fork of https://github.com/oxigraph/rocksdb and https://github.com/facebook/rocksdb for nextgraph and oxigraph
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429 lines
18 KiB
429 lines
18 KiB
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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#pragma once
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#ifndef ROCKSDB_LITE
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#include <string>
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#include <vector>
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#include "rocksdb/comparator.h"
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#include "rocksdb/db.h"
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#include "rocksdb/status.h"
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namespace rocksdb {
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class Iterator;
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class TransactionDB;
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class WriteBatchWithIndex;
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typedef std::string TransactionName;
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// Provides notification to the caller of SetSnapshotOnNextOperation when
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// the actual snapshot gets created
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class TransactionNotifier {
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public:
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virtual ~TransactionNotifier() {}
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// Implement this method to receive notification when a snapshot is
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// requested via SetSnapshotOnNextOperation.
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virtual void SnapshotCreated(const Snapshot* newSnapshot) = 0;
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};
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// Provides BEGIN/COMMIT/ROLLBACK transactions.
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//
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// To use transactions, you must first create either an OptimisticTransactionDB
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// or a TransactionDB. See examples/[optimistic_]transaction_example.cc for
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// more information.
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//
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// To create a transaction, use [Optimistic]TransactionDB::BeginTransaction().
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//
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// It is up to the caller to synchronize access to this object.
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//
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// See examples/transaction_example.cc for some simple examples.
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//
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// TODO(agiardullo): Not yet implemented
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// -PerfContext statistics
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// -Support for using Transactions with DBWithTTL
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class Transaction {
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public:
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virtual ~Transaction() {}
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// If a transaction has a snapshot set, the transaction will ensure that
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// any keys successfully written(or fetched via GetForUpdate()) have not
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// been modified outside of this transaction since the time the snapshot was
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// set.
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// If a snapshot has not been set, the transaction guarantees that keys have
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// not been modified since the time each key was first written (or fetched via
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// GetForUpdate()).
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//
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// Using SetSnapshot() will provide stricter isolation guarantees at the
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// expense of potentially more transaction failures due to conflicts with
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// other writes.
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//
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// Calling SetSnapshot() has no effect on keys written before this function
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// has been called.
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//
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// SetSnapshot() may be called multiple times if you would like to change
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// the snapshot used for different operations in this transaction.
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//
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// Calling SetSnapshot will not affect the version of Data returned by Get()
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// methods. See Transaction::Get() for more details.
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virtual void SetSnapshot() = 0;
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// Similar to SetSnapshot(), but will not change the current snapshot
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// until Put/Merge/Delete/GetForUpdate/MultigetForUpdate is called.
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// By calling this function, the transaction will essentially call
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// SetSnapshot() for you right before performing the next write/GetForUpdate.
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//
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// Calling SetSnapshotOnNextOperation() will not affect what snapshot is
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// returned by GetSnapshot() until the next write/GetForUpdate is executed.
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//
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// When the snapshot is created the notifier's SnapshotCreated method will
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// be called so that the caller can get access to the snapshot.
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//
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// This is an optimization to reduce the likelihood of conflicts that
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// could occur in between the time SetSnapshot() is called and the first
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// write/GetForUpdate operation. Eg, this prevents the following
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// race-condition:
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//
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// txn1->SetSnapshot();
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// txn2->Put("A", ...);
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// txn2->Commit();
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// txn1->GetForUpdate(opts, "A", ...); // FAIL!
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virtual void SetSnapshotOnNextOperation(
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std::shared_ptr<TransactionNotifier> notifier = nullptr) = 0;
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// Returns the Snapshot created by the last call to SetSnapshot().
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//
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// REQUIRED: The returned Snapshot is only valid up until the next time
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// SetSnapshot()/SetSnapshotOnNextSavePoint() is called, ClearSnapshot()
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// is called, or the Transaction is deleted.
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virtual const Snapshot* GetSnapshot() const = 0;
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// Clears the current snapshot (i.e. no snapshot will be 'set')
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//
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// This removes any snapshot that currently exists or is set to be created
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// on the next update operation (SetSnapshotOnNextOperation).
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//
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// Calling ClearSnapshot() has no effect on keys written before this function
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// has been called.
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//
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// If a reference to a snapshot was retrieved via GetSnapshot(), it will no
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// longer be valid and should be discarded after a call to ClearSnapshot().
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virtual void ClearSnapshot() = 0;
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// Prepare the current transation for 2PC
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virtual Status Prepare() = 0;
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// Write all batched keys to the db atomically.
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//
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// Returns OK on success.
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//
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// May return any error status that could be returned by DB:Write().
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//
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// If this transaction was created by an OptimisticTransactionDB(),
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// Status::Busy() may be returned if the transaction could not guarantee
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// that there are no write conflicts. Status::TryAgain() may be returned
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// if the memtable history size is not large enough
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// (See max_write_buffer_number_to_maintain).
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//
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// If this transaction was created by a TransactionDB(), Status::Expired()
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// may be returned if this transaction has lived for longer than
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// TransactionOptions.expiration.
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virtual Status Commit() = 0;
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// Discard all batched writes in this transaction.
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virtual Status Rollback() = 0;
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// Records the state of the transaction for future calls to
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// RollbackToSavePoint(). May be called multiple times to set multiple save
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// points.
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virtual void SetSavePoint() = 0;
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// Undo all operations in this transaction (Put, Merge, Delete, PutLogData)
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// since the most recent call to SetSavePoint() and removes the most recent
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// SetSavePoint().
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// If there is no previous call to SetSavePoint(), returns Status::NotFound()
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virtual Status RollbackToSavePoint() = 0;
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// This function is similar to DB::Get() except it will also read pending
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// changes in this transaction. Currently, this function will return
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// Status::MergeInProgress if the most recent write to the queried key in
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// this batch is a Merge.
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//
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// If read_options.snapshot is not set, the current version of the key will
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// be read. Calling SetSnapshot() does not affect the version of the data
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// returned.
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//
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// Note that setting read_options.snapshot will affect what is read from the
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// DB but will NOT change which keys are read from this transaction (the keys
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// in this transaction do not yet belong to any snapshot and will be fetched
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// regardless).
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virtual Status Get(const ReadOptions& options,
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ColumnFamilyHandle* column_family, const Slice& key,
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std::string* value) = 0;
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virtual Status Get(const ReadOptions& options, const Slice& key,
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std::string* value) = 0;
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virtual std::vector<Status> MultiGet(
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const ReadOptions& options,
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const std::vector<ColumnFamilyHandle*>& column_family,
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const std::vector<Slice>& keys, std::vector<std::string>* values) = 0;
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virtual std::vector<Status> MultiGet(const ReadOptions& options,
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const std::vector<Slice>& keys,
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std::vector<std::string>* values) = 0;
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// Read this key and ensure that this transaction will only
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// be able to be committed if this key is not written outside this
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// transaction after it has first been read (or after the snapshot if a
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// snapshot is set in this transaction). The transaction behavior is the
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// same regardless of whether the key exists or not.
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//
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// Note: Currently, this function will return Status::MergeInProgress
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// if the most recent write to the queried key in this batch is a Merge.
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//
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// The values returned by this function are similar to Transaction::Get().
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// If value==nullptr, then this function will not read any data, but will
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// still ensure that this key cannot be written to by outside of this
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// transaction.
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//
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// If this transaction was created by an OptimisticTransaction, GetForUpdate()
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// could cause commit() to fail. Otherwise, it could return any error
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// that could be returned by DB::Get().
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//
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// If this transaction was created by a TransactionDB, it can return
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// Status::OK() on success,
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// Status::Busy() if there is a write conflict,
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// Status::TimedOut() if a lock could not be acquired,
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// Status::TryAgain() if the memtable history size is not large enough
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// (See max_write_buffer_number_to_maintain)
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// Status::MergeInProgress() if merge operations cannot be resolved.
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// or other errors if this key could not be read.
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virtual Status GetForUpdate(const ReadOptions& options,
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ColumnFamilyHandle* column_family,
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const Slice& key, std::string* value) = 0;
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virtual Status GetForUpdate(const ReadOptions& options, const Slice& key,
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std::string* value) = 0;
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virtual std::vector<Status> MultiGetForUpdate(
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const ReadOptions& options,
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const std::vector<ColumnFamilyHandle*>& column_family,
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const std::vector<Slice>& keys, std::vector<std::string>* values) = 0;
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virtual std::vector<Status> MultiGetForUpdate(
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const ReadOptions& options, const std::vector<Slice>& keys,
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std::vector<std::string>* values) = 0;
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// Returns an iterator that will iterate on all keys in the default
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// column family including both keys in the DB and uncommitted keys in this
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// transaction.
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//
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// Setting read_options.snapshot will affect what is read from the
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// DB but will NOT change which keys are read from this transaction (the keys
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// in this transaction do not yet belong to any snapshot and will be fetched
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// regardless).
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//
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// Caller is responsible for deleting the returned Iterator.
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//
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// The returned iterator is only valid until Commit(), Rollback(), or
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// RollbackToSavePoint() is called.
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virtual Iterator* GetIterator(const ReadOptions& read_options) = 0;
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virtual Iterator* GetIterator(const ReadOptions& read_options,
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ColumnFamilyHandle* column_family) = 0;
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// Put, Merge, Delete, and SingleDelete behave similarly to the corresponding
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// functions in WriteBatch, but will also do conflict checking on the
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// keys being written.
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//
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// If this Transaction was created on an OptimisticTransactionDB, these
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// functions should always return Status::OK().
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//
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// If this Transaction was created on a TransactionDB, the status returned
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// can be:
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// Status::OK() on success,
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// Status::Busy() if there is a write conflict,
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// Status::TimedOut() if a lock could not be acquired,
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// Status::TryAgain() if the memtable history size is not large enough
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// (See max_write_buffer_number_to_maintain)
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// or other errors on unexpected failures.
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virtual Status Put(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value) = 0;
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virtual Status Put(const Slice& key, const Slice& value) = 0;
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virtual Status Put(ColumnFamilyHandle* column_family, const SliceParts& key,
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const SliceParts& value) = 0;
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virtual Status Put(const SliceParts& key, const SliceParts& value) = 0;
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virtual Status Merge(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value) = 0;
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virtual Status Merge(const Slice& key, const Slice& value) = 0;
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virtual Status Delete(ColumnFamilyHandle* column_family,
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const Slice& key) = 0;
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virtual Status Delete(const Slice& key) = 0;
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virtual Status Delete(ColumnFamilyHandle* column_family,
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const SliceParts& key) = 0;
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virtual Status Delete(const SliceParts& key) = 0;
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virtual Status SingleDelete(ColumnFamilyHandle* column_family,
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const Slice& key) = 0;
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virtual Status SingleDelete(const Slice& key) = 0;
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virtual Status SingleDelete(ColumnFamilyHandle* column_family,
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const SliceParts& key) = 0;
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virtual Status SingleDelete(const SliceParts& key) = 0;
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// PutUntracked() will write a Put to the batch of operations to be committed
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// in this transaction. This write will only happen if this transaction
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// gets committed successfully. But unlike Transaction::Put(),
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// no conflict checking will be done for this key.
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//
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// If this Transaction was created on a TransactionDB, this function will
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// still acquire locks necessary to make sure this write doesn't cause
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// conflicts in other transactions and may return Status::Busy().
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virtual Status PutUntracked(ColumnFamilyHandle* column_family,
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const Slice& key, const Slice& value) = 0;
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virtual Status PutUntracked(const Slice& key, const Slice& value) = 0;
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virtual Status PutUntracked(ColumnFamilyHandle* column_family,
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const SliceParts& key,
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const SliceParts& value) = 0;
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virtual Status PutUntracked(const SliceParts& key,
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const SliceParts& value) = 0;
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virtual Status MergeUntracked(ColumnFamilyHandle* column_family,
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const Slice& key, const Slice& value) = 0;
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virtual Status MergeUntracked(const Slice& key, const Slice& value) = 0;
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virtual Status DeleteUntracked(ColumnFamilyHandle* column_family,
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const Slice& key) = 0;
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virtual Status DeleteUntracked(const Slice& key) = 0;
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virtual Status DeleteUntracked(ColumnFamilyHandle* column_family,
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const SliceParts& key) = 0;
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virtual Status DeleteUntracked(const SliceParts& key) = 0;
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// Similar to WriteBatch::PutLogData
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virtual void PutLogData(const Slice& blob) = 0;
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// By default, all Put/Merge/Delete operations will be indexed in the
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// transaction so that Get/GetForUpdate/GetIterator can search for these
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// keys.
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//
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// If the caller does not want to fetch the keys about to be written,
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// they may want to avoid indexing as a performance optimization.
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// Calling DisableIndexing() will turn off indexing for all future
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// Put/Merge/Delete operations until EnableIndexing() is called.
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//
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// If a key is Put/Merge/Deleted after DisableIndexing is called and then
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// is fetched via Get/GetForUpdate/GetIterator, the result of the fetch is
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// undefined.
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virtual void DisableIndexing() = 0;
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virtual void EnableIndexing() = 0;
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// Returns the number of distinct Keys being tracked by this transaction.
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// If this transaction was created by a TransactinDB, this is the number of
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// keys that are currently locked by this transaction.
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// If this transaction was created by an OptimisticTransactionDB, this is the
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// number of keys that need to be checked for conflicts at commit time.
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virtual uint64_t GetNumKeys() const = 0;
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// Returns the number of Puts/Deletes/Merges that have been applied to this
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// transaction so far.
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virtual uint64_t GetNumPuts() const = 0;
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virtual uint64_t GetNumDeletes() const = 0;
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virtual uint64_t GetNumMerges() const = 0;
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// Returns the elapsed time in milliseconds since this Transaction began.
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virtual uint64_t GetElapsedTime() const = 0;
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// Fetch the underlying write batch that contains all pending changes to be
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// committed.
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//
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// Note: You should not write or delete anything from the batch directly and
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// should only use the functions in the Transaction class to
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// write to this transaction.
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virtual WriteBatchWithIndex* GetWriteBatch() = 0;
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// Change the value of TransactionOptions.lock_timeout (in milliseconds) for
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// this transaction.
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// Has no effect on OptimisticTransactions.
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virtual void SetLockTimeout(int64_t timeout) = 0;
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// Return the WriteOptions that will be used during Commit()
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virtual WriteOptions* GetWriteOptions() = 0;
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// Reset the WriteOptions that will be used during Commit().
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virtual void SetWriteOptions(const WriteOptions& write_options) = 0;
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// If this key was previously fetched in this transaction using
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// GetForUpdate/MultigetForUpdate(), calling UndoGetForUpdate will tell
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// the transaction that it no longer needs to do any conflict checking
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// for this key.
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//
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// If a key has been fetched N times via GetForUpdate/MultigetForUpdate(),
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// then UndoGetForUpdate will only have an effect if it is also called N
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// times. If this key has been written to in this transaction,
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// UndoGetForUpdate() will have no effect.
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//
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// If SetSavePoint() has been called after the GetForUpdate(),
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// UndoGetForUpdate() will not have any effect.
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//
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// If this Transaction was created by an OptimisticTransactionDB,
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// calling UndoGetForUpdate can affect whether this key is conflict checked
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// at commit time.
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// If this Transaction was created by a TransactionDB,
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// calling UndoGetForUpdate may release any held locks for this key.
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virtual void UndoGetForUpdate(ColumnFamilyHandle* column_family,
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const Slice& key) = 0;
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virtual void UndoGetForUpdate(const Slice& key) = 0;
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virtual Status RebuildFromWriteBatch(WriteBatch* src_batch) = 0;
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virtual WriteBatch* GetCommitTimeWriteBatch() = 0;
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virtual void SetLogNumber(uint64_t log) { log_number_ = log; }
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virtual uint64_t GetLogNumber() { return log_number_; }
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virtual Status SetName(const TransactionName& name) = 0;
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virtual TransactionName GetName() { return name_; }
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enum ExecutionStatus {
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STARTED = 0,
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AWAITING_PREPARE = 1,
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PREPARED = 2,
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AWAITING_COMMIT = 3,
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COMMITED = 4,
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AWAITING_ROLLBACK = 5,
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ROLLEDBACK = 6,
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LOCKS_STOLEN = 7,
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};
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// Execution status of the transaction.
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std::atomic<ExecutionStatus> exec_status_;
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protected:
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explicit Transaction(const TransactionDB* db) {}
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Transaction() {}
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// the log in which the prepared section for this txn resides
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// (for two phase commit)
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uint64_t log_number_;
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TransactionName name_;
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private:
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// No copying allowed
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Transaction(const Transaction&);
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void operator=(const Transaction&);
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};
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} // namespace rocksdb
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#endif // ROCKSDB_LITE
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