Summary: Having code after SignalAll has already caused 2 bugs. Let's make sure this doesn't happen again. Test Plan: no test Reviewers: sdong, dhruba, haobo Reviewed By: haobo CC: leveldb Differential Revision: https://reviews.facebook.net/D16785
@ -1924,6 +1924,10 @@ void DBImpl::BackgroundCallFlush() {
MaybeScheduleFlushOrCompaction();
}
bg_cv_.SignalAll();
// IMPORTANT: there should be no code after calling SignalAll. This call may
// signal the DB destructor that it's OK to proceed with destruction. In
// that case, all DB variables will be dealloacated and referencing them
// will cause trouble.
log_buffer.FlushBufferToLog();
@ -1993,6 +1997,10 @@ void DBImpl::BackgroundCallCompaction() {