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231 lines
7.2 KiB
231 lines
7.2 KiB
// Portions Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Borrowed from
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// http://www.crazygaze.com/blog/2016/03/24/portable-c-timer-queue/
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// Timer Queue
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//
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// License
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//
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// The source code in this article is licensed under the CC0 license, so feel
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// free to copy, modify, share, do whatever you want with it.
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// No attribution is required, but Ill be happy if you do.
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// CC0 license
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// The person who associated a work with this deed has dedicated the work to the
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// public domain by waiving all of his or her rights to the work worldwide
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// under copyright law, including all related and neighboring rights, to the
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// extent allowed by law. You can copy, modify, distribute and perform the
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// work, even for commercial purposes, all without asking permission.
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#pragma once
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#include <assert.h>
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#include <chrono>
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#include <condition_variable>
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#include <functional>
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#include <queue>
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#include <thread>
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#include <utility>
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#include <vector>
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#include "port/port.h"
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#include "test_util/sync_point.h"
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// Allows execution of handlers at a specified time in the future
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// Guarantees:
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// - All handlers are executed ONCE, even if cancelled (aborted parameter will
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// be set to true)
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// - If TimerQueue is destroyed, it will cancel all handlers.
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// - Handlers are ALWAYS executed in the Timer Queue worker thread.
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// - Handlers execution order is NOT guaranteed
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//
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////////////////////////////////////////////////////////////////////////////////
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// borrowed from
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// http://www.crazygaze.com/blog/2016/03/24/portable-c-timer-queue/
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class TimerQueue {
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public:
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TimerQueue() : m_th(&TimerQueue::run, this) {}
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~TimerQueue() { shutdown(); }
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// This function is not thread-safe.
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void shutdown() {
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if (closed_) {
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return;
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}
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cancelAll();
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// Abusing the timer queue to trigger the shutdown.
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add(0, [this](bool) {
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m_finish = true;
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return std::make_pair(false, 0);
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});
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m_th.join();
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closed_ = true;
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}
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// Adds a new timer
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// \return
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// Returns the ID of the new timer. You can use this ID to cancel the
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// timer
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uint64_t add(int64_t milliseconds,
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std::function<std::pair<bool, int64_t>(bool)> handler) {
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WorkItem item;
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Clock::time_point tp = Clock::now();
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item.end = tp + std::chrono::milliseconds(milliseconds);
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TEST_SYNC_POINT_CALLBACK("TimeQueue::Add:item.end", &item.end);
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item.period = milliseconds;
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item.handler = std::move(handler);
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std::unique_lock<std::mutex> lk(m_mtx);
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uint64_t id = ++m_idcounter;
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item.id = id;
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m_items.push(std::move(item));
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// Something changed, so wake up timer thread
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m_checkWork.notify_one();
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return id;
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}
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// Cancels the specified timer
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// \return
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// 1 if the timer was cancelled.
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// 0 if you were too late to cancel (or the timer ID was never valid to
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// start with)
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size_t cancel(uint64_t id) {
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// Instead of removing the item from the container (thus breaking the
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// heap integrity), we set the item as having no handler, and put
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// that handler on a new item at the top for immediate execution
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// The timer thread will then ignore the original item, since it has no
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// handler.
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std::unique_lock<std::mutex> lk(m_mtx);
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for (auto&& item : m_items.getContainer()) {
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if (item.id == id && item.handler) {
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WorkItem newItem;
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// Zero time, so it stays at the top for immediate execution
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newItem.end = Clock::time_point();
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newItem.id = 0; // Means it is a canceled item
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// Move the handler from item to newitem (thus clearing item)
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newItem.handler = std::move(item.handler);
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m_items.push(std::move(newItem));
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// Something changed, so wake up timer thread
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m_checkWork.notify_one();
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return 1;
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}
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}
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return 0;
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}
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// Cancels all timers
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// \return
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// The number of timers cancelled
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size_t cancelAll() {
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// Setting all "end" to 0 (for immediate execution) is ok,
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// since it maintains the heap integrity
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std::unique_lock<std::mutex> lk(m_mtx);
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m_cancel = true;
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for (auto&& item : m_items.getContainer()) {
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if (item.id && item.handler) {
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item.end = Clock::time_point();
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item.id = 0;
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}
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}
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auto ret = m_items.size();
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m_checkWork.notify_one();
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return ret;
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}
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private:
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using Clock = std::chrono::steady_clock;
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TimerQueue(const TimerQueue&) = delete;
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TimerQueue& operator=(const TimerQueue&) = delete;
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void run() {
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std::unique_lock<std::mutex> lk(m_mtx);
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while (!m_finish) {
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auto end = calcWaitTime_lock();
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if (end.first) {
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// Timers found, so wait until it expires (or something else
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// changes)
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m_checkWork.wait_until(lk, end.second);
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} else {
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// No timers exist, so wait forever until something changes
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m_checkWork.wait(lk);
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}
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// Check and execute as much work as possible, such as, all expired
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// timers
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checkWork(&lk);
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}
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// If we are shutting down, we should not have any items left,
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// since the shutdown cancels all items
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assert(m_items.size() == 0);
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}
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std::pair<bool, Clock::time_point> calcWaitTime_lock() {
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while (m_items.size()) {
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if (m_items.top().handler) {
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// Item present, so return the new wait time
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return std::make_pair(true, m_items.top().end);
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} else {
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// Discard empty handlers (they were cancelled)
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m_items.pop();
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}
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}
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// No items found, so return no wait time (causes the thread to wait
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// indefinitely)
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return std::make_pair(false, Clock::time_point());
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}
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void checkWork(std::unique_lock<std::mutex>* lk) {
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while (m_items.size() && m_items.top().end <= Clock::now()) {
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WorkItem item(m_items.top());
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m_items.pop();
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if (item.handler) {
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(*lk).unlock();
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auto reschedule_pair = item.handler(item.id == 0);
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(*lk).lock();
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if (!m_cancel && reschedule_pair.first) {
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int64_t new_period = (reschedule_pair.second == -1)
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? item.period
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: reschedule_pair.second;
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item.period = new_period;
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item.end = Clock::now() + std::chrono::milliseconds(new_period);
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m_items.push(std::move(item));
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}
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}
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}
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}
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bool m_finish = false;
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bool m_cancel = false;
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uint64_t m_idcounter = 0;
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std::condition_variable m_checkWork;
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struct WorkItem {
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Clock::time_point end;
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int64_t period;
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uint64_t id; // id==0 means it was cancelled
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std::function<std::pair<bool, int64_t>(bool)> handler;
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bool operator>(const WorkItem& other) const { return end > other.end; }
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};
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std::mutex m_mtx;
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// Inheriting from priority_queue, so we can access the internal container
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class Queue : public std::priority_queue<WorkItem, std::vector<WorkItem>,
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std::greater<WorkItem>> {
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public:
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std::vector<WorkItem>& getContainer() { return this->c; }
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} m_items;
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ROCKSDB_NAMESPACE::port::Thread m_th;
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bool closed_ = false;
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};
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