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@ -6,13 +6,6 @@ mod message; |
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pub use self::{frame::CloseFrame, message::Message}; |
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use log::*; |
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use std::{ |
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collections::VecDeque, |
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io::{ErrorKind as IoErrorKind, Read, Write}, |
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mem::replace, |
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}; |
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use self::{ |
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frame::{ |
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coding::{CloseCode, Control as OpCtl, Data as OpData, OpCode}, |
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@ -24,6 +17,11 @@ use crate::{ |
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error::{Error, ProtocolError, Result}, |
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util::NonBlockingResult, |
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}; |
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use log::*; |
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use std::{ |
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io::{ErrorKind as IoErrorKind, Read, Write}, |
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mem::replace, |
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}; |
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/// Indicates a Client or Server role of the websocket
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#[derive(Debug, Clone, Copy, PartialEq, Eq)] |
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@ -37,10 +35,12 @@ pub enum Role { |
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/// The configuration for WebSocket connection.
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#[derive(Debug, Clone, Copy)] |
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pub struct WebSocketConfig { |
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/// The size of the send queue. You can use it to turn on/off the backpressure features. `None`
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/// means here that the size of the queue is unlimited. The default value is the unlimited
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/// queue.
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/// Does nothing, instead use `max_write_buffer_size`.
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#[deprecated] |
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pub max_send_queue: Option<usize>, |
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/// The max size of the write buffer in bytes. Setting this can provide backpressure.
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/// The default value is unlimited.
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pub max_write_buffer_size: usize, |
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/// The maximum size of a message. `None` means no size limit. The default value is 64 MiB
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/// which should be reasonably big for all normal use-cases but small enough to prevent
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/// memory eating by a malicious user.
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@ -60,8 +60,10 @@ pub struct WebSocketConfig { |
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impl Default for WebSocketConfig { |
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fn default() -> Self { |
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#[allow(deprecated)] |
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WebSocketConfig { |
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max_send_queue: None, |
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max_write_buffer_size: usize::MAX, |
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max_message_size: Some(64 << 20), |
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max_frame_size: Some(16 << 20), |
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accept_unmasked_frames: false, |
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@ -162,17 +164,24 @@ impl<Stream: Read + Write> WebSocket<Stream> { |
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self.context.read_message(&mut self.socket) |
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} |
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/// Send a message to stream, if possible.
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/// Write a message to the provided stream, if possible.
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///
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/// A subsequent call should be made to [`Self::write_pending`] to flush writes.
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///
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/// WebSocket will buffer a configurable number of messages at a time, except to reply to Ping
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/// requests. A Pong reply will jump the queue because the
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/// In the event of stream write failure the message frame will be stored
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/// in the write buffer and will try again on the next call to [`Self::write_message`] or [`Self::write_pending`].
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///
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/// If the write buffer would exceed the configured [`WebSocketConfig::max_write_buffer_size`]
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/// `Err(WriteBufferFull(msg_frame))` is returned.
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///
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/// This call will not flush, except to reply to Ping
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/// requests. A Pong reply will flush early because the
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/// [websocket RFC](https://tools.ietf.org/html/rfc6455#section-5.5.2) specifies it should be sent
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/// as soon as is practical.
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///
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/// Note that upon receiving a ping message, tungstenite cues a pong reply automatically.
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/// When you call either `read_message`, `write_message` or `write_pending` next it will try to send
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/// that pong out if the underlying connection can take more data. This means you should not
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/// respond to ping frames manually.
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/// When you call either `read_message`, `write_message` or `write_pending` next it will try to
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/// write & flush the pong reply if possible. This means you should not respond to ping frames manually.
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///
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/// You can however send pong frames manually in order to indicate a unidirectional heartbeat
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/// as described in [RFC 6455](https://tools.ietf.org/html/rfc6455#section-5.5.3). Note that
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@ -181,19 +190,19 @@ impl<Stream: Read + Write> WebSocket<Stream> { |
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/// ping will not be sent, but rather replaced by your custom pong message.
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///
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/// ## Errors
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/// - If the WebSocket's send queue is full, `SendQueueFull` will be returned
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/// along with the passed message. Otherwise, the message is queued and Ok(()) is returned.
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/// - If the connection is closed and should be dropped, this will return [Error::ConnectionClosed].
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/// - If you try again after [Error::ConnectionClosed] was returned either from here or from `read_message`,
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/// [Error::AlreadyClosed] will be returned. This indicates a program error on your part.
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/// - [Error::Io] is returned if the underlying connection returns an error
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/// - If the WebSocket's write buffer is full, [`Error::WriteBufferFull`] will be returned
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/// along with the equivalent passed message frame. Otherwise, the message is queued and Ok(()) is returned.
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/// - If the connection is closed and should be dropped, this will return [`Error::ConnectionClosed`].
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/// - If you try again after [`Error::ConnectionClosed`] was returned either from here or from `read_message`,
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/// [`Error::AlreadyClosed`] will be returned. This indicates a program error on your part.
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/// - [`Error::Io`] is returned if the underlying connection returns an error
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/// (consider these fatal except for WouldBlock).
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/// - [Error::Capacity] if your message size is bigger than the configured max message size.
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/// - [`Error::Capacity`] if your message size is bigger than the configured max message size.
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pub fn write_message(&mut self, message: Message) -> Result<()> { |
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self.context.write_message(&mut self.socket, message) |
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} |
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/// Flush the pending send queue.
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/// Flush pending writes.
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pub fn write_pending(&mut self) -> Result<()> { |
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self.context.write_pending(&mut self.socket) |
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} |
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@ -235,10 +244,8 @@ pub struct WebSocketContext { |
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state: WebSocketState, |
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/// Receive: an incomplete message being processed.
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incomplete: Option<IncompleteMessage>, |
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/// Send: a data send queue.
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send_queue: VecDeque<Frame>, |
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/// Send: an OOB pong message.
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pong: Option<Frame>, |
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/// Send in addition to regular messages E.g. "pong" or "close".
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additional_send: Option<Frame>, |
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/// The configuration for the websocket session.
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config: WebSocketConfig, |
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} |
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@ -246,28 +253,32 @@ pub struct WebSocketContext { |
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impl WebSocketContext { |
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/// Create a WebSocket context that manages a post-handshake stream.
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pub fn new(role: Role, config: Option<WebSocketConfig>) -> Self { |
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let config = config.unwrap_or_default(); |
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WebSocketContext { |
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role, |
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frame: FrameCodec::new(), |
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frame: FrameCodec::new().with_max_out_buffer_len(config.max_write_buffer_size), |
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state: WebSocketState::Active, |
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incomplete: None, |
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send_queue: VecDeque::new(), |
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pong: None, |
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config: config.unwrap_or_default(), |
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additional_send: None, |
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config, |
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} |
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} |
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/// Create a WebSocket context that manages an post-handshake stream.
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pub fn from_partially_read(part: Vec<u8>, role: Role, config: Option<WebSocketConfig>) -> Self { |
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let config = config.unwrap_or_default(); |
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WebSocketContext { |
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frame: FrameCodec::from_partially_read(part), |
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..WebSocketContext::new(role, config) |
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frame: FrameCodec::from_partially_read(part) |
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.with_max_out_buffer_len(config.max_write_buffer_size), |
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..WebSocketContext::new(role, Some(config)) |
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} |
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} |
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/// Change the configuration.
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pub fn set_config(&mut self, set_func: impl FnOnce(&mut WebSocketConfig)) { |
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set_func(&mut self.config) |
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set_func(&mut self.config); |
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self.frame.set_max_out_buffer_len(self.config.max_write_buffer_size); |
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} |
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/// Read the configuration.
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@ -299,12 +310,19 @@ impl WebSocketContext { |
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Stream: Read + Write, |
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{ |
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// Do not read from already closed connections.
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self.state.check_active()?; |
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self.state.check_not_terminated()?; |
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loop { |
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if self.additional_send.is_some() { |
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// Since we may get ping or close, we need to reply to the messages even during read.
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// Thus we call write_pending() but ignore its blocking.
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self.write_pending(stream).no_block()?; |
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} else if self.role == Role::Server && !self.state.can_read() { |
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self.state = WebSocketState::Terminated; |
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return Err(Error::ConnectionClosed); |
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} |
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// TODO don't flush writes when reading
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// If we get here, either write blocks or we have nothing to write.
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// Thus if read blocks, just let it return WouldBlock.
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if let Some(message) = self.read_message_frame(stream)? { |
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@ -314,87 +332,84 @@ impl WebSocketContext { |
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} |
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} |
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/// Send a message to the provided stream, if possible.
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/// Write a message to the provided stream, if possible.
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///
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/// A subsequent call should be made to [`Self::write_pending`] to flush writes.
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///
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/// In the event of stream write failure the message frame will be stored
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/// in the write buffer and will try again on the next call to [`Self::write_message`] or [`Self::write_pending`].
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///
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/// WebSocket will buffer a configurable number of messages at a time, except to reply to Ping
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/// and Close requests. If the WebSocket's send queue is full, `SendQueueFull` will be returned
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/// along with the passed message. Otherwise, the message is queued and Ok(()) is returned.
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/// If the write buffer would exceed the configured [`WebSocketConfig::max_write_buffer_size`]
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/// `Err(WriteBufferFull(msg_frame))` is returned.
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///
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/// Note that only the last pong frame is stored to be sent, and only the
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/// Note that only the latest pong frame is stored to be sent, so only the
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/// most recent pong frame is sent if multiple pong frames are queued.
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pub fn write_message<Stream>(&mut self, stream: &mut Stream, message: Message) -> Result<()> |
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where |
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Stream: Read + Write, |
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{ |
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// When terminated, return AlreadyClosed.
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self.state.check_active()?; |
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self.state.check_not_terminated()?; |
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// Do not write after sending a close frame.
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if !self.state.is_active() { |
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return Err(Error::Protocol(ProtocolError::SendAfterClosing)); |
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} |
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if let Some(max_send_queue) = self.config.max_send_queue { |
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if self.send_queue.len() >= max_send_queue { |
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// Try to make some room for the new message.
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// Do not return here if write would block, ignore WouldBlock silently
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// since we must queue the message anyway.
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self.write_pending(stream).no_block()?; |
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} |
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if self.send_queue.len() >= max_send_queue { |
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return Err(Error::SendQueueFull(message)); |
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} |
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} |
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let frame = match message { |
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Message::Text(data) => Frame::message(data.into(), OpCode::Data(OpData::Text), true), |
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Message::Binary(data) => Frame::message(data, OpCode::Data(OpData::Binary), true), |
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Message::Ping(data) => Frame::ping(data), |
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Message::Pong(data) => { |
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self.pong = Some(Frame::pong(data)); |
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return self.write_queue(stream); |
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self.set_additional(Frame::pong(data)); |
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// Note: user pongs can be user flushed so no need to flush here
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return self.write(stream, None).map(|_| ()); |
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} |
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Message::Close(code) => return self.close(stream, code), |
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Message::Frame(f) => f, |
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}; |
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self.send_queue.push_back(frame); |
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self.write_queue(stream) |
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let should_flush = self.write(stream, Some(frame))?; |
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if should_flush { |
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self.write_pending(stream)?; |
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} |
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Ok(()) |
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} |
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/// Flush the pending send queue.
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/// Flush pending writes.
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#[inline] |
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pub fn write_pending<Stream>(&mut self, stream: &mut Stream) -> Result<()> |
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where |
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Stream: Read + Write, |
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{ |
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self.write_queue(stream)?; |
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_ = self.write(stream, None)?; |
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Ok(stream.flush()?) |
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} |
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/// Write send queue & pongs.
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///
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/// Does **not** flush.
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fn write_queue<Stream>(&mut self, stream: &mut Stream) -> Result<()> |
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///
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/// Returns if the write contents indicate we should flush immediately.
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fn write<Stream>(&mut self, stream: &mut Stream, data: Option<Frame>) -> Result<bool> |
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where |
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Stream: Read + Write, |
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{ |
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match data { |
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Some(data) => self.write_one_frame(stream, data)?, |
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None => self.frame.write_out_buffer(stream)?, |
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} |
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// Upon receipt of a Ping frame, an endpoint MUST send a Pong frame in
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// response, unless it already received a Close frame. It SHOULD
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// respond with Pong frame as soon as is practical. (RFC 6455)
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if let Some(pong) = self.pong.take() { |
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trace!("Sending pong reply"); |
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self.send_one_frame(stream, pong)?; |
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} |
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// If we have any unsent frames, send them.
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trace!("Frames still in queue: {}", self.send_queue.len()); |
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while let Some(data) = self.send_queue.pop_front() { |
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self.send_one_frame(stream, data)?; |
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} |
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// If we get to this point, the send queue is empty and the underlying socket is still
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// willing to take more data.
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let should_flush = if let Some(msg) = self.additional_send.take() { |
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trace!("Sending pong/close"); |
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self.write_one_frame(stream, msg)?; |
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true |
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} else { |
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false |
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}; |
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// If we're closing and there is nothing to send anymore, we should close the connection.
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if self.role == Role::Server && !self.state.can_read() { |
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@ -407,7 +422,7 @@ impl WebSocketContext { |
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self.state = WebSocketState::Terminated; |
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Err(Error::ConnectionClosed) |
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} else { |
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Ok(()) |
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Ok(should_flush) |
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} |
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} |
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@ -423,11 +438,11 @@ impl WebSocketContext { |
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if let WebSocketState::Active = self.state { |
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self.state = WebSocketState::ClosedByUs; |
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let frame = Frame::close(code); |
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self.send_queue.push_back(frame); |
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self.write(stream, Some(frame))?; |
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} else { |
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// Already closed, nothing to do.
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} |
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self.write_pending(stream) |
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Ok(stream.flush()?) |
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} |
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/// Try to decode one message frame. May return None.
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@ -496,7 +511,7 @@ impl WebSocketContext { |
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let data = frame.into_data(); |
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// No ping processing after we sent a close frame.
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if self.state.is_active() { |
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self.pong = Some(Frame::pong(data.clone())); |
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self.set_additional(Frame::pong(data.clone())); |
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} |
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Ok(Some(Message::Ping(data))) |
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} |
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@ -580,7 +595,7 @@ impl WebSocketContext { |
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let reply = Frame::close(close.clone()); |
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debug!("Replying to close with {:?}", reply); |
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self.send_queue.push_back(reply); |
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self.set_additional(reply); |
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Some(close) |
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} |
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@ -597,8 +612,8 @@ impl WebSocketContext { |
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} |
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} |
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/// Send a single pending frame.
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fn send_one_frame<Stream>(&mut self, stream: &mut Stream, mut frame: Frame) -> Result<()> |
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/// Write a single frame into the stream via the write-buffer.
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fn write_one_frame<Stream>(&mut self, stream: &mut Stream, mut frame: Frame) -> Result<()> |
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where |
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Stream: Read + Write, |
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{ |
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@ -614,6 +629,17 @@ impl WebSocketContext { |
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trace!("Sending frame: {:?}", frame); |
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self.frame.write_frame(stream, frame).check_connection_reset(self.state) |
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} |
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/// Replace `additional_send` if it is currently a `Pong` message.
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fn set_additional(&mut self, add: Frame) { |
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let empty_or_pong = self |
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.additional_send |
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.as_ref() |
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.map_or(true, |f| f.header().opcode == OpCode::Control(OpCtl::Pong)); |
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if empty_or_pong { |
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self.additional_send.replace(add); |
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} |
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} |
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} |
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/// The current connection state.
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@ -645,7 +671,7 @@ impl WebSocketState { |
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} |
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/// Check if the state is active, return error if not.
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fn check_active(self) -> Result<()> { |
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fn check_not_terminated(self) -> Result<()> { |
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|
match self { |
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|
WebSocketState::Terminated => Err(Error::AlreadyClosed), |
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|
_ => Ok(()), |
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|
@ -697,64 +723,6 @@ mod tests { |
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|
} |
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} |
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struct WouldBlockStreamMoc; |
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impl io::Write for WouldBlockStreamMoc { |
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fn write(&mut self, _: &[u8]) -> io::Result<usize> { |
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|
Err(io::Error::new(io::ErrorKind::WouldBlock, "would block")) |
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|
} |
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|
fn flush(&mut self) -> io::Result<()> { |
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|
Err(io::Error::new(io::ErrorKind::WouldBlock, "would block")) |
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|
} |
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} |
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|
impl io::Read for WouldBlockStreamMoc { |
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|
fn read(&mut self, _: &mut [u8]) -> io::Result<usize> { |
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|
Err(io::Error::new(io::ErrorKind::WouldBlock, "would block")) |
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|
} |
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|
|
} |
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|
#[test] |
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|
|
fn queue_logic() { |
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|
|
// Create a socket with the queue size of 1.
|
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|
|
|
let mut socket = WebSocket::from_raw_socket( |
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|
|
WouldBlockStreamMoc, |
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|
|
Role::Client, |
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|
|
Some(WebSocketConfig { max_send_queue: Some(1), ..Default::default() }), |
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|
); |
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|
|
// Test message that we're going to send.
|
|
|
|
|
let message = Message::Binary(vec![0xFF; 1024]); |
|
|
|
|
|
|
|
|
|
// Helper to check the error.
|
|
|
|
|
let assert_would_block = |error| { |
|
|
|
|
if let Error::Io(io_error) = error { |
|
|
|
|
assert_eq!(io_error.kind(), io::ErrorKind::WouldBlock); |
|
|
|
|
} else { |
|
|
|
|
panic!("Expected WouldBlock error"); |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
// The first attempt of writing must not fail, since the queue is empty at start.
|
|
|
|
|
// But since the underlying mock object always returns `WouldBlock`, so is the result.
|
|
|
|
|
assert_would_block(dbg!(socket.write_message(message.clone()).unwrap_err())); |
|
|
|
|
|
|
|
|
|
// Any subsequent attempts must return an error telling that the queue is full.
|
|
|
|
|
for _i in 0..100 { |
|
|
|
|
assert!(matches!( |
|
|
|
|
socket.write_message(message.clone()).unwrap_err(), |
|
|
|
|
Error::SendQueueFull(..) |
|
|
|
|
)); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// The size of the output buffer must not be bigger than the size of that message
|
|
|
|
|
// that we managed to write to the output buffer at first. Since we could not make
|
|
|
|
|
// any progress (because of the logic of the moc buffer), the size remains unchanged.
|
|
|
|
|
if socket.context.frame.output_buffer_len() > message.len() { |
|
|
|
|
panic!("Too many frames in the queue"); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
#[test] |
|
|
|
|
fn receive_messages() { |
|
|
|
|
let incoming = Cursor::new(vec![ |
|
|
|
|