Summary: Currently in DBImpl::MakeRoomForWrite(), we do "versions_->NumLevelFiles(0) >= options_.level0_slowdown_writes_trigger" to check whether the writer thread needs to slow down. However, versions_->NumLevelFiles(0) is slightly more expensive than we expected. By caching the result of the comparison when installing a new version, we can avoid this function call every time.
Test Plan:
make all check
Manually trigger this behavior by applying universal compaction style and make sure inserts are made slow after there are certain number of files.
Reviewers: haobo, kailiu, igor
Reviewed By: kailiu
CC: nkg-, leveldb
Differential Revision: https://reviews.facebook.net/D15141
Summary:
In one of CPU profiles, we see some CPU costs of string::reserve() inside Batch.Put(). This patch should be able to reduce some of the costs by allocating sufficient buffer before hand.
Since it is a trivial percentage of CPU costs, I didn't find a way to show the improvement in one of the benchmarks. I'll deploy it to same application and do the same CPU profiling to make sure those CPU costs are reduced.
Test Plan: make all check
Reviewers: haobo, kailiu, igor
Reviewed By: haobo
CC: leveldb, nkg-
Differential Revision: https://reviews.facebook.net/D15135
Summary:
Per request, some users need to use dynamic rocksdb library instead of static one.
However currently the dynamic libraries have to be manually compiled by default, which is inconvenient. I made dymamic libraries to be compiled by default.
Test Plan: make clean; make; make clean;
Reviewers: haobo, sdong, dhruba, igor
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15117
Summary:
WriteBatch::Data() now is easily to be misuse by users. Also, there is no cheap way for user of WriteBatch to know the data size accumulated. This patch fix the problem by:
(1) return a constant reference to Data() so it's obvious to caller what it means.
(2) add a function to return data size directly
Test Plan: make all check
Reviewers: haobo, igor, kailiu
Reviewed By: kailiu
CC: zshao, leveldb
Differential Revision: https://reviews.facebook.net/D15123
Summary:
Added an option (max_successive_merges) that can be used to specify the
maximum number of successive merge operations on a key in the memtable.
This can be used to improve performance of the "get" operation. If many
successive merge operations are performed on a key, the performance of "get"
operations on the key deteriorates, as the value has to be computed for each
"get" operation by applying all the successive merge operations.
FB Task ID: #3428853
Test Plan:
make all check
db_bench --benchmarks=readrandommergerandom
counter_stress_test
Reviewers: haobo, vamsi, dhruba, sdong
Reviewed By: haobo
CC: zshao
Differential Revision: https://reviews.facebook.net/D14991
Summary:
This diff introduces some features that were requested by two internal customers:
* Ability for backups not to share table files, because we can't guarantee that equal filename means equal content accross replicas
* Ability for two threads to call EnableFileDeletions() and DisableFileDeletions()
* Ability to stop backup from another thread and not slow down the DB close
* Copy the files to the temporary folder first and then atomically rename
Test Plan: Added some tests to backupable_db_test
Reviewers: dhruba, sanketh, muthu, sdong, haobo
Reviewed By: haobo
CC: leveldb, sanketh, muthu
Differential Revision: https://reviews.facebook.net/D14769
Summary:
Added readwhilewriting benchmark to our regression tests.
Changed block cache shards from 16 to 64, as Mark found that cache mutex contention is a big bottleneck.
Test Plan: Ran it.
Reviewers: dhruba, haobo, MarkCallaghan, xjin
Reviewed By: MarkCallaghan
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15075
Summary: Currently, even if statistics is not enabled, StopWatch only for the stats still gets the time of the day, which is wasteful. This patch adds a new option to StopWatch to disable this get in this case.
Test Plan: make all check
Reviewers: dhruba, haobo, igor
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14703
Summary: Use two vectors for different types of memory allocation.
Test Plan: run all unit tests.
Reviewers: haobo, sdong
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15027
Summary:
Code was always compressing L0 files written by a memtable flush
when compression was enabled. Now this is done when
min_level_to_compress=0 for leveled compaction and when
universal_compaction_size_percent=-1 for universal compaction.
Task ID: #3416472
Blame Rev:
Test Plan:
ran db_bench with compression options
Revert Plan:
Database Impact:
Memcache Impact:
Other Notes:
EImportant:
- begin *PUBLIC* platform impact section -
Bugzilla: #
- end platform impact -
Reviewers: dhruba, igor, sdong
Reviewed By: dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14757
Summary:
The way DBImpl::TEST_CompactRange() throttles down the number of bg compactions
can cause it to deadlock when CompactRange() is called concurrently from
multiple threads. Imagine a following scenario with only two threads
(max_background_compactions is 10 and bg_compaction_scheduled_ is initially 0):
1. Thread #1 increments bg_compaction_scheduled_ (to LargeNumber), sets
bg_compaction_scheduled_ to 9 (newvalue), schedules the compaction
(bg_compaction_scheduled_ is now 10) and waits for it to complete.
2. Thread #2 calls TEST_CompactRange(), increments bg_compaction_scheduled_
(now LargeNumber + 10) and waits on a cv for bg_compaction_scheduled_ to
drop to LargeNumber.
3. BG thread completes the first manual compaction, decrements
bg_compaction_scheduled_ and wakes up all threads waiting on bg_cv_.
Thread #1 runs, increments bg_compaction_scheduled_ by LargeNumber again
(now 2*LargeNumber + 9). Since that's more than LargeNumber + newvalue,
thread #2 also goes to sleep (waiting on bg_cv_), without resetting
bg_compaction_scheduled_.
This diff attempts to address the problem by introducing a new counter
bg_manual_only_ (when positive, MaybeScheduleFlushOrCompaction() will only
schedule manual compactions).
Test Plan:
I could pretty much consistently reproduce the deadlock with a program that
calls CompactRange(nullptr, nullptr) immediately after Write() from multiple
threads. This no longer happens with this patch.
Tests (make check) pass.
Reviewers: dhruba, igor, sdong, haobo
Reviewed By: igor
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14799
Summary:
The rule file is forked from that in Facebook's repo.
I'll add format file for now and team members can tune the rules later.
In this patch, I made only two changes in order to be consistent with existing coding style
`SpacesBeforeTrailingComments: 2`
`ColumnLimit: 80`
Test Plan: N/A
Reviewers: igor
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15015
Summary: Added a script that prepares the repo for facebook's new rocksdb release, which will automatically do some necessary work to make sure this repo is ready for 3rdparty release.
Test Plan:
Run this script and observed:
* new version was created (both in local and remote repo) as a git tag.
* build_version.cc was updated
* build_detect_platform was changed so that it won't create any new change.
Reviewers: haobo, dhruba, sdong, igor
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15003
Summary:
We don't want two threads to clash if they concurrently call DisableFileDeletions() and EnableFileDeletions(). I'm adding a counter that will enable file deletions only after all DisableFileDeletions() calls have been negated with EnableFileDeletions().
However, we also don't want to break the old behavior, so I added a parameter force to EnableFileDeletions(). If force is true, we will still enable file deletions after every call to EnableFileDeletions(), which is what is happening now.
Test Plan: make check
Reviewers: dhruba, haobo, sanketh
Reviewed By: dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14781
Summary: I'm not sure what's the purpose of encoding file number to a new buffer for looking up the table cache. It seems to be unnecessary to me. With this patch, we point the lookup key to the address of the int64 of the file number.
Test Plan: make all check
Reviewers: dhruba, haobo, igor, kailiu
Reviewed By: dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14811
Summary:
In some places we have NotFound status created with empty message, but it doesn't avoid a malloc. With this patch, the malloc is avoided for that case.
The motivation of it is that I found in db_bench readrandom test when all keys are not existing, about 4% of the total running time is spent on malloc of Status, plus a similar amount of CPU spent on free of them, which is not necessary.
Test Plan: make all check
Reviewers: dhruba, haobo, igor
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14691
Summary:
A vector that leverages pre-allocated stack-based array to achieve better
performance for array with small amount of items.
Test Plan:
Added tests for both correctness and performance
Here is the performance benchmark between vector and autovector
Please note that in the test "Creation and Insertion Test", the test case were designed with the motivation described below:
* no element inserted: internal array of std::vector may not really get
initialize.
* one element inserted: internal array of std::vector must have
initialized.
* kSize elements inserted. This shows the most time we'll spend if we
keep everything in stack.
* 2 * kSize elements inserted. The internal vector of
autovector must have been initialized.
Note: kSize is the capacity of autovector
=====================================================
Creation and Insertion Test
=====================================================
created 100000 vectors:
each was inserted with 0 elements
total time elapsed: 128000 (ns)
created 100000 autovectors:
each was inserted with 0 elements
total time elapsed: 3641000 (ns)
created 100000 VectorWithReserveSizes:
each was inserted with 0 elements
total time elapsed: 9896000 (ns)
-----------------------------------
created 100000 vectors:
each was inserted with 1 elements
total time elapsed: 11089000 (ns)
created 100000 autovectors:
each was inserted with 1 elements
total time elapsed: 5008000 (ns)
created 100000 VectorWithReserveSizes:
each was inserted with 1 elements
total time elapsed: 24271000 (ns)
-----------------------------------
created 100000 vectors:
each was inserted with 4 elements
total time elapsed: 39369000 (ns)
created 100000 autovectors:
each was inserted with 4 elements
total time elapsed: 10121000 (ns)
created 100000 VectorWithReserveSizes:
each was inserted with 4 elements
total time elapsed: 28473000 (ns)
-----------------------------------
created 100000 vectors:
each was inserted with 8 elements
total time elapsed: 75013000 (ns)
created 100000 autovectors:
each was inserted with 8 elements
total time elapsed: 18237000 (ns)
created 100000 VectorWithReserveSizes:
each was inserted with 8 elements
total time elapsed: 42464000 (ns)
-----------------------------------
created 100000 vectors:
each was inserted with 16 elements
total time elapsed: 102319000 (ns)
created 100000 autovectors:
each was inserted with 16 elements
total time elapsed: 76724000 (ns)
created 100000 VectorWithReserveSizes:
each was inserted with 16 elements
total time elapsed: 68285000 (ns)
-----------------------------------
=====================================================
Sequence Access Test
=====================================================
performed 100000 sequence access against vector
size: 4
total time elapsed: 198000 (ns)
performed 100000 sequence access against autovector
size: 4
total time elapsed: 306000 (ns)
-----------------------------------
performed 100000 sequence access against vector
size: 8
total time elapsed: 565000 (ns)
performed 100000 sequence access against autovector
size: 8
total time elapsed: 512000 (ns)
-----------------------------------
performed 100000 sequence access against vector
size: 16
total time elapsed: 1076000 (ns)
performed 100000 sequence access against autovector
size: 16
total time elapsed: 1070000 (ns)
-----------------------------------
Reviewers: dhruba, haobo, sdong, chip
Reviewed By: dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14655
Summary:
Instead of locking and saving a DB state, we can cache a DB state and update it only when it changes. This change reduces lock contention and speeds up read operations on the DB.
Performance improvements are substantial, although there is some cost in no-read workloads. I ran the regression tests on my devserver and here are the numbers:
overwrite 56345 -> 63001
fillseq 193730 -> 185296
readrandom 771301 -> 1219803 (58% improvement!)
readrandom_smallblockcache 677609 -> 862850
readrandom_memtable_sst 710440 -> 1109223
readrandom_fillunique_random 221589 -> 247869
memtablefillrandom 105286 -> 92643
memtablereadrandom 763033 -> 1288862
Test Plan:
make asan_check
I am also running db_stress
Reviewers: dhruba, haobo, sdong, kailiu
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14679
Summary:
For some tests I want to cache the database prior to running other tests on the same invocation
of db_bench. The readtocache test ignores --threads and --reads so those can be used by other tests
and it will still do a full read of --num rows with one thread. It might be invoked like:
db_bench --benchmarks=readtocache,readrandom --reads 100 --num 10000 --threads 8
Task ID: #
Blame Rev:
Test Plan:
run db_bench
Revert Plan:
Database Impact:
Memcache Impact:
Other Notes:
EImportant:
- begin *PUBLIC* platform impact section -
Bugzilla: #
- end platform impact -
Reviewers: dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14739
Summary:
db_test should be the first to execute because it finds the most bugs.
Also, when third parties report issues, we don't want ldb error message, we prefer to have db_test error message. For example, see thread: https://github.com/facebook/rocksdb/issues/25
Test Plan: make check
Reviewers: dhruba, haobo, kailiu
Reviewed By: dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14715