper``` instance if both env and file_system have been specified. This way, the rest of the RocksDB code can continue to function as before.
This PR also ports PosixEnv to the new API by splitting it into two - PosixEnv and PosixFileSystem. PosixEnv is defined as a sub-class of CompositeEnvWrapper, and threading/time functions are overridden with Posix specific implementations in order to avoid an extra level of indirection.
The ```CompositeEnvWrapper``` translates ```IOStatus``` return code to ```Status```, and sets the severity to ```kSoftError``` if the io_status is retryable. The error handling code in RocksDB can then recover the DB automatically.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/5761
Differential Revision: D18868376
Pulled By: anand1976
fbshipit-source-id: 39efe18a162ea746fabac6360ff529baba48486f
5 years ago
|
|
|
std::unique_ptr<WritableFileWriter> dest_writer(new WritableFileWriter(
|
|
|
|
NewLegacyWritableFileWrapper(std::move(dst_file)), dst, dst_env_options));
|
|
|
|
std::unique_ptr<SequentialFileReader> src_reader;
|
|
|
|
std::unique_ptr<char[]> buf;
|
|
|
|
if (!src.empty()) {
|
Introduce a new storage specific Env API (#5761)
Summary:
The current Env API encompasses both storage/file operations, as well as OS related operations. Most of the APIs return a Status, which does not have enough metadata about an error, such as whether its retry-able or not, scope (i.e fault domain) of the error etc., that may be required in order to properly handle a storage error. The file APIs also do not provide enough control over the IO SLA, such as timeout, prioritization, hinting about placement and redundancy etc.
This PR separates out the file/storage APIs from Env into a new FileSystem class. The APIs are updated to return an IOStatus with metadata about the error, as well as to take an IOOptions structure as input in order to allow more control over the IO.
The user can set both ```options.env``` and ```options.file_system``` to specify that RocksDB should use the former for OS related operations and the latter for storage operations. Internally, a ```CompositeEnvWrapper``` has been introduced that inherits from ```Env``` and redirects individual methods to either an ```Env``` implementation or the ```FileSystem``` as appropriate. When options are sanitized during ```DB::Open```, ```options.env``` is replaced with a newly allocated ```CompositeEnvWrapper``` instance if both env and file_system have been specified. This way, the rest of the RocksDB code can continue to function as before.
This PR also ports PosixEnv to the new API by splitting it into two - PosixEnv and PosixFileSystem. PosixEnv is defined as a sub-class of CompositeEnvWrapper, and threading/time functions are overridden with Posix specific implementations in order to avoid an extra level of indirection.
The ```CompositeEnvWrapper``` translates ```IOStatus``` return code to ```Status```, and sets the severity to ```kSoftError``` if the io_status is retryable. The error handling code in RocksDB can then recover the DB automatically.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/5761
Differential Revision: D18868376
Pulled By: anand1976
fbshipit-source-id: 39efe18a162ea746fabac6360ff529baba48486f
5 years ago
|
|
|
src_reader.reset(new SequentialFileReader(
|
|
|
|
NewLegacySequentialFileWrapper(src_file), src));
|
|
|
|
buf.reset(new char[copy_file_buffer_size_]);
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
Slice data;
|
|
|
|
uint64_t processed_buffer_size = 0;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
do {
|
|
|
|
if (stop_backup_.load(std::memory_order_acquire)) {
|
|
|
|
return Status::Incomplete("Backup stopped");
|
|
|
|
}
|
|
|
|
if (!src.empty()) {
|
|
|
|
size_t buffer_to_read = (copy_file_buffer_size_ < size_limit)
|
|
|
|
? copy_file_buffer_size_
|
|
|
|
: static_cast<size_t>(size_limit);
|
|
|
|
s = src_reader->Read(buffer_to_read, &data, buf.get());
|
|
|
|
processed_buffer_size += buffer_to_read;
|
|
|
|
} else {
|
|
|
|
data = contents;
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
size_limit -= data.size();
|
|
|
|
TEST_SYNC_POINT_CALLBACK(
|
|
|
|
"BackupEngineImpl::CopyOrCreateFile:CorruptionDuringBackup",
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
(src.length() > 4 && src.rfind(".sst") == src.length() - 4) ? &data
|
|
|
|
: nullptr);
|
|
|
|
|
|
|
|
if (!s.ok()) {
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
if (size != nullptr) {
|
|
|
|
*size += data.size();
|
|
|
|
}
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
if (checksum_hex != nullptr) {
|
|
|
|
checksum_value = crc32c::Extend(checksum_value, data.data(), data.size());
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
Move rate_limiter, write buffering, most perf context instrumentation and most random kill out of Env
Summary: We want to keep Env a think layer for better portability. Less platform dependent codes should be moved out of Env. In this patch, I create a wrapper of file readers and writers, and put rate limiting, write buffering, as well as most perf context instrumentation and random kill out of Env. It will make it easier to maintain multiple Env in the future.
Test Plan: Run all existing unit tests.
Reviewers: anthony, kradhakrishnan, IslamAbdelRahman, yhchiang, igor
Reviewed By: igor
Subscribers: leveldb, dhruba
Differential Revision: https://reviews.facebook.net/D42321
10 years ago
|
|
|
s = dest_writer->Append(data);
|
|
|
|
if (rate_limiter != nullptr) {
|
|
|
|
rate_limiter->Request(data.size(), Env::IO_LOW, nullptr /* stats */,
|
|
|
|
RateLimiter::OpType::kWrite);
|
|
|
|
}
|
|
|
|
if (processed_buffer_size > options_.callback_trigger_interval_size) {
|
|
|
|
processed_buffer_size -= options_.callback_trigger_interval_size;
|
|
|
|
std::lock_guard<std::mutex> lock(byte_report_mutex_);
|
|
|
|
progress_callback();
|
|
|
|
}
|
|
|
|
} while (s.ok() && contents.empty() && data.size() > 0 && size_limit > 0);
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
// Convert uint32_t checksum to hex checksum
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
if (checksum_hex != nullptr) {
|
|
|
|
checksum_hex->assign(ChecksumInt32ToHex(checksum_value));
|
|
|
|
}
|
|
|
|
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
if (s.ok() && sync) {
|
Move rate_limiter, write buffering, most perf context instrumentation and most random kill out of Env
Summary: We want to keep Env a think layer for better portability. Less platform dependent codes should be moved out of Env. In this patch, I create a wrapper of file readers and writers, and put rate limiting, write buffering, as well as most perf context instrumentation and random kill out of Env. It will make it easier to maintain multiple Env in the future.
Test Plan: Run all existing unit tests.
Reviewers: anthony, kradhakrishnan, IslamAbdelRahman, yhchiang, igor
Reviewed By: igor
Subscribers: leveldb, dhruba
Differential Revision: https://reviews.facebook.net/D42321
10 years ago
|
|
|
s = dest_writer->Sync(false);
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
if (s.ok()) {
|
|
|
|
s = dest_writer->Close();
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
|
|
|
// fname will always start with "/"
|
|
|
|
Status BackupEngineImpl::AddBackupFileWorkItem(
|
|
|
|
std::unordered_set<std::string>& live_dst_paths,
|
|
|
|
std::vector<BackupAfterCopyOrCreateWorkItem>& backup_items_to_finish,
|
|
|
|
BackupID backup_id, bool shared, const std::string& src_dir,
|
|
|
|
const std::string& fname, const EnvOptions& src_env_options,
|
|
|
|
RateLimiter* rate_limiter, uint64_t size_bytes, uint64_t size_limit,
|
|
|
|
bool shared_checksum, std::function<void()> progress_callback,
|
|
|
|
const std::string& contents, const std::string& src_checksum_func_name,
|
|
|
|
const std::string& src_checksum_str) {
|
|
|
|
assert(!fname.empty() && fname[0] == '/');
|
|
|
|
assert(contents.empty() != src_dir.empty());
|
|
|
|
|
|
|
|
std::string dst_relative = fname.substr(1);
|
|
|
|
std::string dst_relative_tmp;
|
|
|
|
Status s;
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
std::string checksum_hex;
|
|
|
|
std::string db_id;
|
|
|
|
std::string db_session_id;
|
|
|
|
// whether the checksum for a table file is available
|
|
|
|
bool has_checksum = false;
|
|
|
|
|
|
|
|
// Whenever a default checksum function name is passed in, we will compares
|
|
|
|
// the corresponding checksum values after copying. Note that only table files
|
|
|
|
// may have a known checksum function name passed in.
|
|
|
|
//
|
|
|
|
// If no default checksum function name is passed in and db session id is not
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
// available, we will calculate the checksum *before* copying in two cases
|
|
|
|
// (we always calcuate checksums when copying or creating for any file types):
|
|
|
|
// a) share_files_with_checksum is true and file type is table;
|
|
|
|
// b) share_table_files is true and the file exists already.
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
//
|
|
|
|
// Step 0: Check if default checksum function name is passed in
|
|
|
|
if (kDbFileChecksumFuncName == src_checksum_func_name) {
|
|
|
|
if (src_checksum_str == kUnknownFileChecksum) {
|
|
|
|
return Status::Aborted("Unknown checksum value for " + fname);
|
|
|
|
}
|
|
|
|
checksum_hex = ChecksumStrToHex(src_checksum_str);
|
|
|
|
has_checksum = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Step 1: Prepare the relative path to destination
|
|
|
|
if (shared && shared_checksum) {
|
Restore file size in backup table file names (and other cleanup) (#7400)
Summary:
Prior to 6.12, backup files using share_files_with_checksum had
the file size encoded in the file name, after the last '\_' and before
the last '.'. We considered this an implementation detail subject to
change, and indeed removed this information from the file name (with an
option to use old behavior) because it was considered
ineffective/inefficient for file name uniqueness. However, some
downstream RocksDB users were relying on this information since the file
size is not explicitly in the backup manifest file.
This primary purpose of this change is "retrofitting" the 6.12 release
(not yet a public release) to simultaneously support the benefits of the
new naming scheme (I/O performance and data correctness at scale) and
preserve the file size information, both as default behaviors. With this
change, we are essentially making the file size information encoded in
the file name an official, though obscure, extension of the backup meta
file format.
We preserve an option (kLegacyCrc32cAndFileSize) to use the original
"legacy" naming scheme, with its caveats, and make it easy to omit the
file size information (no kFlagIncludeFileSize), for more compact file
names. But note that changing the naming scheme used on an existing db
and backup directory can lead to transient space amplification, as some
files will be stored under two names in the shared_checksum directory.
Because some backups were saved using the original 6.12 naming scheme,
we offer two ways of dealing with those files: SST files generated by
older 6.12 versions can either use the default naming scheme in effect
when the SST files were generated (kFlagMatchInterimNaming, default, no
transient space amplification) or can use a new naming scheme (no
kFlagMatchInterimNaming, potential space amplification because some
already stored files getting a new name).
We don't have a natural way to detect which files were generated by
previous 6.12 versions, but this change hacks one in by changing DB
session ids to now use a more concise encoding, reducing file name
length, saving ~dozen bytes from SST files, and making them visually
distinct from DB ids so that they are less likely to be mixed up.
Two final auxiliary notes:
Recognizing that the backup file names have become a de facto part of
the backup meta schema, this change makes them easier to parse and
extend by putting a distinct marker, 's', before DB session ids embedded
in the name. When we extend this to allow custom checksums in the name,
they can get their own marker to ensure safe parsing. For backward
compatibility, file size does not get a marker but is assumed for
`_[0-9]+[.]`
Another change from initial 6.12 default behavior is never including
file custom checksum in the file name. Looking ahead to 6.13, we do not
want the default behavior to cause backup space amplification for
someone turning on file custom checksum checking in BackupEngine; we
want that to be an easy decision. When implemented, including file
custom checksums in backup file names will be a non-default option.
Actual file name patterns and priorities, as regexes:
kLegacyCrc32cAndFileSize OR pre-6.12 SST file ->
[0-9]+_[0-9]+_[0-9]+[.]sst
kFlagMatchInterimNaming set (default) AND early 6.12 SST file ->
[0-9]+_[0-9a-fA-F-]+[.]sst
kUseDbSessionId AND NOT kFlagIncludeFileSize ->
[0-9]+_s[0-9A-Z]{20}[.]sst
kUseDbSessionId AND kFlagIncludeFileSize (default) ->
[0-9]+_s[0-9A-Z]{20}_[0-9]+[.]sst
We might add opt-in options for more '\_' separated data in the name,
but embedded file size, if present, will always be after last '\_' and
before '.sst'.
This change was originally applied to version 6.12. (See https://github.com/facebook/rocksdb/issues/7390)
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7400
Test Plan:
unit tests included. Sync point callbacks are used to mimic
previous version SST files.
Reviewed By: ajkr
Differential Revision: D23759587
Pulled By: pdillinger
fbshipit-source-id: f62d8af4e0978de0a34f26288cfbe66049b70025
4 years ago
|
|
|
if (GetNamingNoFlags() != BackupableDBOptions::kLegacyCrc32cAndFileSize) {
|
|
|
|
// Prepare db_session_id to add to the file name
|
|
|
|
// Ignore the returned status
|
|
|
|
// In the failed cases, db_id and db_session_id will be empty
|
|
|
|
GetFileDbIdentities(db_env_, src_env_options, src_dir + fname, &db_id,
|
|
|
|
&db_session_id);
|
|
|
|
}
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
// Calculate checksum if checksum and db session id are not available.
|
|
|
|
// If db session id is available, we will not calculate the checksum
|
|
|
|
// since the session id should suffice to avoid file name collision in
|
|
|
|
// the shared_checksum directory.
|
|
|
|
if (!has_checksum && db_session_id.empty()) {
|
Less I/O for incremental backups, slightly better corruption detection (#7413)
Summary:
Two relatively simple functional changes to incremental backup
behavior, integrated with a minor refactoring to reduce code redundancy and
improve error/log message. There are nuances to the impact of these changes,
but I believe they are fundamentally good and generally safe. Those functional
changes:
* Incremental backups no longer read DB table files that are already saved to a
shared part of the backup directory, unless `share_files_with_checksum` is used
with `kLegacyCrc32cAndFileSize` naming (discouraged) where crc32c full file
checksums are needed to determine file naming.
* Justification: incremental backups should not need to read the whole DB,
especially without rate limiting. (Although other BackupEngine reads are not
rate limited either, other non-trivial reads are generally limited by a
corresponding write, as in copying files.) Also, the fact that this is not
already fixed was arguably a bug/oversight in the implementation of https://github.com/facebook/rocksdb/issues/7110.
* When considering whether a table file is already backed up in a shared part
of backup directory, BackupEngine would already query the sizes of source (DB)
and pre-existing destination (backup) files. BackupEngine now uses these file
sizes to detect corruption, as at least one of (a) old backup, (b) backup in
progress, or (c) current DB is corrupt if there's a size mismatch.
* Justification: a random related fix that also helps to cover a small hole
in corruption checking uncovered by the other functional change:
* For `share_table_files` without "checksum" (not recommended), the other
change regresses in detecting fundamentally unsafe use of this option
combination: when you might generate different versions of same SST file
number. As demonstrated by `BackupableDBTest.FailOverwritingBackups,` this
regression is greatly mitigated by the new file size checking. Nevertheless,
almost no reason to use `share_files_with_checksum=false` should remain, and
comments are updated appropriately.
Also, this change renames internal function `CalculateChecksum` to
`ReadFileAndComputeChecksum` to make the performance impact of this function
clear in code reviews.
It is not clear what 'same_path' is for in backupable_db.cc, and I suspect it
cannot be true for a DB with unique file names (like DBImpl). Nevertheless,
I've tried to keep its functionality intact when `true` to minimize risk for
now, despite having no unit tests for which it is true.
Select impact details (much more in unit tests): For
`share_files_with_checksum`, I am confident there is no regression (vs.
pre-6.12) in detecting DB or backup corruption at backup creation time, mostly
because the old design did not leverage this extra checksum computation for
detecting inconsistencies at backup creation time. (With computed checksums in
names, a recently corrupted file just looked like a different file vs. what was
already backed up.)
Even in the hypothetical case of DB session id collision (~100 bits entropy
collision), file size in name and/or our file size check add an extra layer of
protection against false success in creating an accurate new backup. (Unit test
included.)
`DB::VerifyChecksum` and `BackupEngine::VerifyBackup` with checksum checking
are still able to catch corruptions that `CreateNewBackup` does not. Note that
when custom file checksum support is added to BackupEngine, that will
essentially give the same power as `DB::VerifyChecksum` into `CreateNewBackup`.
We could add options for `CreateNewBackup` to cover some of what would be
caught by `VerifyBackup` with checksum checking.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7413
Test Plan:
Two new unit tests included, both of which fail without these
changes. Although we don't test the I/O improvement directly, we test it
indirectly in DB corruption detection power that was inadvertently unlocked
with new backup file naming PLUS computing current content checksums (now
removed). (I don't think that case of DB corruption detection justifies reading
the whole DB on incremental backup.)
Reviewed By: zhichao-cao
Differential Revision: D23818480
Pulled By: pdillinger
fbshipit-source-id: 148aff16f001af5b9fd4b22f155311c2461f1bac
4 years ago
|
|
|
s = ReadFileAndComputeChecksum(src_dir + fname, db_env_, src_env_options,
|
|
|
|
size_limit, &checksum_hex);
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
if (!s.ok()) {
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
has_checksum = true;
|
|
|
|
}
|
|
|
|
if (size_bytes == port::kMaxUint64) {
|
|
|
|
return Status::NotFound("File missing: " + src_dir + fname);
|
|
|
|
}
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
// dst_relative depends on the following conditions:
|
Restore file size in backup table file names (and other cleanup) (#7400)
Summary:
Prior to 6.12, backup files using share_files_with_checksum had
the file size encoded in the file name, after the last '\_' and before
the last '.'. We considered this an implementation detail subject to
change, and indeed removed this information from the file name (with an
option to use old behavior) because it was considered
ineffective/inefficient for file name uniqueness. However, some
downstream RocksDB users were relying on this information since the file
size is not explicitly in the backup manifest file.
This primary purpose of this change is "retrofitting" the 6.12 release
(not yet a public release) to simultaneously support the benefits of the
new naming scheme (I/O performance and data correctness at scale) and
preserve the file size information, both as default behaviors. With this
change, we are essentially making the file size information encoded in
the file name an official, though obscure, extension of the backup meta
file format.
We preserve an option (kLegacyCrc32cAndFileSize) to use the original
"legacy" naming scheme, with its caveats, and make it easy to omit the
file size information (no kFlagIncludeFileSize), for more compact file
names. But note that changing the naming scheme used on an existing db
and backup directory can lead to transient space amplification, as some
files will be stored under two names in the shared_checksum directory.
Because some backups were saved using the original 6.12 naming scheme,
we offer two ways of dealing with those files: SST files generated by
older 6.12 versions can either use the default naming scheme in effect
when the SST files were generated (kFlagMatchInterimNaming, default, no
transient space amplification) or can use a new naming scheme (no
kFlagMatchInterimNaming, potential space amplification because some
already stored files getting a new name).
We don't have a natural way to detect which files were generated by
previous 6.12 versions, but this change hacks one in by changing DB
session ids to now use a more concise encoding, reducing file name
length, saving ~dozen bytes from SST files, and making them visually
distinct from DB ids so that they are less likely to be mixed up.
Two final auxiliary notes:
Recognizing that the backup file names have become a de facto part of
the backup meta schema, this change makes them easier to parse and
extend by putting a distinct marker, 's', before DB session ids embedded
in the name. When we extend this to allow custom checksums in the name,
they can get their own marker to ensure safe parsing. For backward
compatibility, file size does not get a marker but is assumed for
`_[0-9]+[.]`
Another change from initial 6.12 default behavior is never including
file custom checksum in the file name. Looking ahead to 6.13, we do not
want the default behavior to cause backup space amplification for
someone turning on file custom checksum checking in BackupEngine; we
want that to be an easy decision. When implemented, including file
custom checksums in backup file names will be a non-default option.
Actual file name patterns and priorities, as regexes:
kLegacyCrc32cAndFileSize OR pre-6.12 SST file ->
[0-9]+_[0-9]+_[0-9]+[.]sst
kFlagMatchInterimNaming set (default) AND early 6.12 SST file ->
[0-9]+_[0-9a-fA-F-]+[.]sst
kUseDbSessionId AND NOT kFlagIncludeFileSize ->
[0-9]+_s[0-9A-Z]{20}[.]sst
kUseDbSessionId AND kFlagIncludeFileSize (default) ->
[0-9]+_s[0-9A-Z]{20}_[0-9]+[.]sst
We might add opt-in options for more '\_' separated data in the name,
but embedded file size, if present, will always be after last '\_' and
before '.sst'.
This change was originally applied to version 6.12. (See https://github.com/facebook/rocksdb/issues/7390)
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7400
Test Plan:
unit tests included. Sync point callbacks are used to mimic
previous version SST files.
Reviewed By: ajkr
Differential Revision: D23759587
Pulled By: pdillinger
fbshipit-source-id: f62d8af4e0978de0a34f26288cfbe66049b70025
4 years ago
|
|
|
// 1) the naming scheme is kUseDbSessionId,
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
// 2) db_session_id is not empty,
|
|
|
|
// 3) checksum is available in the DB manifest.
|
|
|
|
// If 1,2,3) are satisfied, then dst_relative will be of the form:
|
|
|
|
// shared_checksum/<file_number>_<checksum>_<db_session_id>.sst
|
|
|
|
// If 1,2) are satisfied, then dst_relative will be of the form:
|
|
|
|
// shared_checksum/<file_number>_<db_session_id>.sst
|
|
|
|
// Otherwise, dst_relative is of the form
|
|
|
|
// shared_checksum/<file_number>_<checksum>_<size>.sst
|
|
|
|
dst_relative = GetSharedFileWithChecksum(
|
|
|
|
dst_relative, has_checksum, checksum_hex, size_bytes, db_session_id);
|
|
|
|
dst_relative_tmp = GetSharedFileWithChecksumRel(dst_relative, true);
|
|
|
|
dst_relative = GetSharedFileWithChecksumRel(dst_relative, false);
|
|
|
|
} else if (shared) {
|
|
|
|
dst_relative_tmp = GetSharedFileRel(dst_relative, true);
|
|
|
|
dst_relative = GetSharedFileRel(dst_relative, false);
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
} else {
|
|
|
|
dst_relative = GetPrivateFileRel(backup_id, false, dst_relative);
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
|
|
|
|
// We copy into `temp_dest_path` and, once finished, rename it to
|
|
|
|
// `final_dest_path`. This allows files to atomically appear at
|
|
|
|
// `final_dest_path`. We can copy directly to the final path when atomicity
|
|
|
|
// is unnecessary, like for files in private backup directories.
|
|
|
|
const std::string* copy_dest_path;
|
|
|
|
std::string temp_dest_path;
|
|
|
|
std::string final_dest_path = GetAbsolutePath(dst_relative);
|
|
|
|
if (!dst_relative_tmp.empty()) {
|
|
|
|
temp_dest_path = GetAbsolutePath(dst_relative_tmp);
|
|
|
|
copy_dest_path = &temp_dest_path;
|
|
|
|
} else {
|
|
|
|
copy_dest_path = &final_dest_path;
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
// Step 2: Determine whether to copy or not
|
|
|
|
// if it's shared, we also need to check if it exists -- if it does, no need
|
|
|
|
// to copy it again.
|
Fix BackupEngine
Summary:
In D28521 we removed GarbageCollect() from BackupEngine's constructor. The reason was that opening BackupEngine on HDFS was very slow and in most cases we didn't have any garbage. We allowed the user to call GarbageCollect() when it detects some garbage files in his backup directory.
Unfortunately, this left us vulnerable to an interesting issue. Let's say we started a backup and copied files {1, 3} but the backup failed. On another host, we restore DB from backup and generate {1, 3, 5}. Since {1, 3} is already there, we will not overwrite. However, these files might be from a different database so their contents might be different. See internal task t6781803 for more info.
Now, when we're copying files and we discover a file already there, we check:
1. if the file is not referenced from any backups, we overwrite the file.
2. if the file is referenced from other backups AND the checksums don't match, we fail the backup. This will only happen if user is using a single backup directory for backing up two different databases.
3. if the file is referenced from other backups AND the checksums match, it's all good. We skip the copy and go copy the next file.
Test Plan: Added new test to backupable_db_test. The test fails before this patch.
Reviewers: sdong, rven, yhchiang
Reviewed By: yhchiang
Subscribers: dhruba, leveldb
Differential Revision: https://reviews.facebook.net/D37599
10 years ago
|
|
|
bool need_to_copy = true;
|
|
|
|
// true if final_dest_path is the same path as another live file
|
|
|
|
const bool same_path =
|
|
|
|
live_dst_paths.find(final_dest_path) != live_dst_paths.end();
|
|
|
|
|
|
|
|
bool file_exists = false;
|
|
|
|
if (shared && !same_path) {
|
|
|
|
// Should be in shared directory but not a live path, check existence in
|
|
|
|
// shared directory
|
|
|
|
Status exist = backup_env_->FileExists(final_dest_path);
|
|
|
|
if (exist.ok()) {
|
|
|
|
file_exists = true;
|
|
|
|
} else if (exist.IsNotFound()) {
|
|
|
|
file_exists = false;
|
|
|
|
} else {
|
|
|
|
assert(s.IsIOError());
|
|
|
|
return exist;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!contents.empty()) {
|
|
|
|
need_to_copy = false;
|
|
|
|
} else if (shared && (same_path || file_exists)) {
|
Fix BackupEngine
Summary:
In D28521 we removed GarbageCollect() from BackupEngine's constructor. The reason was that opening BackupEngine on HDFS was very slow and in most cases we didn't have any garbage. We allowed the user to call GarbageCollect() when it detects some garbage files in his backup directory.
Unfortunately, this left us vulnerable to an interesting issue. Let's say we started a backup and copied files {1, 3} but the backup failed. On another host, we restore DB from backup and generate {1, 3, 5}. Since {1, 3} is already there, we will not overwrite. However, these files might be from a different database so their contents might be different. See internal task t6781803 for more info.
Now, when we're copying files and we discover a file already there, we check:
1. if the file is not referenced from any backups, we overwrite the file.
2. if the file is referenced from other backups AND the checksums don't match, we fail the backup. This will only happen if user is using a single backup directory for backing up two different databases.
3. if the file is referenced from other backups AND the checksums match, it's all good. We skip the copy and go copy the next file.
Test Plan: Added new test to backupable_db_test. The test fails before this patch.
Reviewers: sdong, rven, yhchiang
Reviewed By: yhchiang
Subscribers: dhruba, leveldb
Differential Revision: https://reviews.facebook.net/D37599
10 years ago
|
|
|
need_to_copy = false;
|
Less I/O for incremental backups, slightly better corruption detection (#7413)
Summary:
Two relatively simple functional changes to incremental backup
behavior, integrated with a minor refactoring to reduce code redundancy and
improve error/log message. There are nuances to the impact of these changes,
but I believe they are fundamentally good and generally safe. Those functional
changes:
* Incremental backups no longer read DB table files that are already saved to a
shared part of the backup directory, unless `share_files_with_checksum` is used
with `kLegacyCrc32cAndFileSize` naming (discouraged) where crc32c full file
checksums are needed to determine file naming.
* Justification: incremental backups should not need to read the whole DB,
especially without rate limiting. (Although other BackupEngine reads are not
rate limited either, other non-trivial reads are generally limited by a
corresponding write, as in copying files.) Also, the fact that this is not
already fixed was arguably a bug/oversight in the implementation of https://github.com/facebook/rocksdb/issues/7110.
* When considering whether a table file is already backed up in a shared part
of backup directory, BackupEngine would already query the sizes of source (DB)
and pre-existing destination (backup) files. BackupEngine now uses these file
sizes to detect corruption, as at least one of (a) old backup, (b) backup in
progress, or (c) current DB is corrupt if there's a size mismatch.
* Justification: a random related fix that also helps to cover a small hole
in corruption checking uncovered by the other functional change:
* For `share_table_files` without "checksum" (not recommended), the other
change regresses in detecting fundamentally unsafe use of this option
combination: when you might generate different versions of same SST file
number. As demonstrated by `BackupableDBTest.FailOverwritingBackups,` this
regression is greatly mitigated by the new file size checking. Nevertheless,
almost no reason to use `share_files_with_checksum=false` should remain, and
comments are updated appropriately.
Also, this change renames internal function `CalculateChecksum` to
`ReadFileAndComputeChecksum` to make the performance impact of this function
clear in code reviews.
It is not clear what 'same_path' is for in backupable_db.cc, and I suspect it
cannot be true for a DB with unique file names (like DBImpl). Nevertheless,
I've tried to keep its functionality intact when `true` to minimize risk for
now, despite having no unit tests for which it is true.
Select impact details (much more in unit tests): For
`share_files_with_checksum`, I am confident there is no regression (vs.
pre-6.12) in detecting DB or backup corruption at backup creation time, mostly
because the old design did not leverage this extra checksum computation for
detecting inconsistencies at backup creation time. (With computed checksums in
names, a recently corrupted file just looked like a different file vs. what was
already backed up.)
Even in the hypothetical case of DB session id collision (~100 bits entropy
collision), file size in name and/or our file size check add an extra layer of
protection against false success in creating an accurate new backup. (Unit test
included.)
`DB::VerifyChecksum` and `BackupEngine::VerifyBackup` with checksum checking
are still able to catch corruptions that `CreateNewBackup` does not. Note that
when custom file checksum support is added to BackupEngine, that will
essentially give the same power as `DB::VerifyChecksum` into `CreateNewBackup`.
We could add options for `CreateNewBackup` to cover some of what would be
caught by `VerifyBackup` with checksum checking.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7413
Test Plan:
Two new unit tests included, both of which fail without these
changes. Although we don't test the I/O improvement directly, we test it
indirectly in DB corruption detection power that was inadvertently unlocked
with new backup file naming PLUS computing current content checksums (now
removed). (I don't think that case of DB corruption detection justifies reading
the whole DB on incremental backup.)
Reviewed By: zhichao-cao
Differential Revision: D23818480
Pulled By: pdillinger
fbshipit-source-id: 148aff16f001af5b9fd4b22f155311c2461f1bac
4 years ago
|
|
|
auto find_result = backuped_file_infos_.find(dst_relative);
|
|
|
|
if (find_result == backuped_file_infos_.end() && !same_path) {
|
|
|
|
// file exists but not referenced
|
|
|
|
ROCKS_LOG_INFO(
|
|
|
|
options_.info_log,
|
Fix BackupEngine
Summary:
In D28521 we removed GarbageCollect() from BackupEngine's constructor. The reason was that opening BackupEngine on HDFS was very slow and in most cases we didn't have any garbage. We allowed the user to call GarbageCollect() when it detects some garbage files in his backup directory.
Unfortunately, this left us vulnerable to an interesting issue. Let's say we started a backup and copied files {1, 3} but the backup failed. On another host, we restore DB from backup and generate {1, 3, 5}. Since {1, 3} is already there, we will not overwrite. However, these files might be from a different database so their contents might be different. See internal task t6781803 for more info.
Now, when we're copying files and we discover a file already there, we check:
1. if the file is not referenced from any backups, we overwrite the file.
2. if the file is referenced from other backups AND the checksums don't match, we fail the backup. This will only happen if user is using a single backup directory for backing up two different databases.
3. if the file is referenced from other backups AND the checksums match, it's all good. We skip the copy and go copy the next file.
Test Plan: Added new test to backupable_db_test. The test fails before this patch.
Reviewers: sdong, rven, yhchiang
Reviewed By: yhchiang
Subscribers: dhruba, leveldb
Differential Revision: https://reviews.facebook.net/D37599
10 years ago
|
|
|
"%s already present, but not referenced by any backup. We will "
|
|
|
|
"overwrite the file.",
|
|
|
|
fname.c_str());
|
Fix BackupEngine
Summary:
In D28521 we removed GarbageCollect() from BackupEngine's constructor. The reason was that opening BackupEngine on HDFS was very slow and in most cases we didn't have any garbage. We allowed the user to call GarbageCollect() when it detects some garbage files in his backup directory.
Unfortunately, this left us vulnerable to an interesting issue. Let's say we started a backup and copied files {1, 3} but the backup failed. On another host, we restore DB from backup and generate {1, 3, 5}. Since {1, 3} is already there, we will not overwrite. However, these files might be from a different database so their contents might be different. See internal task t6781803 for more info.
Now, when we're copying files and we discover a file already there, we check:
1. if the file is not referenced from any backups, we overwrite the file.
2. if the file is referenced from other backups AND the checksums don't match, we fail the backup. This will only happen if user is using a single backup directory for backing up two different databases.
3. if the file is referenced from other backups AND the checksums match, it's all good. We skip the copy and go copy the next file.
Test Plan: Added new test to backupable_db_test. The test fails before this patch.
Reviewers: sdong, rven, yhchiang
Reviewed By: yhchiang
Subscribers: dhruba, leveldb
Differential Revision: https://reviews.facebook.net/D37599
10 years ago
|
|
|
need_to_copy = true;
|
|
|
|
backup_env_->DeleteFile(final_dest_path);
|
|
|
|
} else {
|
Less I/O for incremental backups, slightly better corruption detection (#7413)
Summary:
Two relatively simple functional changes to incremental backup
behavior, integrated with a minor refactoring to reduce code redundancy and
improve error/log message. There are nuances to the impact of these changes,
but I believe they are fundamentally good and generally safe. Those functional
changes:
* Incremental backups no longer read DB table files that are already saved to a
shared part of the backup directory, unless `share_files_with_checksum` is used
with `kLegacyCrc32cAndFileSize` naming (discouraged) where crc32c full file
checksums are needed to determine file naming.
* Justification: incremental backups should not need to read the whole DB,
especially without rate limiting. (Although other BackupEngine reads are not
rate limited either, other non-trivial reads are generally limited by a
corresponding write, as in copying files.) Also, the fact that this is not
already fixed was arguably a bug/oversight in the implementation of https://github.com/facebook/rocksdb/issues/7110.
* When considering whether a table file is already backed up in a shared part
of backup directory, BackupEngine would already query the sizes of source (DB)
and pre-existing destination (backup) files. BackupEngine now uses these file
sizes to detect corruption, as at least one of (a) old backup, (b) backup in
progress, or (c) current DB is corrupt if there's a size mismatch.
* Justification: a random related fix that also helps to cover a small hole
in corruption checking uncovered by the other functional change:
* For `share_table_files` without "checksum" (not recommended), the other
change regresses in detecting fundamentally unsafe use of this option
combination: when you might generate different versions of same SST file
number. As demonstrated by `BackupableDBTest.FailOverwritingBackups,` this
regression is greatly mitigated by the new file size checking. Nevertheless,
almost no reason to use `share_files_with_checksum=false` should remain, and
comments are updated appropriately.
Also, this change renames internal function `CalculateChecksum` to
`ReadFileAndComputeChecksum` to make the performance impact of this function
clear in code reviews.
It is not clear what 'same_path' is for in backupable_db.cc, and I suspect it
cannot be true for a DB with unique file names (like DBImpl). Nevertheless,
I've tried to keep its functionality intact when `true` to minimize risk for
now, despite having no unit tests for which it is true.
Select impact details (much more in unit tests): For
`share_files_with_checksum`, I am confident there is no regression (vs.
pre-6.12) in detecting DB or backup corruption at backup creation time, mostly
because the old design did not leverage this extra checksum computation for
detecting inconsistencies at backup creation time. (With computed checksums in
names, a recently corrupted file just looked like a different file vs. what was
already backed up.)
Even in the hypothetical case of DB session id collision (~100 bits entropy
collision), file size in name and/or our file size check add an extra layer of
protection against false success in creating an accurate new backup. (Unit test
included.)
`DB::VerifyChecksum` and `BackupEngine::VerifyBackup` with checksum checking
are still able to catch corruptions that `CreateNewBackup` does not. Note that
when custom file checksum support is added to BackupEngine, that will
essentially give the same power as `DB::VerifyChecksum` into `CreateNewBackup`.
We could add options for `CreateNewBackup` to cover some of what would be
caught by `VerifyBackup` with checksum checking.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7413
Test Plan:
Two new unit tests included, both of which fail without these
changes. Although we don't test the I/O improvement directly, we test it
indirectly in DB corruption detection power that was inadvertently unlocked
with new backup file naming PLUS computing current content checksums (now
removed). (I don't think that case of DB corruption detection justifies reading
the whole DB on incremental backup.)
Reviewed By: zhichao-cao
Differential Revision: D23818480
Pulled By: pdillinger
fbshipit-source-id: 148aff16f001af5b9fd4b22f155311c2461f1bac
4 years ago
|
|
|
// file exists and referenced
|
|
|
|
if (!has_checksum) {
|
Less I/O for incremental backups, slightly better corruption detection (#7413)
Summary:
Two relatively simple functional changes to incremental backup
behavior, integrated with a minor refactoring to reduce code redundancy and
improve error/log message. There are nuances to the impact of these changes,
but I believe they are fundamentally good and generally safe. Those functional
changes:
* Incremental backups no longer read DB table files that are already saved to a
shared part of the backup directory, unless `share_files_with_checksum` is used
with `kLegacyCrc32cAndFileSize` naming (discouraged) where crc32c full file
checksums are needed to determine file naming.
* Justification: incremental backups should not need to read the whole DB,
especially without rate limiting. (Although other BackupEngine reads are not
rate limited either, other non-trivial reads are generally limited by a
corresponding write, as in copying files.) Also, the fact that this is not
already fixed was arguably a bug/oversight in the implementation of https://github.com/facebook/rocksdb/issues/7110.
* When considering whether a table file is already backed up in a shared part
of backup directory, BackupEngine would already query the sizes of source (DB)
and pre-existing destination (backup) files. BackupEngine now uses these file
sizes to detect corruption, as at least one of (a) old backup, (b) backup in
progress, or (c) current DB is corrupt if there's a size mismatch.
* Justification: a random related fix that also helps to cover a small hole
in corruption checking uncovered by the other functional change:
* For `share_table_files` without "checksum" (not recommended), the other
change regresses in detecting fundamentally unsafe use of this option
combination: when you might generate different versions of same SST file
number. As demonstrated by `BackupableDBTest.FailOverwritingBackups,` this
regression is greatly mitigated by the new file size checking. Nevertheless,
almost no reason to use `share_files_with_checksum=false` should remain, and
comments are updated appropriately.
Also, this change renames internal function `CalculateChecksum` to
`ReadFileAndComputeChecksum` to make the performance impact of this function
clear in code reviews.
It is not clear what 'same_path' is for in backupable_db.cc, and I suspect it
cannot be true for a DB with unique file names (like DBImpl). Nevertheless,
I've tried to keep its functionality intact when `true` to minimize risk for
now, despite having no unit tests for which it is true.
Select impact details (much more in unit tests): For
`share_files_with_checksum`, I am confident there is no regression (vs.
pre-6.12) in detecting DB or backup corruption at backup creation time, mostly
because the old design did not leverage this extra checksum computation for
detecting inconsistencies at backup creation time. (With computed checksums in
names, a recently corrupted file just looked like a different file vs. what was
already backed up.)
Even in the hypothetical case of DB session id collision (~100 bits entropy
collision), file size in name and/or our file size check add an extra layer of
protection against false success in creating an accurate new backup. (Unit test
included.)
`DB::VerifyChecksum` and `BackupEngine::VerifyBackup` with checksum checking
are still able to catch corruptions that `CreateNewBackup` does not. Note that
when custom file checksum support is added to BackupEngine, that will
essentially give the same power as `DB::VerifyChecksum` into `CreateNewBackup`.
We could add options for `CreateNewBackup` to cover some of what would be
caught by `VerifyBackup` with checksum checking.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7413
Test Plan:
Two new unit tests included, both of which fail without these
changes. Although we don't test the I/O improvement directly, we test it
indirectly in DB corruption detection power that was inadvertently unlocked
with new backup file naming PLUS computing current content checksums (now
removed). (I don't think that case of DB corruption detection justifies reading
the whole DB on incremental backup.)
Reviewed By: zhichao-cao
Differential Revision: D23818480
Pulled By: pdillinger
fbshipit-source-id: 148aff16f001af5b9fd4b22f155311c2461f1bac
4 years ago
|
|
|
if (!same_path) {
|
|
|
|
assert(find_result != backuped_file_infos_.end());
|
|
|
|
// Note: to save I/O on incremental backups, we copy prior known
|
|
|
|
// checksum of the file instead of reading entire file contents
|
|
|
|
// to recompute it.
|
|
|
|
checksum_hex = find_result->second->checksum_hex;
|
|
|
|
has_checksum = true;
|
|
|
|
// Regarding corruption detection, consider:
|
|
|
|
// (a) the DB file is corrupt (since previous backup) and the backup
|
|
|
|
// file is OK: we failed to detect, but the backup is safe. DB can
|
|
|
|
// be repaired/restored once its corruption is detected.
|
|
|
|
// (b) the backup file is corrupt (since previous backup) and the
|
|
|
|
// db file is OK: we failed to detect, but the backup is corrupt.
|
|
|
|
// CreateNewBackup should support fast incremental backups and
|
|
|
|
// there's no way to support that without reading all the files.
|
|
|
|
// We might add an option for extra checks on incremental backup,
|
|
|
|
// but until then, use VerifyBackups to check existing backup data.
|
|
|
|
// (c) file name collision with legitimately different content.
|
|
|
|
// This is almost inconceivable with a well-generated DB session
|
|
|
|
// ID, but even in that case, we double check the file sizes in
|
|
|
|
// BackupMeta::AddFile.
|
|
|
|
} else {
|
|
|
|
// same_path should not happen for a standard DB, so OK to
|
|
|
|
// read file contents to check for checksum mismatch between
|
|
|
|
// two files from same DB getting same name.
|
|
|
|
s = ReadFileAndComputeChecksum(src_dir + fname, db_env_,
|
|
|
|
src_env_options, size_limit,
|
|
|
|
&checksum_hex);
|
|
|
|
if (!s.ok()) {
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
}
|
Less I/O for incremental backups, slightly better corruption detection (#7413)
Summary:
Two relatively simple functional changes to incremental backup
behavior, integrated with a minor refactoring to reduce code redundancy and
improve error/log message. There are nuances to the impact of these changes,
but I believe they are fundamentally good and generally safe. Those functional
changes:
* Incremental backups no longer read DB table files that are already saved to a
shared part of the backup directory, unless `share_files_with_checksum` is used
with `kLegacyCrc32cAndFileSize` naming (discouraged) where crc32c full file
checksums are needed to determine file naming.
* Justification: incremental backups should not need to read the whole DB,
especially without rate limiting. (Although other BackupEngine reads are not
rate limited either, other non-trivial reads are generally limited by a
corresponding write, as in copying files.) Also, the fact that this is not
already fixed was arguably a bug/oversight in the implementation of https://github.com/facebook/rocksdb/issues/7110.
* When considering whether a table file is already backed up in a shared part
of backup directory, BackupEngine would already query the sizes of source (DB)
and pre-existing destination (backup) files. BackupEngine now uses these file
sizes to detect corruption, as at least one of (a) old backup, (b) backup in
progress, or (c) current DB is corrupt if there's a size mismatch.
* Justification: a random related fix that also helps to cover a small hole
in corruption checking uncovered by the other functional change:
* For `share_table_files` without "checksum" (not recommended), the other
change regresses in detecting fundamentally unsafe use of this option
combination: when you might generate different versions of same SST file
number. As demonstrated by `BackupableDBTest.FailOverwritingBackups,` this
regression is greatly mitigated by the new file size checking. Nevertheless,
almost no reason to use `share_files_with_checksum=false` should remain, and
comments are updated appropriately.
Also, this change renames internal function `CalculateChecksum` to
`ReadFileAndComputeChecksum` to make the performance impact of this function
clear in code reviews.
It is not clear what 'same_path' is for in backupable_db.cc, and I suspect it
cannot be true for a DB with unique file names (like DBImpl). Nevertheless,
I've tried to keep its functionality intact when `true` to minimize risk for
now, despite having no unit tests for which it is true.
Select impact details (much more in unit tests): For
`share_files_with_checksum`, I am confident there is no regression (vs.
pre-6.12) in detecting DB or backup corruption at backup creation time, mostly
because the old design did not leverage this extra checksum computation for
detecting inconsistencies at backup creation time. (With computed checksums in
names, a recently corrupted file just looked like a different file vs. what was
already backed up.)
Even in the hypothetical case of DB session id collision (~100 bits entropy
collision), file size in name and/or our file size check add an extra layer of
protection against false success in creating an accurate new backup. (Unit test
included.)
`DB::VerifyChecksum` and `BackupEngine::VerifyBackup` with checksum checking
are still able to catch corruptions that `CreateNewBackup` does not. Note that
when custom file checksum support is added to BackupEngine, that will
essentially give the same power as `DB::VerifyChecksum` into `CreateNewBackup`.
We could add options for `CreateNewBackup` to cover some of what would be
caught by `VerifyBackup` with checksum checking.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7413
Test Plan:
Two new unit tests included, both of which fail without these
changes. Although we don't test the I/O improvement directly, we test it
indirectly in DB corruption detection power that was inadvertently unlocked
with new backup file naming PLUS computing current content checksums (now
removed). (I don't think that case of DB corruption detection justifies reading
the whole DB on incremental backup.)
Reviewed By: zhichao-cao
Differential Revision: D23818480
Pulled By: pdillinger
fbshipit-source-id: 148aff16f001af5b9fd4b22f155311c2461f1bac
4 years ago
|
|
|
}
|
|
|
|
if (!db_session_id.empty()) {
|
|
|
|
ROCKS_LOG_INFO(options_.info_log,
|
|
|
|
"%s already present, with checksum %s, size %" PRIu64
|
|
|
|
" and DB session identity %s",
|
|
|
|
fname.c_str(), checksum_hex.c_str(), size_bytes,
|
|
|
|
db_session_id.c_str());
|
|
|
|
} else {
|
|
|
|
ROCKS_LOG_INFO(options_.info_log,
|
|
|
|
"%s already present, with checksum %s and size %" PRIu64,
|
|
|
|
fname.c_str(), checksum_hex.c_str(), size_bytes);
|
|
|
|
}
|
|
|
|
}
|
Fix BackupEngine
Summary:
In D28521 we removed GarbageCollect() from BackupEngine's constructor. The reason was that opening BackupEngine on HDFS was very slow and in most cases we didn't have any garbage. We allowed the user to call GarbageCollect() when it detects some garbage files in his backup directory.
Unfortunately, this left us vulnerable to an interesting issue. Let's say we started a backup and copied files {1, 3} but the backup failed. On another host, we restore DB from backup and generate {1, 3, 5}. Since {1, 3} is already there, we will not overwrite. However, these files might be from a different database so their contents might be different. See internal task t6781803 for more info.
Now, when we're copying files and we discover a file already there, we check:
1. if the file is not referenced from any backups, we overwrite the file.
2. if the file is referenced from other backups AND the checksums don't match, we fail the backup. This will only happen if user is using a single backup directory for backing up two different databases.
3. if the file is referenced from other backups AND the checksums match, it's all good. We skip the copy and go copy the next file.
Test Plan: Added new test to backupable_db_test. The test fails before this patch.
Reviewers: sdong, rven, yhchiang
Reviewed By: yhchiang
Subscribers: dhruba, leveldb
Differential Revision: https://reviews.facebook.net/D37599
10 years ago
|
|
|
}
|
|
|
|
live_dst_paths.insert(final_dest_path);
|
|
|
|
|
|
|
|
// Step 3: Add work item
|
|
|
|
if (!contents.empty() || need_to_copy) {
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Copying %s to %s", fname.c_str(),
|
|
|
|
copy_dest_path->c_str());
|
|
|
|
CopyOrCreateWorkItem copy_or_create_work_item(
|
|
|
|
src_dir.empty() ? "" : src_dir + fname, *copy_dest_path, contents,
|
|
|
|
db_env_, backup_env_, src_env_options, options_.sync, rate_limiter,
|
|
|
|
size_limit, progress_callback, has_checksum, src_checksum_func_name,
|
|
|
|
checksum_hex, db_id, db_session_id);
|
|
|
|
BackupAfterCopyOrCreateWorkItem after_copy_or_create_work_item(
|
|
|
|
copy_or_create_work_item.result.get_future(), shared, need_to_copy,
|
|
|
|
backup_env_, temp_dest_path, final_dest_path, dst_relative);
|
|
|
|
files_to_copy_or_create_.write(std::move(copy_or_create_work_item));
|
|
|
|
backup_items_to_finish.push_back(std::move(after_copy_or_create_work_item));
|
|
|
|
} else {
|
|
|
|
std::promise<CopyOrCreateResult> promise_result;
|
|
|
|
BackupAfterCopyOrCreateWorkItem after_copy_or_create_work_item(
|
|
|
|
promise_result.get_future(), shared, need_to_copy, backup_env_,
|
|
|
|
temp_dest_path, final_dest_path, dst_relative);
|
|
|
|
backup_items_to_finish.push_back(std::move(after_copy_or_create_work_item));
|
|
|
|
CopyOrCreateResult result;
|
|
|
|
result.status = s;
|
|
|
|
result.size = size_bytes;
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
result.checksum_hex = std::move(checksum_hex);
|
|
|
|
result.db_id = std::move(db_id);
|
|
|
|
result.db_session_id = std::move(db_session_id);
|
|
|
|
promise_result.set_value(std::move(result));
|
|
|
|
}
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
Less I/O for incremental backups, slightly better corruption detection (#7413)
Summary:
Two relatively simple functional changes to incremental backup
behavior, integrated with a minor refactoring to reduce code redundancy and
improve error/log message. There are nuances to the impact of these changes,
but I believe they are fundamentally good and generally safe. Those functional
changes:
* Incremental backups no longer read DB table files that are already saved to a
shared part of the backup directory, unless `share_files_with_checksum` is used
with `kLegacyCrc32cAndFileSize` naming (discouraged) where crc32c full file
checksums are needed to determine file naming.
* Justification: incremental backups should not need to read the whole DB,
especially without rate limiting. (Although other BackupEngine reads are not
rate limited either, other non-trivial reads are generally limited by a
corresponding write, as in copying files.) Also, the fact that this is not
already fixed was arguably a bug/oversight in the implementation of https://github.com/facebook/rocksdb/issues/7110.
* When considering whether a table file is already backed up in a shared part
of backup directory, BackupEngine would already query the sizes of source (DB)
and pre-existing destination (backup) files. BackupEngine now uses these file
sizes to detect corruption, as at least one of (a) old backup, (b) backup in
progress, or (c) current DB is corrupt if there's a size mismatch.
* Justification: a random related fix that also helps to cover a small hole
in corruption checking uncovered by the other functional change:
* For `share_table_files` without "checksum" (not recommended), the other
change regresses in detecting fundamentally unsafe use of this option
combination: when you might generate different versions of same SST file
number. As demonstrated by `BackupableDBTest.FailOverwritingBackups,` this
regression is greatly mitigated by the new file size checking. Nevertheless,
almost no reason to use `share_files_with_checksum=false` should remain, and
comments are updated appropriately.
Also, this change renames internal function `CalculateChecksum` to
`ReadFileAndComputeChecksum` to make the performance impact of this function
clear in code reviews.
It is not clear what 'same_path' is for in backupable_db.cc, and I suspect it
cannot be true for a DB with unique file names (like DBImpl). Nevertheless,
I've tried to keep its functionality intact when `true` to minimize risk for
now, despite having no unit tests for which it is true.
Select impact details (much more in unit tests): For
`share_files_with_checksum`, I am confident there is no regression (vs.
pre-6.12) in detecting DB or backup corruption at backup creation time, mostly
because the old design did not leverage this extra checksum computation for
detecting inconsistencies at backup creation time. (With computed checksums in
names, a recently corrupted file just looked like a different file vs. what was
already backed up.)
Even in the hypothetical case of DB session id collision (~100 bits entropy
collision), file size in name and/or our file size check add an extra layer of
protection against false success in creating an accurate new backup. (Unit test
included.)
`DB::VerifyChecksum` and `BackupEngine::VerifyBackup` with checksum checking
are still able to catch corruptions that `CreateNewBackup` does not. Note that
when custom file checksum support is added to BackupEngine, that will
essentially give the same power as `DB::VerifyChecksum` into `CreateNewBackup`.
We could add options for `CreateNewBackup` to cover some of what would be
caught by `VerifyBackup` with checksum checking.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7413
Test Plan:
Two new unit tests included, both of which fail without these
changes. Although we don't test the I/O improvement directly, we test it
indirectly in DB corruption detection power that was inadvertently unlocked
with new backup file naming PLUS computing current content checksums (now
removed). (I don't think that case of DB corruption detection justifies reading
the whole DB on incremental backup.)
Reviewed By: zhichao-cao
Differential Revision: D23818480
Pulled By: pdillinger
fbshipit-source-id: 148aff16f001af5b9fd4b22f155311c2461f1bac
4 years ago
|
|
|
Status BackupEngineImpl::ReadFileAndComputeChecksum(
|
|
|
|
const std::string& src, Env* src_env, const EnvOptions& src_env_options,
|
|
|
|
uint64_t size_limit, std::string* checksum_hex) {
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
if (checksum_hex == nullptr) {
|
|
|
|
return Status::Aborted("Checksum pointer is null");
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
}
|
|
|
|
uint32_t checksum_value = 0;
|
|
|
|
if (size_limit == 0) {
|
|
|
|
size_limit = std::numeric_limits<uint64_t>::max();
|
|
|
|
}
|
|
|
|
|
|
|
|
std::unique_ptr<SequentialFile> src_file;
|
|
|
|
Status s = src_env->NewSequentialFile(src, &src_file, src_env_options);
|
|
|
|
if (!s.ok()) {
|
|
|
|
return s;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
|
|
|
|
std::unique_ptr<SequentialFileReader> src_reader(
|
Introduce a new storage specific Env API (#5761)
Summary:
The current Env API encompasses both storage/file operations, as well as OS related operations. Most of the APIs return a Status, which does not have enough metadata about an error, such as whether its retry-able or not, scope (i.e fault domain) of the error etc., that may be required in order to properly handle a storage error. The file APIs also do not provide enough control over the IO SLA, such as timeout, prioritization, hinting about placement and redundancy etc.
This PR separates out the file/storage APIs from Env into a new FileSystem class. The APIs are updated to return an IOStatus with metadata about the error, as well as to take an IOOptions structure as input in order to allow more control over the IO.
The user can set both ```options.env``` and ```options.file_system``` to specify that RocksDB should use the former for OS related operations and the latter for storage operations. Internally, a ```CompositeEnvWrapper``` has been introduced that inherits from ```Env``` and redirects individual methods to either an ```Env``` implementation or the ```FileSystem``` as appropriate. When options are sanitized during ```DB::Open```, ```options.env``` is replaced with a newly allocated ```CompositeEnvWrapper``` instance if both env and file_system have been specified. This way, the rest of the RocksDB code can continue to function as before.
This PR also ports PosixEnv to the new API by splitting it into two - PosixEnv and PosixFileSystem. PosixEnv is defined as a sub-class of CompositeEnvWrapper, and threading/time functions are overridden with Posix specific implementations in order to avoid an extra level of indirection.
The ```CompositeEnvWrapper``` translates ```IOStatus``` return code to ```Status```, and sets the severity to ```kSoftError``` if the io_status is retryable. The error handling code in RocksDB can then recover the DB automatically.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/5761
Differential Revision: D18868376
Pulled By: anand1976
fbshipit-source-id: 39efe18a162ea746fabac6360ff529baba48486f
5 years ago
|
|
|
new SequentialFileReader(NewLegacySequentialFileWrapper(src_file), src));
|
|
|
|
std::unique_ptr<char[]> buf(new char[copy_file_buffer_size_]);
|
|
|
|
Slice data;
|
|
|
|
|
|
|
|
do {
|
|
|
|
if (stop_backup_.load(std::memory_order_acquire)) {
|
|
|
|
return Status::Incomplete("Backup stopped");
|
|
|
|
}
|
|
|
|
size_t buffer_to_read = (copy_file_buffer_size_ < size_limit) ?
|
|
|
|
copy_file_buffer_size_ : static_cast<size_t>(size_limit);
|
Move rate_limiter, write buffering, most perf context instrumentation and most random kill out of Env
Summary: We want to keep Env a think layer for better portability. Less platform dependent codes should be moved out of Env. In this patch, I create a wrapper of file readers and writers, and put rate limiting, write buffering, as well as most perf context instrumentation and random kill out of Env. It will make it easier to maintain multiple Env in the future.
Test Plan: Run all existing unit tests.
Reviewers: anthony, kradhakrishnan, IslamAbdelRahman, yhchiang, igor
Reviewed By: igor
Subscribers: leveldb, dhruba
Differential Revision: https://reviews.facebook.net/D42321
10 years ago
|
|
|
s = src_reader->Read(buffer_to_read, &data, buf.get());
|
|
|
|
|
|
|
|
if (!s.ok()) {
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
|
|
|
size_limit -= data.size();
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
checksum_value = crc32c::Extend(checksum_value, data.data(), data.size());
|
|
|
|
} while (data.size() > 0 && size_limit > 0);
|
|
|
|
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
checksum_hex->assign(ChecksumInt32ToHex(checksum_value));
|
|
|
|
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
|
|
|
Status BackupEngineImpl::GetFileDbIdentities(Env* src_env,
|
|
|
|
const EnvOptions& src_env_options,
|
|
|
|
const std::string& file_path,
|
|
|
|
std::string* db_id,
|
|
|
|
std::string* db_session_id) {
|
|
|
|
assert(db_id != nullptr || db_session_id != nullptr);
|
|
|
|
|
|
|
|
Options options;
|
|
|
|
options.env = src_env;
|
|
|
|
SstFileDumper sst_reader(options, file_path,
|
|
|
|
2 * 1024 * 1024
|
|
|
|
/* readahead_size */,
|
|
|
|
false /* verify_checksum */, false /* output_hex */,
|
|
|
|
false /* decode_blob_index */, src_env_options,
|
|
|
|
true /* silent */);
|
|
|
|
|
|
|
|
const TableProperties* table_properties = nullptr;
|
|
|
|
std::shared_ptr<const TableProperties> tp;
|
|
|
|
Status s = sst_reader.getStatus();
|
|
|
|
|
|
|
|
if (s.ok()) {
|
|
|
|
// Try to get table properties from the table reader of sst_reader
|
|
|
|
if (!sst_reader.ReadTableProperties(&tp).ok()) {
|
|
|
|
// Try to use table properites from the initialization of sst_reader
|
|
|
|
table_properties = sst_reader.GetInitTableProperties();
|
|
|
|
} else {
|
|
|
|
table_properties = tp.get();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Failed to read %s: %s",
|
|
|
|
file_path.c_str(), s.ToString().c_str());
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (table_properties != nullptr) {
|
|
|
|
if (db_id != nullptr) {
|
|
|
|
db_id->assign(table_properties->db_id);
|
|
|
|
}
|
|
|
|
if (db_session_id != nullptr) {
|
|
|
|
db_session_id->assign(table_properties->db_session_id);
|
|
|
|
if (db_session_id->empty()) {
|
|
|
|
s = Status::NotFound("DB session identity not found in " + file_path);
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "%s", s.ToString().c_str());
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return Status::OK();
|
|
|
|
} else {
|
|
|
|
s = Status::Corruption("Table properties missing in " + file_path);
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "%s", s.ToString().c_str());
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void BackupEngineImpl::DeleteChildren(const std::string& dir,
|
|
|
|
uint32_t file_type_filter) {
|
|
|
|
std::vector<std::string> children;
|
|
|
|
db_env_->GetChildren(dir, &children); // ignore errors
|
|
|
|
|
|
|
|
for (const auto& f : children) {
|
|
|
|
uint64_t number;
|
|
|
|
FileType type;
|
|
|
|
bool ok = ParseFileName(f, &number, &type);
|
|
|
|
if (ok && (file_type_filter & (1 << type))) {
|
|
|
|
// don't delete this file
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
db_env_->DeleteFile(dir + "/" + f); // ignore errors
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Status BackupEngineImpl::InsertPathnameToSizeBytes(
|
|
|
|
const std::string& dir, Env* env,
|
|
|
|
std::unordered_map<std::string, uint64_t>* result) {
|
|
|
|
assert(result != nullptr);
|
|
|
|
std::vector<Env::FileAttributes> files_attrs;
|
|
|
|
Status status = env->FileExists(dir);
|
|
|
|
if (status.ok()) {
|
|
|
|
status = env->GetChildrenFileAttributes(dir, &files_attrs);
|
|
|
|
} else if (status.IsNotFound()) {
|
|
|
|
// Insert no entries can be considered success
|
|
|
|
status = Status::OK();
|
|
|
|
}
|
|
|
|
const bool slash_needed = dir.empty() || dir.back() != '/';
|
|
|
|
for (const auto& file_attrs : files_attrs) {
|
|
|
|
result->emplace(dir + (slash_needed ? "/" : "") + file_attrs.name,
|
|
|
|
file_attrs.size_bytes);
|
|
|
|
}
|
|
|
|
return status;
|
|
|
|
}
|
|
|
|
|
|
|
|
Status BackupEngineImpl::GarbageCollect() {
|
|
|
|
assert(!read_only_);
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
|
|
|
|
// We will make a best effort to remove all garbage even in the presence
|
|
|
|
// of inconsistencies or I/O failures that inhibit finding garbage.
|
|
|
|
Status overall_status = Status::OK();
|
|
|
|
// If all goes well, we don't need another auto-GC this session
|
|
|
|
might_need_garbage_collect_ = false;
|
|
|
|
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Starting garbage collection");
|
|
|
|
|
|
|
|
// delete obsolete shared files
|
|
|
|
for (bool with_checksum : {false, true}) {
|
|
|
|
std::vector<std::string> shared_children;
|
|
|
|
{
|
|
|
|
std::string shared_path;
|
|
|
|
if (with_checksum) {
|
|
|
|
shared_path = GetAbsolutePath(GetSharedFileWithChecksumRel());
|
|
|
|
} else {
|
|
|
|
shared_path = GetAbsolutePath(GetSharedFileRel());
|
|
|
|
}
|
|
|
|
auto s = backup_env_->FileExists(shared_path);
|
|
|
|
if (s.ok()) {
|
|
|
|
s = backup_env_->GetChildren(shared_path, &shared_children);
|
|
|
|
} else if (s.IsNotFound()) {
|
|
|
|
s = Status::OK();
|
|
|
|
}
|
|
|
|
if (!s.ok()) {
|
|
|
|
overall_status = s;
|
|
|
|
// Trying again later might work
|
|
|
|
might_need_garbage_collect_ = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (auto& child : shared_children) {
|
|
|
|
if (child == "." || child == "..") {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
std::string rel_fname;
|
|
|
|
if (with_checksum) {
|
|
|
|
rel_fname = GetSharedFileWithChecksumRel(child);
|
|
|
|
} else {
|
|
|
|
rel_fname = GetSharedFileRel(child);
|
|
|
|
}
|
|
|
|
auto child_itr = backuped_file_infos_.find(rel_fname);
|
|
|
|
// if it's not refcounted, delete it
|
|
|
|
if (child_itr == backuped_file_infos_.end() ||
|
|
|
|
child_itr->second->refs == 0) {
|
|
|
|
// this might be a directory, but DeleteFile will just fail in that
|
|
|
|
// case, so we're good
|
|
|
|
Status s = backup_env_->DeleteFile(GetAbsolutePath(rel_fname));
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Deleting %s -- %s",
|
|
|
|
rel_fname.c_str(), s.ToString().c_str());
|
|
|
|
backuped_file_infos_.erase(rel_fname);
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
if (!s.ok()) {
|
|
|
|
// Trying again later might work
|
|
|
|
might_need_garbage_collect_ = true;
|
|
|
|
}
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
// delete obsolete private files
|
|
|
|
std::vector<std::string> private_children;
|
|
|
|
{
|
|
|
|
auto s = backup_env_->GetChildren(GetAbsolutePath(GetPrivateDirRel()),
|
|
|
|
&private_children);
|
|
|
|
if (!s.ok()) {
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
overall_status = s;
|
|
|
|
// Trying again later might work
|
|
|
|
might_need_garbage_collect_ = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (auto& child : private_children) {
|
|
|
|
if (child == "." || child == "..") {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
BackupID backup_id = 0;
|
|
|
|
bool tmp_dir = child.find(".tmp") != std::string::npos;
|
|
|
|
sscanf(child.c_str(), "%u", &backup_id);
|
|
|
|
if (!tmp_dir && // if it's tmp_dir, delete it
|
|
|
|
(backup_id == 0 || backups_.find(backup_id) != backups_.end())) {
|
|
|
|
// it's either not a number or it's still alive. continue
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
// here we have to delete the dir and all its children
|
|
|
|
std::string full_private_path =
|
|
|
|
GetAbsolutePath(GetPrivateFileRel(backup_id));
|
|
|
|
std::vector<std::string> subchildren;
|
|
|
|
backup_env_->GetChildren(full_private_path, &subchildren);
|
|
|
|
for (auto& subchild : subchildren) {
|
|
|
|
if (subchild == "." || subchild == "..") {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
Status s = backup_env_->DeleteFile(full_private_path + subchild);
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Deleting %s -- %s",
|
|
|
|
(full_private_path + subchild).c_str(),
|
|
|
|
s.ToString().c_str());
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
if (!s.ok()) {
|
|
|
|
// Trying again later might work
|
|
|
|
might_need_garbage_collect_ = true;
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
// finally delete the private dir
|
|
|
|
Status s = backup_env_->DeleteDir(full_private_path);
|
|
|
|
ROCKS_LOG_INFO(options_.info_log, "Deleting dir %s -- %s",
|
|
|
|
full_private_path.c_str(), s.ToString().c_str());
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
if (!s.ok()) {
|
|
|
|
// Trying again later might work
|
|
|
|
might_need_garbage_collect_ = true;
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
|
Auto-GarbageCollect on PurgeOldBackups and DeleteBackup (#6015)
Summary:
Only if there is a crash, power failure, or I/O error in
DeleteBackup, shared or private files from the backup might be left
behind that are not cleaned up by PurgeOldBackups or DeleteBackup-- only
by GarbageCollect. This makes the BackupEngine API "leaky by default."
Even if it means a modest performance hit, I think we should make
Delete and Purge do as they say, with ongoing best effort: i.e. future
calls will attempt to finish any incomplete work from earlier calls.
This change does that by having DeleteBackup and PurgeOldBackups do a
GarbageCollect, unless (to minimize performance hit) this BackupEngine
has already done a GarbageCollect and there have been no
deletion-related I/O errors in that GarbageCollect or since then.
Rejected alternative 1: remove meta file last instead of first. This would in theory turn partially deleted backups into corrupted backups, but code changes would be needed to allow the missing files and consider it acceptably corrupt, rather than failing to open the BackupEngine. This might be a reasonable choice, but I mostly rejected it because it doesn't solve the legacy problem of cleaning up existing lingering files.
Rejected alternative 2: use a deletion marker file. If deletion started with creating a file that marks a backup as flagged for deletion, then we could reliably detect partially deleted backups and efficiently finish removing them. In addition to not solving the legacy problem, this could be precarious if there's a disk full situation, and we try to create a new file in order to delete some files. Ugh.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6015
Test Plan: Updated unit tests
Differential Revision: D18401333
Pulled By: pdillinger
fbshipit-source-id: 12944e372ce6809f3f5a4c416c3b321a8927d925
5 years ago
|
|
|
assert(overall_status.ok() || might_need_garbage_collect_);
|
|
|
|
return overall_status;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
|
|
|
|
// ------- BackupMeta class --------
|
|
|
|
|
|
|
|
Status BackupEngineImpl::BackupMeta::AddFile(
|
|
|
|
std::shared_ptr<FileInfo> file_info) {
|
|
|
|
auto itr = file_infos_->find(file_info->filename);
|
|
|
|
if (itr == file_infos_->end()) {
|
|
|
|
auto ret = file_infos_->insert({file_info->filename, file_info});
|
|
|
|
if (ret.second) {
|
|
|
|
itr = ret.first;
|
|
|
|
itr->second->refs = 1;
|
|
|
|
} else {
|
|
|
|
// if this happens, something is seriously wrong
|
|
|
|
return Status::Corruption("In memory metadata insertion error");
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
} else {
|
Less I/O for incremental backups, slightly better corruption detection (#7413)
Summary:
Two relatively simple functional changes to incremental backup
behavior, integrated with a minor refactoring to reduce code redundancy and
improve error/log message. There are nuances to the impact of these changes,
but I believe they are fundamentally good and generally safe. Those functional
changes:
* Incremental backups no longer read DB table files that are already saved to a
shared part of the backup directory, unless `share_files_with_checksum` is used
with `kLegacyCrc32cAndFileSize` naming (discouraged) where crc32c full file
checksums are needed to determine file naming.
* Justification: incremental backups should not need to read the whole DB,
especially without rate limiting. (Although other BackupEngine reads are not
rate limited either, other non-trivial reads are generally limited by a
corresponding write, as in copying files.) Also, the fact that this is not
already fixed was arguably a bug/oversight in the implementation of https://github.com/facebook/rocksdb/issues/7110.
* When considering whether a table file is already backed up in a shared part
of backup directory, BackupEngine would already query the sizes of source (DB)
and pre-existing destination (backup) files. BackupEngine now uses these file
sizes to detect corruption, as at least one of (a) old backup, (b) backup in
progress, or (c) current DB is corrupt if there's a size mismatch.
* Justification: a random related fix that also helps to cover a small hole
in corruption checking uncovered by the other functional change:
* For `share_table_files` without "checksum" (not recommended), the other
change regresses in detecting fundamentally unsafe use of this option
combination: when you might generate different versions of same SST file
number. As demonstrated by `BackupableDBTest.FailOverwritingBackups,` this
regression is greatly mitigated by the new file size checking. Nevertheless,
almost no reason to use `share_files_with_checksum=false` should remain, and
comments are updated appropriately.
Also, this change renames internal function `CalculateChecksum` to
`ReadFileAndComputeChecksum` to make the performance impact of this function
clear in code reviews.
It is not clear what 'same_path' is for in backupable_db.cc, and I suspect it
cannot be true for a DB with unique file names (like DBImpl). Nevertheless,
I've tried to keep its functionality intact when `true` to minimize risk for
now, despite having no unit tests for which it is true.
Select impact details (much more in unit tests): For
`share_files_with_checksum`, I am confident there is no regression (vs.
pre-6.12) in detecting DB or backup corruption at backup creation time, mostly
because the old design did not leverage this extra checksum computation for
detecting inconsistencies at backup creation time. (With computed checksums in
names, a recently corrupted file just looked like a different file vs. what was
already backed up.)
Even in the hypothetical case of DB session id collision (~100 bits entropy
collision), file size in name and/or our file size check add an extra layer of
protection against false success in creating an accurate new backup. (Unit test
included.)
`DB::VerifyChecksum` and `BackupEngine::VerifyBackup` with checksum checking
are still able to catch corruptions that `CreateNewBackup` does not. Note that
when custom file checksum support is added to BackupEngine, that will
essentially give the same power as `DB::VerifyChecksum` into `CreateNewBackup`.
We could add options for `CreateNewBackup` to cover some of what would be
caught by `VerifyBackup` with checksum checking.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7413
Test Plan:
Two new unit tests included, both of which fail without these
changes. Although we don't test the I/O improvement directly, we test it
indirectly in DB corruption detection power that was inadvertently unlocked
with new backup file naming PLUS computing current content checksums (now
removed). (I don't think that case of DB corruption detection justifies reading
the whole DB on incremental backup.)
Reviewed By: zhichao-cao
Differential Revision: D23818480
Pulled By: pdillinger
fbshipit-source-id: 148aff16f001af5b9fd4b22f155311c2461f1bac
4 years ago
|
|
|
// Compare sizes, because we scanned that off the filesystem on both
|
|
|
|
// ends. This is like a check in VerifyBackup.
|
|
|
|
if (itr->second->size != file_info->size) {
|
|
|
|
std::string msg = "Size mismatch for existing backup file: ";
|
|
|
|
msg.append(file_info->filename);
|
|
|
|
msg.append(" Size in backup is " + ToString(itr->second->size) +
|
|
|
|
" while size in DB is " + ToString(file_info->size));
|
|
|
|
msg.append(
|
|
|
|
" If this DB file checks as not corrupt, try deleting old"
|
|
|
|
" backups or backing up to a different backup directory.");
|
|
|
|
return Status::Corruption(msg);
|
|
|
|
}
|
|
|
|
// Note: to save I/O, this check will pass trivially on already backed
|
|
|
|
// up files that don't have the checksum in their name. And it should
|
|
|
|
// never fail for files that do have checksum in their name.
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
if (itr->second->checksum_hex != file_info->checksum_hex) {
|
Less I/O for incremental backups, slightly better corruption detection (#7413)
Summary:
Two relatively simple functional changes to incremental backup
behavior, integrated with a minor refactoring to reduce code redundancy and
improve error/log message. There are nuances to the impact of these changes,
but I believe they are fundamentally good and generally safe. Those functional
changes:
* Incremental backups no longer read DB table files that are already saved to a
shared part of the backup directory, unless `share_files_with_checksum` is used
with `kLegacyCrc32cAndFileSize` naming (discouraged) where crc32c full file
checksums are needed to determine file naming.
* Justification: incremental backups should not need to read the whole DB,
especially without rate limiting. (Although other BackupEngine reads are not
rate limited either, other non-trivial reads are generally limited by a
corresponding write, as in copying files.) Also, the fact that this is not
already fixed was arguably a bug/oversight in the implementation of https://github.com/facebook/rocksdb/issues/7110.
* When considering whether a table file is already backed up in a shared part
of backup directory, BackupEngine would already query the sizes of source (DB)
and pre-existing destination (backup) files. BackupEngine now uses these file
sizes to detect corruption, as at least one of (a) old backup, (b) backup in
progress, or (c) current DB is corrupt if there's a size mismatch.
* Justification: a random related fix that also helps to cover a small hole
in corruption checking uncovered by the other functional change:
* For `share_table_files` without "checksum" (not recommended), the other
change regresses in detecting fundamentally unsafe use of this option
combination: when you might generate different versions of same SST file
number. As demonstrated by `BackupableDBTest.FailOverwritingBackups,` this
regression is greatly mitigated by the new file size checking. Nevertheless,
almost no reason to use `share_files_with_checksum=false` should remain, and
comments are updated appropriately.
Also, this change renames internal function `CalculateChecksum` to
`ReadFileAndComputeChecksum` to make the performance impact of this function
clear in code reviews.
It is not clear what 'same_path' is for in backupable_db.cc, and I suspect it
cannot be true for a DB with unique file names (like DBImpl). Nevertheless,
I've tried to keep its functionality intact when `true` to minimize risk for
now, despite having no unit tests for which it is true.
Select impact details (much more in unit tests): For
`share_files_with_checksum`, I am confident there is no regression (vs.
pre-6.12) in detecting DB or backup corruption at backup creation time, mostly
because the old design did not leverage this extra checksum computation for
detecting inconsistencies at backup creation time. (With computed checksums in
names, a recently corrupted file just looked like a different file vs. what was
already backed up.)
Even in the hypothetical case of DB session id collision (~100 bits entropy
collision), file size in name and/or our file size check add an extra layer of
protection against false success in creating an accurate new backup. (Unit test
included.)
`DB::VerifyChecksum` and `BackupEngine::VerifyBackup` with checksum checking
are still able to catch corruptions that `CreateNewBackup` does not. Note that
when custom file checksum support is added to BackupEngine, that will
essentially give the same power as `DB::VerifyChecksum` into `CreateNewBackup`.
We could add options for `CreateNewBackup` to cover some of what would be
caught by `VerifyBackup` with checksum checking.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7413
Test Plan:
Two new unit tests included, both of which fail without these
changes. Although we don't test the I/O improvement directly, we test it
indirectly in DB corruption detection power that was inadvertently unlocked
with new backup file naming PLUS computing current content checksums (now
removed). (I don't think that case of DB corruption detection justifies reading
the whole DB on incremental backup.)
Reviewed By: zhichao-cao
Differential Revision: D23818480
Pulled By: pdillinger
fbshipit-source-id: 148aff16f001af5b9fd4b22f155311c2461f1bac
4 years ago
|
|
|
// Should never reach here, but produce an appropriate corruption
|
|
|
|
// message in case we do in a release build.
|
|
|
|
assert(false);
|
|
|
|
std::string msg = "Checksum mismatch for existing backup file: ";
|
|
|
|
msg.append(file_info->filename);
|
|
|
|
msg.append(" Expected checksum is " + itr->second->checksum_hex +
|
|
|
|
" while computed checksum is " + file_info->checksum_hex);
|
|
|
|
msg.append(
|
|
|
|
" If this DB file checks as not corrupt, try deleting old"
|
|
|
|
" backups or backing up to a different backup directory.");
|
|
|
|
return Status::Corruption(msg);
|
|
|
|
}
|
|
|
|
++itr->second->refs; // increase refcount if already present
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
|
|
|
|
size_ += file_info->size;
|
|
|
|
files_.push_back(itr->second);
|
|
|
|
|
|
|
|
return Status::OK();
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
|
|
|
|
Status BackupEngineImpl::BackupMeta::Delete(bool delete_meta) {
|
|
|
|
Status s;
|
|
|
|
for (const auto& file : files_) {
|
|
|
|
--file->refs; // decrease refcount
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
files_.clear();
|
|
|
|
// delete meta file
|
|
|
|
if (delete_meta) {
|
|
|
|
s = env_->FileExists(meta_filename_);
|
|
|
|
if (s.ok()) {
|
|
|
|
s = env_->DeleteFile(meta_filename_);
|
|
|
|
} else if (s.IsNotFound()) {
|
|
|
|
s = Status::OK(); // nothing to delete
|
|
|
|
}
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
timestamp_ = 0;
|
|
|
|
return s;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
|
|
|
|
Slice kMetaDataPrefix("metadata ");
|
|
|
|
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
// each backup meta file is of the format:
|
|
|
|
// <timestamp>
|
|
|
|
// <seq number>
|
|
|
|
// <metadata(literal string)> <metadata> (optional)
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
// <number of files>
|
|
|
|
// <file1> <crc32(literal string)> <crc32c_value>
|
|
|
|
// <file2> <crc32(literal string)> <crc32c_value>
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
// ...
|
|
|
|
Status BackupEngineImpl::BackupMeta::LoadFromFile(
|
|
|
|
const std::string& backup_dir,
|
|
|
|
const std::unordered_map<std::string, uint64_t>& abs_path_to_size) {
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
assert(Empty());
|
|
|
|
Status s;
|
|
|
|
std::unique_ptr<SequentialFile> backup_meta_file;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
s = env_->NewSequentialFile(meta_filename_, &backup_meta_file, EnvOptions());
|
|
|
|
if (!s.ok()) {
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::unique_ptr<SequentialFileReader> backup_meta_reader(
|
Introduce a new storage specific Env API (#5761)
Summary:
The current Env API encompasses both storage/file operations, as well as OS related operations. Most of the APIs return a Status, which does not have enough metadata about an error, such as whether its retry-able or not, scope (i.e fault domain) of the error etc., that may be required in order to properly handle a storage error. The file APIs also do not provide enough control over the IO SLA, such as timeout, prioritization, hinting about placement and redundancy etc.
This PR separates out the file/storage APIs from Env into a new FileSystem class. The APIs are updated to return an IOStatus with metadata about the error, as well as to take an IOOptions structure as input in order to allow more control over the IO.
The user can set both ```options.env``` and ```options.file_system``` to specify that RocksDB should use the former for OS related operations and the latter for storage operations. Internally, a ```CompositeEnvWrapper``` has been introduced that inherits from ```Env``` and redirects individual methods to either an ```Env``` implementation or the ```FileSystem``` as appropriate. When options are sanitized during ```DB::Open```, ```options.env``` is replaced with a newly allocated ```CompositeEnvWrapper``` instance if both env and file_system have been specified. This way, the rest of the RocksDB code can continue to function as before.
This PR also ports PosixEnv to the new API by splitting it into two - PosixEnv and PosixFileSystem. PosixEnv is defined as a sub-class of CompositeEnvWrapper, and threading/time functions are overridden with Posix specific implementations in order to avoid an extra level of indirection.
The ```CompositeEnvWrapper``` translates ```IOStatus``` return code to ```Status```, and sets the severity to ```kSoftError``` if the io_status is retryable. The error handling code in RocksDB can then recover the DB automatically.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/5761
Differential Revision: D18868376
Pulled By: anand1976
fbshipit-source-id: 39efe18a162ea746fabac6360ff529baba48486f
5 years ago
|
|
|
new SequentialFileReader(NewLegacySequentialFileWrapper(backup_meta_file),
|
|
|
|
meta_filename_));
|
|
|
|
std::unique_ptr<char[]> buf(new char[max_backup_meta_file_size_ + 1]);
|
|
|
|
Slice data;
|
Move rate_limiter, write buffering, most perf context instrumentation and most random kill out of Env
Summary: We want to keep Env a think layer for better portability. Less platform dependent codes should be moved out of Env. In this patch, I create a wrapper of file readers and writers, and put rate limiting, write buffering, as well as most perf context instrumentation and random kill out of Env. It will make it easier to maintain multiple Env in the future.
Test Plan: Run all existing unit tests.
Reviewers: anthony, kradhakrishnan, IslamAbdelRahman, yhchiang, igor
Reviewed By: igor
Subscribers: leveldb, dhruba
Differential Revision: https://reviews.facebook.net/D42321
10 years ago
|
|
|
s = backup_meta_reader->Read(max_backup_meta_file_size_, &data, buf.get());
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
if (!s.ok() || data.size() == max_backup_meta_file_size_) {
|
|
|
|
return s.ok() ? Status::Corruption("File size too big") : s;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
buf[data.size()] = 0;
|
|
|
|
|
|
|
|
uint32_t num_files = 0;
|
|
|
|
char *next;
|
|
|
|
timestamp_ = strtoull(data.data(), &next, 10);
|
|
|
|
data.remove_prefix(next - data.data() + 1); // +1 for '\n'
|
|
|
|
sequence_number_ = strtoull(data.data(), &next, 10);
|
|
|
|
data.remove_prefix(next - data.data() + 1); // +1 for '\n'
|
|
|
|
|
|
|
|
if (data.starts_with(kMetaDataPrefix)) {
|
|
|
|
// app metadata present
|
|
|
|
data.remove_prefix(kMetaDataPrefix.size());
|
|
|
|
Slice hex_encoded_metadata = GetSliceUntil(&data, '\n');
|
|
|
|
bool decode_success = hex_encoded_metadata.DecodeHex(&app_metadata_);
|
|
|
|
if (!decode_success) {
|
|
|
|
return Status::Corruption(
|
|
|
|
"Failed to decode stored hex encoded app metadata");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
num_files = static_cast<uint32_t>(strtoul(data.data(), &next, 10));
|
|
|
|
data.remove_prefix(next - data.data() + 1); // +1 for '\n'
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
|
|
|
|
std::vector<std::shared_ptr<FileInfo>> files;
|
|
|
|
|
|
|
|
// WART: The checksums are crc32c, not original crc32
|
|
|
|
Slice checksum_prefix("crc32 ");
|
|
|
|
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
for (uint32_t i = 0; s.ok() && i < num_files; ++i) {
|
|
|
|
auto line = GetSliceUntil(&data, '\n');
|
|
|
|
// filename is relative, i.e., shared/number.sst,
|
|
|
|
// shared_checksum/number.sst, or private/backup_id/number.sst
|
|
|
|
std::string filename = GetSliceUntil(&line, ' ').ToString();
|
|
|
|
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
uint64_t size;
|
|
|
|
const std::shared_ptr<FileInfo> file_info = GetFile(filename);
|
|
|
|
if (file_info) {
|
|
|
|
size = file_info->size;
|
|
|
|
} else {
|
|
|
|
std::string abs_path = backup_dir + "/" + filename;
|
|
|
|
try {
|
|
|
|
size = abs_path_to_size.at(abs_path);
|
|
|
|
} catch (std::out_of_range&) {
|
|
|
|
return Status::Corruption("Size missing for pathname: " + abs_path);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (line.empty()) {
|
|
|
|
return Status::Corruption("File checksum is missing for " + filename +
|
|
|
|
" in " + meta_filename_);
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t checksum_value = 0;
|
|
|
|
if (line.starts_with(checksum_prefix)) {
|
|
|
|
line.remove_prefix(checksum_prefix.size());
|
|
|
|
checksum_value = static_cast<uint32_t>(strtoul(line.data(), nullptr, 10));
|
|
|
|
if (line != ROCKSDB_NAMESPACE::ToString(checksum_value)) {
|
|
|
|
return Status::Corruption("Invalid checksum value for " + filename +
|
|
|
|
" in " + meta_filename_);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
return Status::Corruption("Unknown checksum type for " + filename +
|
|
|
|
" in " + meta_filename_);
|
|
|
|
}
|
|
|
|
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
files.emplace_back(
|
|
|
|
new FileInfo(filename, size, ChecksumInt32ToHex(checksum_value)));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (s.ok() && data.size() > 0) {
|
|
|
|
// file has to be read completely. if not, we count it as corruption
|
|
|
|
s = Status::Corruption("Tailing data in backup meta file in " +
|
|
|
|
meta_filename_);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (s.ok()) {
|
|
|
|
files_.reserve(files.size());
|
|
|
|
for (const auto& file_info : files) {
|
|
|
|
s = AddFile(file_info);
|
|
|
|
if (!s.ok()) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
|
|
|
Status BackupEngineImpl::BackupMeta::StoreToFile(bool sync) {
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
Status s;
|
|
|
|
std::unique_ptr<WritableFile> backup_meta_file;
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
EnvOptions env_options;
|
|
|
|
env_options.use_mmap_writes = false;
|
|
|
|
env_options.use_direct_writes = false;
|
|
|
|
s = env_->NewWritableFile(meta_tmp_filename_, &backup_meta_file, env_options);
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
if (!s.ok()) {
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::unique_ptr<char[]> buf(new char[max_backup_meta_file_size_]);
|
|
|
|
size_t len = 0, buf_size = max_backup_meta_file_size_;
|
|
|
|
len += snprintf(buf.get(), buf_size, "%" PRId64 "\n", timestamp_);
|
|
|
|
len += snprintf(buf.get() + len, buf_size - len, "%" PRIu64 "\n",
|
|
|
|
sequence_number_);
|
|
|
|
if (!app_metadata_.empty()) {
|
|
|
|
std::string hex_encoded_metadata =
|
|
|
|
Slice(app_metadata_).ToString(/* hex */ true);
|
|
|
|
|
|
|
|
// +1 to accommodate newline character
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
size_t hex_meta_strlen =
|
|
|
|
kMetaDataPrefix.ToString().length() + hex_encoded_metadata.length() + 1;
|
|
|
|
if (hex_meta_strlen >= buf_size) {
|
|
|
|
return Status::Corruption("Buffer too small to fit backup metadata");
|
|
|
|
}
|
|
|
|
else if (len + hex_meta_strlen >= buf_size) {
|
|
|
|
backup_meta_file->Append(Slice(buf.get(), len));
|
|
|
|
buf.reset();
|
|
|
|
std::unique_ptr<char[]> new_reset_buf(
|
|
|
|
new char[max_backup_meta_file_size_]);
|
|
|
|
buf.swap(new_reset_buf);
|
|
|
|
len = 0;
|
|
|
|
}
|
|
|
|
len += snprintf(buf.get() + len, buf_size - len, "%s%s\n",
|
|
|
|
kMetaDataPrefix.ToString().c_str(),
|
|
|
|
hex_encoded_metadata.c_str());
|
|
|
|
}
|
|
|
|
|
|
|
|
char writelen_temp[19];
|
|
|
|
if (len + snprintf(writelen_temp, sizeof(writelen_temp),
|
|
|
|
"%" ROCKSDB_PRIszt "\n", files_.size()) >= buf_size) {
|
|
|
|
backup_meta_file->Append(Slice(buf.get(), len));
|
|
|
|
buf.reset();
|
|
|
|
std::unique_ptr<char[]> new_reset_buf(new char[max_backup_meta_file_size_]);
|
|
|
|
buf.swap(new_reset_buf);
|
|
|
|
len = 0;
|
|
|
|
}
|
|
|
|
{
|
|
|
|
const char *const_write = writelen_temp;
|
|
|
|
len += snprintf(buf.get() + len, buf_size - len, "%s", const_write);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (const auto& file : files_) {
|
|
|
|
// use crc32c for now, switch to something else if needed
|
|
|
|
// WART: The checksums are crc32c, not original crc32
|
|
|
|
|
BackupEngine computes table checksums only once if db session ids are available (#7110)
Summary:
BackupEngine requires computing table checksums twice when backing up table files to the `shared_checksum` directory.
The repeated computation can be avoided by utilizing the db session id stored as a part of the table properties.
Filenames of table files in the `shared_checksum` directory depend on the following conditions:
1. the naming scheme is `kOptionalChecksumAndDbSessionId`,
2. `db_session_id` is not empty,
3. checksum is available in the DB manifest.
If 1,2,3 are satisfied, then the filenames will be of the form `<file_number>_<checksum>_<db_session_id>.sst`.
If 1,2 are satisfied, then the filenames will be of the form `<file_number>_<db_session_id>.sst`.
In all other cases, the filenames are of the form `<file_number>_<checksum>_<size>.sst`.
Additionally, if `kOptionalChecksumAndDbSessionId` is used (and not falling back to `kChecksumAndFileSize`), the `<checksum>` appeared in the filenames is hexadecimally encoded, instead of being plain `uint32_t` value.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7110
Test Plan: backupable_db_test and manual tests.
Reviewed By: ajkr
Differential Revision: D22508992
Pulled By: gg814
fbshipit-source-id: 5669f0ea9ad5a097f69f6d87aca4abba15032389
4 years ago
|
|
|
size_t newlen =
|
|
|
|
len + file->filename.length() +
|
|
|
|
snprintf(writelen_temp, sizeof(writelen_temp), " crc32 %u\n",
|
|
|
|
ChecksumHexToInt32(file->checksum_hex));
|
|
|
|
const char* const_write = writelen_temp;
|
|
|
|
if (newlen >= buf_size) {
|
|
|
|
backup_meta_file->Append(Slice(buf.get(), len));
|
|
|
|
buf.reset();
|
|
|
|
std::unique_ptr<char[]> new_reset_buf(
|
|
|
|
new char[max_backup_meta_file_size_]);
|
|
|
|
buf.swap(new_reset_buf);
|
|
|
|
len = 0;
|
|
|
|
}
|
|
|
|
len += snprintf(buf.get() + len, buf_size - len, "%s%s",
|
|
|
|
file->filename.c_str(), const_write);
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
|
|
|
|
s = backup_meta_file->Append(Slice(buf.get(), len));
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
if (s.ok() && sync) {
|
|
|
|
s = backup_meta_file->Sync();
|
|
|
|
}
|
|
|
|
if (s.ok()) {
|
|
|
|
s = backup_meta_file->Close();
|
|
|
|
}
|
|
|
|
if (s.ok()) {
|
|
|
|
s = env_->RenameFile(meta_tmp_filename_, meta_filename_);
|
[RocksDB] BackupableDB
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
11 years ago
|
|
|
}
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
|
|
|
// -------- BackupEngineReadOnlyImpl ---------
|
|
|
|
class BackupEngineReadOnlyImpl : public BackupEngineReadOnly {
|
|
|
|
public:
|
|
|
|
BackupEngineReadOnlyImpl(const BackupableDBOptions& options, Env* db_env)
|
|
|
|
: backup_engine_(new BackupEngineImpl(options, db_env, true)) {}
|
|
|
|
|
|
|
|
~BackupEngineReadOnlyImpl() override {}
|
|
|
|
|
|
|
|
// The returned BackupInfos are in chronological order, which means the
|
|
|
|
// latest backup comes last.
|
|
|
|
void GetBackupInfo(std::vector<BackupInfo>* backup_info) override {
|
|
|
|
backup_engine_->GetBackupInfo(backup_info);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GetCorruptedBackups(std::vector<BackupID>* corrupt_backup_ids) override {
|
|
|
|
backup_engine_->GetCorruptedBackups(corrupt_backup_ids);
|
|
|
|
}
|
|
|
|
|
|
|
|
using BackupEngineReadOnly::RestoreDBFromBackup;
|
|
|
|
Status RestoreDBFromBackup(const RestoreOptions& options, BackupID backup_id,
|
|
|
|
const std::string& db_dir,
|
|
|
|
const std::string& wal_dir) override {
|
|
|
|
return backup_engine_->RestoreDBFromBackup(options, backup_id, db_dir,
|
|
|
|
wal_dir);
|
|
|
|
}
|
|
|
|
|
|
|
|
using BackupEngineReadOnly::RestoreDBFromLatestBackup;
|
|
|
|
Status RestoreDBFromLatestBackup(const RestoreOptions& options,
|
|
|
|
const std::string& db_dir,
|
|
|
|
const std::string& wal_dir) override {
|
|
|
|
return backup_engine_->RestoreDBFromLatestBackup(options, db_dir, wal_dir);
|
|
|
|
}
|
|
|
|
|
|
|
|
Status VerifyBackup(BackupID backup_id,
|
|
|
|
bool verify_with_checksum = false) override {
|
|
|
|
return backup_engine_->VerifyBackup(backup_id, verify_with_checksum);
|
|
|
|
}
|
|
|
|
|
|
|
|
Status Initialize() { return backup_engine_->Initialize(); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
std::unique_ptr<BackupEngineImpl> backup_engine_;
|
|
|
|
};
|
|
|
|
|
|
|
|
Status BackupEngineReadOnly::Open(const BackupableDBOptions& options, Env* env,
|
|
|
|
BackupEngineReadOnly** backup_engine_ptr) {
|
|
|
|
if (options.destroy_old_data) {
|
|
|
|
return Status::InvalidArgument(
|
|
|
|
"Can't destroy old data with ReadOnly BackupEngine");
|
|
|
|
}
|
|
|
|
std::unique_ptr<BackupEngineReadOnlyImpl> backup_engine(
|
|
|
|
new BackupEngineReadOnlyImpl(options, env));
|
|
|
|
auto s = backup_engine->Initialize();
|
|
|
|
if (!s.ok()) {
|
|
|
|
*backup_engine_ptr = nullptr;
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
*backup_engine_ptr = backup_engine.release();
|
|
|
|
return Status::OK();
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace ROCKSDB_NAMESPACE
|
|
|
|
|
|
|
|
#endif // ROCKSDB_LITE
|