fork of https://github.com/oxigraph/rocksdb and https://github.com/facebook/rocksdb for nextgraph and oxigraph
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104 lines
4.4 KiB
104 lines
4.4 KiB
## Compilation
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**Important**: If you plan to run RocksDB in production, don't compile using default
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`make` or `make all`. That will compile RocksDB in debug mode, which is much slower
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than release mode.
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RocksDB's library should be able to compile without any dependency installed,
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although we recommend installing some compression libraries (see below).
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We do depend on newer gcc/clang with C++11 support.
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There are few options when compiling RocksDB:
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* [recommended] `make static_lib` will compile librocksdb.a, RocksDB static library. Compiles static library in release mode.
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* `make shared_lib` will compile librocksdb.so, RocksDB shared library. Compiles shared library in release mode.
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* `make check` will compile and run all the unit tests. `make check` will compile RocksDB in debug mode.
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* `make all` will compile our static library, and all our tools and unit tests. Our tools
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depend on gflags. You will need to have gflags installed to run `make all`. This will compile RocksDB in debug mode. Don't
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use binaries compiled by `make all` in production.
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* By default the binary we produce is optimized for the platform you're compiling on
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(-march=native or the equivalent). If you want to build a portable binary, add 'PORTABLE=1' before
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your make commands, like this: `PORTABLE=1 make static_lib`. If you want to build a binary that
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makes use of SSE4, add 'USE_SSE=1' before your make commands, like this: `USE_SSE=1 make static_lib`.
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## Dependencies
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* You can link RocksDB with following compression libraries:
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- [zlib](http://www.zlib.net/) - a library for data compression.
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- [bzip2](http://www.bzip.org/) - a library for data compression.
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- [snappy](http://google.github.io/snappy/) - a library for fast
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data compression.
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- [zstandard](http://www.zstd.net) - Fast real-time compression
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algorithm.
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* All our tools depend on:
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- [gflags](https://gflags.github.io/gflags/) - a library that handles
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command line flags processing. You can compile rocksdb library even
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if you don't have gflags installed.
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## Supported platforms
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* **Linux - Ubuntu**
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* Upgrade your gcc to version at least 4.8 to get C++11 support.
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* Install gflags. First, try: `sudo apt-get install libgflags-dev`
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If this doesn't work and you're using Ubuntu, here's a nice tutorial:
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(http://askubuntu.com/questions/312173/installing-gflags-12-04)
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* Install snappy. This is usually as easy as:
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`sudo apt-get install libsnappy-dev`.
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* Install zlib. Try: `sudo apt-get install zlib1g-dev`.
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* Install bzip2: `sudo apt-get install libbz2-dev`.
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* Install zstandard: `sudo apt-get install libzstd-dev`.
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* **Linux - CentOS / RHEL**
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* Upgrade your gcc to version at least 4.8 to get C++11 support:
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`yum install gcc48-c++`
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* Install gflags:
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git clone https://github.com/gflags/gflags.git
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git checkout v2.0
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cd gflags
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./configure && make && sudo make install
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* Install snappy:
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wget https://github.com/google/snappy/releases/download/1.1.4/snappy-1.1.4.tar.gz
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tar -xzvf snappy-1.1.4.tar.gz
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cd snappy-1.1.4
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./configure && make && sudo make install
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* Install zlib:
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sudo yum install zlib
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sudo yum install zlib-devel
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* Install bzip2:
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sudo yum install bzip2
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sudo yum install bzip2-devel
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* Install zstandard:
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wget https://github.com/facebook/zstd/archive/v1.1.3.tar.gz
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mv v1.1.3.tar.gz zstandard-1.1.3.tar.gz
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tar zxvf zstd-1.1.3.tar.gz
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cd zstd-1.1.3
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make && sudo make install
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* **OS X**:
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* Install latest C++ compiler that supports C++ 11:
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* Update XCode: run `xcode-select --install` (or install it from XCode App's settting).
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* Install via [homebrew](http://brew.sh/).
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* If you're first time developer in MacOS, you still need to run: `xcode-select --install` in your command line.
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* run `brew tap homebrew/versions; brew install gcc48 --use-llvm` to install gcc 4.8 (or higher).
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* run `brew install rocksdb`
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* **iOS**:
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* Run: `TARGET_OS=IOS make static_lib`. When building the project which uses rocksdb iOS library, make sure to define two important pre-processing macros: `ROCKSDB_LITE` and `IOS_CROSS_COMPILE`.
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* **Windows**:
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* For building with MS Visual Studio 13 you will need Update 4 installed.
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* Read and follow the instructions at CMakeLists.txt
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