Summary: Add an option to allocate a piece of memory from huge page TLB. Add options to trigger it in dynamic bloom, plain table indexes andhash linked list hash table.
Test Plan: make all check
Reviewers: haobo, ljin
Reviewed By: haobo
CC: nkg-, dhruba, leveldb, igor, yhchiang
Differential Revision: https://reviews.facebook.net/D18357
Summary:
This is is based on https://reviews.facebook.net/D15027. It's not finished but I would like to give a prototype to avoid arena over-allocation while making better use of the already allocated memory blocks.
Instead of check approximate memtable size, we will take a deeper look at the arena, which incorporate essential idea that @sdong suggests: flush when arena has allocated its last and the last is "almost full"
Test Plan: N/A
Reviewers: haobo, sdong
Reviewed By: sdong
CC: leveldb, sdong
Differential Revision: https://reviews.facebook.net/D15051
Summary:
Easy thing goes first. This patch moves arena to internal dir; based
on which, the coming patch will deal with memtable_rep.
Test Plan: make check
Reviewers: haobo, sdong, dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15615
Summary: Use two vectors for different types of memory allocation.
Test Plan: run all unit tests.
Reviewers: haobo, sdong
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15027
Summary:
Change namespace from leveldb to rocksdb. This allows a single
application to link in open-source leveldb code as well as
rocksdb code into the same process.
Test Plan: compile rocksdb
Reviewers: emayanke
Reviewed By: emayanke
CC: leveldb
Differential Revision: https://reviews.facebook.net/D13287
Summary:
Add an option for arena block size, default value 4096 bytes. Arena will allocate blocks with such size.
I am not sure about passing parameter to skiplist in the new virtualized framework, though I talked to Jim a bit. So add Jim as reviewer.
Test Plan:
new unit test, I am running db_test.
For passing paramter from configured option to Arena, I tried tests like:
TEST(DBTest, Arena_Option) {
std::string dbname = test::TmpDir() + "/db_arena_option_test";
DestroyDB(dbname, Options());
DB* db = nullptr;
Options opts;
opts.create_if_missing = true;
opts.arena_block_size = 1000000; // tested 99, 999999
Status s = DB::Open(opts, dbname, &db);
db->Put(WriteOptions(), "a", "123");
}
and printed some debug info. The results look good. Any suggestion for such a unit-test?
Reviewers: haobo, dhruba, emayanke, jpaton
Reviewed By: dhruba
CC: leveldb, zshao
Differential Revision: https://reviews.facebook.net/D11799
- Replace raw slice comparison with a call to user comparator.
Added test for custom comparators.
- Fix end of namespace comments.
- Fixed bug in picking inputs for a level-0 compaction.
When finding overlapping files, the covered range may expand
as files are added to the input set. We now correctly expand
the range when this happens instead of continuing to use the
old range. For example, suppose L0 contains files with the
following ranges:
F1: a .. d
F2: c .. g
F3: f .. j
and the initial compaction target is F3. We used to search
for range f..j which yielded {F2,F3}. However we now expand
the range as soon as another file is added. In this case,
when F2 is added, we expand the range to c..j and restart the
search. That picks up file F1 as well.
This change fixes a bug related to deleted keys showing up
incorrectly after a compaction as described in Issue 44.
(Sync with upstream @25072954)
* env_chromium.cc should not export symbols.
* Fix MSVC warnings.
* Removed large value support.
* Fix broken reference to documentation file
git-svn-id: https://leveldb.googlecode.com/svn/trunk@24 62dab493-f737-651d-591e-8d6aee1b9529