refactor SavePoints (#5192)
Summary: Savepoints are assumed to be used in a stack-wise fashion (only the top element should be used), so they were stored by `WriteBatch` in a member variable `save_points` using an std::stack. Conceptually this is fine, but the implementation had a few issues: - the `save_points_` instance variable was a plain pointer to a heap- allocated `SavePoints` struct. The destructor of `WriteBatch` simply deletes this pointer. However, the copy constructor of WriteBatch just copied that pointer, meaning that copying a WriteBatch with active savepoints will very likely have crashed before. Now a proper copy of the savepoints is made in the copy constructor, and not just a copy of the pointer - `save_points_` was an std::stack, which defaults to `std::deque` for the underlying container. A deque is a bit over the top here, as we only need access to the most recent savepoint (i.e. stack.top()) but never any elements at the front. std::deque is rather expensive to initialize in common environments. For example, the STL implementation shipped with GNU g++ will perform a heap allocation of more than 500 bytes to create an empty deque object. Although the `save_points_` container is created lazily by RocksDB, moving from a deque to a plain `std::vector` is much more memory-efficient. So `save_points_` is now a vector. - `save_points_` was changed from a plain pointer to an `std::unique_ptr`, making ownership more explicit. Pull Request resolved: https://github.com/facebook/rocksdb/pull/5192 Differential Revision: D15024074 Pulled By: maysamyabandeh fbshipit-source-id: 5b128786d3789cde94e46465c9e91badd07a25d7main
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