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243 lines
7.6 KiB
243 lines
7.6 KiB
1 year ago
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// Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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#include "env/unique_id_gen.h"
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#include <algorithm>
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#include <array>
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#include <atomic>
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#include <cstdint>
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#include <cstring>
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#include <random>
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#include "port/lang.h"
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#include "port/port.h"
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#include "rocksdb/env.h"
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#include "rocksdb/version.h"
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#include "util/hash.h"
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#ifdef __SSE4_2__
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#ifdef _WIN32
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#include <intrin.h>
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#else
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#include <x86intrin.h>
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#endif
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#else
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#include "rocksdb/system_clock.h"
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#endif
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namespace ROCKSDB_NAMESPACE {
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namespace {
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struct GenerateRawUniqueIdOpts {
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Env* env = Env::Default();
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bool exclude_port_uuid = false;
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bool exclude_env_details = false;
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bool exclude_random_device = false;
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};
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// Each of these "tracks" below should be sufficient for generating 128 bits
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// of entropy, after hashing the raw bytes. The tracks are separable for
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// testing purposes, but in production we combine as many tracks as possible
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// to ensure quality results even if some environments have degraded
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// capabilities or quality in some APIs.
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//
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// This approach has not been validated for use in cryptography. The goal is
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// generating globally unique values with high probability without coordination
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// between instances.
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//
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// Linux performance: EntropyTrackRandomDevice is much faster than
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// EntropyTrackEnvDetails, which is much faster than EntropyTrackPortUuid.
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struct EntropyTrackPortUuid {
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std::array<char, 36> uuid;
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void Populate(const GenerateRawUniqueIdOpts& opts) {
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if (opts.exclude_port_uuid) {
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return;
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}
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std::string s;
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port::GenerateRfcUuid(&s);
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if (s.size() >= uuid.size()) {
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std::copy_n(s.begin(), uuid.size(), uuid.begin());
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}
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}
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};
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struct EntropyTrackEnvDetails {
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std::array<char, 64> hostname_buf;
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int64_t process_id;
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uint64_t thread_id;
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int64_t unix_time;
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uint64_t nano_time;
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void Populate(const GenerateRawUniqueIdOpts& opts) {
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if (opts.exclude_env_details) {
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return;
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}
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opts.env->GetHostName(hostname_buf.data(), hostname_buf.size())
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.PermitUncheckedError();
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process_id = port::GetProcessID();
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thread_id = opts.env->GetThreadID();
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opts.env->GetCurrentTime(&unix_time).PermitUncheckedError();
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nano_time = opts.env->NowNanos();
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}
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};
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struct EntropyTrackRandomDevice {
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using RandType = std::random_device::result_type;
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static constexpr size_t kNumRandVals =
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/* generous bits */ 192U / (8U * sizeof(RandType));
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std::array<RandType, kNumRandVals> rand_vals;
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void Populate(const GenerateRawUniqueIdOpts& opts) {
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if (opts.exclude_random_device) {
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return;
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}
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std::random_device r;
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for (auto& val : rand_vals) {
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val = r();
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}
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}
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};
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struct Entropy {
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uint64_t version_identifier;
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EntropyTrackRandomDevice et1;
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EntropyTrackEnvDetails et2;
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EntropyTrackPortUuid et3;
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void Populate(const GenerateRawUniqueIdOpts& opts) {
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// If we change the format of what goes into the entropy inputs, it's
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// conceivable there could be a physical collision in the hash input
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// even though they are logically different. This value should change
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// if there's a change to the "schema" here, including byte order.
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version_identifier = (uint64_t{ROCKSDB_MAJOR} << 32) +
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(uint64_t{ROCKSDB_MINOR} << 16) +
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uint64_t{ROCKSDB_PATCH};
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et1.Populate(opts);
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et2.Populate(opts);
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et3.Populate(opts);
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}
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};
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void GenerateRawUniqueIdImpl(uint64_t* a, uint64_t* b,
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const GenerateRawUniqueIdOpts& opts) {
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Entropy e;
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std::memset(&e, 0, sizeof(e));
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e.Populate(opts);
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Hash2x64(reinterpret_cast<const char*>(&e), sizeof(e), a, b);
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}
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} // namespace
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void GenerateRawUniqueId(uint64_t* a, uint64_t* b, bool exclude_port_uuid) {
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GenerateRawUniqueIdOpts opts;
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opts.exclude_port_uuid = exclude_port_uuid;
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assert(!opts.exclude_env_details);
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assert(!opts.exclude_random_device);
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GenerateRawUniqueIdImpl(a, b, opts);
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}
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#ifndef NDEBUG
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void TEST_GenerateRawUniqueId(uint64_t* a, uint64_t* b, bool exclude_port_uuid,
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bool exclude_env_details,
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bool exclude_random_device) {
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GenerateRawUniqueIdOpts opts;
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opts.exclude_port_uuid = exclude_port_uuid;
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opts.exclude_env_details = exclude_env_details;
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opts.exclude_random_device = exclude_random_device;
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GenerateRawUniqueIdImpl(a, b, opts);
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}
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#endif
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void SemiStructuredUniqueIdGen::Reset() {
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saved_process_id_ = port::GetProcessID();
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GenerateRawUniqueId(&base_upper_, &base_lower_);
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counter_ = 0;
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}
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void SemiStructuredUniqueIdGen::GenerateNext(uint64_t* upper, uint64_t* lower) {
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if (port::GetProcessID() == saved_process_id_) {
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// Safe to increment the atomic for guaranteed uniqueness within this
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// process lifetime. Xor slightly better than +. See
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// https://github.com/pdillinger/unique_id
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*lower = base_lower_ ^ counter_.fetch_add(1);
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*upper = base_upper_;
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} else {
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// There must have been a fork() or something. Rather than attempting to
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// update in a thread-safe way, simply fall back on GenerateRawUniqueId.
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GenerateRawUniqueId(upper, lower);
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}
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}
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void UnpredictableUniqueIdGen::Reset() {
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for (size_t i = 0; i < pool_.size(); i += 2) {
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assert(i + 1 < pool_.size());
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uint64_t a, b;
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GenerateRawUniqueId(&a, &b);
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pool_[i] = a;
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pool_[i + 1] = b;
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}
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}
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void UnpredictableUniqueIdGen::GenerateNext(uint64_t* upper, uint64_t* lower) {
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uint64_t extra_entropy;
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// Use timing information (if available) to add to entropy. (Not a disaster
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// if unavailable on some platforms. High performance is important.)
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#ifdef __SSE4_2__ // More than enough to guarantee rdtsc instruction
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extra_entropy = static_cast<uint64_t>(_rdtsc());
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#else
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extra_entropy = SystemClock::Default()->NowNanos();
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#endif
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GenerateNextWithEntropy(upper, lower, extra_entropy);
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}
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void UnpredictableUniqueIdGen::GenerateNextWithEntropy(uint64_t* upper,
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uint64_t* lower,
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uint64_t extra_entropy) {
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// To efficiently ensure unique inputs to the hash function in the presence
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// of multithreading, we do not require atomicity on the whole entropy pool,
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// but instead only a piece of it (a 64-bit counter) that is sufficient to
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// guarantee uniqueness.
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uint64_t count = counter_.fetch_add(1, std::memory_order_relaxed);
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uint64_t a = count;
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uint64_t b = extra_entropy;
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// Invoking the hash function several times avoids copying all the inputs
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// to a contiguous, non-atomic buffer.
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BijectiveHash2x64(a, b, &a, &b); // Based on XXH128
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// In hashing the rest of the pool with that, we don't need to worry about
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// races, but use atomic operations for sanitizer-friendliness.
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for (size_t i = 0; i < pool_.size(); i += 2) {
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assert(i + 1 < pool_.size());
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a ^= pool_[i].load(std::memory_order_relaxed);
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b ^= pool_[i + 1].load(std::memory_order_relaxed);
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BijectiveHash2x64(a, b, &a, &b); // Based on XXH128
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}
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// Return result
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*lower = a;
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*upper = b;
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// Add some back into pool. We don't really care that there's a race in
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// storing the result back and another thread computing the next value.
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// It's just an entropy pool.
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pool_[count & (pool_.size() - 1)].fetch_add(a, std::memory_order_relaxed);
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}
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#ifndef NDEBUG
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UnpredictableUniqueIdGen::UnpredictableUniqueIdGen(TEST_ZeroInitialized) {
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for (auto& p : pool_) {
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p.store(0);
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}
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counter_.store(0);
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}
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#endif
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} // namespace ROCKSDB_NAMESPACE
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