[RocksDB] Include 64bit random number generator

Summary: As title.

Test Plan: make check;

Reviewers: chip, MarkCallaghan

CC: leveldb

Differential Revision: https://reviews.facebook.net/D11061
main
Haobo Xu 12 years ago
parent d9f538e1a9
commit 043573b24f
  1. 30
      util/random.h

@ -5,6 +5,7 @@
#ifndef STORAGE_LEVELDB_UTIL_RANDOM_H_ #ifndef STORAGE_LEVELDB_UTIL_RANDOM_H_
#define STORAGE_LEVELDB_UTIL_RANDOM_H_ #define STORAGE_LEVELDB_UTIL_RANDOM_H_
#include <random>
#include <stdint.h> #include <stdint.h>
namespace leveldb { namespace leveldb {
@ -54,6 +55,35 @@ class Random {
} }
}; };
// A simple 64bit random number generator based on std::mt19937_64
class Random64 {
private:
std::mt19937_64 generator_;
public:
explicit Random64(uint64_t s) : generator_(s) { }
// Generates the next random number
uint64_t Next() { return generator_(); }
// Returns a uniformly distributed value in the range [0..n-1]
// REQUIRES: n > 0
uint64_t Uniform(uint64_t n) {
return std::uniform_int_distribution<uint64_t>(0, n - 1)(generator_);
}
// Randomly returns true ~"1/n" of the time, and false otherwise.
// REQUIRES: n > 0
bool OneIn(uint64_t n) { return Uniform(n) == 0; }
// Skewed: pick "base" uniformly from range [0,max_log] and then
// return "base" random bits. The effect is to pick a number in the
// range [0,2^max_log-1] with exponential bias towards smaller numbers.
uint64_t Skewed(int max_log) {
return Uniform(1 << Uniform(max_log + 1));
}
};
} // namespace leveldb } // namespace leveldb
#endif // STORAGE_LEVELDB_UTIL_RANDOM_H_ #endif // STORAGE_LEVELDB_UTIL_RANDOM_H_

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