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// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// The implementation of ThreadStatus.
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//
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// Note that we make get and set access to ThreadStatusData lockless.
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// As a result, ThreadStatusData as a whole is not atomic. However,
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// we guarantee consistent ThreadStatusData all the time whenever
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// user call GetThreadList(). This consistency guarantee is done
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// by having the following constraint in the internal implementation
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// of set and get order:
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//
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// 1. When reset any information in ThreadStatusData, always start from
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// clearing up the lower-level information first.
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// 2. When setting any information in ThreadStatusData, always start from
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// setting the higher-level information.
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// 3. When returning ThreadStatusData to the user, fields are fetched from
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// higher-level to lower-level. In addition, where there's a nullptr
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// in one field, then all fields that has lower-level than that field
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// should be ignored.
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//
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// The high to low level information would be:
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// thread_id > thread_type > db > cf > operation > state
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//
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// This means user might not always get full information, but whenever
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// returned by the GetThreadList() is guaranteed to be consistent.
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#pragma once
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#include <atomic>
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#include <list>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include "rocksdb/status.h"
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#include "rocksdb/thread_status.h"
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#include "port/port.h"
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#include "util/thread_operation.h"
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namespace rocksdb {
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class ColumnFamilyHandle;
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// The structure that keeps constant information about a column family.
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struct ConstantColumnFamilyInfo {
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#ifdef ROCKSDB_USING_THREAD_STATUS
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public:
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ConstantColumnFamilyInfo(
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const void* _db_key,
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const std::string& _db_name,
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const std::string& _cf_name) :
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db_key(_db_key), db_name(_db_name), cf_name(_cf_name) {}
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const void* db_key;
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const std::string db_name;
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const std::string cf_name;
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#endif // ROCKSDB_USING_THREAD_STATUS
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};
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// the internal data-structure that is used to reflect the current
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// status of a thread using a set of atomic pointers.
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struct ThreadStatusData {
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#ifdef ROCKSDB_USING_THREAD_STATUS
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explicit ThreadStatusData() : enable_tracking(false) {
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thread_id.store(0);
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thread_type.store(ThreadStatus::USER);
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cf_key.store(nullptr);
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operation_type.store(ThreadStatus::OP_UNKNOWN);
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op_start_time.store(0);
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state_type.store(ThreadStatus::STATE_UNKNOWN);
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}
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// A flag to indicate whether the thread tracking is enabled
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// in the current thread. This value will be updated based on whether
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// the associated Options::enable_thread_tracking is set to true
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// in ThreadStatusUtil::SetColumnFamily().
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//
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// If set to false, then SetThreadOperation and SetThreadState
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// will be no-op.
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bool enable_tracking;
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std::atomic<uint64_t> thread_id;
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std::atomic<ThreadStatus::ThreadType> thread_type;
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std::atomic<void*> cf_key;
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std::atomic<ThreadStatus::OperationType> operation_type;
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std::atomic<uint64_t> op_start_time;
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std::atomic<ThreadStatus::OperationStage> operation_stage;
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std::atomic<uint64_t> op_properties[ThreadStatus::kNumOperationProperties];
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std::atomic<ThreadStatus::StateType> state_type;
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#endif // ROCKSDB_USING_THREAD_STATUS
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};
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// The class that stores and updates the status of the current thread
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// using a thread-local ThreadStatusData.
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//
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// In most of the case, you should use ThreadStatusUtil to update
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// the status of the current thread instead of using ThreadSatusUpdater
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// directly.
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//
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// @see ThreadStatusUtil
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class ThreadStatusUpdater {
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public:
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ThreadStatusUpdater() {}
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// Releases all ThreadStatusData of all active threads.
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virtual ~ThreadStatusUpdater() {}
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// Unregister the current thread.
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void UnregisterThread();
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// Reset the status of the current thread. This includes resetting
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// ColumnFamilyInfoKey, ThreadOperation, and ThreadState.
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void ResetThreadStatus();
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// Set the id of the current thread.
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void SetThreadID(uint64_t thread_id);
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// Register the current thread for tracking.
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void RegisterThread(ThreadStatus::ThreadType ttype, uint64_t thread_id);
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// Update the column-family info of the current thread by setting
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// its thread-local pointer of ThreadStateInfo to the correct entry.
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void SetColumnFamilyInfoKey(const void* cf_key);
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// returns the column family info key.
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const void* GetColumnFamilyInfoKey();
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// Update the thread operation of the current thread.
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void SetThreadOperation(const ThreadStatus::OperationType type);
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// The start time of the current thread operation. It is in the format
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// of micro-seconds since some fixed point in time.
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void SetOperationStartTime(const uint64_t start_time);
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// Set the "i"th property of the current operation.
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//
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// NOTE: Our practice here is to set all the thread operation properties
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// and stage before we set thread operation, and thread operation
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// will be set in std::memory_order_release. This is to ensure
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// whenever a thread operation is not OP_UNKNOWN, we will always
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// have a consistent information on its properties.
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void SetThreadOperationProperty(
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int i, uint64_t value);
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// Increase the "i"th property of the current operation with
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// the specified delta.
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void IncreaseThreadOperationProperty(
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int i, uint64_t delta);
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// Update the thread operation stage of the current thread.
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ThreadStatus::OperationStage SetThreadOperationStage(
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const ThreadStatus::OperationStage stage);
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// Clear thread operation of the current thread.
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void ClearThreadOperation();
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// Reset all thread-operation-properties to 0.
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void ClearThreadOperationProperties();
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// Update the thread state of the current thread.
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void SetThreadState(const ThreadStatus::StateType type);
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// Clear the thread state of the current thread.
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void ClearThreadState();
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// Obtain the status of all active registered threads.
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Status GetThreadList(
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std::vector<ThreadStatus>* thread_list);
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// Create an entry in the global ColumnFamilyInfo table for the
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// specified column family. This function should be called only
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// when the current thread does not hold db_mutex.
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void NewColumnFamilyInfo(
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const void* db_key, const std::string& db_name,
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const void* cf_key, const std::string& cf_name);
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// Erase all ConstantColumnFamilyInfo that is associated with the
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// specified db instance. This function should be called only when
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// the current thread does not hold db_mutex.
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void EraseDatabaseInfo(const void* db_key);
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// Erase the ConstantColumnFamilyInfo that is associated with the
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// specified ColumnFamilyData. This function should be called only
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// when the current thread does not hold db_mutex.
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void EraseColumnFamilyInfo(const void* cf_key);
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// Verifies whether the input ColumnFamilyHandles matches
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// the information stored in the current cf_info_map.
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void TEST_VerifyColumnFamilyInfoMap(
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const std::vector<ColumnFamilyHandle*>& handles,
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bool check_exist);
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protected:
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#ifdef ROCKSDB_USING_THREAD_STATUS
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// The thread-local variable for storing thread status.
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static __thread ThreadStatusData* thread_status_data_;
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// Returns the pointer to the thread status data only when the
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// thread status data is non-null and has enable_tracking == true.
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ThreadStatusData* GetLocalThreadStatus();
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// Directly returns the pointer to thread_status_data_ without
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// checking whether enabling_tracking is true of not.
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ThreadStatusData* Get() {
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return thread_status_data_;
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}
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// The mutex that protects cf_info_map and db_key_map.
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std::mutex thread_list_mutex_;
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// The current status data of all active threads.
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std::unordered_set<ThreadStatusData*> thread_data_set_;
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// A global map that keeps the column family information. It is stored
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// globally instead of inside DB is to avoid the situation where DB is
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// closing while GetThreadList function already get the pointer to its
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// CopnstantColumnFamilyInfo.
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std::unordered_map<const void*, ConstantColumnFamilyInfo> cf_info_map_;
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// A db_key to cf_key map that allows erasing elements in cf_info_map
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// associated to the same db_key faster.
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std::unordered_map<
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const void*, std::unordered_set<const void*>> db_key_map_;
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#else
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static ThreadStatusData* thread_status_data_;
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#endif // ROCKSDB_USING_THREAD_STATUS
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};
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} // namespace rocksdb
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