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//! Async WebSocket usage.
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//!
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//! This library is an implementation of WebSocket handshakes and streams. It
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//! is based on the crate which implements all required WebSocket protocol
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//! logic. So this crate basically just brings tokio support / tokio integration
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//! to it.
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//!
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//! Each WebSocket stream implements the required `Stream` and `Sink` traits,
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//! so the socket is just a stream of messages coming in and going out.
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#![deny(
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missing_docs,
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unused_must_use,
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unused_mut,
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unused_imports,
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unused_import_braces)]
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extern crate futures;
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extern crate tokio_io;
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extern crate tungstenite;
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extern crate url;
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#[cfg(feature="connect")]
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mod connect;
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#[cfg(feature="stream")]
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pub mod stream;
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use std::io::ErrorKind;
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use futures::{Poll, Future, Async, AsyncSink, Stream, Sink, StartSend};
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use tokio_io::{AsyncRead, AsyncWrite};
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use url::Url;
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use tungstenite::handshake::client::{ClientHandshake, Response};
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use tungstenite::handshake::server::{ServerHandshake, Callback};
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use tungstenite::handshake::{HandshakeRole, HandshakeError};
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use tungstenite::protocol::{WebSocket, Message};
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use tungstenite::error::Error as WsError;
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use tungstenite::server;
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#[cfg(feature="connect")]
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pub use connect::connect_async;
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/// A WebSocket request
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pub struct Request<'a> {
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/// URL of the request.
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pub url: Url,
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/// Extra headers, if any.
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pub headers: Vec<(&'a str, &'a str)>,
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}
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impl<'a> Request<'a> {
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/// Constructs a new WebSocket request with a URL or URL string
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pub fn new<U: Into<Url>>(url: U) -> Self {
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Request{url: url.into(), headers: vec![]}
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}
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/// Adds a WebSocket protocol to the request
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pub fn add_protocol(&mut self, protocol: &'a str) {
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self.headers.push(("Sec-WebSocket-Protocol", protocol));
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}
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/// Adds a custom header to the request
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pub fn add_header(&mut self, name: &'a str, value: &'a str) {
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self.headers.push((name, value));
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}
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}
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impl<'a, U: Into<Url>> From<U> for Request<'a> {
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fn from(u: U) -> Request<'a> {
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Request::new(u)
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}
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}
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/// Creates a WebSocket handshake from a request and a stream.
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/// For convenience, the user may call this with a url string, a URL,
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/// or a `Request`. Calling with `Request` allows the user to add
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/// a WebSocket protocol or other custom headers.
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///
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/// Internally, this custom creates a handshake representation and returns
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/// a future representing the resolution of the WebSocket handshake. The
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/// returned future will resolve to either `WebSocketStream<S>` or `Error`
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/// depending on whether the handshake is successful.
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///
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/// This is typically used for clients who have already established, for
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/// example, a TCP connection to the remote server.
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pub fn client_async<'a, R, S>(request: R, stream: S) -> ConnectAsync<S>
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where
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R: Into<Request<'a>>,
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S: AsyncRead + AsyncWrite
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{
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let Request{ url, headers } = request.into();
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let tungstenite_request = {
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tungstenite::handshake::client::Request { url, extra_headers: Some(&headers) }
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};
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let handshake = ClientHandshake::start(stream, tungstenite_request).handshake();
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ConnectAsync {
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inner: MidHandshake {
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inner: Some(handshake)
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}
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}
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}
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/// Accepts a new WebSocket connection with the provided stream.
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///
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/// This function will internally call `server::accept` to create a
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/// handshake representation and returns a future representing the
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/// resolution of the WebSocket handshake. The returned future will resolve
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/// to either `WebSocketStream<S>` or `Error` depending if it's successful
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/// or not.
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///
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/// This is typically used after a socket has been accepted from a
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/// `TcpListener`. That socket is then passed to this function to perform
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/// the server half of the accepting a client's websocket connection.
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///
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/// You can also pass an optional `callback` which will
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/// be called when the websocket request is received from an incoming client.
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pub fn accept_async<S>(stream: S, callback: Option<Callback>) -> AcceptAsync<S>
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where
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S: AsyncRead + AsyncWrite,
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{
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AcceptAsync {
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inner: MidHandshake {
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inner: Some(server::accept(stream, callback))
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}
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}
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}
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/// A wrapper around an underlying raw stream which implements the WebSocket
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/// protocol.
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///
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/// A `WebSocketStream<S>` represents a handshake that has been completed
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/// successfully and both the server and the client are ready for receiving
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/// and sending data. Message from a `WebSocketStream<S>` are accessible
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/// through the respective `Stream` and `Sink`. Check more information about
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/// them in `futures-rs` crate documentation or have a look on the examples
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/// and unit tests for this crate.
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pub struct WebSocketStream<S> {
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inner: WebSocket<S>,
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}
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impl<T> Stream for WebSocketStream<T> where T: AsyncRead + AsyncWrite {
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type Item = Message;
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type Error = WsError;
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fn poll(&mut self) -> Poll<Option<Message>, WsError> {
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self.inner.read_message().map(|m| Some(m)).to_async()
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}
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}
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impl<T> Sink for WebSocketStream<T> where T: AsyncRead + AsyncWrite {
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type SinkItem = Message;
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type SinkError = WsError;
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fn start_send(&mut self, item: Message) -> StartSend<Message, WsError> {
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try!(self.inner.write_message(item).to_async());
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Ok(AsyncSink::Ready)
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}
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fn poll_complete(&mut self) -> Poll<(), WsError> {
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self.inner.write_pending().to_async()
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}
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}
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/// Future returned from client_async() which will resolve
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/// once the connection handshake has finished.
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pub struct ConnectAsync<S: AsyncRead + AsyncWrite> {
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inner: MidHandshake<ClientHandshake<S>>,
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}
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impl<S: AsyncRead + AsyncWrite> Future for ConnectAsync<S> {
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type Item = (WebSocketStream<S>, Response);
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type Error = WsError;
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fn poll(&mut self) -> Poll<Self::Item, WsError> {
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match self.inner.poll()? {
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Async::NotReady => Ok(Async::NotReady),
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Async::Ready((ws, resp)) => Ok(Async::Ready((WebSocketStream { inner: ws }, resp))),
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}
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}
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}
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/// Future returned from accept_async() which will resolve
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/// once the connection handshake has finished.
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pub struct AcceptAsync<S: AsyncRead + AsyncWrite> {
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inner: MidHandshake<ServerHandshake<S>>,
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}
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impl<S: AsyncRead + AsyncWrite> Future for AcceptAsync<S> {
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type Item = WebSocketStream<S>;
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type Error = WsError;
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fn poll(&mut self) -> Poll<Self::Item, WsError> {
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match self.inner.poll()? {
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Async::NotReady => Ok(Async::NotReady),
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Async::Ready(ws) => Ok(Async::Ready(WebSocketStream { inner: ws })),
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}
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}
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}
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struct MidHandshake<H: HandshakeRole> {
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inner: Option<Result<<H as HandshakeRole>::FinalResult, HandshakeError<H>>>,
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}
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impl<H: HandshakeRole> Future for MidHandshake<H> {
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type Item = <H as HandshakeRole>::FinalResult;
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type Error = WsError;
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fn poll(&mut self) -> Poll<Self::Item, WsError> {
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match self.inner.take().expect("cannot poll MidHandshake twice") {
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Ok(result) => Ok(Async::Ready(result)),
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Err(HandshakeError::Failure(e)) => Err(e),
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Err(HandshakeError::Interrupted(s)) => {
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match s.handshake() {
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Ok(result) => Ok(Async::Ready(result)),
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Err(HandshakeError::Failure(e)) => Err(e),
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Err(HandshakeError::Interrupted(s)) => {
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self.inner = Some(Err(HandshakeError::Interrupted(s)));
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Ok(Async::NotReady)
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}
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}
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}
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}
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}
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}
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trait ToAsync {
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type T;
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type E;
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fn to_async(self) -> Result<Async<Self::T>, Self::E>;
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}
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impl<T> ToAsync for Result<T, WsError> {
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type T = T;
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type E = WsError;
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fn to_async(self) -> Result<Async<Self::T>, Self::E> {
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match self {
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Ok(x) => Ok(Async::Ready(x)),
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Err(error) => match error {
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WsError::Io(ref err) if err.kind() == ErrorKind::WouldBlock => Ok(Async::NotReady),
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err => Err(err),
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},
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}
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}
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}
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