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rocksdb/port/win/env_win.cc

1438 lines
45 KiB

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#if defined(OS_WIN)
#include "port/win/env_win.h"
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
#include <direct.h> // _rmdir, _mkdir, _getcwd
#include <errno.h>
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
#include <io.h> // _access
#include <rpc.h> // for uuid generation
#include <shlwapi.h>
#include <sys/stat.h>
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
#include <sys/types.h>
#include <windows.h>
#include <winioctl.h>
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
#include <algorithm>
#include <ctime>
#include <thread>
#include "monitoring/iostats_context_imp.h"
#include "monitoring/thread_status_updater.h"
#include "monitoring/thread_status_util.h"
#include "port/lang.h"
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
#include "port/port.h"
#include "port/port_dirent.h"
#include "port/win/io_win.h"
#include "port/win/win_logger.h"
#include "rocksdb/env.h"
#include "rocksdb/slice.h"
#include "strsafe.h"
#include "util/string_util.h"
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
// Undefine the functions windows might use (again)...
#undef GetCurrentTime
#undef DeleteFile
#undef LoadLibrary
namespace ROCKSDB_NAMESPACE {
ThreadStatusUpdater* CreateThreadStatusUpdater() {
return new ThreadStatusUpdater();
}
namespace {
// Sector size used when physical sector size cannot be obtained from device.
static const size_t kSectorSize = 512;
// RAII helpers for HANDLEs
const auto CloseHandleFunc = [](HANDLE h) { ::CloseHandle(h); };
using UniqueCloseHandlePtr = std::unique_ptr<void, decltype(CloseHandleFunc)>;
const auto FindCloseFunc = [](HANDLE h) { ::FindClose(h); };
using UniqueFindClosePtr = std::unique_ptr<void, decltype(FindCloseFunc)>;
void WinthreadCall(const char* label, std::error_code result) {
if (0 != result.value()) {
fprintf(stderr, "Winthread %s: %s\n", label,
errnoStr(result.value()).c_str());
abort();
}
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
} // namespace
namespace port {
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
WinClock::WinClock()
: perf_counter_frequency_(0),
nano_seconds_per_period_(0),
GetSystemTimePreciseAsFileTime_(NULL) {
{
LARGE_INTEGER qpf;
BOOL ret __attribute__((__unused__));
ret = QueryPerformanceFrequency(&qpf);
assert(ret == TRUE);
perf_counter_frequency_ = qpf.QuadPart;
if (std::nano::den % perf_counter_frequency_ == 0) {
nano_seconds_per_period_ = std::nano::den / perf_counter_frequency_;
}
}
HMODULE module = GetModuleHandle("kernel32.dll");
if (module != NULL) {
GetSystemTimePreciseAsFileTime_ = (FnGetSystemTimePreciseAsFileTime)(
void*)GetProcAddress(module, "GetSystemTimePreciseAsFileTime");
}
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
void WinClock::SleepForMicroseconds(int micros) {
std::this_thread::sleep_for(std::chrono::microseconds(micros));
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
std::string WinClock::TimeToString(uint64_t secondsSince1970) {
std::string result;
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
const time_t seconds = secondsSince1970;
const int maxsize = 64;
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
struct tm t;
errno_t ret = localtime_s(&t, &seconds);
if (ret) {
result = std::to_string(seconds);
} else {
result.resize(maxsize);
char* p = &result[0];
int len =
snprintf(p, maxsize, "%04d/%02d/%02d-%02d:%02d:%02d ", t.tm_year + 1900,
t.tm_mon + 1, t.tm_mday, t.tm_hour, t.tm_min, t.tm_sec);
assert(len > 0);
result.resize(len);
}
return result;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
uint64_t WinClock::NowMicros() {
if (GetSystemTimePreciseAsFileTime_ != NULL) {
// all std::chrono clocks on windows proved to return
// values that may repeat that is not good enough for some uses.
const int64_t c_UnixEpochStartTicks = 116444736000000000LL;
const int64_t c_FtToMicroSec = 10;
// This interface needs to return system time and not
// just any microseconds because it is often used as an argument
// to TimedWait() on condition variable
FILETIME ftSystemTime;
GetSystemTimePreciseAsFileTime_(&ftSystemTime);
LARGE_INTEGER li;
li.LowPart = ftSystemTime.dwLowDateTime;
li.HighPart = ftSystemTime.dwHighDateTime;
// Subtract unix epoch start
li.QuadPart -= c_UnixEpochStartTicks;
// Convert to microsecs
li.QuadPart /= c_FtToMicroSec;
return li.QuadPart;
}
return std::chrono::duration_cast<std::chrono::microseconds>(
std::chrono::system_clock::now().time_since_epoch())
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
.count();
}
uint64_t WinClock::NowNanos() {
if (nano_seconds_per_period_ != 0) {
// all std::chrono clocks on windows have the same resolution that is only
// good enough for microseconds but not nanoseconds
// On Windows 8 and Windows 2012 Server
// GetSystemTimePreciseAsFileTime(&current_time) can be used
LARGE_INTEGER li;
QueryPerformanceCounter(&li);
// Convert performance counter to nanoseconds by precomputed ratio.
// Directly multiply nano::den with li.QuadPart causes overflow.
// Only do this when nano::den is divisible by perf_counter_frequency_,
// which most likely is the case in reality. If it's not, fall back to
// high_resolution_clock, which may be less precise under old compilers.
li.QuadPart *= nano_seconds_per_period_;
return li.QuadPart;
}
return std::chrono::duration_cast<std::chrono::nanoseconds>(
std::chrono::high_resolution_clock::now().time_since_epoch())
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
.count();
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
Status WinClock::GetCurrentTime(int64_t* unix_time) {
time_t time = std::time(nullptr);
if (time == (time_t)(-1)) {
return Status::NotSupported("Failed to get time");
}
*unix_time = time;
return Status::OK();
}
WinFileSystem::WinFileSystem(const std::shared_ptr<SystemClock>& clock)
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
: clock_(clock), page_size_(4 * 1024), allocation_granularity_(page_size_) {
SYSTEM_INFO sinfo;
GetSystemInfo(&sinfo);
page_size_ = sinfo.dwPageSize;
allocation_granularity_ = sinfo.dwAllocationGranularity;
}
const std::shared_ptr<WinFileSystem>& WinFileSystem::Default() {
STATIC_AVOID_DESTRUCTION(std::shared_ptr<WinFileSystem>, fs)
(std::make_shared<WinFileSystem>(WinClock::Default()));
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
return fs;
}
WinEnvIO::WinEnvIO(Env* hosted_env) : hosted_env_(hosted_env) {}
WinEnvIO::~WinEnvIO() {}
IOStatus WinFileSystem::DeleteFile(const std::string& fname,
const IOOptions& /*options*/,
IODebugContext* /*dbg*/) {
IOStatus result;
BOOL ret = RX_DeleteFile(RX_FN(fname).c_str());
if (!ret) {
auto lastError = GetLastError();
result = IOErrorFromWindowsError("Failed to delete: " + fname, lastError);
}
return result;
}
IOStatus WinFileSystem::Truncate(const std::string& fname, size_t size,
const IOOptions& /*options*/,
IODebugContext* /*dbg*/) {
IOStatus s;
int result = ROCKSDB_NAMESPACE::port::Truncate(fname, size);
if (result != 0) {
s = IOError("Failed to truncate: " + fname, errno);
}
return s;
}
IOStatus WinFileSystem::NewSequentialFile(
const std::string& fname, const FileOptions& options,
std::unique_ptr<FSSequentialFile>* result, IODebugContext* /*dbg*/) {
IOStatus s;
result->reset();
// Corruption test needs to rename and delete files of these kind
// while they are still open with another handle. For that reason we
// allow share_write and delete(allows rename).
HANDLE hFile = INVALID_HANDLE_VALUE;
DWORD fileFlags = FILE_ATTRIBUTE_READONLY;
if (options.use_direct_reads && !options.use_mmap_reads) {
fileFlags |= FILE_FLAG_NO_BUFFERING;
}
{
IOSTATS_TIMER_GUARD(open_nanos);
hFile = RX_CreateFile(
RX_FN(fname).c_str(), GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE, NULL,
OPEN_EXISTING, // Original fopen mode is "rb"
fileFlags, NULL);
}
if (INVALID_HANDLE_VALUE == hFile) {
auto lastError = GetLastError();
s = IOErrorFromWindowsError("Failed to open NewSequentialFile" + fname,
lastError);
} else {
result->reset(new WinSequentialFile(fname, hFile, options));
}
return s;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::NewRandomAccessFile(
const std::string& fname, const FileOptions& options,
std::unique_ptr<FSRandomAccessFile>* result, IODebugContext* dbg) {
result->reset();
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus s;
// Open the file for read-only random access
// Random access is to disable read-ahead as the system reads too much data
DWORD fileFlags = FILE_ATTRIBUTE_READONLY;
if (options.use_direct_reads && !options.use_mmap_reads) {
fileFlags |= FILE_FLAG_NO_BUFFERING;
} else {
fileFlags |= FILE_FLAG_RANDOM_ACCESS;
}
/// Shared access is necessary for corruption test to pass
// almost all tests would work with a possible exception of fault_injection
HANDLE hFile = 0;
{
IOSTATS_TIMER_GUARD(open_nanos);
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
hFile =
RX_CreateFile(RX_FN(fname).c_str(), GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE,
NULL, OPEN_EXISTING, fileFlags, NULL);
}
if (INVALID_HANDLE_VALUE == hFile) {
auto lastError = GetLastError();
return IOErrorFromWindowsError(
"NewRandomAccessFile failed to Create/Open: " + fname, lastError);
}
UniqueCloseHandlePtr fileGuard(hFile, CloseHandleFunc);
// CAUTION! This will map the entire file into the process address space.
// Not recommended for 32-bit platforms.
if (options.use_mmap_reads) {
uint64_t fileSize;
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
s = GetFileSize(fname, IOOptions(), &fileSize, dbg);
if (s.ok()) {
// Will not map empty files
if (fileSize == 0) {
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
return IOError("NewRandomAccessFile failed to map empty file: " + fname,
EINVAL);
}
HANDLE hMap = RX_CreateFileMapping(hFile, NULL, PAGE_READONLY,
0, // At its present length
0,
NULL); // Mapping name
if (!hMap) {
auto lastError = GetLastError();
return IOErrorFromWindowsError(
"Failed to create file mapping for NewRandomAccessFile: " + fname,
lastError);
}
UniqueCloseHandlePtr mapGuard(hMap, CloseHandleFunc);
const void* mapped_region =
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
MapViewOfFileEx(hMap, FILE_MAP_READ,
0, // High DWORD of access start
0, // Low DWORD
static_cast<SIZE_T>(fileSize),
NULL); // Let the OS choose the mapping
if (!mapped_region) {
auto lastError = GetLastError();
return IOErrorFromWindowsError(
"Failed to MapViewOfFile for NewRandomAccessFile: " + fname,
lastError);
}
result->reset(new WinMmapReadableFile(fname, hFile, hMap, mapped_region,
static_cast<size_t>(fileSize)));
mapGuard.release();
fileGuard.release();
}
} else {
result->reset(new WinRandomAccessFile(fname, hFile, page_size_, options));
fileGuard.release();
}
return s;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::OpenWritableFile(
const std::string& fname, const FileOptions& options,
std::unique_ptr<FSWritableFile>* result, bool reopen) {
const size_t c_BufferCapacity = 64 * 1024;
EnvOptions local_options(options);
result->reset();
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus s;
DWORD fileFlags = FILE_ATTRIBUTE_NORMAL;
if (local_options.use_direct_writes && !local_options.use_mmap_writes) {
Disable onboard cache for compaction output Summary: FILE_FLAG_WRITE_THROUGH is for disabling device on-board cache in windows API, which should be disabled if user doesn't need system cache. There was a perf issue related with this, we found during memtable flush, the high percentile latency jumps significantly. During profiling, we found those high latency (P99.9) read requests got queue-jumped by write requests from memtable flush and takes 80ms or even more time to wait, even when SSD overall IO throughput is relatively low. After enabling FILE_FLAG_WRITE_THROUGH, we rerun the test found high percentile latency drops a lot without observable impact on writes. Scenario 1: 40MB/s + 40MB/s R/W compaction throughput  Original | FILE_FLAG_WRITE_THROUGH | Percentage reduction --------------------------------------------------------------- P99.9 | 56.897 ms | 35.593 ms | -37.4% P99 | 3.905 ms | 3.896 ms | -2.8% Scenario 2: 14MB/s + 14MB/s R/W compaction throughput, cohosted with 100+ other rocksdb instances have manually triggered memtable flush operations (memtable is tiny), creating a lot of randomized the small file writes operations during test. Original | FILE_FLAG_WRITE_THROUGH | Percentage reduction --------------------------------------------------------------- P99.9 | 86.227 ms | 50.436 ms | -41.5% P99 | 8.415 ms | 3.356 ms | -60.1% Closes https://github.com/facebook/rocksdb/pull/3225 Differential Revision: D6624174 Pulled By: miasantreble fbshipit-source-id: 321b86aee9d74470840c70e5d0d4fa9880660a91
7 years ago
fileFlags = FILE_FLAG_NO_BUFFERING | FILE_FLAG_WRITE_THROUGH;
}
// Desired access. We are want to write only here but if we want to memory
// map
// the file then there is no write only mode so we have to create it
// Read/Write
// However, MapViewOfFile specifies only Write only
DWORD desired_access = GENERIC_WRITE;
DWORD shared_mode = FILE_SHARE_READ;
if (local_options.use_mmap_writes) {
desired_access |= GENERIC_READ;
} else {
// Adding this solely for tests to pass (fault_injection_test,
// wal_manager_test).
shared_mode |= (FILE_SHARE_WRITE | FILE_SHARE_DELETE);
}
// This will always truncate the file
DWORD creation_disposition = CREATE_ALWAYS;
if (reopen) {
creation_disposition = OPEN_ALWAYS;
}
HANDLE hFile = 0;
{
IOSTATS_TIMER_GUARD(open_nanos);
hFile = RX_CreateFile(
RX_FN(fname).c_str(),
desired_access, // Access desired
shared_mode,
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
NULL, // Security attributes
// Posix env says (reopen) ? (O_CREATE | O_APPEND) : O_CREAT | O_TRUNC
creation_disposition,
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
fileFlags, // Flags
NULL); // Template File
}
if (INVALID_HANDLE_VALUE == hFile) {
auto lastError = GetLastError();
return IOErrorFromWindowsError(
"Failed to create a NewWritableFile: " + fname, lastError);
}
// We will start writing at the end, appending
if (reopen) {
LARGE_INTEGER zero_move;
zero_move.QuadPart = 0;
BOOL ret = SetFilePointerEx(hFile, zero_move, NULL, FILE_END);
if (!ret) {
auto lastError = GetLastError();
return IOErrorFromWindowsError(
"Failed to create a ReopenWritableFile move to the end: " + fname,
lastError);
}
}
if (options.use_mmap_writes) {
// We usually do not use mmmapping on SSD and thus we pass memory
// page_size
result->reset(new WinMmapFile(fname, hFile, page_size_,
allocation_granularity_, local_options));
} else {
// Here we want the buffer allocation to be aligned by the SSD page size
// and to be a multiple of it
result->reset(new WinWritableFile(fname, hFile, GetPageSize(),
c_BufferCapacity, local_options));
Refactor to support file_reader_writer on Windows. Summary. A change https://reviews.facebook.net/differential/diff/224721/ Has attempted to move common functionality out of platform dependent code to a new facility called file_reader_writer. This includes: - perf counters - Buffering - RateLimiting However, the change did not attempt to refactor Windows code. To mitigate, we introduce new quering interfaces such as UseOSBuffer(), GetRequiredBufferAlignment() and ReaderWriterForward() for pure forwarding where required. Introduce WritableFile got a new method Truncate(). This is to communicate to the file as to how much data it has on close. - When space is pre-allocated on Linux it is filled with zeros implicitly, no such thing exist on Windows so we must truncate file on close. - When operating in unbuffered mode the last page is filled with zeros but we still want to truncate. Previously, Close() would take care of it but now buffer management is shifted to the wrappers and the file has no idea about the file true size. This means that Close() on the wrapper level must always include Truncate() as well as wrapper __dtor should call Close() and against double Close(). Move buffered/unbuffered write logic to the wrapper. Utilize Aligned buffer class. Adjust tests and implement Truncate() where necessary. Come up with reasonable defaults for new virtual interfaces. Forward calls for RandomAccessReadAhead class to avoid double buffering and locking (double locking in unbuffered mode on WIndows).
9 years ago
}
return s;
}
Refactor to support file_reader_writer on Windows. Summary. A change https://reviews.facebook.net/differential/diff/224721/ Has attempted to move common functionality out of platform dependent code to a new facility called file_reader_writer. This includes: - perf counters - Buffering - RateLimiting However, the change did not attempt to refactor Windows code. To mitigate, we introduce new quering interfaces such as UseOSBuffer(), GetRequiredBufferAlignment() and ReaderWriterForward() for pure forwarding where required. Introduce WritableFile got a new method Truncate(). This is to communicate to the file as to how much data it has on close. - When space is pre-allocated on Linux it is filled with zeros implicitly, no such thing exist on Windows so we must truncate file on close. - When operating in unbuffered mode the last page is filled with zeros but we still want to truncate. Previously, Close() would take care of it but now buffer management is shifted to the wrappers and the file has no idea about the file true size. This means that Close() on the wrapper level must always include Truncate() as well as wrapper __dtor should call Close() and against double Close(). Move buffered/unbuffered write logic to the wrapper. Utilize Aligned buffer class. Adjust tests and implement Truncate() where necessary. Come up with reasonable defaults for new virtual interfaces. Forward calls for RandomAccessReadAhead class to avoid double buffering and locking (double locking in unbuffered mode on WIndows).
9 years ago
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::NewWritableFile(const std::string& fname,
const FileOptions& options,
std::unique_ptr<FSWritableFile>* result,
IODebugContext* /*dbg*/) {
return OpenWritableFile(fname, options, result, false);
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::ReopenWritableFile(
const std::string& fname, const FileOptions& options,
std::unique_ptr<FSWritableFile>* result, IODebugContext* /*dbg*/) {
return OpenWritableFile(fname, options, result, true);
}
IOStatus WinFileSystem::NewRandomRWFile(const std::string& fname,
const FileOptions& options,
std::unique_ptr<FSRandomRWFile>* result,
IODebugContext* /*dbg*/) {
IOStatus s;
// Open the file for read-only random access
// Random access is to disable read-ahead as the system reads too much data
DWORD desired_access = GENERIC_READ | GENERIC_WRITE;
DWORD shared_mode = FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE;
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
DWORD creation_disposition = OPEN_EXISTING; // Fail if file does not exist
DWORD file_flags = FILE_FLAG_RANDOM_ACCESS;
if (options.use_direct_reads && options.use_direct_writes) {
file_flags |= FILE_FLAG_NO_BUFFERING;
}
/// Shared access is necessary for corruption test to pass
// almost all tests would work with a possible exception of fault_injection
HANDLE hFile = 0;
{
IOSTATS_TIMER_GUARD(open_nanos);
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
hFile = RX_CreateFile(RX_FN(fname).c_str(), desired_access, shared_mode,
NULL, // Security attributes
creation_disposition, file_flags, NULL);
}
if (INVALID_HANDLE_VALUE == hFile) {
auto lastError = GetLastError();
return IOErrorFromWindowsError(
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
"NewRandomRWFile failed to Create/Open: " + fname, lastError);
}
UniqueCloseHandlePtr fileGuard(hFile, CloseHandleFunc);
result->reset(new WinRandomRWFile(fname, hFile, GetPageSize(), options));
fileGuard.release();
return s;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::NewMemoryMappedFileBuffer(
const std::string& fname, std::unique_ptr<MemoryMappedFileBuffer>* result) {
IOStatus s;
result->reset();
DWORD fileFlags = FILE_ATTRIBUTE_READONLY;
HANDLE hFile = INVALID_HANDLE_VALUE;
{
IOSTATS_TIMER_GUARD(open_nanos);
hFile = RX_CreateFile(
RX_FN(fname).c_str(), GENERIC_READ | GENERIC_WRITE,
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE, NULL,
OPEN_EXISTING, // Open only if it exists
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
fileFlags, NULL);
}
if (INVALID_HANDLE_VALUE == hFile) {
auto lastError = GetLastError();
s = IOErrorFromWindowsError(
"Failed to open NewMemoryMappedFileBuffer: " + fname, lastError);
return s;
}
UniqueCloseHandlePtr fileGuard(hFile, CloseHandleFunc);
uint64_t fileSize = 0;
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
s = GetFileSize(fname, IOOptions(), &fileSize, nullptr);
if (!s.ok()) {
return s;
}
// Will not map empty files
if (fileSize == 0) {
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
return IOStatus::NotSupported(
"NewMemoryMappedFileBuffer can not map zero length files: " + fname);
}
// size_t is 32-bit with 32-bit builds
if (fileSize > std::numeric_limits<size_t>::max()) {
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
return IOStatus::NotSupported(
"The specified file size does not fit into 32-bit memory addressing: " +
fname);
}
HANDLE hMap = RX_CreateFileMapping(hFile, NULL, PAGE_READWRITE,
0, // Whole file at its present length
0,
NULL); // Mapping name
if (!hMap) {
auto lastError = GetLastError();
return IOErrorFromWindowsError(
"Failed to create file mapping for: " + fname, lastError);
}
UniqueCloseHandlePtr mapGuard(hMap, CloseHandleFunc);
void* base = MapViewOfFileEx(hMap, FILE_MAP_WRITE,
0, // High DWORD of access start
0, // Low DWORD
static_cast<SIZE_T>(fileSize),
NULL); // Let the OS choose the mapping
if (!base) {
auto lastError = GetLastError();
return IOErrorFromWindowsError(
"Failed to MapViewOfFile for NewMemoryMappedFileBuffer: " + fname,
lastError);
}
result->reset(new WinMemoryMappedBuffer(hFile, hMap, base,
static_cast<size_t>(fileSize)));
mapGuard.release();
fileGuard.release();
return s;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::NewDirectory(const std::string& name,
const IOOptions& /*options*/,
std::unique_ptr<FSDirectory>* result,
IODebugContext* /*dbg*/) {
IOStatus s;
// Must be nullptr on failure
result->reset();
if (!DirExists(name)) {
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
s = IOErrorFromWindowsError("open folder: " + name, ERROR_DIRECTORY);
return s;
}
HANDLE handle = INVALID_HANDLE_VALUE;
// 0 - for access means read metadata
{
IOSTATS_TIMER_GUARD(open_nanos);
handle = RX_CreateFile(
RX_FN(name).c_str(), 0,
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
FILE_SHARE_DELETE | FILE_SHARE_READ | FILE_SHARE_WRITE, NULL,
OPEN_EXISTING,
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
FILE_FLAG_BACKUP_SEMANTICS, // make opening folders possible
NULL);
}
if (INVALID_HANDLE_VALUE == handle) {
auto lastError = GetLastError();
s = IOErrorFromWindowsError("open folder: " + name, lastError);
return s;
}
result->reset(new WinDirectory(name, handle));
return s;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::FileExists(const std::string& fname,
const IOOptions& /*opts*/,
IODebugContext* /*dbg*/) {
IOStatus s;
// TODO: This does not follow symbolic links at this point
// which is consistent with _access() impl on windows
// but can be added
WIN32_FILE_ATTRIBUTE_DATA attrs;
if (FALSE == RX_GetFileAttributesEx(RX_FN(fname).c_str(),
GetFileExInfoStandard, &attrs)) {
auto lastError = GetLastError();
switch (lastError) {
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
case ERROR_ACCESS_DENIED:
case ERROR_NOT_FOUND:
case ERROR_FILE_NOT_FOUND:
case ERROR_PATH_NOT_FOUND:
s = IOStatus::NotFound();
break;
default:
s = IOErrorFromWindowsError("Unexpected error for: " + fname,
lastError);
break;
}
}
return s;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::GetChildren(const std::string& dir,
const IOOptions& /*opts*/,
std::vector<std::string>* result,
IODebugContext* /*dbg*/) {
IOStatus status;
result->clear();
RX_WIN32_FIND_DATA data;
memset(&data, 0, sizeof(data));
std::string pattern(dir);
pattern.append("\\").append("*");
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
HANDLE handle =
RX_FindFirstFileEx(RX_FN(pattern).c_str(),
// Do not want alternative name
FindExInfoBasic, &data, FindExSearchNameMatch,
NULL, // lpSearchFilter
0);
if (handle == INVALID_HANDLE_VALUE) {
auto lastError = GetLastError();
switch (lastError) {
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
case ERROR_NOT_FOUND:
case ERROR_ACCESS_DENIED:
case ERROR_FILE_NOT_FOUND:
case ERROR_PATH_NOT_FOUND:
status = IOStatus::NotFound();
break;
default:
status = IOErrorFromWindowsError("Failed to GetChhildren for: " + dir,
lastError);
}
return status;
}
UniqueFindClosePtr fc(handle, FindCloseFunc);
// For safety
data.cFileName[MAX_PATH - 1] = 0;
while (true) {
// filter out '.' and '..' directory entries
// which appear only on some platforms
const bool ignore =
((data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != 0) &&
(RX_FNCMP(data.cFileName, ".") == 0 ||
RX_FNCMP(data.cFileName, "..") == 0);
if (!ignore) {
auto x = RX_FILESTRING(data.cFileName, RX_FNLEN(data.cFileName));
result->push_back(FN_TO_RX(x));
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
BOOL ret = -RX_FindNextFile(handle, &data);
// If the function fails the return value is zero
// and non-zero otherwise. Not TRUE or FALSE.
if (ret == FALSE) {
// Posix does not care why we stopped
break;
}
data.cFileName[MAX_PATH - 1] = 0;
}
return status;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::CreateDir(const std::string& name,
const IOOptions& /*opts*/,
IODebugContext* /*dbg*/) {
IOStatus result;
BOOL ret = RX_CreateDirectory(RX_FN(name).c_str(), NULL);
if (!ret) {
auto lastError = GetLastError();
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
result = IOErrorFromWindowsError("Failed to create a directory: " + name,
lastError);
}
return result;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::CreateDirIfMissing(const std::string& name,
const IOOptions& /*opts*/,
IODebugContext* /*dbg*/) {
IOStatus result;
if (DirExists(name)) {
return result;
}
BOOL ret = RX_CreateDirectory(RX_FN(name).c_str(), NULL);
if (!ret) {
auto lastError = GetLastError();
if (lastError != ERROR_ALREADY_EXISTS) {
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
result = IOErrorFromWindowsError("Failed to create a directory: " + name,
lastError);
} else {
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
result = IOStatus::IOError(name + ": exists but is not a directory");
}
}
return result;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::DeleteDir(const std::string& name,
const IOOptions& /*options*/,
IODebugContext* /*dbg*/) {
IOStatus result;
BOOL ret = RX_RemoveDirectory(RX_FN(name).c_str());
if (!ret) {
auto lastError = GetLastError();
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
result =
IOErrorFromWindowsError("Failed to remove dir: " + name, lastError);
}
return result;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::GetFileSize(const std::string& fname,
const IOOptions& /*opts*/, uint64_t* size,
IODebugContext* /*dbg*/) {
IOStatus s;
WIN32_FILE_ATTRIBUTE_DATA attrs;
if (RX_GetFileAttributesEx(RX_FN(fname).c_str(), GetFileExInfoStandard,
&attrs)) {
ULARGE_INTEGER file_size;
file_size.HighPart = attrs.nFileSizeHigh;
file_size.LowPart = attrs.nFileSizeLow;
*size = file_size.QuadPart;
} else {
auto lastError = GetLastError();
s = IOErrorFromWindowsError("Can not get size for: " + fname, lastError);
}
return s;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
uint64_t WinFileSystem::FileTimeToUnixTime(const FILETIME& ftTime) {
const uint64_t c_FileTimePerSecond = 10000000U;
// UNIX epoch starts on 1970-01-01T00:00:00Z
// Windows FILETIME starts on 1601-01-01T00:00:00Z
// Therefore, we need to subtract the below number of seconds from
// the seconds that we obtain from FILETIME with an obvious loss of
// precision
const uint64_t c_SecondBeforeUnixEpoch = 11644473600U;
ULARGE_INTEGER li;
li.HighPart = ftTime.dwHighDateTime;
li.LowPart = ftTime.dwLowDateTime;
uint64_t result =
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
(li.QuadPart / c_FileTimePerSecond) - c_SecondBeforeUnixEpoch;
return result;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::GetFileModificationTime(const std::string& fname,
const IOOptions& /*opts*/,
uint64_t* file_mtime,
IODebugContext* /*dbg*/) {
IOStatus s;
WIN32_FILE_ATTRIBUTE_DATA attrs;
if (RX_GetFileAttributesEx(RX_FN(fname).c_str(), GetFileExInfoStandard,
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
&attrs)) {
*file_mtime = FileTimeToUnixTime(attrs.ftLastWriteTime);
} else {
auto lastError = GetLastError();
s = IOErrorFromWindowsError(
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
"Can not get file modification time for: " + fname, lastError);
*file_mtime = 0;
}
return s;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::RenameFile(const std::string& src,
const std::string& target,
const IOOptions& /*opts*/,
IODebugContext* /*dbg*/) {
IOStatus result;
// rename() is not capable of replacing the existing file as on Linux
// so use OS API directly
if (!RX_MoveFileEx(RX_FN(src).c_str(), RX_FN(target).c_str(),
MOVEFILE_REPLACE_EXISTING)) {
DWORD lastError = GetLastError();
std::string text("Failed to rename: ");
text.append(src).append(" to: ").append(target);
result = IOErrorFromWindowsError(text, lastError);
}
return result;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::LinkFile(const std::string& src,
const std::string& target,
const IOOptions& /*opts*/,
IODebugContext* /*dbg*/) {
IOStatus result;
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
if (!RX_CreateHardLink(RX_FN(target).c_str(), RX_FN(src).c_str(), NULL)) {
DWORD lastError = GetLastError();
if (lastError == ERROR_NOT_SAME_DEVICE) {
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
return IOStatus::NotSupported("No cross FS links allowed");
}
std::string text("Failed to link: ");
text.append(src).append(" to: ").append(target);
result = IOErrorFromWindowsError(text, lastError);
}
return result;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::NumFileLinks(const std::string& fname,
const IOOptions& /*opts*/, uint64_t* count,
IODebugContext* /*dbg*/) {
IOStatus s;
HANDLE handle =
RX_CreateFile(RX_FN(fname).c_str(), 0,
FILE_SHARE_DELETE | FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL, OPEN_EXISTING, FILE_FLAG_BACKUP_SEMANTICS, NULL);
if (INVALID_HANDLE_VALUE == handle) {
auto lastError = GetLastError();
s = IOErrorFromWindowsError("NumFileLinks: " + fname, lastError);
return s;
}
UniqueCloseHandlePtr handle_guard(handle, CloseHandleFunc);
FILE_STANDARD_INFO standard_info;
if (0 != GetFileInformationByHandleEx(handle, FileStandardInfo,
&standard_info,
sizeof(standard_info))) {
*count = standard_info.NumberOfLinks;
} else {
auto lastError = GetLastError();
s = IOErrorFromWindowsError("GetFileInformationByHandleEx: " + fname,
lastError);
}
return s;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::AreFilesSame(const std::string& first,
const std::string& second,
const IOOptions& /*opts*/, bool* res,
IODebugContext* /*dbg*/) {
// For MinGW builds
#if (_WIN32_WINNT == _WIN32_WINNT_VISTA)
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus s = IOStatus::NotSupported();
#else
assert(res != nullptr);
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus s;
if (res == nullptr) {
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
s = IOStatus::InvalidArgument("res");
return s;
}
// 0 - for access means read metadata
HANDLE file_1 = RX_CreateFile(
RX_FN(first).c_str(), 0,
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
FILE_SHARE_DELETE | FILE_SHARE_READ | FILE_SHARE_WRITE, NULL,
OPEN_EXISTING,
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
FILE_FLAG_BACKUP_SEMANTICS, // make opening folders possible
NULL);
if (INVALID_HANDLE_VALUE == file_1) {
auto lastError = GetLastError();
s = IOErrorFromWindowsError("open file: " + first, lastError);
return s;
}
UniqueCloseHandlePtr g_1(file_1, CloseHandleFunc);
HANDLE file_2 = RX_CreateFile(
RX_FN(second).c_str(), 0,
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
FILE_SHARE_DELETE | FILE_SHARE_READ | FILE_SHARE_WRITE, NULL,
OPEN_EXISTING,
FILE_FLAG_BACKUP_SEMANTICS, // make opening folders possible
NULL);
if (INVALID_HANDLE_VALUE == file_2) {
auto lastError = GetLastError();
s = IOErrorFromWindowsError("open file: " + second, lastError);
return s;
}
UniqueCloseHandlePtr g_2(file_2, CloseHandleFunc);
FILE_ID_INFO FileInfo_1;
BOOL result = GetFileInformationByHandleEx(file_1, FileIdInfo, &FileInfo_1,
sizeof(FileInfo_1));
if (!result) {
auto lastError = GetLastError();
s = IOErrorFromWindowsError("stat file: " + first, lastError);
return s;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
FILE_ID_INFO FileInfo_2;
result = GetFileInformationByHandleEx(file_2, FileIdInfo, &FileInfo_2,
sizeof(FileInfo_2));
if (!result) {
auto lastError = GetLastError();
s = IOErrorFromWindowsError("stat file: " + second, lastError);
return s;
}
if (FileInfo_1.VolumeSerialNumber == FileInfo_2.VolumeSerialNumber) {
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
*res =
(0 == memcmp(FileInfo_1.FileId.Identifier, FileInfo_2.FileId.Identifier,
sizeof(FileInfo_1.FileId.Identifier)));
} else {
*res = false;
}
#endif
return s;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::LockFile(const std::string& lockFname,
const IOOptions& /*opts*/, FileLock** lock,
IODebugContext* /*dbg*/) {
assert(lock != nullptr);
*lock = NULL;
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus result;
// No-sharing, this is a LOCK file
const DWORD ExclusiveAccessON = 0;
// Obtain exclusive access to the LOCK file
// Previously, instead of NORMAL attr we set DELETE on close and that worked
// well except with fault_injection test that insists on deleting it.
HANDLE hFile = 0;
{
IOSTATS_TIMER_GUARD(open_nanos);
hFile = RX_CreateFile(RX_FN(lockFname).c_str(),
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
(GENERIC_READ | GENERIC_WRITE), ExclusiveAccessON,
NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
}
if (INVALID_HANDLE_VALUE == hFile) {
auto lastError = GetLastError();
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
result = IOErrorFromWindowsError("Failed to create lock file: " + lockFname,
lastError);
} else {
*lock = new WinFileLock(hFile);
}
return result;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::UnlockFile(FileLock* lock, const IOOptions& /*opts*/,
IODebugContext* /*dbg*/) {
IOStatus result;
assert(lock != nullptr);
delete lock;
return result;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::GetTestDirectory(const IOOptions& opts,
std::string* result,
IODebugContext* dbg) {
std::string output;
const char* env = getenv("TEST_TMPDIR");
if (env && env[0] != '\0') {
output = env;
} else {
env = getenv("TMP");
if (env && env[0] != '\0') {
output = env;
} else {
output = "c:\\tmp";
}
Refactor to support file_reader_writer on Windows. Summary. A change https://reviews.facebook.net/differential/diff/224721/ Has attempted to move common functionality out of platform dependent code to a new facility called file_reader_writer. This includes: - perf counters - Buffering - RateLimiting However, the change did not attempt to refactor Windows code. To mitigate, we introduce new quering interfaces such as UseOSBuffer(), GetRequiredBufferAlignment() and ReaderWriterForward() for pure forwarding where required. Introduce WritableFile got a new method Truncate(). This is to communicate to the file as to how much data it has on close. - When space is pre-allocated on Linux it is filled with zeros implicitly, no such thing exist on Windows so we must truncate file on close. - When operating in unbuffered mode the last page is filled with zeros but we still want to truncate. Previously, Close() would take care of it but now buffer management is shifted to the wrappers and the file has no idea about the file true size. This means that Close() on the wrapper level must always include Truncate() as well as wrapper __dtor should call Close() and against double Close(). Move buffered/unbuffered write logic to the wrapper. Utilize Aligned buffer class. Adjust tests and implement Truncate() where necessary. Come up with reasonable defaults for new virtual interfaces. Forward calls for RandomAccessReadAhead class to avoid double buffering and locking (double locking in unbuffered mode on WIndows).
9 years ago
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
CreateDir(output, opts, dbg);
Refactor to support file_reader_writer on Windows. Summary. A change https://reviews.facebook.net/differential/diff/224721/ Has attempted to move common functionality out of platform dependent code to a new facility called file_reader_writer. This includes: - perf counters - Buffering - RateLimiting However, the change did not attempt to refactor Windows code. To mitigate, we introduce new quering interfaces such as UseOSBuffer(), GetRequiredBufferAlignment() and ReaderWriterForward() for pure forwarding where required. Introduce WritableFile got a new method Truncate(). This is to communicate to the file as to how much data it has on close. - When space is pre-allocated on Linux it is filled with zeros implicitly, no such thing exist on Windows so we must truncate file on close. - When operating in unbuffered mode the last page is filled with zeros but we still want to truncate. Previously, Close() would take care of it but now buffer management is shifted to the wrappers and the file has no idea about the file true size. This means that Close() on the wrapper level must always include Truncate() as well as wrapper __dtor should call Close() and against double Close(). Move buffered/unbuffered write logic to the wrapper. Utilize Aligned buffer class. Adjust tests and implement Truncate() where necessary. Come up with reasonable defaults for new virtual interfaces. Forward calls for RandomAccessReadAhead class to avoid double buffering and locking (double locking in unbuffered mode on WIndows).
9 years ago
output.append("\\testrocksdb-");
output.append(std::to_string(GetCurrentProcessId()));
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
CreateDir(output, opts, dbg);
output.swap(*result);
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
return IOStatus::OK();
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::NewLogger(const std::string& fname,
const IOOptions& /*opts*/,
std::shared_ptr<Logger>* result,
IODebugContext* /*dbg*/) {
IOStatus s;
result->reset();
HANDLE hFile = 0;
{
IOSTATS_TIMER_GUARD(open_nanos);
hFile = RX_CreateFile(
RX_FN(fname).c_str(), GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_DELETE, // In RocksDb log files are
// renamed and deleted before
// they are closed. This enables
// doing so.
NULL,
CREATE_ALWAYS, // Original fopen mode is "w"
FILE_ATTRIBUTE_NORMAL, NULL);
}
if (INVALID_HANDLE_VALUE == hFile) {
auto lastError = GetLastError();
s = IOErrorFromWindowsError("Failed to open LogFile" + fname, lastError);
} else {
{
// With log files we want to set the true creation time as of now
// because the system
// for some reason caches the attributes of the previous file that just
// been renamed from
// this name so auto_roll_logger_test fails
FILETIME ft;
GetSystemTimeAsFileTime(&ft);
// Set creation, last access and last write time to the same value
SetFileTime(hFile, &ft, &ft, &ft);
}
result->reset(new WinLogger(&WinEnvThreads::gettid, clock_.get(), hFile));
}
return s;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::IsDirectory(const std::string& path,
const IOOptions& /*opts*/, bool* is_dir,
IODebugContext* /*dbg*/) {
BOOL ret = RX_PathIsDirectory(RX_FN(path).c_str());
if (is_dir) {
*is_dir = ret ? true : false;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
return IOStatus::OK();
}
Status WinEnvIO::GetHostName(char* name, uint64_t len) {
Status s;
DWORD nSize = static_cast<DWORD>(
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
std::min<uint64_t>(len, std::numeric_limits<DWORD>::max()));
if (!::GetComputerNameA(name, &nSize)) {
auto lastError = GetLastError();
s = IOErrorFromWindowsError("GetHostName", lastError);
} else {
name[nSize] = 0;
Refactor to support file_reader_writer on Windows. Summary. A change https://reviews.facebook.net/differential/diff/224721/ Has attempted to move common functionality out of platform dependent code to a new facility called file_reader_writer. This includes: - perf counters - Buffering - RateLimiting However, the change did not attempt to refactor Windows code. To mitigate, we introduce new quering interfaces such as UseOSBuffer(), GetRequiredBufferAlignment() and ReaderWriterForward() for pure forwarding where required. Introduce WritableFile got a new method Truncate(). This is to communicate to the file as to how much data it has on close. - When space is pre-allocated on Linux it is filled with zeros implicitly, no such thing exist on Windows so we must truncate file on close. - When operating in unbuffered mode the last page is filled with zeros but we still want to truncate. Previously, Close() would take care of it but now buffer management is shifted to the wrappers and the file has no idea about the file true size. This means that Close() on the wrapper level must always include Truncate() as well as wrapper __dtor should call Close() and against double Close(). Move buffered/unbuffered write logic to the wrapper. Utilize Aligned buffer class. Adjust tests and implement Truncate() where necessary. Come up with reasonable defaults for new virtual interfaces. Forward calls for RandomAccessReadAhead class to avoid double buffering and locking (double locking in unbuffered mode on WIndows).
9 years ago
}
return s;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::GetAbsolutePath(const std::string& db_path,
const IOOptions& /*options*/,
std::string* output_path,
IODebugContext* dbg) {
// Check if we already have an absolute path
// For test compatibility we will consider starting slash as an
// absolute path
if ((!db_path.empty() && (db_path[0] == '\\' || db_path[0] == '/')) ||
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
!RX_PathIsRelative(RX_FN(db_path).c_str())) {
*output_path = db_path;
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
return IOStatus::OK();
}
RX_FILESTRING result;
result.resize(MAX_PATH);
// Hopefully no changes the current directory while we do this
// however _getcwd also suffers from the same limitation
DWORD len = RX_GetCurrentDirectory(MAX_PATH, &result[0]);
if (len == 0) {
auto lastError = GetLastError();
return IOErrorFromWindowsError("Failed to get current working directory",
lastError);
}
result.resize(len);
std::string res = FN_TO_RX(result);
res.swap(*output_path);
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
return IOStatus::OK();
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
IOStatus WinFileSystem::GetFreeSpace(const std::string& path,
const IOOptions& /*options*/,
uint64_t* diskfree,
IODebugContext* /*dbg*/) {
assert(diskfree != nullptr);
ULARGE_INTEGER freeBytes;
BOOL f = RX_GetDiskFreeSpaceEx(RX_FN(path).c_str(), &freeBytes, NULL, NULL);
if (f) {
*diskfree = freeBytes.QuadPart;
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
return IOStatus::OK();
} else {
DWORD lastError = GetLastError();
return IOErrorFromWindowsError("Failed to get free space: " + path,
lastError);
}
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
FileOptions WinFileSystem::OptimizeForLogWrite(
const FileOptions& file_options, const DBOptions& db_options) const {
FileOptions optimized(file_options);
// These two the same as default optimizations
optimized.bytes_per_sync = db_options.wal_bytes_per_sync;
optimized.writable_file_max_buffer_size =
db_options.writable_file_max_buffer_size;
// This adversely affects %999 on windows
optimized.use_mmap_writes = false;
// Direct writes will produce a huge perf impact on
// Windows. Pre-allocate space for WAL.
optimized.use_direct_writes = false;
return optimized;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
FileOptions WinFileSystem::OptimizeForManifestWrite(
const FileOptions& options) const {
FileOptions optimized(options);
optimized.use_mmap_writes = false;
optimized.use_direct_reads = false;
return optimized;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
FileOptions WinFileSystem::OptimizeForManifestRead(
const FileOptions& file_options) const {
FileOptions optimized(file_options);
optimized.use_mmap_writes = false;
optimized.use_direct_reads = false;
return optimized;
}
// Returns true iff the named directory exists and is a directory.
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
bool WinFileSystem::DirExists(const std::string& dname) {
WIN32_FILE_ATTRIBUTE_DATA attrs;
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
if (RX_GetFileAttributesEx(RX_FN(dname).c_str(), GetFileExInfoStandard,
&attrs)) {
return 0 != (attrs.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY);
}
return false;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
size_t WinFileSystem::GetSectorSize(const std::string& fname) {
size_t sector_size = kSectorSize;
// obtain device handle
char devicename[7] = "\\\\.\\";
int erresult = 0;
if (RX_PathIsRelative(RX_FN(fname).c_str())) {
RX_FILESTRING rx_current_dir;
rx_current_dir.resize(MAX_PATH);
DWORD len = RX_GetCurrentDirectory(MAX_PATH, &rx_current_dir[0]);
if (len == 0) {
return sector_size;
}
rx_current_dir.resize(len);
std::string current_dir = FN_TO_RX(rx_current_dir);
erresult =
strncat_s(devicename, sizeof(devicename), current_dir.c_str(), 2);
} else {
erresult = strncat_s(devicename, sizeof(devicename), fname.c_str(), 2);
}
if (erresult) {
assert(false);
return sector_size;
}
HANDLE hDevice = CreateFile(devicename, 0, 0, nullptr, OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL, nullptr);
if (hDevice == INVALID_HANDLE_VALUE) {
return sector_size;
}
STORAGE_PROPERTY_QUERY spropertyquery;
spropertyquery.PropertyId = StorageAccessAlignmentProperty;
spropertyquery.QueryType = PropertyStandardQuery;
BYTE output_buffer[sizeof(STORAGE_ACCESS_ALIGNMENT_DESCRIPTOR)];
DWORD output_bytes = 0;
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
BOOL ret = DeviceIoControl(
hDevice, IOCTL_STORAGE_QUERY_PROPERTY, &spropertyquery,
sizeof(spropertyquery), output_buffer,
sizeof(STORAGE_ACCESS_ALIGNMENT_DESCRIPTOR), &output_bytes, nullptr);
if (ret) {
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
sector_size = ((STORAGE_ACCESS_ALIGNMENT_DESCRIPTOR*)output_buffer)
->BytesPerLogicalSector;
} else {
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
// many devices do not support StorageProcessAlignmentProperty. Any failure
// here and we fall back to logical alignment
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
DISK_GEOMETRY_EX geometry = {0};
ret = DeviceIoControl(hDevice, IOCTL_DISK_GET_DRIVE_GEOMETRY, nullptr, 0,
&geometry, sizeof(geometry), &output_bytes, nullptr);
if (ret) {
sector_size = geometry.Geometry.BytesPerSector;
}
}
if (hDevice != INVALID_HANDLE_VALUE) {
CloseHandle(hDevice);
}
return sector_size;
}
////////////////////////////////////////////////////////////////////////
// WinEnvThreads
WinEnvThreads::WinEnvThreads(Env* hosted_env)
: hosted_env_(hosted_env), thread_pools_(Env::Priority::TOTAL) {
for (int pool_id = 0; pool_id < Env::Priority::TOTAL; ++pool_id) {
thread_pools_[pool_id].SetThreadPriority(
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
static_cast<Env::Priority>(pool_id));
// This allows later initializing the thread-local-env of each thread.
thread_pools_[pool_id].SetHostEnv(hosted_env);
}
}
WinEnvThreads::~WinEnvThreads() {
WaitForJoin();
for (auto& thpool : thread_pools_) {
thpool.JoinAllThreads();
}
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
void WinEnvThreads::Schedule(void (*function)(void*), void* arg,
Env::Priority pri, void* tag,
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
void (*unschedFunction)(void* arg)) {
assert(pri >= Env::Priority::BOTTOM && pri <= Env::Priority::HIGH);
thread_pools_[pri].Schedule(function, arg, tag, unschedFunction);
}
int WinEnvThreads::UnSchedule(void* arg, Env::Priority pri) {
return thread_pools_[pri].UnSchedule(arg);
}
namespace {
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
struct StartThreadState {
void (*user_function)(void*);
void* arg;
};
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
void* StartThreadWrapper(void* arg) {
std::unique_ptr<StartThreadState> state(
reinterpret_cast<StartThreadState*>(arg));
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
state->user_function(state->arg);
return nullptr;
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
} // namespace
void WinEnvThreads::StartThread(void (*function)(void* arg), void* arg) {
std::unique_ptr<StartThreadState> state(new StartThreadState);
state->user_function = function;
state->arg = arg;
try {
Thread th(&StartThreadWrapper, state.get());
state.release();
std::lock_guard<std::mutex> lg(mu_);
threads_to_join_.push_back(std::move(th));
} catch (const std::system_error& ex) {
WinthreadCall("start thread", ex.code());
}
}
void WinEnvThreads::WaitForJoin() {
for (auto& th : threads_to_join_) {
th.join();
}
threads_to_join_.clear();
}
unsigned int WinEnvThreads::GetThreadPoolQueueLen(Env::Priority pri) const {
assert(pri >= Env::Priority::BOTTOM && pri <= Env::Priority::HIGH);
return thread_pools_[pri].GetQueueLen();
}
int WinEnvThreads::ReserveThreads(int threads_to_reserved, Env::Priority pri) {
assert(pri >= Env::Priority::BOTTOM && pri <= Env::Priority::HIGH);
return thread_pools_[pri].ReserveThreads(threads_to_reserved);
}
int WinEnvThreads::ReleaseThreads(int threads_to_released, Env::Priority pri) {
assert(pri >= Env::Priority::BOTTOM && pri <= Env::Priority::HIGH);
return thread_pools_[pri].ReleaseThreads(threads_to_released);
}
uint64_t WinEnvThreads::gettid() {
uint64_t thread_id = GetCurrentThreadId();
return thread_id;
}
uint64_t WinEnvThreads::GetThreadID() const { return gettid(); }
void WinEnvThreads::SetBackgroundThreads(int num, Env::Priority pri) {
assert(pri >= Env::Priority::BOTTOM && pri <= Env::Priority::HIGH);
thread_pools_[pri].SetBackgroundThreads(num);
}
int WinEnvThreads::GetBackgroundThreads(Env::Priority pri) {
assert(pri >= Env::Priority::BOTTOM && pri <= Env::Priority::HIGH);
return thread_pools_[pri].GetBackgroundThreads();
}
void WinEnvThreads::IncBackgroundThreadsIfNeeded(int num, Env::Priority pri) {
assert(pri >= Env::Priority::BOTTOM && pri <= Env::Priority::HIGH);
thread_pools_[pri].IncBackgroundThreadsIfNeeded(num);
}
/////////////////////////////////////////////////////////////////////////
// WinEnv
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
WinEnv::WinEnv()
: CompositeEnv(WinFileSystem::Default(), WinClock::Default()),
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
winenv_io_(this),
winenv_threads_(this) {
// Protected member of the base class
thread_status_updater_ = CreateThreadStatusUpdater();
}
WinEnv::~WinEnv() {
// All threads must be joined before the deletion of
// thread_status_updater_.
delete thread_status_updater_;
}
Status WinEnv::GetThreadList(std::vector<ThreadStatus>* thread_list) {
assert(thread_status_updater_);
return thread_status_updater_->GetThreadList(thread_list);
}
Status WinEnv::GetHostName(char* name, uint64_t len) {
return winenv_io_.GetHostName(name, len);
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
void WinEnv::Schedule(void (*function)(void*), void* arg, Env::Priority pri,
void* tag, void (*unschedFunction)(void* arg)) {
return winenv_threads_.Schedule(function, arg, pri, tag, unschedFunction);
}
int WinEnv::UnSchedule(void* arg, Env::Priority pri) {
return winenv_threads_.UnSchedule(arg, pri);
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
void WinEnv::StartThread(void (*function)(void* arg), void* arg) {
return winenv_threads_.StartThread(function, arg);
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
void WinEnv::WaitForJoin() { return winenv_threads_.WaitForJoin(); }
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
unsigned int WinEnv::GetThreadPoolQueueLen(Env::Priority pri) const {
return winenv_threads_.GetThreadPoolQueueLen(pri);
}
int WinEnv::ReserveThreads(int threads_to_reserved, Env::Priority pri) {
return winenv_threads_.ReserveThreads(threads_to_reserved, pri);
}
int WinEnv::ReleaseThreads(int threads_to_released, Env::Priority pri) {
return winenv_threads_.ReleaseThreads(threads_to_released, pri);
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
uint64_t WinEnv::GetThreadID() const { return winenv_threads_.GetThreadID(); }
// Allow increasing the number of worker threads.
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
void WinEnv::SetBackgroundThreads(int num, Env::Priority pri) {
return winenv_threads_.SetBackgroundThreads(num, pri);
}
int WinEnv::GetBackgroundThreads(Env::Priority pri) {
return winenv_threads_.GetBackgroundThreads(pri);
}
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
void WinEnv::IncBackgroundThreadsIfNeeded(int num, Env::Priority pri) {
return winenv_threads_.IncBackgroundThreadsIfNeeded(num, pri);
}
} // namespace port
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
4 years ago
std::shared_ptr<FileSystem> FileSystem::Default() {
return port::WinFileSystem::Default();
}
const std::shared_ptr<SystemClock>& SystemClock::Default() {
STATIC_AVOID_DESTRUCTION(std::shared_ptr<SystemClock>, clock)
(std::make_shared<port::WinClock>());
return clock;
}
} // namespace ROCKSDB_NAMESPACE
#endif