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@ -8,7 +8,7 @@ pub use self::message::Message; |
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pub use self::frame::CloseFrame; |
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pub use self::frame::CloseFrame; |
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use std::collections::VecDeque; |
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use std::collections::VecDeque; |
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use std::io::{Read, Write, ErrorKind as IoErrorKind}; |
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use std::io::{Read, Write}; |
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use std::mem::replace; |
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use std::mem::replace; |
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use error::{Error, Result}; |
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use error::{Error, Result}; |
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@ -146,8 +146,7 @@ impl<Stream: Read + Write> WebSocket<Stream> { |
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self.write_pending().no_block()?; |
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self.write_pending().no_block()?; |
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// If we get here, either write blocks or we have nothing to write.
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// If we get here, either write blocks or we have nothing to write.
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// Thus if read blocks, just let it return WouldBlock.
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// Thus if read blocks, just let it return WouldBlock.
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let res = self.read_message_frame(); |
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if let Some(message) = self.read_message_frame()? { |
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if let Some(message) = self.translate_close(res)? { |
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trace!("Received message {}", message); |
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trace!("Received message {}", message); |
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return Ok(message) |
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return Ok(message) |
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} |
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} |
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@ -188,34 +187,19 @@ impl<Stream: Read + Write> WebSocket<Stream> { |
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self.pong = Some(Frame::pong(data)); |
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self.pong = Some(Frame::pong(data)); |
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return self.write_pending() |
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return self.write_pending() |
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} |
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} |
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}; |
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Message::Close(code) => { |
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return self.close(code) |
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self.send_queue.push_back(frame); |
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self.write_pending() |
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} |
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} |
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}; |
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/// Close the connection.
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///
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/// This function guarantees that the close frame will be queued.
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/// There is no need to call it again.
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pub fn close(&mut self, code: Option<CloseFrame>) -> Result<()> { |
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if let WebSocketState::Active = self.state { |
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self.state = WebSocketState::ClosedByUs; |
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let frame = Frame::close(code); |
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self.send_queue.push_back(frame); |
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self.send_queue.push_back(frame); |
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} else { |
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// Already closed, nothing to do.
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} |
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self.write_pending() |
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self.write_pending() |
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} |
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} |
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/// Flush the pending send queue.
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/// Flush the pending send queue.
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pub fn write_pending(&mut self) -> Result<()> { |
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pub fn write_pending(&mut self) -> Result<()> { |
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// First, make sure we have no pending frame sending.
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// First, make sure we have no pending frame sending.
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{ |
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self.socket.write_pending()?; |
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let res = self.socket.write_pending(); |
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self.translate_close(res)?; |
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} |
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// Upon receipt of a Ping frame, an endpoint MUST send a Pong frame in
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// Upon receipt of a Ping frame, an endpoint MUST send a Pong frame in
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// response, unless it already received a Close frame. It SHOULD
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// response, unless it already received a Close frame. It SHOULD
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@ -247,6 +231,22 @@ impl<Stream: Read + Write> WebSocket<Stream> { |
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Ok(()) |
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Ok(()) |
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} |
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} |
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} |
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} |
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/// Close the connection.
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///
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/// This function guarantees that the close frame will be queued.
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/// There is no need to call it again. Calling this function is
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/// the same as calling `write(Message::Close(..))`.
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pub fn close(&mut self, code: Option<CloseFrame>) -> Result<()> { |
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if let WebSocketState::Active = self.state { |
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self.state = WebSocketState::ClosedByUs; |
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let frame = Frame::close(code); |
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self.send_queue.push_back(frame); |
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} else { |
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// Already closed, nothing to do.
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} |
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self.write_pending() |
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} |
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} |
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} |
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impl<Stream: Read + Write> WebSocket<Stream> { |
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impl<Stream: Read + Write> WebSocket<Stream> { |
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@ -299,7 +299,7 @@ impl<Stream: Read + Write> WebSocket<Stream> { |
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Err(Error::Protocol("Control frame too big".into())) |
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Err(Error::Protocol("Control frame too big".into())) |
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} |
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} |
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OpCtl::Close => { |
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OpCtl::Close => { |
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self.do_close(frame.into_close()?).map(|_| None) |
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Ok(self.do_close(frame.into_close()?).map(Message::Close)) |
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} |
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} |
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OpCtl::Reserved(i) => { |
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OpCtl::Reserved(i) => { |
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Err(Error::Protocol(format!("Unknown control frame type {}", i).into())) |
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Err(Error::Protocol(format!("Unknown control frame type {}", i).into())) |
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@ -373,7 +373,7 @@ impl<Stream: Read + Write> WebSocket<Stream> { |
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} else { |
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} else { |
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match replace(&mut self.state, WebSocketState::Terminated) { |
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match replace(&mut self.state, WebSocketState::Terminated) { |
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WebSocketState::CloseAcknowledged(close) | WebSocketState::ClosedByPeer(close) => { |
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WebSocketState::CloseAcknowledged(close) | WebSocketState::ClosedByPeer(close) => { |
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Err(Error::ConnectionClosed(close)) |
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Ok(Some(Message::Close(close))) |
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} |
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} |
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_ => { |
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_ => { |
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Err(Error::Protocol("Connection reset without closing handshake".into())) |
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Err(Error::Protocol("Connection reset without closing handshake".into())) |
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@ -382,13 +382,14 @@ impl<Stream: Read + Write> WebSocket<Stream> { |
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} |
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} |
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} |
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} |
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/// Received a close frame.
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/// Received a close frame. Tells if we need to return a close frame to the user.
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fn do_close(&mut self, close: Option<CloseFrame>) -> Result<()> { |
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fn do_close(&mut self, close: Option<CloseFrame>) -> Option<Option<CloseFrame<'static>>> { |
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debug!("Received close frame: {:?}", close); |
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debug!("Received close frame: {:?}", close); |
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match self.state { |
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match self.state { |
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WebSocketState::Active => { |
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WebSocketState::Active => { |
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let close_code = close.as_ref().map(|f| f.code); |
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let close_code = close.as_ref().map(|f| f.code); |
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self.state = WebSocketState::ClosedByPeer(close.map(CloseFrame::into_owned)); |
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let close = close.map(CloseFrame::into_owned); |
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self.state = WebSocketState::ClosedByPeer(close.clone()); |
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let reply = if let Some(code) = close_code { |
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let reply = if let Some(code) = close_code { |
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if code.is_allowed() { |
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if code.is_allowed() { |
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Frame::close(Some(CloseFrame { |
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Frame::close(Some(CloseFrame { |
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@ -406,11 +407,12 @@ impl<Stream: Read + Write> WebSocket<Stream> { |
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}; |
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}; |
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debug!("Replying to close with {:?}", reply); |
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debug!("Replying to close with {:?}", reply); |
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self.send_queue.push_back(reply); |
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self.send_queue.push_back(reply); |
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Ok(()) |
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Some(close) |
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} |
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} |
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WebSocketState::ClosedByPeer(_) | WebSocketState::CloseAcknowledged(_) => { |
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WebSocketState::ClosedByPeer(_) | WebSocketState::CloseAcknowledged(_) => { |
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// It is already closed, just ignore.
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// It is already closed, just ignore.
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Ok(()) |
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None |
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} |
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} |
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WebSocketState::ClosedByUs => { |
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WebSocketState::ClosedByUs => { |
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// We received a reply.
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// We received a reply.
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@ -419,11 +421,11 @@ impl<Stream: Read + Write> WebSocket<Stream> { |
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Role::Client => { |
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Role::Client => { |
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// Client waits for the server to close the connection.
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// Client waits for the server to close the connection.
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self.state = WebSocketState::CloseAcknowledged(close); |
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self.state = WebSocketState::CloseAcknowledged(close); |
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Ok(()) |
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None |
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} |
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} |
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Role::Server => { |
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Role::Server => { |
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// Server closes the connection.
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// Server closes the connection.
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Err(Error::ConnectionClosed(close)) |
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Some(close) |
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} |
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} |
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} |
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} |
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} |
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} |
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@ -442,30 +444,8 @@ impl<Stream: Read + Write> WebSocket<Stream> { |
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frame.set_random_mask(); |
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frame.set_random_mask(); |
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} |
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} |
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} |
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} |
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let res = self.socket.write_frame(frame); |
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self.socket.write_frame(frame) |
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self.translate_close(res) |
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} |
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/// Translate a "Connection reset by peer" into ConnectionClosed as needed.
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fn translate_close<T>(&mut self, res: Result<T>) -> Result<T> { |
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match res { |
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Err(Error::Io(err)) => Err({ |
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if err.kind() == IoErrorKind::ConnectionReset { |
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match self.state { |
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WebSocketState::ClosedByPeer(ref mut frame) => |
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Error::ConnectionClosed(frame.take()), |
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WebSocketState::CloseAcknowledged(ref mut frame) => |
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Error::ConnectionClosed(frame.take()), |
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_ => Error::Io(err), |
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} |
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} |
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} else { |
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Error::Io(err) |
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} |
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}), |
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x => x, |
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} |
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} |
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} |
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} |
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/// The current connection state.
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/// The current connection state.
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