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@ -103,24 +103,27 @@ impl<Stream: Read + Write> WebSocket<Stream> { |
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/// This function guarantees that the frame is queued regardless of any errors.
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/// There is no need to resend the frame. In order to handle WouldBlock or Incomplete,
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/// call write_pending() afterwards.
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///
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/// Note that only the last pong frame is stored to be sent, and only the
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/// most recent pong frame is sent if multiple pong frames are queued up.
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pub fn write_message(&mut self, message: Message) -> Result<()> { |
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let frame = { |
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let opcode = match message { |
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Message::Text(_) => OpData::Text, |
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Message::Binary(_) => OpData::Binary, |
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}; |
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Frame::message(message.into_data(), OpCode::Data(opcode), true) |
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let frame = match message { |
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Message::Text(data) => { |
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Frame::message(data.into(), OpCode::Data(OpData::Text), true) |
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} |
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Message::Binary(data) => { |
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Frame::message(data, OpCode::Data(OpData::Binary), true) |
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} |
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Message::Ping(data) => Frame::ping(data), |
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Message::Pong(data) => { |
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self.pong = Some(Frame::pong(data)); |
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return self.write_pending() |
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} |
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}; |
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self.send_queue.push_back(frame); |
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self.write_pending() |
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} |
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/// Send ping.
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pub fn send_ping(&mut self, payload: Vec<u8>) -> Result<()> { |
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self.send_queue.push_back(Frame::ping(payload)); |
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self.write_pending() |
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} |
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/// Close the connection.
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///
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/// This function guarantees that the close frame will be queued.
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@ -212,7 +215,7 @@ impl<Stream: Read + Write> WebSocket<Stream> { |
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match frame.opcode() { |
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OpCode::Control(ctl) => { |
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(match ctl { |
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match ctl { |
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// All control frames MUST have a payload length of 125 bytes or less
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// and MUST NOT be fragmented. (RFC 6455)
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_ if !frame.is_final() => { |
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@ -222,22 +225,24 @@ impl<Stream: Read + Write> WebSocket<Stream> { |
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Err(Error::Protocol("Control frame too big".into())) |
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} |
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OpCtl::Close => { |
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self.do_close(frame.into_close()?) |
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self.do_close(frame.into_close()?).map(|_| None) |
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} |
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OpCtl::Reserved(i) => { |
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Err(Error::Protocol(format!("Unknown control frame type {}", i).into())) |
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} |
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OpCtl::Ping | OpCtl::Pong if !self.state.is_active() => { |
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// No ping processing while closing.
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Ok(()) |
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Ok(None) |
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} |
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OpCtl::Ping => { |
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self.do_ping(frame.into_data()) |
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let data = frame.into_data(); |
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self.pong = Some(Frame::pong(data.clone())); |
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Ok(Some(Message::Ping(data))) |
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} |
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OpCtl::Pong => { |
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self.do_pong(frame.into_data()) |
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Ok(Some(Message::Pong(frame.into_data()))) |
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} |
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}).map(|_| None) |
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} |
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} |
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OpCode::Data(_) if !self.state.is_active() => { |
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@ -353,27 +358,6 @@ impl<Stream: Read + Write> WebSocket<Stream> { |
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} |
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} |
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/// Received a ping frame.
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fn do_ping(&mut self, ping: Vec<u8>) -> Result<()> { |
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// If an endpoint receives a Ping frame and has not yet sent Pong
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// frame(s) in response to previous Ping frame(s), the endpoint MAY
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// elect to send a Pong frame for only the most recently processed Ping
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// frame. (RFC 6455)
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// We do exactly that, keeping a "queue" from one and only Pong frame.
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self.pong = Some(Frame::pong(ping)); |
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Ok(()) |
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} |
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/// Received a pong frame.
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fn do_pong(&mut self, _: Vec<u8>) -> Result<()> { |
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// A Pong frame MAY be sent unsolicited. This serves as a
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// unidirectional heartbeat. A response to an unsolicited Pong frame is
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// not expected. (RFC 6455)
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// Due to this, we just don't check pongs right now.
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// TODO: check if there was a reply to our ping at all...
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Ok(()) |
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} |
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/// Send a single pending frame.
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fn send_one_frame(&mut self, mut frame: Frame) -> Result<()> { |
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match self.role { |
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@ -463,6 +447,8 @@ mod tests { |
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#[test] |
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fn receive_messages() { |
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let incoming = Cursor::new(vec![ |
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0x89, 0x02, 0x01, 0x02, |
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0x8a, 0x01, 0x03, |
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0x01, 0x07, |
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0x48, 0x65, 0x6c, 0x6c, 0x6f, 0x2c, 0x20, |
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0x80, 0x06, |
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@ -471,6 +457,8 @@ mod tests { |
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0x01, 0x02, 0x03, |
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]); |
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let mut socket = WebSocket::from_raw_socket(WriteMoc(incoming), Role::Client); |
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assert_eq!(socket.read_message().unwrap(), Message::Ping(vec![1, 2])); |
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assert_eq!(socket.read_message().unwrap(), Message::Pong(vec![3])); |
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assert_eq!(socket.read_message().unwrap(), Message::Text("Hello, World!".into())); |
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assert_eq!(socket.read_message().unwrap(), Message::Binary(vec![0x01, 0x02, 0x03])); |
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} |
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